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Everything posted by Cataclisto

  1. Flier nerf bothered me to the point where I quit using them, now days its been so long ago I just don't care anymore. Of all the nerfs however there is one that I cant help but point at and ask.. Really? You really did this? It was the slingshot nerf. They applied TWO nerfs to the slingshot because it was overpowered in pvp servers as players would use them on each other. They slowed down the fire rate and reduced the torpor it dealt by 25%... on everything. Slingshots were awful before but people still used them for taming, my first tame ever in a ark server was a trike with a slingshot (before trikes had resistance on the head). Its more of a april fools joke to nerf something like slingshots in pve, this nerf is something Ill never forget and always make fun of .
  2. The metal tier glass parts and the device that incubates the eggs are all I really want these days... Game is too glitchy to trust things hatching on their own (creatures falling through floors when no players in range). And 30 seconds btw is a disappointment, objects in ark might move if something collides with them (bigger the object the more likely it happens), player jumping towards a fabricator for example might permanently move it a little or change its angle... thus needing to demolish and replace it... yea some of us are ocd here It gets expensive after awhile.
  3. The bug report thread could use one other option for the types of issues, "exploits", otherwise its looking good so far.
  4. A few workarounds to combat the players with the argument of resource protection (pillars) could be one of the following: 1. Lower the Suppress Replenish Radius structures value down by 80% - Thus allowing people to build next to unprotected nodes. - or 2. This can be further changed by making metal/crystal/obsidian not effected at all by structures... - 3. Beaver dams, that picture you have above is a beaver protection setup, Add more beaver spawns to the rivers and swamps around the map, randomize them, disperse them, and while your at it, changing the way the dams work too as it would be great since people never clean their messes of paste free dams... Changing the way beavers spawn can help too, make it so if theirs enough water for a beaver to fit that it can spawn instead of being affected by structures. - 4. Pillars are also used for player pathing (players pillar beaches so others dont block travel access), This could be offset by Adding more trails into the beach cliffs or making a 5 wide no build zone right next to the water shores on pve (so players can travel with tames that are giga/bronto size) - 5 . After a structure gets so large, say anything past 16x16x16, quadruple its build protection radius (if nothings in range), once a tribe has something this big they don't want neighbors as they cant expand. - PS: I hate pillars that are "not" used for what I've mentioned above, Ive seen people sell/buy land in the past on official servers for real life money back in my legacy days, not so much anymore but you still hear about it sometimes. (Its the worst when new maps are released). I've seen pillars used to make people leave areas or servers (it happened to me twice, though I was a bit more stubborn and held out for a month on my home server, couldn't combat it when the center was new though, never was able to play there) I seriously just spent the past hour typing this?... right... time to go... Edit: Color code our structures or something that your going to make decay, lots of people are going to be clueless without a visual indicator, will also allow us to find possible flaws in the code that's used to do this. (major example: structures that shouldn't demolish)
  5. No mention of arks birthday? @Jatheish (I'll assume that is what the maturation event is for ?)
  6. Beavers eating fish in that intro video? .... heh it sorta looks a port with no research put into what they have from just seeing that Looks promising though, now I just wish I could afford a vr headset.
  7. Will there be any plans on allowing cross-server interaction with the legacy servers on pve? Perhaps cross server trade unlocked after a few months for PVE? Right now I'm envisioning the trading nightmare the forums are going to get and the confusion that this comes with since pve (*almost*, not quite but we're close) exclusively uses the trade forums.
  8. @Jat I think you missed one important thing in your newsletter here, nowhere do you mention PVE servers in this. Will they become legacy servers too or will they just get new servers and all be connected to each other? Edit: NVM just seen the response from before.
  9. Happy Birthday Ark. Thank you for the great two years and keep up the good work!!
  10. @Jat For the youtube video, is that all concept art/animation or actual gameplay footage? It looks almost too good.
  11. With a large amount of pictures and the current size of them some of us cant load them in completely. They only show half of each picture before its done loading. I may recommend that you could use spoilers for each section to show or hide each category. This would allow you to keep everything at the size they are now while still allowing all the content to fit without everything loading at the same time.
  12. It looks like the sand worm from star wars... Not to sure if I'm impressed as theirs too many similarities... Indus Worm maybe...?
  13. I suggested that for the green and blue area, the red one is completely obvious, servers don't have player location map markers enabled, and then there is people like me that cant actually see the in-game hand held map with low details either, its blurry, anyway this current map doesn't effect me, I merely suggested it for someone that I know who lives in/extremely close to the green marked area on the edge of a cliff.
  14. The map you guys are using is very out of date , but that aside, could you guys maybe update or release another map with a more visible lat/long grid? (maybe with specific gps points of the furthest parts on the new areas?) It would be easier ingame for judging who needs to move.
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