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CyanicEmber

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Everything posted by CyanicEmber

  1. No, I have NO IDEA what it could POSSIBLY be, it looks NOTHING like any creature we have seen before! 😱
  2. CyanicEmber

    Raptor Pounce. Really bad design.

    The raptor's pin is not indefinite, if you're stuck there for longer than 5-10 seconds you're definitely looking at a bug.
  3. CyanicEmber

    Araneo TLC!

    Hey everybody! Over the last couple days I've been mulling over the non-TLCed creatures that still stand-out as being most in need of an update. In my opinion, the Araneo stands head and shoulders above most other creatures because nearly all of them can at least fit into a basic niche even if they don't have their own. Araneo however, in addition to being incredibly difficult to tame, is next to useless, it's attacks are weak (though fast), it's webs are unreliable, it has no efficient means of locomotion, and it's health is paltry. What I suggest is that the Araneo receive a complete make-over and be kitted out as a tame made for taming other creatures. Firstly, in appearance the Araneo is definitely monstrous, but has no consistent theming. Supposedly, every Araneo on The Island was spawned by the Broodmother, yet they share none of her visual traits whatsoever. I would suggest a re-model based on the current look of their mother, incorporating various visual elements such as spiny-legs and a denser more shell-like carapace that can perhaps even be universally textured neon-green with trim in different colors such as reds, blues, or black-white tones. Basically I think they would benefit from a design more heavily inspired by crab-spiders like this: The flatter more angular abdomen would add visual interest, while the overall carapacial look combined with a color overhaul would more directly associate them with their mother. Perhaps they could even be universally male? It would be a cool detail IMO. Secondly, in the case of abilities I would suggest that it be an extremely versatile creature kitted for slowing, immobilizing, and tranquilizing specific targets with all these abilities governed by cool-down timers or massive stamina consumption to force a strategic approach. If you execute your plan well, these things are incredible as taming-aids, if you execute it poorly, things can quickly go south for you. Slowing Web (Bound to 'Right-Click') - This ability functions almost exactly the same as it's current web-attack, however it deals no damage, has one projectile, moves 1.5x faster, and has a cool-down of 1:30 as well as a less pronounced slowing affect. It's aiming system is also overhauled to include an accurate targeting reticule, and the projectile arcs much like an arrow, hitting the ground after a travel length of 10-15 foundations. It is launched in the same-way as the current ability with the spider lifting itself up and bending it's abdomen beneath it's thorax. Web Bola (Bound to 'C') - This ability can be used as a lead-in to immediately immobilize a small target or as follow up to Slowing Web to increase the likelihood of hitting the target. It functions the same as a Bola thrown by the player, but it has several draw-backs and a unique property. Once the 'C' button is pressed and held, the Araneo stops moving, rotates so that it's abdomen is facing away from the player and it's head is facing the camera and then a targeting reticule appears. 'Left-Click' while in this "targeting mode" causes the Araneo to sweep it's abdomen from left to right and send out the spinning web bola, consuming 250 Stamina Points. (Stamina does not regenerate as long as "targeting mode" is active) The projectile travels as quickly as it's human thrown counterpart, but has a heavier downward arc, requiring some skill to pull off at mid-range or further. The Web Bola immobilizes it's target for only half the time of a regular Bola but it has a stacking effect; two hits can immobilize medium sized creatures, and three hits can immobilize something as large as a Rex or Spino. This makes it advantageous to pump Stamina and/or have multiple Araneo riders. Hyper-Tranq Bite (Bound to 'X') - This third and final taming related ability should only be attempted on a target that has been immobilized by the Web Bola ability, and not because of a mechanics restriction per se, but because it requires a five-second wind-up and is on-hit interruptible. That said it deals very little physical damage, say 15 or so, rising with Melee Damage, but deals 100x Torpor over the course of 15 seconds. The big downside is that it completely drains your stamina regardless of how much you may have had left. It is an "all or nothing" type ultimate attack that leaves it's user vulnerable afterwards. Optional - Web Grapple (Bound to 'Space') The fourth and final ability would add some extra maneuverability should a situation go south. For a cost of 300 Stamina the Araneo will launch a single thread at a wall and pull itself to that position, gaining the ability to climb walls for 10 seconds afterwards. This enables you to escape or strategically reposition yourself quickly should the need arise. Basic Attack (Bound to 'Left-Click' as always) - A simple bite that deals little physical damage say 5 or so, but 2 or 3x torpor. Finally, as far as locomotion goes I would suggest a smoother more skitter-like sprint and slower stalking-ish walking animation. This contributes to their image as a methodical hunter and will give players additional time to react to their new abilities when encountering them in caves. Torpidity is also reduced to make out-of-stamina attack more dangerous for the rider to employ. New Stat Block Attribute Amount at Level 1 Increase per point Taming Bonus Wild Domesticated1 Add Mult Health 100 +50 +3.0% 0.1 Stamina 250 +10 +5% Oxygen 150 +15 +10% Food 500 +50 +2% Weight 100 +10 +10% Melee Damage 5 / 152 +0.5 / +0.25 +1.5% 5% 17.6% Movement Speed 100% N/A3 +1.5% 50% Torpidity 50 +4.8 N/A4 0.5
  4. CyanicEmber

    sequel ARK: Survival Evolved 2 ?

