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Pipinghot

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Everything posted by Pipinghot

  1. No one on the forums can help you with this, you'll need to submit a ticket. Also, just to make sure that you have realistic expectations, even the people who respond to tickets might not be able to help you. If the game and Steam both fail to report the server you were on there is not much that the GM's can do about it. A bit of advice, always record the servers that you play on, especially if you have expensive equipment or high level dino's there. I realize this doesn't help you today, you might not ever find that server and that will be painful for you, it's just that this is an old problem that we've seen on the forums many times, so in the future you're going to want to keep your own notes in case this happens again.
  2. Yeah, he said that after I asked what platform he was on. Also, Cervantes gave an answer that is both clear and understandable, I'm pretty sure he doesn't need you answering for him.
  3. Not sure what the point of your post was. He responded to my question and your only comment is "Hmmm... ??", what are you trying to say?
  4. I hope this comes across the right way, but trying to teach you all of that stuff is too much for just forum posts. In addition, I'm only making educated guesses about how the XBox works. I've never owned any XBox's, I've been told that under the hood they're basically just like windows, but I've never worked on one myself. In terms of more general advice, you're putting the cart before the horse. First you have to figure out where you're going to install a dedicated server, then you have to learn how to install it, configure it, and manage it... and only then can you make an attempt at converting your single-player to a dedicated server. As the saying goes, you have to walk before you can run. If you're serious about creating a dedicated server you're going to need to spend some time learning more about your XBox (including how to find and copy files) and you're going to need to look at some guides and learn more about how servers are installed and configured. Maybe you can install a dedicated server on an XBox, maybe not, I don't know, but if you can't then you're going to need a separate computer running Windows or Linux, or use one of the online services that that let you rent a server and then you will need to learn how to use their web-based server management page to learn the directory structure and how to upload the files to the server that you're renting.
  5. No, that absolutely did not happen. No matter what anyone says anywhere, including reddit, it didn't happen. Every mutation includes both a stat change and a color change, that is fundamental to the core code of ARK and has been since the very beginning. There is no such thing as separate probabilities for a color mutation vs. a stat mutation, every mutation changes both a color and a stat. First the game calculates whether a mutation happens and then it calculates which color and which stat get mutated. I just took a look at reddit and I don't see any such confirmation, if you've found anything worth sharing you need to post the links. What I do see are old posts from previous patches where people have said the same things you've said... until it was proven to them that they were wrong, but nothing from this patch other than your post. Again, if this was happening the way you think it is, there would be multiple threads on the forums, there are hundreds of people breeding in ARK every single day, people who hatch dozens or even hundreds of eggs per week, if this was a problem that was caused by the patch there would be at least half-a-dozen threads on these forums. We're trying to help you here, but you're working really hard on refusing to be helped.
  6. That was a glitch, it's not supposed to work that way. Since you were doing this solo it's worth asking - was this on an Official server or on single-player?
  7. Thanks for confirming. The short version is that you'll copy files from the directory that contains your single-player game into the directory where your dedicated server is installed. The long version is... 1) Finding where your single player directories are located: The location where all of the single-player directories are stored is ..\ARK\ShooterGame\Saved\SavedArksLocal, the catch is that I don't know where the beginning of that path is located for you because I don't know the default locations for games to be installed on XBox, but I can give you a couple of examples that will help you get there. If you're on a PC using Steam, the directory path looks something like this: ..\Steam\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal If you're on a PC using Epic games the directory path looks something like this ..\Epic Games\ARK\ShooterGame\Saved\SavedArksLocal Considering that XBox uses default locations that look a lot like Windows PC, I'm thinking your path will be something like: C:\Program Files\ARK\ShooterGame\Saved\SavedArksLocal or C:\Program Files (x86)ARK\ShooterGame\Saved\SavedArksLocal 2) The exact name depends on which map you're using: Single-player maps are contained in directories with names like "TheCenterSavedArksLocal" and "ScorchedEarth_PSavedArksLocal", the exception to this is that Island single-player maps are located in "SavedArksLocal". It would have been nice if WC had named this "TheIslandSavedArksLocal", but they didn't. I guess when they were originally designing the game it didn't occur to them that they would be adding more maps and need more directories. Examples of full path: The Island = ..\ARK\ShooterGame\Saved\SavedArksLocal Ragnarok = ..\ARK\ShooterGame\Saved\RagnarokSavedArksLocal 3) Contents of the single-player directory Inside each directory you're going to see saved files for a) the map, b) tribes, c) characters - and since this is single-player you should only see files for one tribe and one character. For example, in my SP diretory for The Center ( ..