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MirageUK

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Everything posted by MirageUK

  1. ... and then there was: 5.1.0.2: https://drive.google.com/file/d/1BA4JsQDO1ajyQZ2_cMgcb7drWNOSZrQW/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Fix to parse latest file format changes for ASA. Addition of Lat, Lon and Radius filters for Player Tame and Structure views.
  2. @Larkfields folders wont matter for my purposes. You specify the cluster folder when you add the FTP or Local ARK in ArkViewer or in the command line for exports. Messages were blocked as I was at 110% storage apparently - cleared down now so it should work again but got the link from Duo on discord.
  3. In ASE whatever was uploaded was stored in the "cluster" folder from what I can understand. I'd just need a couple of files from there to break down and check the format. Hopefully it's not changed but only one way to find out.
  4. I'm currently looking at adding a "Cluster" view & export so wondering if you guys have any cluster file data for ASA yet? I don't run servers personally so don't even know if this is possible currently but if it is I'd like to get my hands on it to see if I can parse it in and make use of it. We can already parse the cluster data for ASE so don't need examples there - just ASA. Thanks in advance
  5. 5.1.0.1 now available: https://drive.google.com/file/d/1SZdIgHo4RvsJitaIQxaG7ddsPJ7HjDng/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Added Wyvern Egg data into inventory of Wyvern Nest map view: Now parses and includes Oasisaur data for both Wild and Tamed options. Donations: https://ko-fi.com/mirageuk
  6. Exactly this. I don't include a config.json in the release so that any "upgrades" can be dropped over the top of any previous version whilst keeping the same settings.
  7. 5.1.0.0 now available to download: https://drive.google.com/file/d/14s3lHSREisSdkLoY4Ng6cALcmld1aTz4/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/ Changes Reviewed how I read/write timestamps following start of BST causing my own local files to be 2 hours different to the times on my ftp server. Added support for Scorched Earth Ascended but still work to be done to reveal Oasisaurs. .. and possibly Wyvern nests/eggs. ..edit.. Wyvern nests are already available. Eggs - I'm gonna need some time to work on the code. Essentially instead of just having the one dropped item with a "DroppedBy" revealing the wyvern parents we now have more steps to go through: DroppedItemGeneric_FertilizedEgg_NoPhysicsWyvern_C - contains the location and a reference to the actual egg via a "MyItem" property. PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C - is the actual egg - but that contains no location data. I need to get the object reference from the generic, find that object in the game data then get the "CustomDescription" to match what was displayed previously. I don't have much time this evening but should have it completed - along with reading in the Oasisaurs - by the weekend. .. edit 2.. Got the eggs!!.. now to try work out Oasisaurs. .. edit 3 .. Oasisaur might take me some time. Turns out there are new property types I'm not handling so not reading in all the properties I'm expecting to see for ASV as I bail when it comes to properties types I've not handled.
  8. Support for Scorched Ascended will be added as soon as either an explorer or resouce map is made available. Already jumped in and worked out co-ordinate system is the same used by The Island so have the grid ready to put a map in-place and add the maps.json. Weird having creatures in the base game that you can see but can't tame without the "Bobs Tales" adventure pack - unless you "CHEAT DOTAME" ..edit.. Might need a little more time to get the new "Oasisaur" read in. Of course they went with a different set of properties to normal creatures where there is no reference to the status component from the Oasisaur_Character_BP object.. or the standard "bServerInitializedDino". I should still be able to link things back in reverse - the status/inventory components still contains the "id" back to the "Character_BP" component.
  9. 5.0.0.22 now available: https://drive.google.com/file/d/1mcDiy7BKhWMdqUy0fN___BglHyToo6cd/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/ Changes Implemented new Download method in ftp library. Hopefully this resolves issues experienced by @Jaskari / @Shodan ASA - Finally surfaced cryo creature saddles/costumes as inventory items of the stored creature. ASE - Changed how map draw works for Fjordur realms when switching tabs to be more consistent. Donations - As usual donate if you like but don't ever feel you have to - ASV is and always will be free and open source: https://ko-fi.com/mirageuk
  10. No way within my app to do any sort of "import" back in to the save game. You could potentially use the exported data to make your own list of admin commands to run in-game I guess? or alternatively restore the backup into another server / single player and upload the item to obelisk to be downloaded to the new server?
