Jump to content


Popular Content

Showing content with the highest reputation since 11/10/2015 in all areas

  1. 52 points
    It's unfortunate that in the 60 seconds it took me to create this image, you think the dev team has completely stopped all work. The team have been and still are working hard to fix all high-priority issues.
  2. 46 points
    Upcoming Balance Changes The list below includes balance changes that will be made in the coming weeks. Stack Size changes: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Inventory Slot Size Changes: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Misc: Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 Rex should now do 15% extra damage to herbivores
  3. 41 points
    Update: There have been a few posts regarding the release date and why some retailer sites are displaying a different date to what we initially announced. This is because We're currently working on getting the game through PlayStation 4 Certification at the moment (as all platforms will need to release simultaneously). As soon as we've got a definitive update to the release date, we'll let you know officially. ------------------------------------------------------------------------------------------------------------------------- Hey, Survivors! We’ve got important and exciting news to share! First of all, we’ve finally completed our game for the console disc retail submission! It was a very long and arduous process, our boss fight or so to say, and your feedback throughout this process has been highly valuable. It was a very tight deadline to make the ship date, and the team has been intensively grinding through singleplayer-oriented refinements for the posterity of the disc-based version. All that aside, we were able to resolve many issues, as well as considerably improve the game through various changes and implementation of new techniques and it’s now time to move onto refocus our development efforts on the live game, as well as address some key topics within the community: Will the Official Servers be wiping? Short answer: No -- but read the long answer! We had previously released a statement a year ago informing players that our Official Servers would not be wiping on the retail launch of the game. We’ve thought long and hard about the decision, taking into consideration the various points brought up by the community, the internal members of the team, as well as the general discussion that has taken place on the internet through various press/media outlets and will be sticking to our initial decision. It is clear that some group of players are for the wipe for, and some are against it, all for legitimate reasons; and we took it all into account. We ultimately decided that we would not wipe and we would rather pay the cost to launch an additional new PvP and PvE Server Cluster network (alongside but separate from the current PvP and PvE Legacy Cluster), where players will get to have a fresh experience on the ARK; across all four maps with no influence from any of the previous servers. At that time we'll be rolling out the new server code and infrastructure necessary to prevent critical issues such as server crashing exploits, duping, and DDoSing, so they will not affect the batch of new servers (as well as the legacy ones, going forward). Our current set of Official Servers will be rebranded as “Legacy” and indicated as such on all platforms. We will also be taking steps to remove some of our ‘ghost town’ servers, where the player population has remained near-zero for an extended duration of time. We’ll take a look at the statistics and will be repurposing 10% of the lowest count servers across all platforms. Once we know which servers these are; we'll preserve the save files and upload them, so if you so wish to use them, you can. Players will also have time to move through Cross-ARK to a different secure Legacy server. Every three months we will be taking a review of the Legacy Officials to see what the numbers are like and may consider repurposing more ‘ghost towns’, however, the goal will be to preserve any place with human activity. To be clear, if you're playing on a Legacy Server you will not be able to transfer to the new Official servers and Legacy servers will still receive total and complete support (just like the New Officials) in regards to Game Updates and future ARK Expansions, so you can expect to see future DLC servers added to the Legacy Cluster. Ragnarok: Console debut and development The new official release date for the Ragnarok Free DLC on consoles will be on the 8th of August when ARK launches for retail release. The team spent time discussing when would be the best time to release the map, for both technical reasons, as well as the experience itself, and this was the chosen date. We understand that some may find this news frustrating as you’ve waited a long time for the map, however after conferring for quite a while on the topic, we believe this is the best decision for the map’s arrival on console as; First of all, it allows the Ragnarok Developers to get the latest version of the Dev Kit and incorporate our latest changes to the game, which will have a significant impact on the console experience concerning performance, visual fidelity, and stability. Secondly, by focusing our technical workforce on the other aspects of the game (in addition to Ragnarok) such as server stability, crash exploits, duping, DDoS, we will be able to ensure a much smoother experience for when the map is available. Finally, with our recent decision in regards to whether there will be a wipe or not, this seems like the smartest decision, to avoid this awkward situation of where servers that have only just been online for a couple of weeks become legacy. The new date will also result in the map debut on console will be much farther ahead in its