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  1. Welcome to another edition of the Community Crunch! We've enjoyed seeing the creativity on display with the latest round of creature submissions and we were pleased when we saw some fan and studio favorites from prior contests return for battle! Now that submissions for creatures have closed, the second round of voting will begin. Voting is open now and ends on February 6th at 4 PM Pacific. Razana Acinonyx Panthera Atrox Hatzegopteryx Rhyniognatha Myotragus Giant Bison Nothosaurus Gorgonopsid Antarctotrechus Balli Round up your tribes and cast your vote for the next creature to be added to ARK! *Multiple votes are automatically deleted/disqualified. Only one vote will be registered CAST YOUR VOTE Ragnarok, a popular community ARK Expansion Map, makes its way to Nintendo Switch on February 7th. Ragnarok features new biomes, environmental traps, and impressive ruins, combined with a beautiful world to explore! Click here to check out the patch notes for Nintendo Switch and here to follow the Grove Street Games Twitter account. There will be no EVO Event this week. Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Syntac Is Carchar the new apex predator in ARK? Find out in Syntac's latest ARK episode! Creator: Cjthecheesed There's often debate on the most essential creatures to tame in ARK? Do you agree with this list from Cjthecheesed The black wyvern by @k3zk_627 X-Woolly Rhino by Amberghini Untitled by Iyumi#6526 ARK Snow Owl by Saprom ARK 2 Brachiosaurus by @StudiosGoji ARK 2 Allosaurus Fan Concept by Allosaurus16 u/curious_illithid u/swatch8431 Catch you next week! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
  2. Welcome to another edition of the Community Crunch! We've enjoyed seeing the creativity on display with the latest round of creature submissions and we were pleased when we saw some fan and studio favorites from prior contests return for battle! Now that submissions for creatures have closed, the second round of voting will begin. Voting is open now and ends on February 6th at 4 PM Pacific. Razana Acinonyx Panthera Atrox Hatzegopteryx Rhyniognatha Myotragus Giant Bison Nothosaurus Gorgonopsid Antarctotrechus Balli Round up your tribes and cast your vote for the next creature to be added to ARK! *Multiple votes are automatically deleted/disqualified. Only one vote will be registered CAST YOUR VOTE Ragnarok, a popular community ARK Expansion Map, makes its way to Nintendo Switch on February 7th. Ragnarok features new biomes, environmental traps, and impressive ruins, combined with a beautiful world to explore! Click here to check out the patch notes for Nintendo Switch and here to follow the Grove Street Games Twitter account. There will be no EVO Event this week. Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Syntac Is Carchar the new apex predator in ARK? Find out in Syntac's latest ARK episode! Creator: Cjthecheesed There's often debate on the most essential creatures to tame in ARK? Do you agree with this list from Cjthecheesed The black wyvern by @k3zk_627 X-Woolly Rhino by Amberghini Untitled by Iyumi#6526 ARK Snow Owl by Saprom ARK 2 Brachiosaurus by @StudiosGoji ARK 2 Allosaurus Fan Concept by Allosaurus16 u/curious_illithid u/swatch8431 Catch you next week! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg View full article
  3. StudioWildcard

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    A collection of fanart featured in the Community Crunch.
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    A collection of community screenshot submissions featured in the Community Crunch
  5. Welcome to another edition of the Community Crunch! Since the announcement of ARK 2, we've watched the community's excitement and anticipation rise as we continued to work diligently in the background to define the new survival experience. Despite anticipating our next showing of ARK 2 to be a gameplay showcase, we see the hunger and eagerness for more ARK 2 information, and we get it. We’ve decided to give you a peek behind the curtain and begin showcasing more ARK 2 tidbits regularly as we lead up to the first gameplay trailer. We hope you enjoy these appetizers, and we can’t wait for you to get your hands on the main course ! As always, we love seeing the passion of the ARK community on display, and we look forward to getting more information in your hands beginning this week! Introducing Stegosaurus: A noble guardian from a foregone epoch. Introducing Brachiosaurus: An aloof behemoth. Creature submissions are still live until 1 PM Pacific on January 23rd! Once the forum is closed for entries, we will round up the top 10 upvoted submissions and enter them into a second round of voting using RankedVote, similar to the last creature submission process. We'll announce the timing in the next Community Crunch! Check out the Creature Submission Guidelines for more information on the submission process and hop over to the Creature Submission Forum to see the current entries. Ragnarok, a popular community ARK Expansion Map, makes its way to Nintendo Switch in early February. Ragnarok features new biomes, environmental traps, and unique ruins, combined with a beautiful world to explore! In other ARK Nintendo Switch news, locally hosted non-dedicated sessions are now available. Click here to check out the patch notes. Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 23rd of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 2x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Classic: 6x XP, 4.5x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval Creator: captain fatdog One of ARK's most popular trap builders is testing a new trap to tame a Mosa. The Rider by @WolfTek7 Shadowmane by @maMe_buDo Fate of the Cosmos Chapter 3 by @TekARK3 Doedicurus by 3710P#0941 It's a delivery by @bonten_ARK Collection of Years Worth of Black Breedable Creatures by Cat Queen and Araneus Deum @Frenkichu Catch you next week! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
  6. Welcome to another edition of the Community Crunch! Since the announcement of ARK 2, we've watched the community's excitement and anticipation rise as we continued to work diligently in the background to define the new survival experience. Despite anticipating our next showing of ARK 2 to be a gameplay showcase, we see the hunger and eagerness for more ARK 2 information, and we get it. We’ve decided to give you a peek behind the curtain and begin showcasing more ARK 2 tidbits regularly as we lead up to the first gameplay trailer. We hope you enjoy these appetizers, and we can’t wait for you to get your hands on the main course ! As always, we love seeing the passion of the ARK community on display, and we look forward to getting more information in your hands beginning this week! Introducing Stegosaurus: A noble guardian from a foregone epoch. Introducing Brachiosaurus: An aloof behemoth. Creature submissions are still live until 1 PM Pacific on January 23rd! Once the forum is closed for entries, we will round up the top 10 upvoted submissions and enter them into a second round of voting using RankedVote, similar to the last creature submission process. We'll announce the timing in the next Community Crunch! Check out the Creature Submission Guidelines for more information on the submission process and hop over to the Creature Submission Forum to see the current entries. Ragnarok, a popular community ARK Expansion Map, makes its way to Nintendo Switch in early February. Ragnarok features new biomes, environmental traps, and unique ruins, combined with a beautiful world to explore! In other ARK Nintendo Switch news, locally hosted non-dedicated sessions are now available. Click here to check out the patch notes. Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 23rd of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 2x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Classic: 6x XP, 4.5x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval Creator: captain fatdog One of ARK's most popular trap builders is testing a new trap to tame a Mosa. The Rider by @WolfTek7 Shadowmane by @maMe_buDo Fate of the Cosmos Chapter 3 by @TekARK3 Doedicurus by 3710P#0941 It's a delivery by @bonten_ARK Collection of Years Worth of Black Breedable Creatures by Cat Queen and Araneus Deum @Frenkichu Catch you next week! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg View full article