\ARK\ShooterGame\Saved\TheCenterSavedArksLocal ) there are the following files: 1071071071.arktribe 1071071071.tribebak (the automatic backup file for the tribe file) LocalPlayer.arkprofile LocalPlayer.profilebak (the automatic backup file for the character file) TheCenter.ark TheCenter_AntiCorruptionBackup.bak TheCenter_NewLaunchBackup.bak If you have been hosting other people by running your single-player game as a non-dedicated server, then you're going to have additional character files and maybe even additional tribe files. There's one catch here - your personal character file, I'm pretty sure, is just going to have that name "LocalPlayer.arkprofile", because you are the single-player that is hosting the map for other people. But when you start running your map as a dedicated server the player files have numbers in them that will look something like this: 12345678901234567.arkprofile. On Steam they are 17-digit identifiers, I'm not sure what they are on XBox. You are definitely going to need to know what your personal identifier number is when you copy your character to your dedicated server. The easiest way to find out this number is to install your dedicated server, log in like you normally would on any XBox ARK map, create a new character, and then look in your dedicated server save directory to see what the ID number is on the character file that gets created. Write it down some place, because you're always going to want to know what your ARK-XBox character file number is. 4) Which files do you need to copy? a) The map file TheCenter.ark You can copy the AntiCorruptionBackup and NewLaunchBackup files if you want to, but you won't need them. The server will create new copies of map backup files when it needs to. b) The character files. When you copy your personal character file you will also need to rename it so that it uses your XBox/ARK ID on the dedicated server (in other words, something like "copy LocalPlayer.arkprofile 12345678901234567.arkprofile" c) The tribe files if you don't copy the tribe files your map will be covered with buildings that are not owned by any tribe, and your characters won't be in a tribe. If it looks like there are more tribe files than the number of tribes on your single-player map, don't worry about it, just copy all of them anyway. 5) Where do you copy them to? The path to your dedicated server will be established by you when you do the install. You have make sure that you choose where it installs and that you will be able to remember how to find it in the future. If you're installing a dedicated server on an XBox (is that even possible?) there will probably be a default choice during the installation, just make sure you know where it is. My dedicated server is installed on a Linux server, but the server install will look very similar on any platform. ../arkdedicated/ShooterGame/Saved If you are ever going to play more than one map on your dedicated server you will want to have separate directories for each map, and this means you will need to include this in your server startup command (but you'll learn more about that as you do the server install). For example, under my Saved directory I have: ../arkdedicated/ShooterGame/Saved/Center So if I was copying from my single-player to the Saved directory for my The Center map it would look something like this: copy C:\ProgramFiles\ARK\ShooterGame\Saved\TheCenterSavedArksLocal/TheCenter.ark D:/arkdedicated/ShooterGame/Saved/Center copy C:\ProgramFiles\ARK\ShooterGame\Saved\TheCenterSavedArksLocal/LocalPlayer.arkprofile D:/arkdedicated/ShooterGame/Saved/Center/12345678901234567.arkprofile copy C:\ProgramFiles\ARK\ShooterGame\Saved\TheCenterSavedArksLocal/1071071071.arktribe D:/arkdedicated/ShooterGame/Saved/Center/ Obviously the exact names of everything will depend on how things are named on your computers, but hopefully this will give you a good idea of what you'll need to do once you have the server installed.
  8. No, I'm explaining them. If you didn't understand that explanation feel free to go ask your math teacher. I'm sure that someone who teaches probability will have better ways of explaining this if you don't like my explanation. That's right, on average, but knowing the average never guarantees that it will happen when you think it should, nor does it even guarantee that it will happen as often as you think it should. Averages also include unusually long stretches of good and bad luck, in addition to what feels like normal luck. No matter what the average is there will still be good and bad luck, and no amount of arguing will change that fact. No, I'm not "calculating the situation" because that's not a thing, I'm showing the calculation for the cumulative probability over a series of rolls. This is the same method of calculation that should be used for the cumulative chance of having a mutation when you hatch a bunch of eggs. When you're calculating cumulative chances you don't use addition, you don't add 1/6+1/6+1/6+1/6+1/6+1/6, instead you multiply 5/6*5/6*5/6*5/6*5/6*5/6 and subtract from 1. If you don't understand the concept of cumulative probability that's ok, most people don't, I'm not trying to insult you, I'm trying to help you understand why the model you have in your head is incorrect. Earlier you said, "considered that I had 6 unsuccessful rounds of breeding, probability to have useful mutation is 753%" and that is super wrong, it means that you don't know to to do probability calculations. Again, I'm not trying to insult you, I'm trying to help you understand that you're thinking about this in the wrong way. When you calculate each individual roll, one at a time, it's always a 1/6 (16.66% probability). However, when you want to calculate the cumulative chance of success or failure from a large number of attempts grouped together then you have to use equations designed to calculate cumulative odds. Individual odds and cumulative odds require different logic, you're not understanding the logic of cumulative probability.
