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MirageUK

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MirageUK last won the day on February 11

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About MirageUK

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  1. Fast release, little to no testing. I cause the issues, best get em fixed quickly imo
  2. It's fine - wasn't long lived preview anyway thanks to your keen eye for detail. Preview 19 now available http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview19.zip or https://drive.google.com/file/d/1Y5Ig486S_1E_6xi9HTH-Q69NkQI3s4hA/view?usp=sharing Bug Fixes: Beaver Dam content tooltip was incorrectly showing count of slots in use (not full) instead of the actual item quantity. @Norlinri Features: Added inventory tooltips to all structures with inventory. Added colour coding to the map markers to show inventory structures with content with a green border. Works well for charge nodes etc. but not so much for beaver dams which de-spawn without content so never a red border marker.
  3. Just as a throw-back of what @121HEP was talking about - these are the screens of the pre-public version we used personally. It has certainly evolved with the input from you guys, appreciate the feedback and support.
  4. Preview 18 now available http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview18.zip or https://drive.google.com/file/d/1EvqrJARXGPLG7ZeqwVgNXXu8AT6s9PSP/view?usp=sharing Bug Fixes Wild min/max only worked on summary list and was not applied to detail view. @Norlinri @Elgar Features Beaver dam structure view now shows content as a tooltip when hovering over the latitude column. @Norlinri If you already download please re-download. Map was stil showing ALL wild and not applying the min/max filter.
  5. You guys working together? Same issue reported pretty much same time by @Norlinri. Update shortly.
  6. Preview 17 uploaded. http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview17.zip or https://drive.google.com/file/d/1EsISo9W7xZJ2G_h2o7aQOpGL2RGGN60Z/view?usp=sharing Bug Fixes: Map markers for map structures not correct. Wyverrn, Deino, Drake nests etc. @Norlinri Structure markers wasn't idenfying Wyvern nests with Ice eggs, only Fire. Features: Added copy commands to the structure selection popup to allow SetPlayerPos command.
  7. Something like this: Preview 16 now uploaded: http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview16.zip or https://drive.google.com/file/d/1j-Xwilg49o3K118yZkAVd2uU7FX-1ZlW/view?usp=sharing Bug Fixes Dropped items was incorrectly including items not dropped by player (tamed dino eggs) Features: Min/Max selection on the wild tab. @Elgar
  8. Preview 15 now available (14 never made it to the forums) http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview15.zip or https://drive.google.com/file/d/1eX2p5QlEnkmbrq2TprNP9oKMGkB4jd9I/view?usp=sharing Bug Fixes: None Features: Added "splitter" between map and grids so that you can now resize to get more map or more detail. @Norlinri Added "tooltip" to Wyvern/Deino/Drake nests in the popup structure view to display the egg contents. @Norlinri Added "dropped items" tab to allow you to visualise and clean up any dropped eggs and such. @Rattgtg As usual please let me know if you encounter any issues or would like to suggest any features. Thanks again for your support. MirageUK
  9. It was originally just a quick tool to list creature points for help with breeding. Kinda exploded with @121HEP recommending I make it for other users.. and then forum has given me loads of ideas for admin too
  10. @Rattgtg FYI I have managed to get the data needed for dropped items up to my UI - just need to do the new tab to display the data for you guys before I can get an update out.
  11. @Rattgtg I would have thought that this would be possible by querying any egg which has a targetingteam property but no inventoryid - meaning it's been picked up by a player but then not stored. I can certainly get the location of wild fertile eggs as I use that to list nests with eggs in them (green marker for egg nests, red for empty) Leave it with me, I'll see what I can do. (edit) Looks like another one I'll have to dig into the toolkit code to expose this data to my UI but I can definitely see them as "DroppedItemGeneric_Fertilized..." in the game save itself so can identify them.
  12. Unlucky for some but hopefully not you guys - Preview 13 is now available. http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview13.zip or https://drive.google.com/file/d/131yjn1s8K9NIOZDVm1Y-bxwPXSXB_xW4/view?usp=sharing Bug Fixes: Added further checks to settings dialog save to prevent crash when no single player game selected. @Norlinri Re-worked the structure tab selection. It was previously not showing all structures for all selections. Hopefully much better now. Features: Added colour regions to wild and tamed grids to make it easier to identify event creatures or breeding colours. Added colour tab to settings page (read only atm, will allow edit in future release with all other settings options) Moved Rafts and Motorboats into Structures and removed from Tamed Tab.
  13. Preview 12 available - nothing major, couple of bug fixes and I believe the majority of item/structures now mapped out with friendly names. http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview12.zip or https://drive.google.com/file/d/1EalEc2mHbETVyHGedJV3oC0oH5hG85aT/view?usp=sharing Bug Fixes Clicking wild creature marker on the map fails to scroll the list to show the selected creature. Selecting specific player in Structure tab incorrectly shows all structures for any player in the same tribe and not just the selected player. Features Split the Item and Structures into their own lists and added as many "friendly" names as I could find. Added a structure tab to the options. Work in progress Complete the settings page to allow users to add/edit structue/item name pairs and icons. Add more detail to the inventory items (durability/level/dmg etc.) Add more detail to creatures (colour regions?) Design and code the ftp server export/import functionality. Make some progress on the dino ancestor viewer.. kinda stalled on this one whilst adding other stuff and fixing bugs.
  14. It's a limitation of the toolkit I use, the numbers are basically too high and "wrap" to negative - I noticed negative figures in our old Ark Scrape tool which uses the same toolkit. I see the ones previous are 55 melee and the new max'd ones are -60. If the 60 is correct I can strip the negative sign but if not I'm not sure what I can really do about it unfortunately.
  15. There is now - you might wanna check out the visualiser tool I've been working on: (edit) Sorry.. I mis-read your original post as "Tribe Log" - no way of doing tribe chat afaik I've not used it myself so no idea what chat it will show but maybe this one would work? :
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