  7. Welcome to another edition of the Community Crunch! We're excited to announce that we're rerunning a popular community contest again, where players can submit their own dinosaur ideas to be added to ARK. We've seen some incredible fan-made designs and creature submissions in pasts contests so we can't wait to see what you come up with this time. Whether you're a seasoned player or new to the community, we encourage you to dust off those notebooks and let your creativity run wild. Feel free to create a dossier, design a creature, and tell us how you see it fitting into the current ARK meta. While we may not adopt all of the gameplay ideas, we will be looking at and considering everything submitted while using upvotes as a way to determine entries for a second round of voting. Use Wikipedia links and references to help with your pitch, show us what abilities this creature might have, and what it may look like. Check out the Creature Submission Guidelines for more information on the submission process and hop over to the Creature Submission Forum to see the current entries. The entry period will end at 1PM Pacific on January 23rd, so don't wait - get your ideas in. We are looking forward to seeing your ideas come to life! Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 16th of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 2x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Classic: 6x XP, 4.5x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval Creator: SINZAHH SINZAHH is back with another great PvP video! Find out some tips to transform a solo base into a formidable fortress! Rockwell - Edmundium Experiment by @VELUKO1 Help is on the way by @WolfTek7 Cute ARK Doodles by DoodlePalace#1035 Untitled by CrisPing#0826 Valley of Ragnarok by @k3zk_627 RAPTOR | ARK Survival Evolved by sayomphu082 Untitled by Akineza#1916 Pencil Sketch by angryrevenant#9313 LoganTheWyrmLord#6938 SuperDooM#2527 Mule#4289 Have a great weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg View full article
  8. Welcome to another edition of the Community Crunch! We're excited to announce that we're rerunning a popular community contest again, where players can submit their own dinosaur ideas to be added to ARK. We've seen some incredible fan-made designs and creature submissions in pasts contests so we can't wait to see what you come up with this time. Whether you're a seasoned player or new to the community, we encourage you to dust off those notebooks and let your creativity run wild. Feel free to create a dossier, design a creature, and tell us how you see it fitting into the current ARK meta. While we may not adopt all of the gameplay ideas, we will be looking at and considering everything submitted while using upvotes as a way to determine entries for a second round of voting. Use Wikipedia links and references to help with your pitch, show us what abilities this creature might have, and what it may look like. Check out the Creature Submission Guidelines for more information on the submission process and hop over to the Creature Submission Forum to see the current entries. The entry period will end at 1PM Pacific on January 23rd, so don't wait - get your ideas in. We are looking forward to seeing your ideas come to life! Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 16th of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 2x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus Classic: 6x XP, 4.5x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval Creator: SINZAHH SINZAHH is back with another great PvP video! Find out some tips to transform a solo base into a formidable fortress! Rockwell - Edmundium Experiment by @VELUKO1 Help is on the way by @WolfTek7 Cute ARK Doodles by DoodlePalace#1035 Untitled by CrisPing#0826 Valley of Ragnarok by @k3zk_627 RAPTOR | ARK Survival Evolved by sayomphu082 Untitled by Akineza#1916 Pencil Sketch by angryrevenant#9313 LoganTheWyrmLord#6938 SuperDooM#2527 Mule#4289 Have a great weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
  9. Are you a fan of prehistoric creatures and ARK? Great news! We're excited to announce that we're adding another creature to ARK, and we want your help in deciding what to add! We're inviting the community to submit their own creature designs, including their abilities, appearance, and how they fit in the game. We'll be considering all submissions, so don't hesitate to use references and Wikipedia links to support your proposal. It's time to let your imagination run wild and bring your favorite creatures to life in ARK! One thread per creature If someone has already made a thread with your creature suggestion, feel free to upvote the thread and post your own ideas and thoughts into that existing thread Must be a real-world extinct/prehistoric creature (dinosaurs, mammals, reptiles, etc) Developers are disqualified from posting their own ideas Supplemental information (wiki links, images, art) is preferred. The Top 10 creatures will be selected from the top 10 upvoted creatures for a second round of voting using RankedVote.
  10. It's been a joy to watch the community participate in TSOTF matches this past week! We've seen several nail-biting matches and clever uses of the new mechanics that TSOTF provides. It is a memorable experience for us to watch these high-intensity matches play out on a grand scale. Who’d imagine we’d see little dilos, monkeys, and small creatures being mind-controlled at end-game!? We'd also like to give a nod to the ARK content creation community for keeping our screens full of nonstop entertainment. Since the original launch on Friday, Dec 23rd, balance changes have been made to several creatures including Thylacoleo, Rhino, Triceratops, Carcharodontosaurus, and Dragon. Changes have also been made to C4, fire/flame weapons, and bosses in the game. Several quality-of-life improvements have been added such as keybinds, total match time remaining on the HUD, and a confirmation prompt for converting to tokens. A parachute has been added as a lootable item and some optimizations have been made to the mini map, compass, on-screen text, and in-world POI UI/HUDs. The patch notes thread contains the latest changes and updates for TSOTF. Click here to download TSOTF on Steam! Survivors on all platforms will be receiving a special extension to the Winter Wonderland Evo Event! It will be active until Monday, the 9th of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Conquest: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Creator: Raasclark Catch Raasckark and a popular cast of ARK community members battling to be the ultimate survivor in TSOTF. Creator: Syntac Follow Syntac as he fights his way to tame the dragon in TSOTF! Untitled by ShamroknRoll#1993 More ARKphibia by @laind004 Corrupted manticore by SoupEvolved#5709 Fate of the cosmos chapter 1 by @TekARK3 Untitled by houndteeth湮#0666 Untitled by @falco_luna Untitled by CrisPing#0826 Pink Carcharodontosaurus by Natahi4 Saprom Maxolotl#7089 Happy New Year! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg View full article
  11. It's been a joy to watch the community participate in TSOTF matches this past week! We've seen several nail-biting matches and clever uses of the new mechanics that TSOTF provides. It is a memorable experience for us to watch these high-intensity matches play out on a grand scale. Who’d imagine we’d see little dilos, monkeys, and small creatures being mind-controlled at end-game!? We'd also like to give a nod to the ARK content creation community for keeping our screens full of nonstop entertainment. Since the original launch on Friday, Dec 23rd, balance changes have been made to several creatures including Thylacoleo, Rhino, Triceratops, Carcharodontosaurus, and Dragon. Changes have also been made to C4, fire/flame weapons, and bosses in the game. Several quality-of-life improvements have been added such as keybinds, total match time remaining on the HUD, and a confirmation prompt for converting to tokens. A parachute has been added as a lootable item and some optimizations have been made to the mini map, compass, on-screen text, and in-world POI UI/HUDs. The patch notes thread contains the latest changes and updates for TSOTF. Click here to download TSOTF on Steam! Survivors on all platforms will be receiving a special extension to the Winter Wonderland Evo Event! It will be active until Monday, the 9th of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Conquest: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Creator: Raasclark Catch Raasckark and a popular cast of ARK community members battling to be the ultimate survivor in TSOTF. Creator: Syntac Follow Syntac as he fights his way to tame the dragon in TSOTF! Untitled by ShamroknRoll#1993 More ARKphibia by @laind004 Corrupted manticore by SoupEvolved#5709 Fate of the cosmos chapter 1 by @TekARK3 Untitled by houndteeth湮#0666 Untitled by @falco_luna Untitled by CrisPing#0826 Pink Carcharodontosaurus by Natahi4 Saprom Maxolotl#7089 Happy New Year! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