development than the map that was initially released on PC as the Ragnarok Developers have carried out a significant number of bug fixes, QOL changes on the map, and more! We will be doing a PC patch soon to upgrade to the latest version of the map (which is available in the Steam Workshop for Unofficial Servers!) so that you guys will also be able to enjoy their improvements! PlayStation 4 Update! It’s happening! Yes, we’re serious. We’re currently working on the latest PS4 patch with Abstraction at the moment, and while it’ll be tough, we should be set to release it this Friday (probably going to be a late evening patch). We’ll keep you posted how that goes! Thank you guys for being so patient with us over the past few weeks, we understand how frustrating it is not to receive updates, but now we are wrapped up with certification and this tight deadline, we’ll be able to go back to our standard development pipeline and therefore include you with our updates Console PC-Hosted Servers Yup, you heard it. As of the 8th of August, we will finally have support for PC hosted dedicated servers on console. We won’t be renting or hosting them ourselves, it isn’t a commercial venture for us, but we will be doing the technical work needed to get this underway. Initially, they will be available via Nitrado! (It’ll come to other third party hosts once we go through this initial technical-iteration phase, as we want to ensure its stability). These servers will be available on both Xbox One and PlayStation 4 and if you haven’t realised, here’s why this is so awesome: No need for a second console to host private servers! Complete access to all of ARKs custom server config settings, which will let players change the rules on their custom ARKs The option to create cross ARK Clusters for the ultimate ARK Experience -- allowing travel across four Maps Create a backup of server save files, allowing players to try something new without the fear of losing data The servers will result in higher performance due to better optimisation Player servers will now be able to support a larger pool of players, up to 100 concurrent users! At a later date, these will also be Play Anywhere compatible! For those of you wondering about repurposed console Legacy Official Servers, you will be able to take the save file and set up an Unofficial Server using this. Nitrado will be contacting those who show interest in console servers on the 8th of August via email, you can notify them here: http://nitra.do/arkconsole Let them know if you are keen, so they can properly estimate demand! Development Kit! Oh modders, how we love you so much, we hope you can forgive us for the delay and understand as developers yourselves our reason for doing so. Fortunately, we come bearing good news! Jeremy is prepping the latest version of the Dev Kit right now (literally!) and we will have it available to download later today via GitHub, and soon after that via the Unreal Launcher when we are confident in its stability. You’ll be able to keep up with the latest information on the Unreal Forums in regards to any relevant/cool changes! That should be what we wanted to discuss for today. Hopefully, it helps clear the air with what’s been going on and the direction we’re heading in. We're looking forward to a fun ARK launch with everyone in the weeks ahead! All the best, Studio Wildcard
  4. 40 points
    Hey Survivors, We’ve got some exciting news we’d like to share with you! As of today, we will be transitioning the ARK’s harvesting, EXP, and taming rates to 2x permanently. This is a decision we’ve made after experimenting with the game’s rates for quite some time. You may have noticed in the last few weeks the Evolution Events have gotten longer, this has allowed us to get a better feel for how it would play out in a permanent live experience. We have consistently received a lot of feedback from you, and it was very evident that players preferred the increased rates. Thusly, the rates will stay at 2x permanently from now onwards on our Official Servers. Evo Event Weekends will consequently be increased to 3x rates. Furthermore, in the next major version releases, the 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. We appreciate all the response you guys have provided to us regarding our Evolution Events and are looking forward to running more exploring new features with you in the upcoming future. All the best, Wildcard Jat and the ARK: Survival Evolved Team
  5. 40 points
    Common Name: Equus Species: Equus Magnus Time: Pleistocene Diet: Herbivore Temperament: Loyal Wild Equus Magnus appears to be an ancestor of the modern horse. Based on its stripes, it may be the African Variant of Equus Giganteus, which appeared in North America during the Ice Age, but that is pure conjecture. Its behaviour in the wild is similar to that of other wild members of the Equus genus - it sustains itself by grazing, while keeping safe from predators by living in herds and outrunning its attackers via superior speed and stamina. Domesticated Horse and man have long been partners in survival, and this remains true on the Island. In Equus, survivors will find a trusty steed or pack animal that can carry them swiftly across the land. In fact, Equus’ reliability has led some survivors to construct special saddles for them. I even encountered a man who added extra saddle-pouches that doubled as mobile crafting stations for chemical supplies, foodstuffs, and other items. Although not as robust as what you might find within a village, this utility helped him live a nomadic, solitary lifestyle. Some survivors employ Equus to herd other creature with extra-long whips, or wrangle using a specialized lasso. These tools are sometimes effective for self-defense as well, as Equus is limited in battle on its own… at least compared to aggressive prehistoric carnivores.
