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MirageUK

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MirageUK last won the day on October 4

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  1. I'll do some digging - see if I can find any trait data attached to the eggs themselves. ..edit.. Looks like that data is stored against the eggs themselves so I'll try and expose it and see what I can find.
  2. I'm gonna guess that as the eggs in nests are only produced by a random nearby Drake you'd have to be extremely lucky to get the right one but I can confirm that wild drakes do have these traits.
  3. Looks to be about same based on data I have available: ASE ASA They no longer waste points on Speed and these get allocated randomly so the Reapers of ASA are most likely stronger than ASE - but the counts are comparable.
  4. The .arkprofile/.arktribe files are independent of the .ark itself and can be safely deleted. The only affect it will have is any returning players that have had their .arkprofile deleted will probably have to create a new character.
  5. I'll be adding proper support when a Wiki explorer map is avaialble. For now I've screen-shot the in-game map. Update your maps.json. Add entry: { "MapName": "Astraeos (Ascended)", "Filename": "astraeos_wp.ark", "ImageFile": "map_astraeos.png", "LatShift": 50.0, "LatDiv": 16000.0, "LonShift": 50.0, "LonDiv": 16000.0 } Drop this map image into your maps folder: https://drive.google.com/file/d/1OkvXABLwpIe8WVlBE6tK9Kx1x5KDPl3C/view?usp=drive_link
  6. Nope - runtime only and doesn't persist to save file.
  7. Looks like I packed an old version of maps.json with the .net6.0 binaries - which includes ASVExport. The one in .net6.0-windows should be up to date. Copy any .json files from that into your ASVExport folder and this should fix it until I put the next release out.
  8. Not any official channel - something I need to work on. Feel free to DM or add me as a friend though. That's what others have done. cybermirageuk
  9. Using which option? command line? Arkviewer/ASVExport or via the settings page in Ark Viewer?
  10. 5.1.0.13 now available to download. https://drive.google.com/file/d/1gzarUeNZ04WEnKXZ5MC19DTFbOF4ffHE/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Less colour saturation on the Aberration Ascended map. Performance pass on re-parenting any cryo creatures. Sample provided by @Elisa82 had 8k tamed creatures in cryo and previously took approx. 3 mins 26 seconds. This now loads on my machine in 1 min 20 seconds. Some misc. changes and error handling.
  11. @Elisa82 - thank you. Looks like I need to find a new way to determine the parent container of cryo creatures. Using the "name" is incredibly slow. Using your data I made a couple of minor changes but it does load - albeit taking 3 minutes and 26 seconds!!! Leave it with me, I'll see if I can improve things for the next release. Impressive though - 10,534 tames. My server has a total of .... 231!! 😛 .. edit.. Created a limited subset of the objects to search by only including those with the property "MyInventoryComponent". Down to 1 minute 20 seconds and still showing same 10,534 tames.
  12. @Elisa82, @sTv - drop your backup somewhere I can download and I'll investigate after work today. Been a bit busy in-game this week
  13. The materials required are not - I've checked that before. Just investigating linked storage containers at the moment but I'll try and check if any armor based property value is available when I get chance.
  14. 5.1.0.12 available to download. https://drive.google.com/file/d/1vIuIFWouLsDZ4uUgFw2ogBknOSmQ2j0-/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Tweaks to try prevent "content failed to load" when parsing cryopod creature data. Addition of "achievements" to player json export. Split published release into .net6.0 and .net6.0-windows sub-folders. Only ArkViewer.exe requires .net6.0-windows. Note - anybody using ASVBot to produce map images will need to also copy the "Maps" folder from .net6.0-windows into their own installation. Work in progress Identify any data types in ARK save format that we've not yet coded for and implement as required. This should surface the Dino Depot Terminal and its contents among other things. Add support for display / export of stored creature traits. Add support for display / export of dino "essence" and "embryo". Further work to improve performance. .. edit / update .. Fixed dino depot terminals and a few other structures not being listed. Dino depot terminal creatures will now be read by ASV in next release. Started investigating embryo / essence stuff. Its not same as cryopod where it's all in a custom byte array so theres some work to do to try and un-wind the various properties into what we expect for tamed creatures. Started investigating trait storage - can see how to parse it just not sure how best to display or export it yet.
  15. Apologies. I got distracted playing ARK this week and completely forgot to get the "fixed" release out to you guys. I'll sort it tomorrow as I'm off work. This won't be the fix to read cryopods in the Dino Depot terminal, just to bypass things it can't read without completely bailing out. So depot terminals won't be available or their content - maybe some other objects and items for the moment if they use the same property types. @Elgar I already have plans to somehow provide something for the traits and new cryo-esque "Embryo" creatures but it's gonna take me some time. I got deep into the save format again and not sure when I'm gonna surface again lol. @pleinx These will be added in this release tomorrow and included in the export files.
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