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StudioWildcard

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  1. As we prepare for launch at 4 PM PST tomorrow, we have some important news for our survivors in the Asian region. Immediately following the Genesis launch, PS4 survivors in our Asian regions will only be able to access PS4 official servers in the Asian region for a short period. We don't expect this exclusion to extend beyond 72 hours, but we will keep you updated with any future developments. You will also not be able to join any un-official servers that have updated to a Genesis build due to the content mismatch and the lack of a region-specific Genesis update.
  2. Update Converning NA-PVP-XboxOfficial-TheIsland54 Unfortunately, we have some unfortunate news to share with survivors on NA-PVP-XboxOfficial-TheIsland54. Recently, the machine housing these servers experienced a critical hardware failure. This means that the most recent save data on this machine was lost. Our most recent backups will allow us to restore these servers to Tuesday, 2/11. Any progress that was made after that date has unfortunately been lost. We apologize for this inconvenience. We are looking into ways to do more frequent backups for the future. If you have been affected by this hardware failure, please file a ticket with Customer Service.
  3. ARK: Genesis 1 Listen to the ARK:Genesis Theme Song: Continue your quest for survival and unlock the next chapter in the saga of ARK: Survival Evolved on February 25th. Get the ARK: Genesis Season Pass View full article
  4. ARK: Genesis 1 Listen to the ARK:Genesis Theme Song: Continue your quest for survival and unlock the next chapter in the saga of ARK: Survival Evolved on February 25th. Get the ARK: Genesis Season Pass
  5. In an effort to optimize and increase game performance, we've identified areas where the amount of available memory can be increased. We've discovered that event items, past and current, are using valuable game resources that are needed in our optimization effort. Due to this, Valentines Chocolates and Valentines Candies will be removed following the Love Evolved event on 2/25.
  6. PS4 Crashes on Ragnarok We are continuing to investigate reports on PS4 crashes as a result of the Love Evolved patch (while playing on Ragnarok). We will update you when we have more information. Thank you for your patience.
  7. Legacy Official PvP Server Backups Hey Survivors, You can now download the save files from the recent Legacy PVE server closure. Please not these backups will only contain data for the most recent migration.The PC save files are available at the following link: https://survivetheark.com/index.php?/server-backups/ For PC Players If you're wanting to use the save data in singleplayer follow these steps (Depending on the map, Step 2 will vary): Step 1. Extract the zip into a folder of your choice. Step 2. Navigate to C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal {alternatively: TheCenterSavedArksLocal, RagnarokSavedArksLocal, ScorchedEarth_PSavedArksLocal}. If the folder does not exist, create it. Step 3. Copy the files from the unzipped folder in Step 1 and paste them into the directory above. NOTE: This will override any save data you have in this folder already. Specifically your character and map save so back those up if those exist already. Step 4. Launch your game and enjoy the nostalgia! Note: You can also do this using a hosted server. You may need to check with your host for the correct save location. For Console Players If you are on console, you can host any Legacy save using Nitrado. In your Nitrado panel, navigate on the left-hand side to Tools > Official Import. From there you can choose the backup save for your Official server. For the full list of servers found in these backups:
  8. Anti-Mesh System Enhancements Last week we deployed upgrades to the anti-mesh system that significantly reduced the amount of meshing that is occurring on the Official Network. It’s been instrumental in creating a fair playing experience and decreasing the amount of meshing, as we are seeing an overall 90% reduction. We truly believe, with your help, we’ll be able to move the needle to 99%! The first iteration of the anti-mesh system only included detection which enabled us to collect critical data needed to upgrade the system to take action on those who were identified to be meshing. The wide-scale deployment of the second iteration last week allowed us to reduce the edge cases and false-positives that resulted from upgrading the system to take action. We’re now introducing an upgrade to the action-taking capabilities of the anti-mesh system that is much more aggressive than the prior version we introduced last week. Instances in which you may have been teleported before will be less forgiving now. This upgrade has been tested on multiple maps and across a large number of servers. After fixing the few edge cases that resulted from the upgrade, we are now confident in widening the scope of servers to ensure the system is ready for the larger network. It is possible that you may find yourself in situations where the system has not accounted for and we're asking for your assistance in reporting them. Your tribe log will contain important information about any actions taken by the anti-mesh system. That information is useful in determining if it was a legitimate action and will be utilized to make further improvements to the detection logic. We've created a thread for you to file your reports: We will be vigilant in reviewing your feedback and responding to cases in which the anti-mesh system acts incorrectly. With your help and cooperation we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks. EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of Jan at 1 PM EST until Monday the 3rd of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  9. Anti-Mesh System Enhancements Last week we deployed upgrades to the anti-mesh system that significantly reduced the amount of meshing that is occurring on the Official Network. It’s been instrumental in creating a fair playing experience and decreasing the amount of meshing, as we are seeing an overall 90% reduction. We truly believe, with your help, we’ll be able to move the needle to 99%! The first iteration of the anti-mesh system only included detection which enabled us to collect critical data needed to upgrade the system to take action on those who were identified to be meshing. The wide-scale deployment of the second iteration last week allowed us to reduce the edge cases and false-positives