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Showing content with the highest reputation since 03/31/2019 in all areas

  1. 52 points
    It's unfortunate that in the 60 seconds it took me to create this image, you think the dev team has completely stopped all work. The team have been and still are working hard to fix all high-priority issues.
  2. 46 points
    Upcoming Balance Changes The list below includes balance changes that will be made in the coming weeks. Stack Size changes: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Inventory Slot Size Changes: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Misc: Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 Rex should now do 15% extra damage to herbivores
  3. 36 points
    Fear evolved... Killer turkeys... Back when events were actually events not just a week of pretty things.
  4. 32 points
    Maybe you guys could finally add the Vampire/Werewolf disease transformations you had planned for Fear Evolved in 2016. I had a source tell me that you almost had it done and working well but then scrapped it. Other than that, I loved the Dodo Rex/Wyvern Events you used to have, so more of that kind of thing would be fun!
  5. 29 points
    Special perks like the increased loot quality from the Christmas event 2 years ago.
  6. 28 points
    There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better. Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
  7. 23 points
    Allow an option when placing or once placed to toggle show range on troughs this way we can place Dino's around them or litter our base with them and not have any Dino's out of range. The mechanic exists with Dino leash or Tek generators, just needs implementing into the radial menu for troughs
  8. 21 points
    Deinonychus Common Name: Deinonychus Species: Deinonychus magna pede Time: Cretaceous Diet: Carnivore Temperament: Aggressive Wild By the time you hear the scurrying claws of the Deinonychus, it's often too late. Superior hunters, they leap from a hiding place and pounce on their prey. The Deinonychus is an agile climber as well, jumping from wall ledge to wall ledge as it seeks high vantage points to lie in wait. A hungry Deinonychus tends to be fearless and will hunt prey much larger than itself, latching onto a dinosaur's back with its sickle-shaped claws, then starting to feed before its victim is even dead. While it likes its meat fresh, a Deinonychus isn't above scavenging a carcass if no other food is available. Domesticated Raising a Deinonychus in captivity requires an ample food supply, as they have a fast metabolism to match their high activity level. The Deinonychus is also fiercely territorial near nests with eggs, even if the eggs aren't its own. This makes breeding successive generations a hazardous process. Unless raised from eggs, they cannot be tamed; the hunter instinct of a wild Deinonychus is so strong that it reflexively pounces on a would-be master. When will this creature make its first appearance on the ARK? Find out more soon! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  9. 21 points
    Please give us ark fear evolved this year like we had playing legacy with dodowyvern and dodorex
  10. 20 points
    IMPORTANT: Active Enforcement Initiative In an effort to maintain a healthy playing environment, we will be doing active enforcement on the servers listed below. These servers will be down for a few hours while this initiative is ongoing. NA-PVP-Official-TheIsland413 EU-PVP-Official-Valguero535 EU-PVP-Official-Ragnarok188 NA-PVP-Official-Ragnarok184 OC-PVP-Official-TheCenter95 OC-PVP-Official-TheIsland94b EU-PVP-Official-Extinction477 NA-PVP-Official-Aberration297 EU-PVP-Official-TheIsland4 NA-PVP-Official-TheIsland39 NA-PVP-Official-ScorchedEarth421 EU-PVP-Official-TheIsland332 EU-PVP-Official-TheCenter366 EU-PVP-Official-ScorchedEarth435 EU-PVP-Official-Ragnarok386 EU-PVP-Official-TheIsland7 NA-PVP-Official-Aberration299 OC-PVP-Official-Ragnarok205 NA-PVP-Official-Ragnarok180 NA-PVP-Official-TheIsland24 NA-PVP-Official-Aberration280 EU-PVP-Official-Extinction496 NA-PVP-Official-Ragnarok164 EU-PVP-Official-Aberration252 NA-PVP-Official-Aberration298 NA-PVP-Official-TheIsland22 Asia-PVP-TheIsland132 Asia-PVP-TheIsland138 EU-PVP-Official-Aberration244 NA-PVP-Official-Extinction446 NA-PVP-Official-Extinction452 NA-PVP-Official-Ragnarok65 EU-PVP-Official-Extinction474 NA-PVP-Official-Aberration424 EU-PVP-Official-Aberration250 NA-PVP-Official-Ragnarok164 NA-PVP-Official-TheIsland38 EU-PVP-Official-Extinction-SmallTribes62 NA-PVP-Official-ScorchedEarth-SmallTribes3
  11. 17 points
    Can you please kindly set those facts aside. People are complaining here.
