Jump to content
  • 306

Separate PvE and PvP balances


DauntedVenus

Suggestion

There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

Link to comment
Share on other sites

  • Answers 171
  • Created
  • Last Reply

171 replies to this server topic

Recommended Posts

Oieru is right!!! At first , extinction creatures were the best in the game (managarmr ,velonosaur , gacha , etc) . After several updates the abilities of those creatures were reduced at half or eaven lower. When managarmr appeared on ark for the very beginning i killed a giga from high range with no problem. Now , i have to move close to a dino just to freeze it a little. Same thing with gacha : when extinction map was released , a gacha fed with proper food dropped crystals with mastercraft or ascendant items very easy. Now , i have to open a lot of crystals to get maximum a mastercraft item at it's lowest quality. I think no-one cares on PvE if you kill a wild dino with a primitive pick or an ascendant rifle. 20190304174504_1.thumb.jpg.f39609ebca95b2e207436790cc6d7a72.jpg 

Link to comment
Share on other sites

As the title says, we need SEPARATE buffs/nerfs/balance tweaks for PVE and PVP. 2 completely different game modes with completely different strategies, objectives and player types need different tweaks to the game.

This has become especially evident in the cases of the extreme and repeated nerfs of the Managarmr, a new and versatile creature that quickly became as useful as throwing small feces at a wild Giga... All because of the outcry of a portion of PVP players, while completely ignoring, disregarding the PVE community. While PVP was focused on griefing fellow players with Manas, PVE players needed that versatility to focus on boss taming/killing. You can see the frustration on both sides. PVP is still and will be forever complaining about Manas, while PVE clings to being able to still play with that creature. This is only one example.

For two game modes you need two game settings. It is only logical, as a famous saying goes.

So please, for the sake of the PVE and PVP communities, revert those extreme tweaks and focus on implementing them completely different in PVE and PVP game modes. This might be the most urgent game balance.

 

PS: DO NOT, I repeat, DO NOT make this a discussion over PVE/PVP supremacy. If you want to know, they both suck equally bad for different reasons!

 

VDju8kp.jpg

 

Link to comment
Share on other sites

2 hours ago, divisd1 said:

I know also that it is hard to code in separate entries for PVE and PVP when it comes to creatures. Essentially, there would be two different instances of the same creature. Not real sure if making separate settings for PVE and for PVP for dinos is something that we would likely see, but it would be cool.

It would be easy (just a bit of time) if WC added settings for all stats for each species of creatures and maybe settings for special abilities. Make it customizable for unofficial servers. Then it would be a set of settings for PvP and a different set for PvE.

Link to comment
Share on other sites

I think they have to look st the things that unbalance pvp. And if you ask me, and from what I've heard, the majority of it comes due to stacking bred dino stats, and mutations. I'd propose the 'fix' could simply be to disable all breeding on pvp servers completely. This should dramatically, and perhaps drastically, level the playing field.

Link to comment
Share on other sites

2 hours ago, Joebl0w13 said:

That would be called, a fact. 

That would be called information from an unreliable source. 

2 hours ago, Joebl0w13 said:

Burns you up most people just don’t play PvP.

That would be called an immature straw-man argument.

2 hours ago, johnm81 said:

Oh yes, it was Ced, the very same guy who you are quoting as "fact".

And that would be called the point you completely ignored as it removes reliability from your source.

Link to comment
Share on other sites

After reading through a few of the suggestions here in "game suggestions" its becoming very clear most of the posts are for pvp.

This is the underlying problem with this game, if you play pve, its been going downhill for a while now as far as gameplay, pvp and pve need different balances and Ark leans more to pvp for balance probably because more people complain here about things they dont like.

The way I see it, you like being grief-ed in game which is basically anything goes pvp, then take your medicine and stop complaining.

Link to comment
Share on other sites

11 minutes ago, DauntedVenus said:

There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

I agree with all of this, including reintroducing  classic fliers. I miss my speed quetzal.

Link to comment
Share on other sites

  • Volunteer Moderator
3 hours ago, divisd1 said:

since I am positive they have no intentions of separating PVE and PVP stats on official

Not according to the official Game Suggestions Roundup “Going forward, we will keep both PvP and PvE balance in mind as we work on future content and are identifying ways to provide a unique and balanced experience for both.”

Link to comment
Share on other sites

16 hours ago, Aylana314159 said:

It would be easy (just a bit of time) if WC added settings for all stats for each species of creatures and maybe settings for special abilities. Make it customizable for unofficial servers. Then it would be a set of settings for PvP and a different set for PvE.

It would not be easy at all. Have you ever looked at the dev kit to see how stuff actually works? Easy to give suggestions and say they are easy to implement if you haven't the slightest idea of how any of it actually works.