  12. v471.17/471.17 Our primary focus is still the upcoming console release, but we've fixed up some bugs and made a few balance changes in addition to that. Balance Removed Giga's and Carcha's default tame damage reduction (previously after taming, their damage would be reduced by 60%) Increased Giga's damage by 15% Reduced Carcha's damage by 10% Reaper Health increased to 850 Removed Non-Charge Damage resistance Reduced tail swipe impulse by 700 Damage reduced by 15% Mantis Increased base health to 750 Increased base stamina to 250 Increased stamina regen by 20% Velonasaur Increased base health to 800 Increased base stamina to 850 Increased stamina regen by 20% Fixes Fixed a bug where Bosses were not able to be retamed after being defeated Fixed multiple gamepad bugs Fixed some bugs that would cause desync or rubberbanding when possessing other characters and returning back to your player v470.1/470.1 Fixes Fixed a bug where players weren't dropping their inventory cache Fixed a bug where Dinos were not spawning from the Dino Crates Fixed a bug where players had to re-equip the paint brush to see dye Fixed a bug where Tapping Ping with gamepad would always show the wheel, interfering with the smart ping system Fixed a bug where your camera could get stuck during the Quetz phase when using gamepad Fixed some incorrect tooltips on gamepad Quality of Life Parachute has now moved to the same keybinding as Healing. When a player is in a fall-state, the game will dynamically adjust the hotkey from healing to releasing the parachute (as you can't heal when in the fallstate anyway). This change also allows us to display how many parachutes a person has, when in the fall state. Added Magmasaur control tooltips Further iteration on Gamepad support Supply Crates now fall 30% faster v469.1/469.1 Our primary focus this week (and next week) will be focusing on getting the game mode ready for it's upcoming console launch. As such, there aren't too many changes happening to the current live game. However we do have a small patch ready to go out today, including a new point of interest. New Point Of Interest: Dino Crates After the first ring has collapsed, each subsequent ring will spawn a special "Dino Crate" at a random supply crate location. This crate will contain a special wild creature that cannot normally be found on the island. They can be killed for tokens, or tamed to join your army. List of available creatures in initial implementation. Note these creatures have had some slight balance adjustments to make them more TSOTF-viable: Karkinos Reaper Mantis Rollrat Rock Golem Magmasaur Velonasaur Quality of Life improvements Improved Gamepad controls to make them more user friendly Parachute deployment key has changed from double-tap jump to 'C' when in the falling-state. Config: GameUserSettings.ini [TSOTF] PreventDinoSupplyCrates=0 // Defaulted to 0. Set to 1 to disable the Dino Crate POI system. v468.1/468.1 Balance Supply Crate Loot Pass With the addition of a bunch of new items, it's become increasingly rare to get some of the others. So we plan to do a quick pass on crates to get them into a better place Arrows Adjusted hitbox collision to make them more reliable on servers (similar to original SOTF) Projectile is destroyed on impact Player Characters Increased collision versus projectile attacks to make them more likely to hit (similar to original SOTF) Harpoon Increase damage by 30% Significantly reduced ammo crafting costs Bear Trap Decrease trap activation timer to 5 seconds Rocket Launcher Reduce Rocket Launcher Projectile Gravity to near zero Increase Rocket Projector Velocity by 150% Triceratops - We want it to have more of a role as a fighting/bruiser type herbivore and a choice versus some of the later game carnos Increased health by 100% Increased melee damage by 10% Increased maximum ram damage by 20% Increased stamina by 50% Reduced maximum speed by 5% Kentrosaurus Increased health by 15% Drag Weight Changes Drag Weight affects how much EXP a creature needs to level, how much it costs to tame, how much it costs to heal, and how many tokens it provides on death Carcha drag weight reduced to 750 Giga drag weight reduced to 750 Titanosaur drag weight reduced to 850 Bronto drag weight reduced to 650 Kapro drag weight reduced to 250 Gallimimus drag weight reduced to 200 Procoptodon drag weight reduced to 250 Tricaratops drag weight increased to 400 Spino drag weight increased to 575 Experience shared by T3 creatures has been increased to 75% (previously was 50%) Design Changes Spending tokens to level creatures In the current game, no matter what creature you had, it would always cost the same amount of tokens to level them. This was an intentional part of the design for launch, so that we could prevent power-leveling. However, with the addition of shared EXP, we've more or less introduced that as a factor, so we wanted to rework the tokens-for-exp costs so that they better reflect the Dino's drag weight (GENERALLY a good metric for identifying how strong a creature is). To go from T0 to T1: (((Drag Weight*5) / 500) * 40) To go from T1 to T2: (((Drag Weight*10) / 500) * 40) To go from T2 to T3: (((Drag Weight*15) / 500) * 40) This change means that it would be easier to spend tokens to level up a Raptor for example, when compared to a Rex. Under the previous settings, all creatures required 1200 tokens to level up. With this change, a Raptor requires 204 Tokens for T3, whereas a Rex would require 1320. Instant Tier 3 Creature Changes Giga, Carcha, and Titanosaur have been balanced so that they start off in the match as T0, just like every other regular tame. This means that they'll be less strong when encountering them in the wild and will be easier to tame, however will require more of an investment to achieve their end game strength. This does bring into question the strength of Bosses with this change and we'll be evaluating that as we move forward with this patch, making changes as necessary. Our goal still intends for bosses to be an additional to an arsenal as opposed to the main component. We were struggling to find a place for insta-T3 creatures that weren't bosses without them being too strong, or ultimately underwhelming. Plus we felt that it was a confusing mechanic because they are acquired the same way as regular tames. Tier 2 and 3 Re-tame cost adjustments We felt that acquiring T2 and T3 tames was too little of a token investment versus leveling a fresh one. We do want it to be cheaper because it takes an investment to kill one of these creatures, but it was skewed too much towards it being easy. We have adjusted the calculation as such: Tier 2 ((Default Tame Cost * 5 ) + 75) Tier 3 ((Default Tame Cost * 7.5 ) + 100) Rewards for killing tamed creatures With all the other changes being made around tokens from re-taming to spending for EXP, we felt it was necessary to also adjust the rewards for killing tamed creatures. (((Total Experience / 500) * 10) + DefaultDinoTokenReward) Looting Changes When a player or dino (tamed or wild) kills another player, the dead player's loot will fall onto the ground into a loot cache - so you'll have the choice of looting it (this also solved a problem we were experiencing where loot was duplicating from player deaths, a previous issue where deaths by unridden creatures (wild or tamed) were not providing player rewards, and an issue where players did not realise they were receiving loot from enemy players after killing them. Loot bags will immediately vanish when harvested Players will still automatically loot resources after killing wild/untamed dinos No resources are going to be provided when an unridden creature (tamed or wild) has killed a wild/untamed dino. Bug Fixes and Quality of Life Bear Trap Cleaned up placement visuals You now get the correct item when looting it. Shields are now automatically replenished and equipping when looting bags from dead players Configs: GameUserSettings.ini [TSOTF] TamedDinoDamageAgainstPlayer=1.0 // multiplier for tamed creatures damage against player's specifically -- set to 0.5 on Official Servers WildDinoDamageAgainstPlayer=1.0 // multiplier for tamed creatures damage against player's specifically -- set to 0.85 on Official Servers v466.1/466.1 We plan to release this patch sooner than intended, just so we can get some of the EXP changes out earlier. There are some additional new items, QOL changes, balance changes and minor bug fixes. We're still possibly planning on some additional EXP/Token-Cost to level changes in a future patch but we'll share more on that later. Balance Triceratops Increased movement speed by 30% Kentro Increased movement speed by 30% Bronto