  12. 17 points
    ARK: Genesis 1 Listen to the ARK:Genesis Theme Song: Continue your quest for survival and unlock the next chapter in the saga of ARK: Survival Evolved on February 25th. Get the ARK: Genesis Season Pass
  13. 17 points
    We at Studio Wildcard would like to wish you happy holidays! We're looking forward to the Genesis release and another exciting year for ARK!
  14. 17 points
    I see there's a lot of active conversation over this change. I'm monitoring and will relay all of this back to the team. If needed, it can be adjusted further.
  15. 15 points
    I've been making event mods for quite a while. People generally want: To decorate their bases (without grinding for materials -- the first Christmas forced everybody to fight for Santa drops for days, just to build a single Christmas tree) Fight new monsters (Dodo Rex, Dodo Wyvern, Zombie Dodos, etc) New ways to get cool loot (Santa drops, etc) New dinos and new items, such as Flying Brooms during Halloween (like I've done in ARK Hallows Eve, etc) Feel free to look through my mods for ideas. I submitted these for sponsorship, but there didn't seem to be any interest for some reason. ARK Hallows Eve: https://steamcommunity.com/sharedfiles/filedetails/?id=1167006915 Dynamically generated Graveyards which have: Erie smoke clouds with custom suspense music Randomly generated gravestones that can be searched, revealing a custom skeleton monster or an admin-configurable loot chest. Flying Brooms Multiple types User-configurable Glowbugs that flutter around the broom, to make it easy to find at night Can fish while on the broom Speed and flight/ground abilities are fully admin configurable Can be picked up and carried in inventory after you land Skeleton Costumes for Players Candy Baskets (Randomly gives "Trick" or "Treat" candies. Tricks make you do something silly, and Treats give you buffs) All the holiday skins/decorations that are fully resizable Clown Balloons that pop when you hit hard objects. Can be used to apply Torpor to teammates, so you can put on a clown mask and jump your friends Custom music player for the Fear Evolved theme music etc, etc Autumn Feast: https://steamcommunity.com/sharedfiles/filedetails/?id=1207997302 Added wild Turkey spawns. Turkeys are tamable and breedable. Build the special "Double Barreled Poultry Pulverizer" (shotgun) to hunt birds Insta-gibs Argents, Terror-Birds, Dodos, and Turkeys When a bird is shot with the gun, no XP is given, the bird explodes in a poof of features, and it drops a custom "Bird Carcass" Pluck the Bird Carcass for Feathers (used to craft skins, such as the Chieftain hat) Deep Fryer Placed plucked bird carcasses in the fryer, along with veggies, and craft Autumn Feasts! Autumn Feasts can be placed on tables, and contain a certain number of Servings based on the size of the bird used Players can place plates on tables, and clicking a plate will pull a Serving from a nearby feast. Clicking the plate again will eat the Serving. Eating Autumn Feasts gives you a "Stuffed - Digesting!" buff, which slowly gives the player food/water over time as they digest. It also increases their insulation stat slightly, because they're fat now. Holiday Delight: https://steamcommunity.com/sharedfiles/filedetails/?id=822564503 Added all of the Winter Wonderland decorations back into the game, and added some new ones. Players can build and sit on a custom Santa Sleigh for fun/screenshots Custom music player (Holiday Delight Wreath) plays the WInter Wonderland music The Snowman has been overhauled to produce snow in the area, and all of his sockets have been overhauled to allow every helmet in the game to snap to his head. Holiday Stockings have been fixed to allow player names The gift-wrap present has been updated/fixed, and now include custom sounds/effects when opened etc, etc
  16. 14 points
    ARK: Community QOL Catalog ARK: Community QOL Catalog The ARK community catalog is a list of proposed changes from the community and the design team. It's an universal list that the design team will work off of when prioritizing work. This is not meant to indicate that the items listed will go into the game. What is a quality of life request? It's generally considered a minor tweak to something that will result in a major convenience. What's the point of this list? Being a gamer, I realize it's hard to realize what the development team have and haven't seen. This isn't meant to replace our traditional methods of raising concerns and requesting changes to the game. This is a visibility and awareness initiative. If something isn't on this list, it's very likely it's not on a radar. I believe there's some value in knowing that as a gamer. What about bugs and requesting new content? This list is meant to encompass quality of life requests. While that term may be subjective, this isn't a list that's meant to contain new game additions IE: Add 3 Man servers. It's also not meant to be a bug list IE: Fix Manticore landing. While we may benefit from a list that's dedicated to those things, that's not what this list is meant for. What should I expect to happen? What I'd like to do