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Lowly

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Lowly last won the day on September 2 2019

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About Lowly

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  • ARK Platforms Owned
    Xbox

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  1. Lowly

    I want to DIE

    Second comment, on aberration, there is a set of rocks atop a waterfall, not far out of portal, it is possible to get stuck in between terrain, floating, no harvestable rocks, the dip is low that wild Dino's walk past and do not agro as you are out of line of sight,I have sat there for 1 hour 20 minutes and not died, it is not possible to eat poop not jump out. It is a rather common place to get stuck on aberration. Scorched earth has similar places but not usually near easy spawns, the island has a couple similar not near easy spawns, the locations I talk of hear and not between harvestable r
  2. Lowly

    I want to DIE

    1.Ark now does have in-game currency in the form of hexagons 2. Don't allow player to use "help I am stuck" to die or teleport/nudge player when handcuffed, caged, trapped inside player base, other scenario you come up with that would negate PvP situations, bit only let it report the players location and surrounding structures to Devs in those situations to see if it is an abuse of ToS or truely a player stuck in terrain. Both counters to the reasons you offer up, I look forward to more ideas from you so we can develop counters or work around so they do not break existing game
  3. What is pre view mode?
  4. Lowly

    I want to DIE

    Other games have a "help I am stuck" option It often costs some in-game currency, and it reports the XYZ coordinates to the developer so they can inspect the issue themselves, and often alqo logging the controller commands for X time prior to the player getting stuck (which wouldn't help ark as often it is pushed by wild Dino) Some games use it as a suicide option, others use it as a nudge along 1,2 or 3 of the XYZ coords, then you need to confirm you are unstuck before you can go free.
  5. Tek doors to have same open/close settings as Tek sensors With all the open and close events we have seen introduced with the Tek sensor, it would be amazing to see some of these options filter back to Tek; doors, double doors, dinosaur gates, behemoths,hatch frames, medium hath frames and giant hatch frames Being able to choose wether a Tek structure opens for own tribe players/Dino's, allied players/Dino's, wild Dino's, enemy player/Dino's or everyone that was a brilliant idea for Tek sensors, but to have it on a per Tek door structure bases would be a massive quality of live improve
  6. Tek sensors powered directly by shards The Tek sensors are an amazing addition, having doors open or close or open for a preset time upon a certain event, and not just doors, but lights or turrets or Tek bridges. The main draw back that I have seen in practice, is the requirement that the sensor be in range of a Tek generator. I would love to see them powerable directly from there inventory from element shards like a Tek light is. I am aware this could create issues in a PvP sense with people placing them away from base and having interesting traps designed, which is why I pr
  7. I enjoy when my suggestions make it into the game, Makes me laugh when people say, wild card doesn't listen to their fans or playerbase,, and I'm here like, trough circles, controller option to switch between first and third person, when you try and learn a higher tier engram, it asks you if you want to auto learn all the prerequisites, and finally mount dismount does not toggle structures on/off or access inventory on same button press but does open / close doors as priority all great suggestions from one person, taken on board and implemented by wildcard
  8. If you are under a sloped ceiling or a 1 wall high ceiling the bag can land onto of that roof structure But as the rotation of the bed is set 90° to the actual visible structure, often it can land out side of a wall or in out case, our Tek beds are on cat walks about Tek troughs, the satchel will land inside a Tek trough on the floor below
  9. My understanding of this one, is that the Griffin's hitboxes are about one Griffin height below the Griffin's visuals as you can experience when attacking anything and hovering, that might have something to do with it
  10. All the new items are fine until you take them away at the end of the event, making the desire to use them in buildings very small
  11. Yes I agree, that was a small part of the whole event though
  12. I'm curious if you think 2x taming and coloured Dino's encourages toxic people, people able to place Christmas presents and trees and decorate your base created toxicity? Can you be a bit more specific as I highly doubt you think that every aspect of it, like 3 weeks of 2x taming and XP and harvesting and taming causes toxicity?
  13. When reading replies that say that the raptorclaus presents promoted fighting or the free for all aspect and discouraged sharing and friendliness, consider that these replies are most likely from the PvE community as it seems clear that promoting fighting is a good thing on PvP but is not seen as a good thing to the majority of PvE players, who see the game more of a all players landing together against the environment type of deal. This might change the way you read certain comments, also @complexminded it might be an idea when asking for feedback in future to either have seperate threads fo
  14. Agreed decorations would be amazing if they stayed all year round, when the event started, my Halloween gravekard dissapeared completely which made me a little sad
  15. Pro, a really good way to get blueprints and gear for new and long time players The conversion of the island map to full snow is a gorgeous thing to look at The new skins for Bola and slingshot, which we haven't seen before are wonderful The addition of chibis to earn extra levels is wonderful and amazing and they look cute and cool for the most part It's nice that blueprints dropped in this event but it would have been nice to see metal pick or hatchet blueprints and not just sickles and Lance's in the weapons and tool front Cons The random d
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