Increased movement speed by 30% Mammoth Increased movement speed by 20% Increased stamina recovery rate by 300% Increased sprinting modifier by 10% T-Rex Increased stamina recovery rate by 33% Increased movement stamina recovery rate by 20% Stego Increased movement speed by 15% Increased sprinting modifier by 10% Crossbow Increased damage by 33% Slingshot Increased damage by 100% Content New Ranged Weapons Simple Shotgun Harpoon Gun Sword Can be used to break stones/rocks New Grenades Smoke Grenade Plant Z Grenade New Trap Bear Trap New Defensive Items Shields - these work similarly to armour. They'll block damage, can be destroyed, replenished, or replaced with a better shield. If you have a weapon out, you can switch to your shield by unequipping it (q) Wooden Shield Metal Shield Riot Shield Bug Fixes Convert to tokens UI now takes focus preventing accidental dismounts or weapon unequips Pike now breaks stone Bosses can no longer farm piranhas for points Cleaned up some notification messages Cleared whistle/stance on tame and re-tame to stop weird AI bugs Fixed some camera bugs related to possession and token conversion Fixed a bug that prevented players from being able to unequip weapons using hotkeys Cleaned up some broken configs Death Changes When an unridden creature (tamed or wild) kills a player who has items, they'll now drop a loot cache. Killing a player now provides a team-wide buff, rather than a solo buff. Meaning AI/possessed creatures are able to secure token/wild damage boost buffs for their team. Experience Changes Removed the 2x drag weight experience change Reduced how much experience is shared from your T3 creatures by 50% Quality Of Life Added a 2 second delay before being able to deactivate your parachute to prevent accidentally deactivating it. You can now swap between weapons in a category outside the wheel. You do this by holding down the Q button. It'll display a hud which you can scroll through to quickly access weapons. v464.29/464.29 Fixed a bug where heal costs were too high on t1/t2/t3 dinos v464.28/464.28 Happy New Year! We've focused on some more meatier changes which is why this patch has taken longer to come out. This patch won't introduce much on the weapon side of things as we're planning for that in the following update, instead we'll be focusing more on: design, balance, QOL, bug fixes, and UI optimisation. Balance Thylacoleo - TLDR: still in a very strong place and very versatile as a creature. This patch will focus more on it's tankiness, how long it can climb for, and the impact of it's bleed effect. Reduced bleed debuff scale from 2x to 1.25x Reduced bleed amount from 5% of victim's health to 3% of victim's health (over the full duration). Reduced health from 600 to 450. Increased stamina cost required to climb from 20 to 40, and usage from 10 to 20. Increased stamina cost required to wall jump from 10 to 20. Introduced a stamina cost when latched to a wall, currently set to 6 stamina per second. Rhino Increased time it takes for Rhino to charge up by 15% Reduced damage bonus from max charge by 15% Titanosaurs No longer randomly die Archaeopteryx Can no longer be tamed (we've added Parachutes) Triceratops Rivalry Buff No longer provides health benefit as this was overriding health benefits from the Tier Buffs, causing Tamed Tiered Triceratops to have much less health than intended Increased resistance bonus from 3% to 15% Increased damage bonus from 15% to 25% Carcharadontosaurus Bloodrage Reduced healing effectiveness by 50% C4 - it's too powerful right now with not much counterplay, so we're introducing some changes to make it more counterplay friendly. Enabled friendly-fire. Reduced damage by 15% When C4 has been attached to a dino, the HUD will display for both enemies and allies. Fire - TLDR: Too strong, needs to come down a bit. Fire Bow Reduced debuff health drained per second from 8% to 2.4% (before taking into account fire resistance on some creatures) Increased max damage per second clamp from 100 to 135(so that fire arrows are still more effective versus high health targets (some wilds, bosses, insta-T3s) but less effective versus regular tamed dinos (regular T3/2/1/0/players) Decreased duration of fire debuff from 6 seconds to 5 seconds. Ammo crafting requirements adjusted Propellant increased from 1 to 3 Dragon Reduced fire attacks health drain from 10% to 7.5% Increased fire attacks stamina cost by 50% Reduced Dragon flame breath damage per hit by 30% Flamethrower Reduced cannister ammunition from 200 to 150 Reduced max cannister ammo capacity to 5 Only available in red crates Ammo Crafting Requirements adjusted Hide requirement increased from 10 to 12 Propellant increased from 30 to 40 Bosses - TLDR: Giving bosses more specific roles in teams Dragon Now plays sleeping animation when unconscious Reduced health by 20% No longer gets winded at 30% Stamina (preventing run and other things) Reduced stamina regen Increased base stamina by 50 to 600. Now vulnerable to the on-fire debuff from flame attacks Megapithecus Increased health by 12.5% No longer gets winded at 30% Stamina (preventing run and other things) Reduced stamina regen Reduced impulse from melee attack by 20% Increase melee attack damage by 10% Now vulnerable to the on-fire debuff from flame attacks Broodmother Reduced maximum amount of Spiders spawnable to 18 Reduced maximum amount of Spiders spawnable at one time to 6 Increased stats of Spider spawns significantly Now vulnerable to the on-fire debuff from flame attacks Piranhas Now provide 3 tokens on kill Pike Melee attacks destroy stones doesn't seem to be working, investigating a bug. Spear Melee attacks destroy stones Initial implementation of Parachute Can only carry 2 at a time Not craftable, only lootable from drops. Blue crates and above. Start the game with 1 Currently slotted in the consumable slice with Bloodpack Can be activated and deactivated by pressing Jump twice, when in the fall state. Grapple Hook has been moved to the same slice as Crossbow and Slingshot Rocket Launcher Now does friendly fire Improvised Explosive Device Now does friendly fire Quality of Life Changes Keybinds on new TSOTF keys. Total match time remaining on HUD Only display in-world POIs that are under 2000metres Optimised mini map, compass, on-screen text, and in-world POI UI/HUDs. Convert to tokens now has a confirmation prompt Bug & Exploit fixes Fixed an exploit that allowed players to get tokens easily Fixed an exploit that allowed players to have the lobby protection buff outside the lobby Some possessed creatures were not getting their movement state related benefits when being possessed, this is now fixed. Including but not limited to: Rhino, Direbear, and Terrorbird. C4 kills now count towards the tribe/player kills Painting is no longer off-set by 1. This will break all existing TSOTF paintings, but paintings from ARK: Survival Evolved will display the correct colours again. Fixed a bug where if a creature took too much damage too quickly or from a multiplier, it would instantly die rather than going unconscious. TSOTF Billboards Champions are now highlighted in green upon victory Tribe flag now shows on billboards Hair styles, beard styles, hair colour, and beard colour now display on the bill boards. Design Changes: Experience Increased the total amount of experience a dino can get from a single kill by 2x. When your dinos are at max experience points and kill a creature, the experience points earned will be shared with nearby ally creatures. Bosses do not share experience points with creatures. Creatures that are defaulted to T3 will provide 4k experience upon death, remember that the maximum amount of experience any single creature can earn is based on their drag weight*2, so to get maximum effiency, killing a T3 with a T3 and having allies nearby for it to be shared. Ring of Death After 600 seconds, the Ring of the Death will close even further during the End Battle. The final ring of death stage, End Battle, no longer provides stamina regeneration for being outside of it Removed some not so great mountain based potential end points for the ROD Taming Eliminated additional cost for taming Tier 0 creatures Tier Creature Gameplay Changes Killing Tiered creature now provides 30% of it's total experience points to the killer (or shared to nearby allies if that creature is T3) You are also provided with addtional token Tier 1 kills provide 50 tokens + default token reward Tier 2 kills provide 75 tokens + default token reward Tier 3 kills provide 100 tokens + default token reward Similarly to Tier 0 creatures, killing your own tame does not provide any additional benefit. Default Tier 3 creatures and Bosses will cost their default amount/are