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Pipinghot

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Pipinghot last won the day on December 6 2016

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  1. Yes. Although I'd make sure you have multiple pillars supporting those ceilings, you don't want to have a situation where removing one pillar causes the building to collapse (true story, it was painful).
  2. Check the aggression settings. If they're on Neutral they might be chasing small animals that wander into the base and attack them, or if they're on Aggressive they're chasing after any hostiles that wander nearby. Heck, they might even be on Passive-Flee and are running away from nearby hostiles. p.s. Also Cowgirl gives good advice. If you use the Follow function properly you can make sure that they will eventually return to base if they're on Neutral or Passive-Flee, and it will often work even for animals that are on Aggressive.
  3. I'm pretty sure the equation is on the wiki somewhere, although I don't remember exactly where, you'd have to pull it up and do some searching. But an even easier method is to use Dododex, if you type in the % value of your weapon it will tell you how many arrows/darts you need. Now I realize that's not exactly what you're asking for, Dododex doesn't tell you that "150% crossbow does ## amount of torpor", but if you compare a 224.3% crossbow to a 100% Longneck, when you see how many arrows/darts are required you can deduce which one does more torpor per shot.
  4. Paragraphs, punctuation and formatting are you friend... assuming you actually want people to read your post. If you just wanted to vent that's cool, but if you want people to read it then it's your job to make it readable.
  5. There's this little thing called "troubleshooting", maybe you've heard of it. It's a process in which you follow a logical series of steps in order to try to diagnose a problem. And when there is information that doesn't make sense for the troubleshooting process you begin by resolving anything that doesn't make sense before proceeding to the next step. The biggest problems in troubleshooting are misunderstandings and misinformation, the first step should always be to clear up anything that doesn't make sense.
  6. That's already how the game works. Bushes don't always give the same amount of fiber & berries, the amount of fiber is already variable and the type/number of berries is also variable. How is your goal any different from how the game already works?
  7. That doesn't make sense, for the following reasons. * If you're running a dedicated server on a computer, then the only thing that computer has to do is run the server. * If you're running a non-dedicated server on a computer, then that computer has to run both the server and your client, which is much more work than just running a dedicated server. Why is it that you think that this old desktop is 'limited' to running a non-dedicated server?
  8. You can use mods or console commands to give yourself more engrams, but if you're just using the basic game there is no way to earn more engram points. Keep in mind that ARK is fundamentally intended to be a tribe game, so the basic mechanics that are built into the game are designed so that it takes more than one person to learn every engram just using engram points. But when you're playing solo on your local/host copy of the game that doesn't matter because you have the ability to use console commands to give yourself anything you want.
  9. Yes, but you'd be better off with Megatheria than Rexes.
  10. Best method is to have a better wyvern. But if you don't, then build a good wyvern trap and lure then into it. Once they're trapped it's not hard to kill them.
  11. It's not a bug. It happens with every major release and sometimes with non-major releases if they have made an addition/change to the default key bindings. For some (stupid) reason WildCard thinks it's ok to just burn up people's time when it's completely uncalled for.
  12. Watch what happens when you accidentally hit the default key mapping for "All Follow Me" while you're standing inside your base, and then tell people that it's not a big deal. Tens of thousands of people (and that's not an exaggeration, it truly is many tens of thousands) have to spend somewhere between 15 minutes and two hours fixing all of their keyboard mappings, graphics settings, video settings, not to mention the quite frequent huge pile of animals all plunged into a corner of their base, every time this happens. Even with a conservative estimate that's at least 25,000 hours of player time wasted every time WildCard made changes that they had no business changing in the first place. If you add up all of the time this wastes it should be extremely obvious that this is a bad, bad policy on the part of WildCard. The true solution is so simple that it's painful. So yes, it is a big deal and people should be complaining about it a lot more. 1) Don't ever change a player's sound settings, not ever. There's no reason for it. 2) Don't change a player's graphics settings. Even if something in the graphics engine has changed it's a lot better for players to make tweaks based on that change than to set everyone back to default and force them to wrestle with their graphics until they can finally get things back to their preferences. 3) If there is a new keyboard mapping introduced only make changes related that new mapping. Like when they added the new whistle command to tell flyers to land, all they had to do was map a key to that new command and then unmap whatever command was associated with that one, specific key. There is no good reason for setting every player's key mappings back to default, it's a garbage decision to do that to people.
  13. Were you able to get things resolved, or still having issues?
  14. Follow up question, before you copied over the mods from your PC to the server, did you run your ARK client and make sure the mod actually installed? I suspect you have done this, but just checking. The reason I'm asking is that Steam doesn't fully install the mods, it downloads the install kit (or update kit) and then the kit just sits there until you actually run the game client and the game client finishes the installation. This can be seen if you subscribe to a new mod, then open your game client and go to the host/local page, the new mod won't show up on the page at first but in the lower right corner you'll see the message(s) showing the mod(s) being installed. It's only after this installation is complete that you can copy them over to the server.
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