  11. Not sure how I can help with this one. Appears to be errors reading the .ark save file itself using SqlLite and if your friend sending you a copy works it would suggest possible issues only readin it on the server. If this is the case - sending me the backup won't help as you say a backup works? Error seems to indicate corrupt SqlLite database file - possible issue with it not downloading correctly? It's failing before it even hits any of my code to parse stuff.
  12. I tend to be out in the deep so Basilo - finding any other basilos and killing all the following mantas for a quick fish meat run? If you're not in the ocean, any mount just killing anything in the river as you walk through them?. Maybe go with herbivores like a Therizno or something so it doesn't eat everything on the way home.
  13. 5.0.0.21 now available to download: https://drive.google.com/file/d/17ez4UcGEb_2Z7jhR_V5WzFvL-_JqiQJS/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Fixes Possible fix to read in files "in use by another process". More fixes for content failed to load (invalid reference for Painting Component that doesn't exist) @pleinx Support for FTP over TLS @sTv Removed dangerous "DestroyALL" command from wild command list. Added more appropraite "DestroyWildDinoClasses" to wild command list. Added "AddMutations" to tame command list. @Elgar
  14. For wild creature locations in-game we used to be able use multiple S+ Tek Transmitters with the dino scan feature on ASE. I don't believe it did anything but wilds though.
  15. Will be fixed in next release. I needed to call .AutoConnect() and not the manual .Connect() method. Once I changed this it successfully connected to the test server you provided.
  16. You tried just setting ASV to use FTP instead of SFTP? The ftp library I use apparently supports FTP over SSL/TLS and I can't see anything obvious I need to code for it to work but if you have a test server I can use I'll see what I can find.
  17. My ventures into trying to learn Unreal Engine didn't get very far so I can't currently see any possibility of creating this to work as an in-game MOD unfortunately.
  18. @ElgarIf you can link me a source with some info I'll get it added to ASV for you. ..edit.. Found it, added to Tamed copy/rcon command dropdown in next release of ASV. Will create a chained command for multiple mutations: AddMutations 0 1|AddMutations 1 2|AddMutations 3 1..... etc
  19. 5.0.0.20 now available for download: https://drive.google.com/file/d/1KWn_wu9uMDbtw8UDFqTI7vFxyVvktwUw/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/ Features New Svartalfheim map and co-ordinate calculations for ASA. @Gouje Fixes Tribe last active now also uses timestamp of the .arktribe file when calculating the last active date/time of each tribe. @MroczneZakamarki Fixed content failed to load when inventory components are referenced but no component can be found. @pleinx Added explicit locking hints to try and prevent "File in use by another process." when reading ASA game data. @Gouje, @Neazan Donations As usual donate if you like but don't ever feel you have to - ASV is and always will be free and open source: https://ko-fi.com/mirageuk
  20. Which version of Svartalfheim? I haven't purchased the premium version so have yet to do any mapping/verfication of that map.
  21. I might see if it allows me to copy the file when it's in use rather than trying to open it directly - if this works it could be a possible workaround/solution to the problem you are having. I mainly use it in FTP mode for our server so it always downloads a copy rather than accessing the files that the server might have in use.
  22. Should work with ASA save so long as you have access to the .ark save file, .arktribe and .arkprofile data.
  23. Nope, looks like the normal Rhynios are not spawning but have 237 smaller variants of the "Love Bug".
  24. 5.0.0.19 now available. https://drive.google.com/file/d/14qeLszCBKII5e2iobTmaeJoo5ott38CB/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Fix to continue loading content if a player profile file does not contain the appropriate information to identify. @pleinx Fixed co-ordinates for The Island (ASA) since the latest update. Also fixed the map image to align to the new calculated co-ords. Added settings option for Ark Viewer to enable/disable auto-load of last saved map on startup. Work in progress Cryo tame saddle/costume data. Possibly add support for the "Premium" mod map Svartalfheim. It's not a map I'm likely to be playing for many months yet though so we'll see. Information Tree sap taps no longer appear to save an "inventory" unless that tap has been accessed and left with "some" items remaining. This means I can't list the inventory of these anymore as all there is available when fully emptied is "LastGaveSapTime" and another timer of when it was last "increased". Guessing the game uses these times to calculate the sap amount when the tap inventory is accessed in-game.
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