  6. 36 points
    Fear evolved... Killer turkeys... Back when events were actually events not just a week of pretty things.
  7. 36 points
    A new Dino Dossier has been revealed, this one is everyone’s favourite fearsome feathered fearless fighter, the Yutryannus! Wild The Yutyrannus Saevus is believed to be related to the Tyrannosaurus Rex but it is noticeably different upon first glance. Feathered creatures are not necessarily viewed as dangerous predators in the same light as other theropods. However, the Yutyrannus strikes fear into even the most skilled hunters on the island. There are few wild predators that are able to pack-hunt alongside the generally hostile Carnotaurus, like the Yutyrannus does, with such ease. It is also the only creature I’ve seen to consistently induce a state of panic with its roar. Upon hearing it, most creatures in the area will flee for safety. Domesticated A domesticated Yutyrannus can be a powerful offensive or defensive addition to war parties. With its mighty roar, it can induce fear in opposing creatures. Meanwhile, Yutyrannus can be trained to develop a confidence-boosting Battle-Cry which counteracts enemy attempts to induce fear, while also bolstering the resolve of allies. These unique “leadership” qualities make the Yutyrannus a versatile, and at times, a necessary creature to have on your side during large-scale confrontations.
  8. 36 points
    Common Name: Kentrosaurus Species: Kentrosaurus Aethiopicus Time: Late Jurassic Diet: Herbivore Temperament: Short-Tempered Wild: While Kentrosaurus Aethiopicus is considerably smaller than its close relative, Stegosaurus Regium, it is much more formidable in matters of self defense. In fact, it is arguably the pound for pound champion of not only the Stegosauria, but when encountered in close-knit fighting packs, ranks atop the island’s herbivorous dinosaurs in general. Thanks to its wickedly sharp defensive spikes, any creature which attacks Kentrosaurus is likely to be reversely wounded in turn, and it is capable of piercing even the thickest of hides and armors when it goes on the offensive. I have personally witnessed the Kentrosaurus fell much larger predators in a single such “impaling” maneuver! Underestimating Kentrosaurus can be a fatal mistake, particularly when it is in a herd. When travelling in numbers, Kentrosaurus seems to grow much more aggressive, increasing the range at which it will defend its territory. Domesticated: Survivors have seen little success in their attempts to ride Kentrosaurus, owing to its spikes and hot-headed temperament. However, a tamed herd of Kentrosaurus can defend a compound as well as take on any larger carnivore. One swing of its deadly tail can save a survivors life, or even turn the tide of a pitched battle! A Message to the ARK Community Firstly, an emphatic "thank you" to the ARK community for the love they have shown towards this game. Your creations, your feedback, and your support have meant the world to us. THANK YOU! We'd also like to provide our official take on the Scorched Earth Expansion Pack, and the future of ARK. Put simply: we are absolutely committed to driving aggressive development towards a solid, feature-robust game launch for ARK: Survival Evolved. Everyone at Wildcard wakes up every day thinking about how we can make ARK into a better game today than it was the day before. It’s not always easy, but our intent is ever-forward progress towards a retail release that will be far more ambitious in scope and features than our original vision when we launched ARK into Steam Early Access in June 2015. Your feedback enables us to continually expand the game to become better than ever! Scorched Earth: Our original vision for ARK always included the creation of Expansion ARKs, along with the infrastructure and technical systems to transfer data dynamically between live ARKs. We determined that it is more sound to iterate on these systems during Early Access than after retail launch, given the significant risks involved if we didn't "get it right". While that meant unveiling the first Expansion early, it also means an easier time integrating further post-launch Expansions into the ARK network. We understand that this isn't everyone's cup of tea, and we appreciate the enjoyment people seem to be getting out of this initial view of how Expansion ARKs can work. Now that we have the systems in place to support them, we can ensure minimal integration issues with subsequent releases after ARK: Survival Evolved itself has launched. Thank you so much to everyone who has been surviving on Scorched Earth, and we hope that the new features and content that it brings into the ARK universe will enrich all players' experiences whatever map or mode you're playing on -- and in the weeks ahead we're looking forward to seeing what modders can make with the Scorched Earth content, and the powerful new Blueprint systems coming with them. Regarding our upcoming plans for ARK: Survival Evolved, here's a brief outline of what's ahead: - ARK v247 launches later this week, and among other things will include the fan-favorite creatures Tapejara and Archaeopteryx! - Breeding Phase 3 and the Boss Ascension Cycle are being wrapped up for