next is have a session with the design team and begin indicating things we aren't going to do. That will leave us with a list of things we'd actually work on. From there, I'd like to indicate when we begin working on an item off of this list Will you keep adding to this list? Yes. I'll only be adding new quality of life requests to this sheet though. There's no update frequency at this moment. What are the statuses? Complete: We've completed and deployed the line item Archived: It's an item that has been seen/discussed with the design and development team New: It has not been seen by the design and development team Queued: The development team likes the idea and will prioritize it to be included in the future. Not Considering: The design and development team has seen the line item but will not be adding it. Why Google Sheets? We have internal systems that we use for project management, and rather than adding another system for them to manage (Trello, etc), I'd rather keep it simple and straightforward for the moment. In addition, we have a forum that I'd prefer to utilize over Trello. If this is something that is sustainable, we'll look at different ways of integrating this into the forum. What do I do if my request isn't on here? If your request is a bug, a new addition to the game, or not generally considered to be a quality of life request, it won't make it on this list. If it is and it's not listed, it'll get added in time. Ok, enough.. Where is it? https://docs.google.com/spreadsheets/d/1oMHjs3UiR2OwvUn0V6QQogL4uT0XRtxrua8Gs6mFa5M/edit#gid=0
  17. 14 points
    I'm pretty sure we said on the stream there would be more ARK 1 content this year. There's more stuff coming! What that 'stuff' is will be announced in due time.
  18. 14 points
    new dinos like the skeleton ones that you had to kill and looked cool Music as well loved the Christmas and Halloween music in-game
  19. 14 points
    Boosted maturation and egg incubation decrease like the valentines event
  20. 14 points
    What about a weekend during the summer where Scorched Earth has all weather events be heat waves with Phoenix constantly spawning. A dog days of summer heat deal.
  21. 13 points
    PS4 console user I would like to see a special slot added to all items that use gas for power. You put the gas in there, but it stays put, like a dino's saddle when you do a transfer all. So let's say you load up your Indy Grill with meat. You place in units of gas as well, and start cooking. Minutes later, you access the grill, and hit transfer all into your character. The cooked meat transfers back to you, but the gas stays with the Grill in it's special slot. The only way to remove the gas, would be to specifically select it, just like when removing a saddle from a dino.
  22. 13 points
    What about all those people that work weekends and can never experience the Evo events, they finally get a once-in-a-liftetime special Evo event in the week to enjoy. You don't get a weekend event on one occasion and you claim it's unfair. Geez what an attitude.
  23. 13 points
    Completely disagree. I've only been in the bog so far except for a quick spawn and peek around the other biomes and I absolutely love it EXCEPT for the insect swarms, those are broken as hell. True, it is definitely not an "easy" zone but the aesthetic of the bog is beautiful. It might be the best looking swamp I've ever seen in a game. Briefly went down into the ocean and wow once again it is beautiful. So much more detailed than the ocean in any other map. Cant wait to explore it more. It's day 2, everything is brand new and therefore harder. Give the map some time before you just throw your hands up and declare it a fail. Jesus people are so quick to quit something when it's not easy as pie.
  24. 13 points
    I know you ARK Devs get a lot of backlash when you have to delay the launch of another DLC, but if that means that we get a less buggy release AND simultaneous launch on all systems, I believe that it is worth it. Did we foresee another delay coming after the silence about Genesis this month, yes. But this doesn't mean we should tear apart these devs all over social media. At the end of the day, they've made a great game that we can all play and enjoy. Moreover, nobody wants to see more delays in the future. Not the players, and not the devs either. But things pop up, something goes wrong, other events outside of Genesis get in the way. That happens to everybody. I just hope that we can expect more accurate release dates beforehand when going into the launch of DLCs. And when things are going awry, I hope we can get the delay notice sooner rather than later, because then at least we're not so close to the release date with so much hype just for it to be yanked back even further. A message to the Devs, thanks for making such a great game and putting so much work into it. I'm sorry that you guys constantly have to deal with backlash from this kind of stuff, but we all love this game and the community built up around it. May we all hope for a great Genesis launch in February and more success with this stuff in the future. Thank you!