unchanged. Taming You can now re-tame Tiered dinos for a token cost. Experience points and tiers are retained. Tier 1 tames cost (Default tame cost*2) + 50 Tier 2 tames cost (Default tame cost*3.5) + 75 Tier 3 tames cost (Default tame cost*5) + 100 Configs: GameUserSettings.ini [ServerSettings] RiderDinoCollision=false // Defaulted to false. We're still tinkering with how we want collision to work. This is a new config that has been added to the game mode to minimize some pain of creatures stacking together when having follow armies, therefore making them easier to kill -- however this also means that they won't follow as easily due to having collision with their allies -- hence why we're tinkering to find the best/optimal way. For now we are not planning on enabling this on our official servers. If enabled the following occurs: Ridden and Possessed creatures can go through corpses, unconscious creatures, and ally tames AI driven creatures (so commander mode, unridden, and unpossessed) cannot go through ally tames AI driven creatures (so commander mode, unridden, and unpossessed) can go through sleeping creatures and corpses. bFilterTribeNames=True // Filters out tribe names based on the badwords/goodwords list. bFilterCharacterNames=True // Filters out character names based on the bad words/good words list. bFilterChat=true // Filters out character names based on the bad word/good words list BadWordListURL="URL GOES HERE" // for hosting your own bad words list BadWordWhiteListURL="URLGOESHERE" // for hosting your own good words list v463.1 This is likely to be our last patch of the year as we'll be taking a few days to recoup before we get started on some new features and systems in TSOTF. We won't cover all the information just yet, as there are some finer details we need to work out, but here's some of the things we're planning to addressing. Incentivizing aggressive play via rewards. Something we're noticing is that players who are playing aggressively and picking fights early are more often than not finding themselves getting the short end of the stick by the end game. Winning fights sometimes feel like losing because you've already spent your tokens and lost your dinos annihilating other players thus making yourself more vulnerable to those who chose to avoid conflict and farm until the end game. Our initial thoughts on this prior to launch as we wanted to be careful about introducing heavy snowball mechanics, where strong tribes just become stronger and stronger to the point that they're unbeatable but we have gone too far in that direction, so we just want to even the playing field a little bit. Adding new weapons/items and adjusting existing item/armour balance. Diversity in strategies Better ground pvp More counter play Higher skill cap Re-balance bosses. Right now bosses feel pretty meh to play with, Dragon is strong (Monkey less so) but there's no real excitement or strategy around how they're being used. We want to try and slot them into specific roles within the game, so they exist to compliment your army and not as the sole/primary acting force. The goals outlined above will be our initial gameplay focused priority, of course there are other things we plan to work on beyond that but this will get us started. We really appreciate everyone's feedback so far and we hope that you're having fun playing. Now for the patch notes: General Increased the starting Quetzal's flying speed (we may want to adjust the spawn time, but for now it'll travel across the map faster). Crosshair is now shown when riding or possessing creatures Creatures Thylacoleo Reduced movement stamina recovery rate by 10% Reduced stamina recovery rate by 20% Kapro Increased health by 20% Amargasaurus Increased health by 10% Increased stamina by 10% Increased movement speed by 5% Carnotaurus Increased movement speed by 20% Increased stamina recovery rate by 50% Increased attack radius by 10% Sabertooth Increased attack radius by 20% Direwolf Pack Leader Howl Changes Cooldown reduced from 180 seconds to 90 seconds Duration reduced from 90 seconds to 45 seconds Pack Leader Damage reduction increased from 25% to 50% Damage bonus increased from 50% to 100% Pack Damage bonus increased from 50% to 75% Terrorbird Increased attack radius by 20% Increased health by 11% Sarco Increased health by 10% Increased damage by 15% Tripwire Increased damage by 255% Bug fixes Fixed a bug that prevented possessed creatures from being netted Configuration changes GameUserSettings.ini [TSOTF] MaxPlayersPerTribe=4 // set this as a number between 1 and 4 to limit tribe members Game.ini [/script/shootergame.shootergamemode] PreventDinoTameClassNames=Yutyrannus_Character_BP_TSOTF_C // PreventDinoTameClassNames is now supported in TSOTF. Duo servers have been added. Tribe Limit is set to 2. The following config changes will be made to Duos until more balance/redesign can take place next year. Game.ini [/script/shootergame.shootergamemode] TamedDinoClassDamageMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C",Multiplier=0.75) TamedDinoClassDamageMultipliers=(ClassName="Gorilla_Character_BP_TSOTF_C",Multiplier=0.80) TamedDinoClassDamageMultipliers=(ClassName="Gigant_Character_BP_TSOTF_C",Multiplier=0.90) TamedDinoClassResistanceMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C",Multiplier=0.75) TamedDinoClassResistanceMultipliers=(ClassName="Gorilla_Character_BP_TSOTF_C",Multiplier=0.80) v462.7 - Server only Fixed multiple server crashes v462.5/462.5 Before we get into the nitty-gritty details of all the patch notes, we'd like to explain where we're at with our decision-making. One (yes, we have more things we want to do, but just one) long-term intention for The Survival of the Fittest is to make sure that we have a lot of variety in creatures being used in each match. We would love to try and create roles for specific dinosaurs and ensure that everyone has their place at some stage of the game, whether it's start/mid/end, whether they're used for battle, great rewards for tokens/loot, or exist as a map threat. Going further than that, we'd love to be able to redesign and define some of the creatures to make them more interesting to play, as well as increase the skill ceiling. With that in mind, we've opted for the following quick balance changes based on our current view of the game and where we'd like it to go. Thylacoleo - Of all the changes, this is the most extreme. Thyla's current kit is incredibly versatile. It has great mobility, can climb, has solid damage, bleed, a situational dismount wears armour, has a solid health pool, and great stamina (especially with TSOTF's general stamina changes -- and this endless jumping sucks (not just with the Thyla)). With all of this in mind, this is where we've taken the creature to find a better place in the meta but not the be-all-end-all. We may not always provide this additional context, but as this is the first *big* change we're making by taking away some functionality, we wanted to shed some insight, and as always, this may not be the last time we visit this creature. Can no longer use mounted weaponry Reduced health by 15% Increased Jump stamina cost by 2x Reduced stamina by 45% Increased damage by 5% Sabertooth Increased Jump stamina cost by 2x Increased damage by 15% Direwolf Increased health by 35% Increased Jump stamina cost by 2x Increased damage by 20% Carcha Reduced damage by 10% Reduce movement speed by 15% Therizino Reduced damage by 20% Reduced health by 20% Reduced stamina by 10% Reduced movement speed by 10% Rex Increased stamina by 40% Hesperonis Disabled taming Triceratops Increased damage by 25% Increased stamina by 25% Stego Increased health by 7.5% Increased stamina by 17.5% Increased movement speed by 10% Kentro Increased health by 10% Increased movement speed by 10% Increased stamina by 17.5% Toad Drag weight has been decreased to 85. This is in line with a Raptor regarding taming, leveling it up, healing, and tokens earned for killing. Yutyrannus Fear debuff duration reduced by 25% Fear force-flee movement duration reduced by 15% Stamina increased by 20% Megatherium Energized Buff Decreased duration from 120 seconds to 60 seconds Decreased damage reduction from 75% to 40% Decreased damage bonus from 250% to 200% Daeodon Can no longer heal bosses Bosses Removed legacy ultra-passive heal (remnant of ARK boss fights) Weapons Prevented Netgun and Flamethrower from being used when riding a creature Tokens Increased cost to heal creatures by 33% Armour Increased shield value by 30% at all tiers Tier System Fixed a bug where the Dino Tier system was using the default stats of the creature and multiplying that rather than the TSOTF stats; you will experience some stat changes on some