release, and will soon make their debut along with the first Tek Tier items (Power Armor). - ARK Backstory!! You're going to get your first dose of ARK’s mythology with the Explorer Note system -- will you find them all and begin piecing together the mysteries of the ARK? - The first pass of the "Procedurally Generated ARKs" system should be coming to PC next month, and Xbox soon afterwards. Unlimited ARK varieties?! You bet! - As Scorched Earth dramatically expands ARK's Blueprint modding capabilities,we will be launching a new Mod Contest with the release of the Dev Kit that incorporates the Scorched Earth content. There is a lot more content beyond that as we head into the home-stretch of preparing the game for 1.0 release, but these are some of the things that we're particularly excited to get out to you! We're not nearly at the end of the journey yet, and ARK has much to come in order to fulfill its destiny as the ultimate Dinosaur survival experience of our collective dreams. But with your help, we are going to get there together, and every day will be ever more amazing on the ARK!
  9. 32 points
    Maybe you guys could finally add the Vampire/Werewolf disease transformations you had planned for Fear Evolved in 2016. I had a source tell me that you almost had it done and working well but then scrapped it. Other than that, I loved the Dodo Rex/Wyvern Events you used to have, so more of that kind of thing would be fun!
  10. 32 points
    Survivors! We’re excited to reveal the first of many Explorer Notes to be uncovered whilst living on the island and over the coming few weeks, the ‘Explorer Note System’ will be finding its way onto the ARK itself. You’ll be able to discover the stories of actual inhabitants that have lived on the isle, and follow what their fates are over time*. By studying their notes, learning through their experiences, and revealing the secrets they have discovered, you will be able to get closer to the heart of the mysteries surrounding the ARK. * Not everyone can survive life on the ARK We’ll also be taking a break from revealing Dino Dossiers over the coming weeks as we spend some time catching up on implementing the Dossier backlog we have created for ourselves! We also want to see how the game evolves with further additions, so we can finalize what our remaining batch of creatures (Basilosaurus anyone?) will be and what they’ll bring to the ARK. Don’t worry though - we’ll still have a content reveal every Monday! Something new and mysterious will be unveiled
  11. 30 points
    Current ARK Official Xbox Server Network Servers Version: v800.19 Current ARK Official Client Version: v800.18 Current Version: v800.19 - 07/07/2020 Fixed a shooting desync exploit Fixed a bug which would have prevented data from being written to the cloud when transferring characters (Official Only). v800.18 - 07/01/2020 Reintroduce fixes from previous updates which were lost. For example, bred dinos appearing at 0, 0, 0. Reduction of meat jerky cost for Summer Bash Chibis and Emotes to 10 and 25 respectively Note: This is a Server-side only change for consoles and will not display visually on your client until the next client update Client v800.18 - 06/28/2020 Fixed a memory related client crash v800.14 - 06/27/2020 Updated client with correct files v800.111 - 06/26/2020 Updated server cook with correct files v800.13 - 06/25/2020 Summer Bash 2020 enabled on Official Servers. Unofficial can enable using: -activeevent=Summer Jump Pad enemy foundation prevention removed Fixed an exploit which allowed players to transfer items into non-downloadable servers Fixed a bug which would cause dinos to get stuck when using the Arctic NE teleport v799.20 - 06/18/2020 Genesis Geysers no longer restore the food stat Fixed a bug where using the rocket launcher could propel you backwards Scout can no longer pushed tamed dinos v799.18 - 06/12/2020 Fixed eggs and babies being teleported to 0,0 when in stasis Significantly increased Trope spawns Additional server side transfer exploit protection v799.16 - 06/12/2020 Wild Dinosaur wipe to encourage Trope spawns! Fixed a volume issue on Extinction v799.15 - 06/11/2020 5th Anniversary Event (can be started with -activeevent=birthday) Fixed multiple undermesh exploits Increased Ovis corpse harvesting scaling by 4x Fixed a mating range bug Additional server-side transfer logging v798.43 - 06/10/2020 - Added some additional exploit protection to the transfer system v798.41 - 06/05/2020 Initiated a one time Mindwipe COOLDOWN reset on Official Servers Corrupted Dinos can no longer be teleported Reduced scaling factor of sheep harvesting health to reduce stalls Set ORP activation timer to 10 seconds on Official PVE servers v798.40 - 05/31/2020 Fixed some cases where the login lock could be bypassed v798.38 - 05/31/2020 Fixed cases of login lock false positives v798.35 - 05/22/2020 Fixed an exploit which prevented turrets from targeting you Current Client Version: v798.17- 05/19/2020 Added option to disable light shafts and bloom Fixed an issued that caused bionic dino skins to disappear Fixed an exploit which would cause players to become invisible Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes Lava Lizard can now be spayed or