  9. You're thinking about probability the wrong way. No matter how much it's possible to do something, that does not guarantee it will happen the number of times you think it should. Let's look at an easier example. If you roll a 6-sided die the chances of rolling a 1 are 1/6 (16.66%), but if you roll it six times that does not mean that your chances of rolling a 1 are 6 * 1/6 = 1 . Instead the chances of rolling a one are 1 - (5/6 * 5/6 * 5/6 * 5/6 * 5/6 * 5/6) = 1 - 0.33 = 0.67 . If you roll the die 6 times there is a 33% chance that you won't roll any 1's. Heck even if you roll the die 12 times there's still an 11% chance you won't roll any 1's, or if you roll the die 18 times there's a 3.8% chance you won't get any 1's. This is why Grumpy is showing you that you have a smaller chance of success than you think you should. You can't simply multiply the % chance by the number of attempts, probability doesn't work that way. I suggest to you that if you usually get a mutation from each breeding then you've been pretty lucky so far, all that's happening recently is that your luck is balancing out. Mind you, it's always possible that something has gone wrong but if that had happened I would expect to see a bunch of posts all complaining about this same thing. Since we haven't seen a bunch of posts this pretty much means that mutations are working just like they normally do and your luck is just balancing out.
  10. And just to make sure I'm correctly understanding your question, are you asking how to do the install of a dedicated server, or are you asking how to convert your files from single-player to dedicated-server after you have figured out how to do the server install?
  11. I would replace lazy with impatient there, but either way it's definitely part of the design that the possibility of losing your character to other players exists. Can you recover your character if captured? Most the time, indeed almost all of the time if the enemy drops the ball or if you're motivated/patient enough. But no matter how motivated/patient you are the fundamental game design still includes the possibility that you can lose a character for a length of time that is, for all intents and purposes, permanent.
  12. Do you mean sharing your SP world as a non-dedicated server, or do you mean converting your SP world into a dedicated server?
  13. Incorrect. The point of a game is to have fun with it. Period. End of sentence. Everything you said after that is just a description of what's fun for you, and this thread isn't about you.
  14. True, it's possible they don't want to do that, then again maybe they do (if they're using accelerated settings). No one told the OP that this is how they should play, just like no one called the OP silly for having only 3 hours per day. People were discussing different ways of approaching the game, all of which are valid for the individuals describing their own idea. You're still confusing "you" with "everyone else". It might feel silly for you, but that doesn't mean it's silly for others nor is it silly to offer it as one possibility. I could just as easily describe your method a silly, because it would be silly for me, but it's not silly for you. And really the point of this thread is for the OP to chose an approach that's not silly for the OP, regardless of how you or I play the game. Which is a perfectly valid way to play ARK. Again, what you want to do for you is not necessarily what others want to do for themselves, you need to get out of your own head, this thread isn't about you. It's a game, and especially in single-player every person has the right to play the game exactly how they want to, even if they're playing it like it's the Sims. The only thing silly in this thread is you trying to tell other people how they should play their game.
  15. Well, even though castorides are pretty tough customers with good movement speed (not to mention you can carry veggie cakes in their inventory for healing) it was still mostly a joke.
  16. Which species were you trying to tame? The knockout-tame method is not universal, most dinos are tamed that way but some of them require other methods.
  17. It's not "silly", it's a preference. You prefer not to, other people prefer to, the OP can decide what he prefers to do. Everyone plays SP their own way. The point of the game is to enjoy playing the game, however you do it. That's what games are for, to enjoy. You need to think about the fact that the reason the OP started this thread is that he's trying to figure out how to finish all the maps, and more importantly how to enjoy finishing all the maps, with the amount of time that he has available to play. You have your schedule, you have your preferences, you can enjoy the game however you want, and other people can enjoy the game however they want. That's the real point.