creatures now that this has been fixed. Namely giving more creatures additional stamina. Increased the maximum health bonus of achieving T1 from 175% to 215%. Previously T1 creatures had too little health, enabling them to get crushed when coming head to head with any tier above it or bosses. Whilst they still aren't as strong versus T2 or T3, they will have better defensive capabilities for a cheap investment of tokens/experience. Overall this change aims to: Reduce the gap between T1 and T3 creatures Makes T2 less rewarding overall (driving players to commit to T3) Aim to incentivize having more T1 creatures to help bolster your Dino Army (Dino Armies are outclassed at the moment and we're trying to bring them into a place where they could be considered an option). Fixed a bug where when leveling up a Dino Tier, it was resetting your current values to the default and then increasing them. This resulted in players sometimes having more or less current health when leveling (max was unaffected). For example, if you had 100 current health left and leveled up, you would be increased to whatever your default tier 0 health was and then have your max increased. Alternatively, if you had 2000 current health and then leveled, you would be decreased to your default and then have your max increased. This fix means it will respect your current health when leveling. New client-side option/setting available: Disable Paintings Prevents client-side replication of per-pixel painting (on dinos, humans, and players) on YOUR computer only. Initial testing/implementation of word filter New Config available for GameUserSettings.ini [TSOTF] PreventBosses=0 // set to 1 disables Bosses New Configs available for Game.ini [/script/shootergame.shootergamemode] TamedDinoClassStaminaMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a tamed dino's stamina. Example: TamedDinoClassStaminaMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=50) TamedDinoClassSpeedMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a tamed dino's speed. Example: TamedDinoClassSpeedMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=20) DinoClassSpeedMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a wild dino's speed. Example: DinoClassSpeedMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=20) OFFICIAL ONLY - CONFIGURATION CHANGE We have removed the config values on Tribes of 4 that were affecting the Therizino and Carcha following this balance pass. We have removed the config value on Solos that is affecting the Therizinio following this balance pass. v458.7 Adjusted the drag weight of some creatures. Drag weight in TSOTF is used to determine how many tokens a creature provides when killed, how many tokens it needs to be tamed, how many tokens it costs to heal, and how many experience points are required to tier up. Therizino drag weight has been increased to 500 (matches Yuty) Thylacoleo drag weight has been increased to 400 (matches Mammoth) Daeodon drag weight has been increased to 200 (matches Pachyrhinosaurus) Overrode the Daeodon token tame cost to 80 tokens due to its role as an aoe-healer. OFFICIAL ONLY - CONFIGURATION CHANGE - Temporarily (don't panic it's a bandaid) reduced the damage/resistance of various creatures and bosses in both modes until further balance work can take place after the holidays. Tribes of 4: Reduced Dragon damage by 25% Reduced Dragon resistance by 15% Reduced Therizino damage by 20% Reduced Carcha damage by 10% Increased Broodmother's resistance by 15% This goes inside of Game.ini [/script/shootergame.shootergamemode] TamedDinoClassDamageMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C_C",Multiplier=0.75) TamedDinoClassResistanceMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C_C",Multiplier=0.85) TamedDinoClassDamageMultipliers=(ClassName="Therizino_Character_BP_TSOTF_C_C",Multiplier=0.80) TamedDinoClassDamageMultipliers=(ClassName="Carcha_Character_BP_TSOTF_C",Multiplier=0.90) TamedDinoClassResistanceMultipliers=(ClassName="SpiderL_Character_BP_TSOTF_C",Multiplier=1.15) Solo Reduced Dragon damage by 35% Reduced Dragon resistance by 35% Reduced Megapithecus damage by 30% Reduced Megapithecus resistance by 30% Reduced Giga's damage by 20% Reduced Carcha's damage by 25% Reduced Therizino damage by 20% This goes inside of Game.ini [/script/shootergame.shootergamemode] TamedDinoClassDamageMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C",Multiplier=0.65) TamedDinoClassResistanceMultipliers=(ClassName="Dragon_Character_BP_TSOTF_C",Multiplier=0.65) TamedDinoClassDamageMultipliers=(ClassName="Gorilla_Character_BP_TSOTF_C",Multiplier=0.70) TamedDinoClassResistanceMultipliers=(ClassName="Gorilla_Character_BP_TSOTF_C",Multiplier=0.70) TamedDinoClassDamageMultipliers=(ClassName="Therizino_Character_BP_TSOTF_C",Multiplier=0.80) TamedDinoClassDamageMultipliers=(ClassName="Gigant_Character_BP_TSOTF_C",Multiplier=0.80) TamedDinoClassDamageMultipliers=(ClassName="Carcha_Character_BP_TSOTF_C",Multiplier=0.75) v458.6 Fixed some issues where admins were not being properly initialised, preventing them from running commanders as spectators. v458.5 Match In Progress servers are now auto-sorted to the bottom of the session list v458.2 Configs available for GameUserSettings.ini [ServerSettings] AutoCreateTribes=true // force players into a tribe automatically (good for prevent tribe servers (1 player) v458.1 Configs available for GameUserSettings.ini [ServerSettings] bEnablePlayerMoveThroughAlly=False // if enabled allows players to walk through ally dinosbEnablePlayerMoveThroughSleeping=False // if enabled allows players to walk through unconscious dinos v458 Game mode released Configs available for GameUserSettings.ini [TSOTF] PreventTribes=0 // set to 1 disables tribes PreventSpectator=0 // set to 1 disables spectator as an eliminated player MinTribesToStartMatch=5 // how many tribes you need to start the normal timer MinPlayersToQuickStartMatch=32 // how many players you need to start the quick timer TimeToStartMatch=600 // normal timer TimeToQuickStartMatch=120 // quick timer
  13. The Season 1 trailer has dropped! Featuring an unparalled voice cast with the talents of Michelle Yeoh, Gerard Butler, Russell Crowe, and Executive Produced by Vin Diesel, ARK: The Animated Series is an adaptation of the hit video game. In a sweeping story that spans eons of human & world history, 21st century paleontologist Helena Walker finds herself resurrected on a mysterious primeval land after tragedy. There she must learn to survive and find new allies, or die again at the hands of ruthless warlords -- all while trying to uncover the true nature of their strange new world. ARK: The Animated Series will release on a to-be-announced platform in 2023. Join us then for an ageless adventure beyond life & death itself! (in alphabetical order) ● Dee Bradley Baker vocalizes many of the ARK's furry and scaly creature friends. ● Monica Bellucci plays Cassia Virila, a strong-willed Roman noblewoman during the Augustan Empire. ● Gerard Butler plays General Gaius Marcellus Nerva, a brutal ancient Roman despot. ● Devery Jacobs plays Alasie, a peppy 17th century Inuit teenager, now finding her place on the ARK. ● Cissy Jones plays The Gladiatrix, a formidable commander in Nerva's army. ● Madeleine Madden plays 21st century Australian paleontologist Helena Walker, newly awoken on the ARK. ● Deborah Mailman plays Deborah Walker, a 21st century Aboriginal Australian activist, and mother to Helena Walker. ● Zahn McClarnon plays Thunder Comes Charging, a 19th century Lakota warrior who leads a thriving community on the ARK. ● Malcolm McDowell plays Senator Lucius Cassius Virilis, a manipulative aristocrat during the reign of Caesar Augustus. ● Juliet Mills plays Chava, a wise healer and village councilmember. ● Elliot Page plays Victoria Walker, an idealistic humanitarian aid worker, and wife of Helena Walker. ● Ragga Ragnars plays Queen Sigrid, a bellicose 10th century Viking warlord. ● David Tennant plays Sir Edmund Rockwell, an egocentric 19th century scientist harboring dark ambitions. ● Alan Tudyk plays The Captain, a crusty buccaneer who profitably sails the dangerous waters around the ARK. ● Karl Urban plays Bob, a recent square-jawed ARK arrival. ● Jeffrey Wright plays Henry Townsend, an 18th century American watchmaker and Patriot spy. ● Michelle Yeoh plays Meiyin Li, a 3rd century Chinese rebel leader, known on the ARK by her reputation as the formidable “Beast Queen.” ● Ron Yuan plays Han Li, a 3rd century Chinese rebel leader and brother to Meiyin. ● With Russell Crowe playing Kor the Prophet, an eccentric ‘dino-whisperer’ hailing from a time before recorded history. ● And Vin Diesel playing 24th century ‘Mek’-pilot, gearhead, & freedom-fighter