  25. 13 points
    "Are you serious? You Say you are releasing it December then you go onto say that you delay THEN you dont say anything for a whole month and THEN DELAY IT ANOTHER MONTH. You said that It was delayed a month 2 MONTHS BEFORE THE ORIGINAL RELEASE DATE HOW IS THAT NOT ENOUGH TIME. I am Demanding a refund from this dlc. Absolutely Ridiculous."
  26. 13 points
    A Message from the Founders Hello Survivors, Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms. This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion. The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE. On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1! Jesse and Jeremy Studio Wildcard Anti-Meshing Efforts Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team. I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary: You can read the rest of the developer diary here: Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct. This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works: 1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time. 2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location. 3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration. The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week. While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network. By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting) Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  27. 13 points
    Rest in Peace SMO ALCON, Ark Devs, and Ark Social Media, I have reached out to Wild Card a few times over email and messenger, but my requests turned up nothing so far and no responses so I figured I would try the forums. My tribe mate of 3+ years and nearly 5,000 hours has passed away from Non-Hodgkin's lymphoma. He was only 17 years old when he passed. We are on Island Server 46 Official PVE. We have been setup there since the server opened 3 years ago. One of his last requests was for a Laptop so he could play games like Ark while hospitalized. We setup a GoFundMe server wide and reached enough people to get him the funds to do so. Unfortunately, he passed away a couple weeks ago. Pictures of his character sleeping in a bunk bed in front of a transmitter were even used at his funeral as seen in the attached image. SMO was his character name and he loved Gigas. I have fridges full of his podded Gigas of all colors. He even named the base GigaCity. He was an amazing guy and some of you may even have interacted with him as he was a heavy trader on the forums. We on server 46 would like to host a Giga March in his memory where we will run around the entire server with his Gigas following us on ours. All that I ask from the people of Ark or Wild Card is assistance in locating a means to let this Giga March lead to something greater. Maybe a non-profit organization donation, Cancer foundation donation or children cancer hospital donation of some kind. We could have multiple servers run Giga Marches and twitch stream them. I am open to anything and anyway to try and make a difference for future cancer patients. They could be gamers just like the rest of us, but struck down so young by a terrible disease. Please any ideas, mediums or ways to let this turn into something greater would be greatly appreciated. We will miss you SMO.
  28. 12 points
    Additional levels will be permanent and can be added onto max level.
  29. 12 points
    Can we please get PVP and PVE nerfs/balancing separate? Seriously this is getting ridiculous now... @Cedric Eggcellent Adventure 4 Patch: - Drastically reduce Managarmr frost breath range - Freezing stops at approximately turret range - Damage stops at approximately half turret range v294.101 - Managarmr now take damage equivalent to flyers v293.100 Homestead! - When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second - Duration of frozen for player characters is now a function of health and armor rating - Duration of frozen for player characters is significantly reduced overall - Reduced Managarmr ice breath damage ~25% v292.100 - Increased time between freeze buffs - Ice breath freeze amount is now more significantly reduced by distance 291.100 - Ice Breath damage is now scaled by distance to the target - Reduced Ice Breath freeze amount - Increased time between Freeze Debuffs 289.100 - Structures now block dive damage - Fixed issue with dive damage not being reduced by armor - Ice breath should no longer go through Managarmr when aiming backwards and aiming for the opposite side 287.100 - Increased Managarmr stamina usage for chained jumps 286.103 - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed issue with damage calculation
  30. 12 points
    It's that time of year again, ARK: Survival Evolved is celebrating it's 4th birthday today! It's been FOUR YEARS since we first entered into Early Access on Steam. Hard to believe it's been that long, isn't it? From humble beginnings waking up naked on the beach to saving planet Earth from giant roaming Titans, it feels like we have done it all. And we have loved each and every moment of development, meeting you at events, hosting streams, and watching your content. Thank you so much for all the support you've shown us over the last 4 years. The past year has been a busy one for us. With the help of our vibrant community, we have been able to achieve quite a lot! Today we're taking a look back on all that's happened in the world of ARK in the last year. Things started out strong with the release of ARK on mobile! For the first time survivors were able to hold ARK in their hands and play on-the-go. If you haven't tried ARK on mobile, you can check it out for iOS and Android. Later in June we launched our ARKaeology event, where survivors were greeted with new stunning dinosaur skins and dig sites to unearth dinosaur bones and goodies. With the announcement of our third expansion pack ARK: Extinction coming later in the year, June was also the first edition of the Extinction Chronicles which included the TEK Rex as well