neutered Fixed some missing icon related to holiday emotes v798.32 - 05/15/2020 Transfers are now enabled on Genesis and the latest Official Servers Titans cannot be transferred into Genesis Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers) v798.31 - 05/09/2020 Fixed some bugs in the transfer system Added additional protection to character downloads in invalid cases v798.30 - 05/08/2020 Improved anti mesh detection logic Improved climbing pick logic to fix some meshing exploits Fixed multiple exploits that allowed you to stack creatures on top of each other Fixed an exploit with Magmasaur Prevented corrupted creatures from basing on Skiffs Queen Bee will no longer spawn bees when encumbered Queen Bee will take 3% of health as damage when a bee of hers is killed Queen Bee will stop spawning bees when at 10% HP Added additional trace checks on lightning aoe to prevent attacking through structures and mesh Fixed multiple server stalls v798.16 (Client) - 05/06/2020 Fixes for Mouse and keyboard zooming speeds Scrolling with the middle mouse button is fixed Alliance Chat now working Made multiple improvements to the Hexagon Exchange UI v798.28 - 05/01/2020 Fixed multiple meshing exploits Fixed multiple server stalls Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight) Fixed a bug which could have caused characters to fail to download Disabled the temporary additional server crash logging v798.25 - 04/30/2020 Fixed some server stalls and crashes Enable additional logging to identify server crashes & stalls v798.24 - 04/29/2020 Improvements to the anti dupe protection Current Client Version: v798.15 - 04/27/2020 Fixed a client side crash often occurring when exiting to the main menu from game v798.22 - 04/21/2020 MEKs Fixed a bug where MEK pistol could damage players mounted on a dino Reduced MEK pistol damage to players by 85% Reduced MEK Pistol range by 25% Prevented MEKs from being able to be stacked inside each other Prevented MEKs from being deployed in the VR Mission Snow Owl Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Balance and QoL Reduced the amount of element received by Red Crystals on Genesis by 33% Increased the amount of materials harvested by the mining drill by 33% TEK Shield now has a limited number of crafts (like other TEK blueprints) Argents can no longer pick up smaller wild aggressive creatures in PvE Ferox can no longer be trapped with a bola Reduced cloning cost for the Giant Turtle Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the bat spawns in the main volcano within the volcano biome Reduced the Giant Turtle's bubble-blowing attack when above ground Adjusted (reduced) the Thyla cost for cloning Parasaurs no longer detect bodies that are not visible or rendered Improved hover skiff movement and operation on steep terrain Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms Levels, Terrain and Environment Fixed 100+ holes, terrain, and level design issues across various maps Made several collision improvements for meshes on Aberration Fixed an issue with collision on several meshes Fixed several mesh holes in various biomes Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Added additional kill volumes to unintended playable areas Modified the no-build zone in the main volcano cave Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying Bug Fixes Fixed an issue with TEK durability that prevented stat capping Magamasaur no longer takes damage from lava on The Center Fixed a mounting exploit with Magamasaur Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked") Fixed a bug that allowed building within the boss arena on Valguero Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions Fixed an exploit that allowed Ferox to clip inside enemy structures Fixed a bug where Ferox Stats were being rerolled after first time transforming Prevented itchy from stealing cryopods Fixed a turret exploit with the Space Whale Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Fixed a damage exploit with Ferox Ferox should now keep its imprint buff when in large form Insect swarms now give chitin instead of hide Fixed a rare case where the mining drill could damage the tek sensor Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Cryopods can be accessed in the HLNA Shop again Fixed an exploit with cruise missiles that allowed them to bypass turrets Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic) Fixed the increased damage multiplier in various biomes Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. Fixed a bug which prevented the Moeder boss fight from initiating correctly Fixed a bug which prevent players from seeing Primitive+ servers Fixed a bug with Cruise Missiles which caused them to detonate on the player firing Fixed a bug which prevented MEKs from attacking structures Fixed an exploit with the Rock Drake Fixed multiple server crashes and server stalls Fixed a bug with certain creatures attacking through structure walls Reduced the Giant Turtle's bubble-blowing attack on when above ground Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer Valguero Ice wyvern class switched to Ragnarok Ice Wyvern Fixed an exploit that allowed mission creatures to be used in unintended ways Teleporting East in the Bog