Link to comment
Share on other sites

PVE should have different setups and abilities than PVP example PVE should have classic Flyers enabled so that you can put points into speed weapons and items that were designed more for PVE perhaps should be rebalanced on the PVE servers to fit fighting  PVE..so many.of the new.dino.or tek we get seem.and feel pvp.focus and us pve player kinda feel like we.geting.jept 

Link to comment
Share on other sites

18 hours ago, Coffee6969 said:

I 100% agree with this as a PVP player, So often we are forced to endure nerfs and gameplay forced upon us due to PVE needing something to act or be a certain way versus how it effects the PVP side of things

You know what's hilarious is that pve players always blame PvP for the nerfs, I'd love to hear from PvP players what needs are the result of PvE players

Link to comment
Share on other sites

On 4/23/2019 at 5:12 PM, d1nk said:

I agree with the topic but not the flier nerf bit. It was needed and shouldnt be put back in.

i think you should be able to level speed on fliers, even just the tiniest bit on pve and singleplayer, or, if not, allow other things, like speed leeling on drake, since its not really a flier, or even better, allow speed mutations instead of hiding them

Link to comment
Share on other sites

9 minutes ago, Eoptap said:

Your wrong the mana is junk now pvp balance dose not apply to pve environment. Only the mentally challenged would think the balance is the same. The mana should not drop like a rock after less than 1 second. The stam drops to fast. Instead of a nerf they should have provided a pvp patch. Pve always gets ruined by pvp's misconception of balance. If you play pvp you should just move to pve if you can't handle the heat not screw over pve with your repeated childish wines for a nerf.

The mana is a post flyer nerf (removed speed leveling) creature.

 

This whole post is about separating PvE and PvP nerfs/balancing. Make them each robust independent game modes. 

Link to comment
Share on other sites

On 4/27/2019 at 6:40 AM, Aylana314159 said:

PvE (official) has dino cap as a main issue

Yes, absolutely. I would suggest to make dino cap number bigger but not something extremely huge, that would cause a lag. But I think structures causes much more lag than dinos, ive seen big bases structures load and give 5fps but dinos instantly loaded when near some1s base.

Separate PVE and PVP changes for sure. PVP changes making a bad effect on PVE, because pve isnt about raiding, and dinos nerf makes pve harder. I  play PVE only and the new beta changes that is coming is good only for pvp, pve shoudnt get the owl nerf etc.

Link to comment
Share on other sites

On 4/24/2019 at 1:50 AM, AleXtreme1 said:

Oieru is right!!! At first , extinction creatures were the best in the game (managarmr ,velonosaur , gacha , etc) . After several updates the abilities of those creatures were reduced at half or eaven lower. When managarmr appeared on ark for the very beginning i killed a giga from high range with no problem. Now , i have to move close to a dino just to freeze it a little. Same thing with gacha : when extinction map was released , a gacha fed with proper food dropped crystals with mastercraft or ascendant items very easy. Now , i have to open a lot of crystals to get maximum a mastercraft item at it's lowest quality. I think no-one cares on PvE if you kill a wild dino with a primitive pick or an ascendant rifle. 20190304174504_1.thumb.jpg.f39609ebca95b2e207436790cc6d7a72.jpg 

i wasn't happy with the gacha nerf either, but getting high tier loot is very much possible, my gachas skill is at about 160% and id say 35% of my loot crystals are ascendant, with the other 65% being mastercraft, along with getting max resources from every resource crystal

Link to comment
Share on other sites

Still waiting about disabling FF in PVE. Lost 90 babies into cryo. Almost lost all dinos of a 10yo tribermate that play with us (I just logge in time by chance). Looks like ark support doesn't know about this, since they told me it was my fault! (yeah, admin tribe can precent anyone to get magmasaur to FF bombing! And blue prokies fly in the sky, there is pece all over the world and the moon is a piece of sugar)

Link to comment
Share on other sites

27 minutes ago, AleXtreme1 said:

Oieru is right!!! At first , extinction creatures were the best in the game (managarmr ,velonosaur , gacha , etc) . After several updates the abilities of those creatures were reduced at half or eaven lower. When managarmr appeared on ark for the very beginning i killed a giga from high range with no problem. Now , i have to move close to a dino just to freeze it a little. Same thing with gacha : when extinction map was released , a gacha fed with proper food dropped crystals with mastercraft or ascendant items very easy. Now , i have to open a lot of crystals to get maximum a mastercraft item at it's lowest quality. I think no-one cares on PvE if you kill a wild dino with a primitive pick or an ascendant rifle. 20190304174504_1.thumb.jpg.f39609ebca95b2e207436790cc6d7a72.jpg 

In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance don't matter.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...