    What if the best way to fix the original is to tear it down and start anew?
  5. CyanicEmber

    Human TLC

    Actually... They did mention that they might revisit it at some point post-launch...
  6. CyanicEmber

    sequel ARK: Survival Evolved 2 ?

    I would honestly love to see a sequel to ARK built on a custom engine made specifically for the ARK experience pooling all the knowledge the studio has gained from their first run to create a truly epic prehistoric science-fantasy title the likes of which will never be equaled. But that is a lofty dream...
  7. CyanicEmber

    sequel ARK: Survival Evolved 2 ?

    It's not dropping though, this game still has over 50,000 players on a Tuesday Afternoon. It has remained consistent like that for a long time.
  8. CyanicEmber

    Tek Spino Saddle

    Aye! Spino Energy Shields! And while we're at it let's get some Therizino Plasma Scythes, Bronto Rail-Cannon, Quetzal Bombing Rig, and Wyvern Turbo Booster! For god's sake quit with the one trick pony Tek Saddles... Plasma Cannons only go so far...
  9. I hope they TLC the whole species. They look awful.
  10. CyanicEmber

    Did i just tame a 60 pts hp pego on pc official?

    It is statistically impossible. Too bad it didn't happen on something more useful...
  11. CyanicEmber

    So, what do you think is next for ARK?

    Personally, I think Wildcard will move on to a totally new IP. But we'll see.
  12. CyanicEmber

    ARK 2

    Ark: Survival Unlimited In all seriousness though, I would love to see a more narrative focused objective-based campaign in the ARK setting either playing as a character we already know and love or a behind the scenes character that made their success possible without anyone ever knowing. I enjoy stories like that. But if we were to get just a flat out next-gen 100% improvement in all existing areas and mechanics ARK 2... I would not complain.
  13. CyanicEmber

    Kaiju confirmed

    Back before release Wildcard was toying with the concept of a "Boss Wars" mechanic that would see bosses like the Broodmother or Manticore spawn randomly in the overworld and temporarily serve whichever Tribe managed to subdue them first. These Titans are likely the refined version of that concept and thus, I suspect they'll be temporary tames. Lucky for us solo players... Raid Dino Feeding is an option. ❤️
  14. I've beaten every Island boss on every difficulty on Singleplayer, all it took was an army of 19-20 thoroughbred Rexes and a Yuty... ❤️
  15. CyanicEmber

    ARK: Extinction Release Date Revealed!

    Why does no one talk like this to other studios when they release trailers for things that aren't coming out for years?
  16. CyanicEmber

    New Boss Killers?

    They are not worthless. They are still just as effective as they ever were. Having the capability to get something better does not invalidate what you already have. You guys are so quick to jump to extremes and it is honestly kind of disturbing. It's just a game.
  17. If I am playing on The Island with a Difficulty Offset of 0.2, what should my max level dino be? I was under the impression it would be 30, but I've seen as high as 34?
  18. Question: Will local split-screen be available on the Switch? (Please say yes.)
  19. CyanicEmber

    Argy - Carryable Dino Changes

    Thylacoleo's can be, at least as recently as Syntac's Argent showcase vid. The Beavers were a mistake, it's being fixed.
  20. This is pretty much a console seller for me. Will definitely be getting a Switch now. I've had my fair share of disappointments with Wildcard but I will never cease to be in awe over what they HAVE achieved and how dedicated they are as developers. This game is a dream come true, and I will always be grateful, especially now that I will be able to enjoy it with my wife.
  21. CyanicEmber

    TLC Phase 3 Suggestions

    Quetzal needs like a catapult maneuver where it can vault on it's wings to launch into the air with increased speed...
  22. CyanicEmber

    TLC Phase 3 Suggestions

    Don't forget Brontos. As the only Apex-Class Herbivore tame apart from Therizino, I expect a lot more from them. Titanos and Gigas are both Capital-Class so they don't count in my book. Also I honestly wouldn't mind having a second TLC pass on the Spino, give it REAL swimming animations please, and a decent looking bipedal anim set...
  23. CyanicEmber

    Spino is actually viable now

    I'm completely disappointed in the Spino's TLC... The concepts are great, the execution is terrible. Two legged animations do not look "cool" at all, and what's even the point if they don't? "Sure we'll give it a variable stance but it'll waddle around like it has a potato in it's butt." Also the Hydration buff is totally inconsistent, doesn't work underwater, doesn't work in rain, and the animations simply don't line up with the average movement speed of a leveled and buffed Spino. Also their swimming animations have had virtually nothing done to them whatsoever and they still have access to only bite attacks when underwater... The whole point of this dino is that it is supposed to be viable as an amphibious mount, yet as it is... It's only effective on land. After the first TLC Pass, I expected more.
  24. CyanicEmber

    I LOVE the TLC update! (#2)

    Yeah, the Spino's swimming capabilities are devastatingly disappointing, almost to the point that I don't even care about the rest of the improvements. Also it was a wasted opportunity to not have the Spino's hydrated buff become permanent during rain storms.
  25. CyanicEmber

    Elite Dinos

    I really can't stand stat-inflated neon dino mods...
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