biome will no longer transport the player South East Fixed an exploit which allowed certain creatures to attack structures through walls Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo Misc Made multiple improvements to the Hexagon Exchange UI Fixed a server crash Fixed some configuration issues with the dynamic rates ini on non-standard official servers Improved HLNA performance when crafting a large number of items Improved localization on the Rockwell boss fight and end cutscene Enabled several performance-related visual tweaks on wild Astrocetus Improved the accuracy of HLNA cardinal direction when teleporting HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications) End of Eggcellent Adventure. Enabling 2x harvest, breeding, XP and taming v798.21 - 04/18/2020 Additional server side protection against exploits v798.20 - 04/17/2020 Activated Dupe Prevention System on Official PvP servers v798.19 - 04/14/2020 Adjusted several creatures for the prevention of mesh biting Fixed an exploit with meshing and the cruise missle Fixed a client and server network mismatch with the Desert Titan v798.17 - 04/11/2020 Temporarily disabled Lunar Drone & Defender Spawns X-Dinos will now receive the Active Event Colour Override Increased % chance of active event colour dinos spawning from 10% to 25% Anti Cheat heuristic improvements v798.13 - 04/07/2020 Added Eggcellent Adventure event content Introduced an increase incoming damage multiplier from the cryopod-release debuff This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25% This is enabled on our Official PvP servers and is set to 25% by default Loot crates will now automatically open when purchased if you are flying or swimming Completed a full pass on Loot Crates to improve loot variation and quality TEK Suits: Increased TEK Suit repair costs by approximately 20% Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 TEK Suit repair costs now scale with quality MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Reduce MEK movement speed by 20% when shield is up Sword Damage versus Tamed Creatures and Players reduced by 25% Bog Spider Balance Changes: Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units) Pelagornis Balance Changes: Polymer weight reduced by 80% when in Pelagornis inventory Increased polymer harvesting by approximately 30% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Fabricator: Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis) Mindwipe: Initiated a one-time forced respec of all characters on Official Servers Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Added a "Grind All" function added to grinders Added an optional visual indicator for the TEK trough radius Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed a bug which allowed players to cancel the Spinos' animation and attack twice. Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa v797.23 - 04/03/2020 Completed a full pass on Loot Crates to improve loot variation and quality Fixed a mounting exploit with Magamasaur Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo. This can be configured on unofficial servers by using the following command line parameters: EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult Where CryopodNerfDamageMult=0.01 means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds. Prevented itchy from stealing cryopods Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Fixed a bug where Ferox Stats were being rerolled after first time transforming v797.23 - 04/01/2020 Fixed a turret exploit with the Space Whale v797.22 - 3/30/2020 Fixed a server crash Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Temporarily disables some lunar creatures from spawning whilst they're invisible v797.2 - 3/27/2020 Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed multiple server crashes v797.19 - 3/24/2020 Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. v797.18 - 3/22/2020 Fixed a bug which caused the Moeder boss fight to initiate incorrectly v797.16 - 3/21/2020 Fixed an issue where the incorrect repair costs were being shown with TEK items v797.15 - 3/20/2020 PvP Official Server Wipe for the following: TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots) MEKs (MEK Attachments & Ammo included) Cluster Grenades Official Server Genesis wipe for the following: Tamed Reapers Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out. TEK Suits: Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Sword Damage versus Tamed Creatures and Players reduced by 25% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Mindwipe Changes: Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa Current Version: v797.11 - 3/19/2020 Fixed an issue with mindwipe cooldown time Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames Increase to timers on various beta and alpha race missions Fixed instances where the lunar buff would remain after using a TEK Teleporter Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier Fixed a bug where Ferox could jump while over-encumbered Fixed a bug that caused Ferox taming meter to be invisible Corrected Ferox size when attached with the Sarco's barrel roll Removed the ability for BloodStalker to grab and pull forest/desert kaiju Improved navigation