that resulted from upgrading the system to take action. We’re now introducing an upgrade to the action-taking capabilities of the anti-mesh system that is much more aggressive than the prior version we introduced last week. Instances in which you may have been teleported before will be less forgiving now. This upgrade has been tested on multiple maps and across a large number of servers. After fixing the few edge cases that resulted from the upgrade, we are now confident in widening the scope of servers to ensure the system is ready for the larger network. It is possible that you may find yourself in situations where the system has not accounted for and we're asking for your assistance in reporting them. Your tribe log will contain important information about any actions taken by the anti-mesh system. That information is useful in determining if it was a legitimate action and will be utilized to make further improvements to the detection logic. We've created a thread for you to file your reports: We will be vigilant in reviewing your feedback and responding to cases in which the anti-mesh system acts incorrectly. With your help and cooperation we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks. EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of Jan at 1 PM EST until Monday the 3rd of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  10. Update Concerning PC Servers Valguero 574-576 We have some unfortunate news to share with survivors on Valguero 574, 575, 576. Recently, an incorrect build was deployed on the machine housing these servers. Because of this, we must roll back the server to 1/27 5:30PST. If you've lost a character on one of these servers, you have a limited opportunity to recover your character from a temporary recovery server. We've located 3 recent saves belonging to the servers on the machine that we will temporarily host so that you may transfer your character out. No transfer ins will be permitted. Transfer outs will only be enabled for characters. Server Names Temp574 Temp575 Temp576 These servers will be only be open until 1/28 8PST While this method isn't feasible or possible in all scenarios of lost characters and rollbacks, we are continually looking for methods to enhance the process when it occurs. We apologize for this inconvenience
  11. A Message from the Founders Hello Survivors, Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms. This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion. The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE. On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1! Jesse and Jeremy Studio Wildcard Anti-Meshing Efforts Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team. I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary: You can read the rest of the developer diary here: Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct. This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works: 1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time. 2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location. 3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration. The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week. While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network. By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting) Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  12. A Message from the Founders Hello Survivors, Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms. This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion. The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE. On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1! Jesse and Jeremy Studio Wildcard Anti-Meshing Efforts Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team. I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary: You can read the rest of the developer diary here: Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct. This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works: 1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time. 2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location. 3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration. The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week. While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network. By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting) Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  13. Update Concerning NA-PVP-Official-ScorchedEarth421 Unfortunately, we have some unfortunate news to share with survivors on NA-PVP-Official-ScorchedEarth421. Recently, the machine housing these servers experienced a critical hardware failure. This means that the most recent save data on this machine was lost. Our most recent backups will allow us to restore these servers to Tuesday, 12/24. Any progress that was made after that date has unfortunately been lost. We apologize for this inconvenience. We are looking into ways to do more frequent backups for the future.
  14. Legacy Server Removal Earlier this year we reached out to find out what type of servers you're interested in and what legacy players enjoyed about their experience. As we move closer to the release of Genesis and another year of ARK content, we have been monitoring the Official Network server population and Legacy servers. Due to the current legacy server population, we will be closing all PvP legacy servers on January 28th. We've read the feedback from legacy players and know that you've invested time and created memories on these servers. Immediately following the closure of legacy servers, we will be providing the save files from those servers for you to download. Below is a complete list of servers that will be removed following January 28th. We appreciate the time our legacy players have spent with us and look forward to an exciting year of content. Winter Wonderland 4 We know how important events are to the community and we've enjoyed seeing the community content, screenshots, and shared experiences from Winter Wonderland 4. The event ends at 10 AM PST Wednesday (January 8th). Complete your chibi collection before the event ends! Sponsored Mod Applications Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: Sponsored Mod Applications EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 10th of Jan at 1 PM EST until Monday the 13th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  15. PS4 Connection Issues We are looking into reports of connection issues with the latest PS4 update. We'll keep you updated as we work towards a fix!
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