as the first piece of corrupted armor. July, August, September brought with it a new TEK dinosaur each month, and one piece of the corrupted armor for survivors to collect. Our modding contest was launched in September, awarding big cash prizes to support our talented ARK modders. October was the final Extinction Chronicles that brought with it the TEK Quetzal and the final piece of corrupted armor to complete the five piece set. In October we participated in TwitchCon and gave influences a sneak peek at the Extinction orbital supply drop game mode. It was the first time survivors were able to get their hands on anything to do with the expansion pack. In November we participated once again in the Extra Life campaign raising money for sick kids charities. Together we raised $76,000+ over the course of our 25 hour live stream on Twitch. On November 6th ARK's third expansion pack ARK: Extinction became available for players to experience! New titans and bizarre element-infused creatures roam the desolate planet Earth and gave players a totally new experience unlike anything before. At the end of November, ARK became available on the Nintendo Switch! December borught the holiday season and with it, the return of Raptor Claus who had a new guest along with him this year: Gacha Claus! Romance was in the air during February with our cheeky Valentine's Day event. In March of this year we were finally able to get the kibble rework and Structures Plus into the hands of players under the name ARK: Homestead. April brought with it the return of Eggcellent Adventure, an event in which players must collect eggs to decorate and craft skins and holiday themed items. In May we announced our most recent mod contest, which just opened for entries! If you're a modder, definitely check out the mod contest and you could possibly win big cash prizes! Last but not least, Snail Games’ open world, voxel-based sandbox survival game PixARK launched for Nintendo Switch, PS4, Xbox One & Xbox One X, and PC on Steam this May! Thank You! On behalf of everyone here at Studio Wildcard, thank you for joining us on this journey and for being an awesome member of our tribe! We don't plan on slowing down any time soon, and the year ahead is shaping up to be another great year for ARK. We hope you join us. Keep on surviving!
  31. 12 points
  32. 12 points
    Survivors, We wanted to give everyone an update regarding the lost character situation on our official servers. A change we made last week resulted in some players vaults to be destroyed and items to be lost. Once we realized the extent of the issue, the decision was made to rollback the Official Server Network. Widespread rollbacks are something we actively try to avoid due to the complications and unpredictable results that can arise from doing so (duping, lost characters, lost progress, etc). It’s not a common practice or occurrence that you as a player should expect. However we realize in extreme circumstances, like last week, there will be times when a rollback of this magnitude is inevitable and the best course of action for us to take. While our goal is to prevent rollbacks from being a necessity, the recent events have highlighted opportunities we have to improve on our rollback processes in the event that it’s needed in the future. Whenever there are in-game issues like rollbacks that have affected your character or items, our Customer Service support team is there to help. After submitting a ticket, a GM receives the request and reaches out to schedule an appointment. Tickets are addressed on a first come, first serve basis. Under normal workload, a GM is able to respond to a ticket within a couple of days. Due to the influx of new tickets related to this recent issue, the wait time has significantly increased. For this, we apologize. We realize this is not an ideal situation and will look at ways to improve that experience for you. It is important to note that currently GM’s must make in-person appointments to address a large portion of the tickets and coordinating with many different players can be a monumental task. Going forward we’re looking at additional ways for Customer Service to be able to address some tickets without needing to meet in-person which will allow for faster turnaround times and a more efficient process overall. The Customer Service team has made this incident a priority and are responding tremendously to the influx of tickets. We all realize how important your characters and items are to you. In light of the increase in tickets due to the rollback we implemented, we will be disabling the auto-decay timer for PC and XBOX on the official network temporarily to allow more time for Customer Service to address the ticket influx. As this affects server performance, this is a one-time exception that is being made considering the circumstances. Once auto-decay is re-enabled in a months time the timers will resume and you’ll need to log on to prevent your structures and tames from auto-decaying. We will give a weeks notice before turning back on auto-decay. We know our community invests a lot of time into their characters, dinos, and items. We apologize for this inconvenience and will work diligently at improving our processes going forward. - The Studio Wildcard Team
  33. 12 points
    its funny that people with a low post count want a wipe, and people with a high post count dont want a wipe. new players will always want a wipe, that will never change, they want to start equal with all the others. 90% of the starters only play this game for a few weeks upto a few months, and there would be more people that want a wipe because there will always be more starters then established players. this is why it is extremely hypocritical and mean to ask for a wipe because statistics say that you are not even here anymore after 3 months. some dinos like tuso mosa and basilo take 1.5 years where they are now, they are op, but they are not even close to max possible. you want to wipe this work.