issues on Escort Missions Removed the Crab's ability to pick up the Dodo-basketball Improved reliabilty of HLNA teleportation when traveling with tames Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle Fixed a case where Space Whale could blink behind static meshes Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding Fixed an issue with mindwipes that caused them to have an increased cooldown timer Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK Removed the ability to place structures on baby turtles Fixed an instance in which tamed dinos would be launched long distances by avalanches Adjusted the loot quality and rewards on several missions Improved the overall feel and appearance when webbed by BloodStalker Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed Adjusted the Giant Turtles basing logic to prevent extreme use cases Reduced mobility for BloodStalker while over-encumbered Fixed a bug where the Giant Turtle could be tamed out of render distance Improved placement of walls when using an Ocean Platform Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed Fixed an instance where the mining drill could dismount players Fixed occurences where players could incorrectly get inside of Gauntlet missions Creatures can no longer attack through the barrier while on Gauntlet missions Added Deinonychus saddle to the engrams list Fixed a visual bug with the Hover Skiff rotation when restarting the server Improved performance while riding over rocky terrain on the Hover Skiff Fixed a bug with Ferox taming methods Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages Fixed several visual bugs with HLNA teleportation Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad Added the ability to use the Reaper tailspin attack while using a gamepad Schools of fish no longer damage rafts and motorboats Improved several areas where localization was missing or incorrectly Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos Fixed instances with damage scaling while using weapons with projectiles Added several missing items to the HLNA Hexagon Store Removed the ability to give birth to Reapers while on Genesis Fixed a rare bug that caused recent mission progress to be lost after a server restart Added a HUD notification during the VR Boss fight to indicate you've reached the limit Fixed a bug that caused the Space Whale corpse to disappear after 1 hit Increased the reliability of repairing glitches Basilisks can now be tamed on Fertilized Magmasaur Eggs Fixed several mesh holes Improved turrets ability to damage cruise missiles in low FPS settings Improved several visual components in the Mission UI Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis Fixed occurrences where Magmasaur could damage structures out of turret range v796.3 - 3/18/2020 Fixed an invulnerability exploit 796.2 3/17/2020 Fixed a crash occurring on the client v796.15 3/16/2020 Fixed an invulnerability exploit for ferox Fixed cooldown time for the mindwipe Fixed an infrequent server crash v796.13 - 3/11/2020 Fixed an exploit with Ferox v796.12 - 3/11/2020 Fixed several performance-related crashes Magmasaur now requires metal ingots to shoot projectiles Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS Fixed issues that prevented Primitive+ from being played Fixed a rare occurrence that would crash the game when pressing the map button Fixed a bug that caused defense units to render invisible on Genesis Fixed a bug that caused dinos to render invisible in the Sunken Forest on Extinction v795.49 - 3/10/2020 Fixed several performance-related crashes v795.48 - 3/9/2020 Fixed an exploit v795.45 - 3/6/2020 Fixed an exploit with Ferox v795.44 - 3/4/2020 PVE caves on genesis mare now arked non-buildable The ice cave on genesis is now marked non-buildable on PvP Fixed incorrect damage for building in Arctic and Ocean biome v795.43 - 3/3/20 Fixed unintended damage multipliers in Genesis v795.4 - 2/29/20 Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Fixed a bug where items may have received an unintended item cap Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to Loot Crates 2 + 3 v795.24 - 2/28/20 Fixed a critical crash Removed mission requirement for additional players when entering the final boss with a player who has the requirements. v795.23 Set kapro race to use "Teleport Out of Bounds" functionality Fixed space whale's display name Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion If Cruise missile is destroyed or detonated before then, it now does a harmless explosion Reduced Tek Claw damage against structures Fixed player emote specific to Portugese language setting Fixed certain languages not finding appropriate directories Basketball Missions rewards should now match their intended reward returns v795.21 - 2/27/20 Reduced high quality tier loot drop rate from missions by approximately 40% Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials) Increased damage to insect swarms by Beelzebufo to 2.5x Increased damage to insect swarms by Fire to 1.5x Reduced health of insect swarms by 50% Reduced AoE damage on the tek cruise missile Reduced the explosion radius and explosion emitter size on the tek cruise missile Fixed issue where insect swarms could attack