Santiago. Series written by Marguerite Bennett and Kendall Deacon Davis, with fully-orchestrated music by Gareth Coker. We are so thrilled to share this trailer with our community today! In honor of the venerable Bob and his loyal Cult Of Bob followers, we offer a still of their handsome Supreme Leader. Praise Bob! Mei-Yin Li and her beloved raptor, Wuzhui, face down Nerva! Check out our media kit for a high-resolution photo of the characters and other released artwork! We are excited to announce that ARK: The Survival of the Fittest prototype is now available on Steam! Click here to download it! ‘ARK: The Survival of the Fittest’ is a prototype spin-off of ARK: Survival Evolved, pitting up to 60 combatants against each other in a fast-paced, action-packed struggle for survival, where players are ultimately pushed into an epic final showdown leading their Dinosaur Armies into battle. ARK TSOTF is the only Battle Royale that focuses on large-scale creature-army confrontations, combined with a unique Real Time Strategy overlay. By using tactics and strategy to assemble a fighting-force of history’s most powerful primeval creatures, only one tribe will survive! Form your tribe and fight in the ultimate battle of Dino Survival! Designed for intense competition and fast-paced dino action, survivors begin their match in a TEK-imbued sky lobby to tribe up. When the battle begins, they’ll fly towards an island aboard a giant Quetzal before ejecting and gliding towards their chosen starting area. Do competitors dash for drops and fight it out? Do they run into the jungle and hide, search for creatures to tame, and rapidly build their Dino Army, or do they die to a pack of curious Compys? Make use of the birds-eye-view mode, which allows you more effectively Command-&-Control your army of dinosaurs, directly possess individual upgradeable creatures, and issue commands to your team as the ultimate strategist. This unique RTS-style experience is available in-life and also after-death! Avoid the continually shrinking and dynamic “ring of death” that forces contestants ever closer together over time and become the last tribe standing. The hunt is on! Please note: this version is currently only a prototype to test out the new gameplay and features – it is not yet a fully-featured competitive game. Nevertheless, we encourage all survivors to play and provide us feedback to help further develop and grow TSOTF! While the core goal of The Survival of the Fittest remains the same, we’ve gone back to the drawing board and introduced a significant number of technical/quality of life/balance changes to the game mode that differs from ARK: Survival Evolved and the original version of Survival of the Fittest. These changes aim to make the experience more streamlined and accessible, eliminating the complex aspects of crafting & the steep learning curve, and empowering players to quickly form their Dino Armies and get to the creature-action faster. ARK re-designed from the ground up, focusing on fast-paced gameplay and intense combat around large-scale creature battles A whopping 88 dinosaurs and creatures at launch! A simplified version of The Island from ARK: Survival Evolved Solo and Tribe based game modes Overhaul UI/UX Experience to communicate only what is essential and gamepad friendly. Inventory Management has been completely removed for a simpler and quicker gameplay experience. Looting-focused design - Harvesting has been removed and replaced with tier-based supply crates where items are rewarded to all members of your tribe or killing dinos for your own additional resources. Weapons and armor have been modified and rebalanced for the ultimate fast pace experience and uncomplicated player progression. New timing system: kill creatures for tokens and then spend those tokens on taming new wilds or stealing downed tames from your enemies! Commander Mode. A birds-eye-view mode that can be entered at any time of the game, allowing you to control your army of dinosaurs (RTS style) more effectively, directly possess individual creatures within your arsenal, and issue commands to your team as the ultimate strategist (including an ally-driven fog of war). Thus after a player has died, they can still participate in the match as a commander and continue to control and possess the team’s Dinosaur – they can continue to play and benefit their team! A team is only fully defeated once they have had all their Players AND their Dinosaurs destroyed. Dino Tier System - Dinos are rewarded for their kills with EXP to advance them to a new tier providing them with fixed statistical benefits and eliminating dino-level RNG. Dynamic “ring of death” unique to each round enabling emergent gameplay and unpredictable advantages An intelligent Pinging System to help communicate within teams Custom-Painted “War Banners” enable Tribes to show off their team spirit on Flags across their army of Dinosaurs! Summon bosses of the ARK to strengthen your arsenal in this ultimate Dino Army experience A custom live-orchestrated soundtrack was written by award-winning composer Gareth Coker of Ori and the Blind Forest and ARK: The Animated Series. As always, we’re looking forward to seeing your community-created content, collecting your feedback, and participating in the action as well! With fast-paced gameplay and intense combat focused on large-scale creature battles, The Survival of the Fittest is the ultimate test of skill and strategy! We’ll see you out there on its primal battlefield! ARK: The Survival of the Fittest on Steam Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg View full article
  14. The Season 1 trailer has dropped! Featuring an unparalled voice cast with the talents of Michelle Yeoh, Gerard Butler, Russell Crowe, and Executive Produced by Vin Diesel, ARK: The Animated Series is an adaptation of the hit video game. In a sweeping story that spans eons of human & world history, 21st century paleontologist Helena Walker finds herself resurrected on a mysterious primeval land after tragedy. There she must learn to survive and find new allies, or die again at the hands of ruthless warlords -- all while trying to uncover the true nature of their strange new world. ARK: The Animated Series will release on a to-be-announced platform in 2023. Join us then for an ageless adventure beyond life & death itself! (in alphabetical order) ● Dee Bradley Baker vocalizes many of the ARK's furry and scaly creature friends. ● Monica Bellucci plays Cassia Virila, a strong-willed Roman noblewoman during the Augustan Empire. ● Gerard Butler plays General Gaius Marcellus Nerva, a brutal ancient Roman despot. ● Devery Jacobs plays Alasie, a peppy 17th century Inuit teenager, now finding her place on the ARK. ● Cissy Jones plays The Gladiatrix, a formidable commander in Nerva's army. ● Madeleine Madden plays 21st century Australian paleontologist Helena Walker, newly awoken on the ARK. ● Deborah Mailman plays Deborah Walker, a 21st century Aboriginal Australian activist, and mother to Helena Walker. ● Zahn McClarnon plays Thunder Comes Charging, a 19th century Lakota warrior who leads a thriving community on the ARK. ● Malcolm McDowell plays Senator Lucius Cassius Virilis, a manipulative aristocrat during the reign of Caesar Augustus. ● Juliet Mills plays Chava, a wise healer and village councilmember. ● Elliot Page plays Victoria Walker, an idealistic humanitarian aid worker, and wife of Helena Walker. ● Ragga Ragnars plays Queen Sigrid, a bellicose 10th century Viking warlord. ● David Tennant plays Sir Edmund Rockwell, an egocentric 19th century scientist harboring dark ambitions. ● Alan Tudyk plays The Captain, a crusty buccaneer who profitably sails the dangerous waters around the ARK. ● Karl Urban plays Bob, a recent square-jawed ARK arrival. ● Jeffrey Wright plays Henry Townsend, an 18th century American watchmaker and Patriot spy. ● Michelle Yeoh plays Meiyin Li, a 3rd century Chinese rebel leader, known on the ARK by her reputation as the formidable “Beast Queen.” ● Ron Yuan plays Han Li, a 3rd century Chinese rebel leader and brother to Meiyin. ● With Russell Crowe playing Kor the Prophet, an eccentric ‘dino-whisperer’ hailing from a time before recorded history. ● And Vin Diesel playing 24th century ‘Mek’-pilot, gearhead, & freedom-fighter Santiago. Series written by Marguerite Bennett and Kendall Deacon Davis, with fully-orchestrated music by Gareth Coker. We are so thrilled to share this trailer with our community today! In honor of the venerable Bob and his loyal Cult Of Bob followers, we offer a still of their handsome Supreme Leader. Praise Bob! Mei-Yin Li and her beloved raptor, Wuzhui, face down Nerva! Check out our media kit for a