  34. 11 points
    Many of us have requested this many times. We would like to be able to turn off Bloom and Light Shafts from within the main options.
  35. 11 points
    What does that have to do with anything? All that shows is the type of person you are.
  36. 11 points
  37. 11 points
    Honestly ... awesome way of saying absolutely nothing in so many words ...
  38. 11 points
    There's always that one person/group of people who just choose to live life miserable about everything
  39. 11 points
    Pfft. If the game was fixed, it wouldn't be ARK. That's part of the experience.
  40. 10 points
    NO more Pod timers on PVE!!! Thank you! Holy crap! No more Cryopod timers on PVE!! What a game changer. Seriously. Cut down on lag, less dinos out ready to be pregoed, less dinos out for boss fights. No more worrying about feeding boss teams. Faster to unpod than to leave them out and move them around in place. What a freaken concept. FINALLY! You know how much time this will save? How much lag it will actually save across all servers? Just wow, finally! Something promising in a change! Good lord, took long enough. THANK YOU!
  41. 10 points
    why even build a base that big anymore? you cant even move around in it without experience frame lag lol. learn to build small efficient bases
  42. 10 points
  43. 10 points
  44. 10 points
    i rather see genesis delayed 2 months then they release it to early with a crapton of bugs
  45. 10 points
    When it says 'Dont forget to eat' in the loading menu, its not talking about ingame...
  46. 10 points
    Y people gotta ruin everything with their big mouths....
  47. 9 points
    With the advent of tames like the snow owl and mana which can be given high end saddles and bred, we need to buff the older non-saddled dinos to have other counter options and so the meta doesn't stagnate Making wyverns breedable or a saddle option similar to equus (ride with or without) would mean more effective and varied counters to manas maneuvering Griffins similarly would be pull out of just being a quick flight tame and become properly effective again
  48. 9 points
    R.I.P. My only issue with these official PVP balances is that they are always forced on unofficials.
  49. 9 points
    I've done trading before, with some of the biggest traders in Ark. And there have been times when the trade was for a large amount of desired resources. Since there is a transfer limit of 50 stacks of anything at one time, and weight being an issue, sometimes using an alliance as a means of trade is the only reasonable course of action. In such cases I've been invited to an alliance to ease the burden of trading. Many people have and have been honest in their dealings. This is a fairly common practice in trading although going forward it probably won't be. You're right, it's not a bug. It's a horribly designed mechanic that can be exploited. And it's not ignorance about not knowing enough about the alliance system, it's being part of a community and how that community functions through a trade system that is also horribly designed. Instead of snarky comments perhaps show a little bit of freaking empathy for a person who just had thousands of hours wasted and potentially had an amazing game ruined for them. edit: Poppet, if they're still playing send my sympathies. Sucks it happened to them when they've always been fair and nice traders.
  50. 9 points
    I mean, all we've seen are early teasers. Give them time and they'll start releasing Mysterious Mysteries. But look, this has been a sci fi game for a long time. This is a game about forced evolution. I really like that they use fantastical creatures as well as historical ones. It is honestly more fun imo. Edit: edited for reading comprehension on my part.
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