  18. Included with the S+ (Structures Plus) mod is a "Blueprint Station". It this lets you take items that you find and convert them into blueprints, which is something we find is a great quality of life addition to our private server. It's really frustrating in the base game, or on an Official server, when you find a really great item but it's only one, and you can't find any blueprints, and the blueprint station solves this problem. Come to think of it, it includes a couple of different blueprint stations, one for saddles, armor & weapons and a blueprint table for structural items. Between these two methods of making blueprints you can also save engram points. Quite often you can find items that you haven't learned how to make yet, you throw them in the blueprint maker and *boom* you don't have to spend those engram points. I'm sure there are other mods that do this (there might even be a separate mod that is only the blueprint station), we just happen to use the one included with S+. On the question of boosting rates: This is a feature that's truly great for single-player (and even small private servers like mine). You're playing a game for fun, and setting your own rates is a major part of making the game as hard/easy as you want it to be. Example #1: on our server we have taming rates set to x2.5. This means that we still need kibble for most tames if we went perfect tames (although some carnivores will max tame with just mutton), but it allows us to enjoy non-perfect taming with less time spent. For what it's worth, we start each new map with brand new characters because we enjoy the process of leveling up as we explore each new map. If you jump into a new map with a high level character and high level animals then you basically skip over the experience of getting to know that map on its own merits. We like the experience of learning the quirks of each map, exploring them with native species, figuring out how to get to the good harvesting locations, etc. If you jump on to map with a bunch of level 250+ animals that are breed and maybe imprinted it just makes you so OP that nothing on the new map is interesting or challenging, at that point you're not really beating the map because everything on the map is trivial to defeat. So on our server, we do a bunch of taming on every new map we go to. We want exploration and taming to be interesting and fun, and there's a limit to how much fun you can have taming the same animals over and over again on different maps. Using boosted taming rates lets us have a balance between taming new stuff on every map but also taming them quickly enough that it doesn't feel like a complete waste of time. Example #2: When we start each new map, we set the breeding settings to vanilla rates, so it takes a lot of time and a lot of food if we want to do breeding at first. This prevents us from becoming too powerful too quickly. Basically we tame some low level animals and we breed a few of them to get some extra females for egg laying. This means that during the time when we're exploring and leveling we need to find and tame high level animals to be our mounts for exploring, leveling and hunting. Then, once we reach the point where we're going to do cave runs, we bump up the breeding settings a little bit so we can start our breeding lines and have some decent bred mounts for caves. Then when we're getting ready for boss fights we bump up the breeding settings by a lot so we can finish our breeding lines and get that final generation completed. Again, this matters to use because we start each map from scratch, so on every map we have to do a brand new breeding program, and breeding is a incredibly time consuming and boring. If I was doing it on single-player what I personally would do is wait until boss fights and then bring over animals from previous maps. I would start each new map with a new character, tame new animals, maybe do a little breeding just to combine some good stats, and then at the end of the map I would import my bloodlines that I already bred on previous maps. But, of course, that's just me, it's your game and you should do it however makes it fun for you.
  19. My first suggestion is to look at the game a little differently. The game was meant to be played multiple different ways, and they meant single-player to be played differently than official servers. For example, WC meant for Official servers to be played without any mods at all, but they meant for single-player to allow mods, two very different ways of playing the game. Having said that, I would start with thinking about the parts of the game that you don't enjoy and looking for mods or settings to change the game to suit your preferences. * Do you dislike picking up poop by hand? Then look for a mod that automates poop collection. * Do you dislike the amount of time it takes to breed and raise animals? Change the settings for breeding, gestation and growing up. * Do you dislike the building mechanics, or the lack of interesting building pieces? Look for a mod that gives you better snap points and mechanics (like Structures Plus) or more building pieces for more interesting buildings (like Eco's mods or CKF Remastered). The greatest strength of ARK in single-player is you can customized the game any way you want. It's your game, you get to decide how it "should" be played. The reason for the settings on the Official server is that WC expected that most people on Official would play in tribes, and even having a small tribe of 3-5 people is so much easier than playing solo on Official. But when playing solo WC expected that people would use mods and settings to make themselves happy.
  20. This may sound cliche, but there really aren't any must-have mods, it depends on what parts of the game you like or dislike, or want to change for your own aesthetic reasons. We can certainly tell you what mods we're using when we play, but it would help if you give us an idea of what you like/hate/want - are you someone who likes building a lot, do you want to make your game look different with skins, or maybe a steampunk feel, do you want to automate processes like picking up poop and eggs, do you want the flying experience to feel different? There are so many mods that do so many things it would help to know what you're looking for. On my private server for my friends and me, we use the following: Structures Plus (S+) Upgrade Station v1.8i Super Spyglass (Open Source) JP's ArkNav GPS HUD CKF Remastered Immersive Flight (Reborn) (edited) We have also, at various times, used some of Eco's mods, which give you buildings & skins from specific cultures, on our current map we're using eco's Empires – Tokugawa.
  21. No, a mistake on the wiki is an un-intentional mistake, a non-intentional error, they are not intentional lies. Intentional means you did it on purpose, you knew were you were lying when you said it, mistakes and lies are not the same thing. The OP was not asking about mistakes, he was asking about lies. Again, two different things. No, he did not know the answer to he own question because he was not asking about mistakes, he was not asking about information being wrong because of patches or because of errors on the wiki. He was asking if anyone deliberately gave wrong answers to other people to lie to them or to trick them on purpose. I get the feeling that your response is the result of a translation error, it seems like maybe English is not your native language. I'm not saying that to criticize you, or to make fun of you, or to make you feel bad. If I was looking at forums in other languages there are many things I would misunderstand. If you tell us what your native language is then we might be able to use a translator to help explain this better.
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