high-resolution photo of the characters and other released artwork! We are excited to announce that ARK: The Survival of the Fittest prototype is now available on Steam! Click here to download it! ‘ARK: The Survival of the Fittest’ is a prototype spin-off of ARK: Survival Evolved, pitting up to 60 combatants against each other in a fast-paced, action-packed struggle for survival, where players are ultimately pushed into an epic final showdown leading their Dinosaur Armies into battle. ARK TSOTF is the only Battle Royale that focuses on large-scale creature-army confrontations, combined with a unique Real Time Strategy overlay. By using tactics and strategy to assemble a fighting-force of history’s most powerful primeval creatures, only one tribe will survive! Form your tribe and fight in the ultimate battle of Dino Survival! Designed for intense competition and fast-paced dino action, survivors begin their match in a TEK-imbued sky lobby to tribe up. When the battle begins, they’ll fly towards an island aboard a giant Quetzal before ejecting and gliding towards their chosen starting area. Do competitors dash for drops and fight it out? Do they run into the jungle and hide, search for creatures to tame, and rapidly build their Dino Army, or do they die to a pack of curious Compys? Make use of the birds-eye-view mode, which allows you more effectively Command-&-Control your army of dinosaurs, directly possess individual upgradeable creatures, and issue commands to your team as the ultimate strategist. This unique RTS-style experience is available in-life and also after-death! Avoid the continually shrinking and dynamic “ring of death” that forces contestants ever closer together over time and become the last tribe standing. The hunt is on! Please note: this version is currently only a prototype to test out the new gameplay and features – it is not yet a fully-featured competitive game. Nevertheless, we encourage all survivors to play and provide us feedback to help further develop and grow TSOTF! While the core goal of The Survival of the Fittest remains the same, we’ve gone back to the drawing board and introduced a significant number of technical/quality of life/balance changes to the game mode that differs from ARK: Survival Evolved and the original version of Survival of the Fittest. These changes aim to make the experience more streamlined and accessible, eliminating the complex aspects of crafting & the steep learning curve, and empowering players to quickly form their Dino Armies and get to the creature-action faster. ARK re-designed from the ground up, focusing on fast-paced gameplay and intense combat around large-scale creature battles A whopping 88 dinosaurs and creatures at launch! A simplified version of The Island from ARK: Survival Evolved Solo and Tribe based game modes Overhaul UI/UX Experience to communicate only what is essential and gamepad friendly. Inventory Management has been completely removed for a simpler and quicker gameplay experience. Looting-focused design - Harvesting has been removed and replaced with tier-based supply crates where items are rewarded to all members of your tribe or killing dinos for your own additional resources. Weapons and armor have been modified and rebalanced for the ultimate fast pace experience and uncomplicated player progression. New timing system: kill creatures for tokens and then spend those tokens on taming new wilds or stealing downed tames from your enemies! Commander Mode. A birds-eye-view mode that can be entered at any time of the game, allowing you to control your army of dinosaurs (RTS style) more effectively, directly possess individual creatures within your arsenal, and issue commands to your team as the ultimate strategist (including an ally-driven fog of war). Thus after a player has died, they can still participate in the match as a commander and continue to control and possess the team’s Dinosaur – they can continue to play and benefit their team! A team is only fully defeated once they have had all their Players AND their Dinosaurs destroyed. Dino Tier System - Dinos are rewarded for their kills with EXP to advance them to a new tier providing them with fixed statistical benefits and eliminating dino-level RNG. Dynamic “ring of death” unique to each round enabling emergent gameplay and unpredictable advantages An intelligent Pinging System to help communicate within teams Custom-Painted “War Banners” enable Tribes to show off their team spirit on Flags across their army of Dinosaurs! Summon bosses of the ARK to strengthen your arsenal in this ultimate Dino Army experience A custom live-orchestrated soundtrack was written by award-winning composer Gareth Coker of Ori and the Blind Forest and ARK: The Animated Series. As always, we’re looking forward to seeing your community-created content, collecting your feedback, and participating in the action as well! With fast-paced gameplay and intense combat focused on large-scale creature battles, The Survival of the Fittest is the ultimate test of skill and strategy! We’ll see you out there on its primal battlefield! ARK: The Survival of the Fittest on Steam Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
  15. ⚔️ ⚔️ Survival of the Fittest is making a triumphant return! Initially launched in 2016 as an intro into the competitive gaming space, Survival of the Fittest pits combatants in an action-packed struggle for survival where players assemble their Dino armies towards an epic final showdown in which one tribe makes it out alive. SotF, even in its infancy stage, received tremendous support from the community with several valiant attempts by the modding community to revive the game mode. We are excited to reintroduce The Survival of the Fittest - a Multiplayer Online Survival Arena in the ARK universe! While the core goal of SotF remains the same, we’ve gone back to the drawing board to streamline the gameplay mechanics and provide a fast-paced, engaging, and compelling experience. The Survival of the Fittest will make its PC (Steam) debut on December 23rd, with news on the cross-play console releases early in the upcoming year. As always, we’re looking forward to seeing your community-created content, collecting your feedback, and participating in the action as well! With fast-paced gameplay and intense combat focused on large-scale creature battles, The Survival of the Fittest is the ultimate test of skill and strategy! We’ll see you out there on its primal battlefield! 📖 📖 The ARK: Expanded Story Content free update is available on PC, XBOX, and Playstation now! The ARK: Expanded Story Content Update introduces brand new narrative story content - featuring actors Madeleine Madden (The Wheel of Time) and David Tennant (Doctor Who) reprising their respective roles as Helena Walker, a paleontologist from Australia, and Sir Edmund Rockwell as a 19th-century London chemist. The actors voiced all of Helena’s and Rockwell’s Dossiers and Explorer Notes, including the epic confrontation versus Rockwell on ARK Aberration. The highly requested Scorched Earth ascension also makes its debut! 🎮 🎮 The ARK: Aberration Expansion Pack releases for Nintendo Switch on December 26! Prepare to test the limits of survival on Dec. 26th with an elaborate underground biome system. Survivors will face exotic new challenges unlike anything before: extreme radioactive sunlight and environmental hazards, ziplines, wingsuits, climbing gear, cave dwellings, charge-batteries, and far more, along with a stable of extraordinary new creatures that await within the mysterious depths. Survivors on all platforms will be receiving a special Evolution Event as part of Winter Wonderland! It will be active from Wednesday the 14th of Dec until Wednesday the 5th of Jan. All Official Servers across each platform will be undergoing this evolutionary change which includes: *Note that these bonuses are multiplicative of the game's standard 1x rates. Official Servers: 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Conquest: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus Creator: Cantex Tune in for ARK 1's final race held by the popular dino battler, Cantex! Creator: ClutchOutlaw Check out an epic build tour of CluthOutlaw's best ARK base! Eerie Spino Remake (Blender) by N4STYR4BBiT Ark - Kaprosuchus Race by BeanieCapPrints Untitled by DoodlePalace#1035 Santa Ferox and Reindeer Shinehorn by @sarekoube1 Giganotosaurus by TheVintageBookWolf First Drawing of the Carcha by ivan govnov#6676 ARK: Tropical Wyvern by MayDrXe Vivixx#0001 MayDrXe Krex101010#5943 Wishing everyone safe and happy holidays! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Official Wiki: ark.wiki.gg
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