through walls Fixed an issue with Megachelon (turtle) taming method Restricted cryo use and disabled building in the VR boss arena Fixed an issue where rock slides would linger after ending Fixed several visual bugs with Magmasaur Fixed several visual bugs with Space Whale Fixed several bugs with the Ferox taming process You must now hold the 'Shift' key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump. Bloodstalker can no longer be knocked out Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies Adjusted the platform build area on the Megachelon Fixed a taming bug with the Bloodstalker Fixed a crash with Extinction's horde crate and element node Restored Extinction Horde mode data Fixed some bugs which caused projectiles to not expire on clients Temporarily disabled volcano projectiles Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it) To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
  12. 30 points
    It'd be different if you would have said something like a week ago, but to announce that Xbox isn't getting the event after you've been hyping it up for the last month is pretty lame. Like really lame.
  13. 30 points
    My childhood did not prepare me for this.
  14. 30 points
    Coming this July to an ARK near you! Hello Survivors! As the ARK continues to evolve throughout it's development process, something we've wanted to do is to make sure that we're able to introduce new features and gameplay mechanics that are not only beneficial and enjoyable to you as survivors, but also add to your immersive experience. Better grab your gear cause this July you'll be able to take to the seas and try your hand at catching a fish!
  15. 29 points
    There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better. Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
  16. 29 points
    Special perks like the increased loot quality from the Christmas event 2 years ago.
  17. 28 points
    287.103 - server only - Fix for saddle dupe method 287.102 - Fix for Mek damage bug that was caused by low server FPS - Fix for some timeout false positives to servers 287.100 Titans - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Gacha - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Re-enabled! - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Attack range increased on left/right/double attacks Orbital Supply Drops - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Mek - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek Scout - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Extinction Map - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves 286.104 - Disabled element veins due to base destruction issues, will be re-enabled at a later time 286.103 Aberration - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle Gasbags - Made Gasbags like their favorite taming food again Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Orbital Supply Drop - Enabled Element Veins - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed Singleplayer - Titans should no longer consume food in singleplayer - Fix for game save location (should auto migrate) Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges Dino Leash - Added smaller radius for breeding Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals Titans - Desert Titan node health fix - Titan beta/gamma health fix - Improved Desert Titan basing - Transmitter UI no longer shows Titan is downloadable during two hour download limit Translation - Chinese strings added Difficulty - Set max Override Difficulty to 5 Extinction Map - Disabled meteor event for now due to meteors causing damage in unintended areas - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated spawn volumes to fix Beaverpocalypse - Updated Wasteland cavern water spawner volumes - Fixed sound radius for street lights, no longer can be heard by everyone in the area - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) 285.105 (server-only) - Fixed Cryopod disappearing on server transfer 285.104 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
  18. 28 points
    This post is updated regularly (regardless of the date posted). Please check back often for any changes to the list. To report an outage if not listed below, go to ark.gg/outage and fill out the report form. Also, be sure to check our maintenance thread for announced maintenance at ark.gg/maintenance Currently known server outages and reason(s): (L) indicates legacy server offline indicates that the server is not running currently (time is not moving forward) though is being worked on. Last Updated: 6/23/2020
  19. 27 points
    Let me translate it for everybody: Fortunately, the current situation in the US serves as the perfect excuse to postpone this update. I cannot remember a single early access update delivered on time. I cannot think of a better way to celebrate all those delays during the last 5 years.
  20. 27 points
    Well I logged in and lagged out for about 5 minutes, then rubber-banded all over the place so I quit and went to work where it's less stressful.
  21. 26 points
    Hello, Survivors! We have some very exciting news to share with you all today! ARK: Survival Evolved has entered its final phase of core production, and will hit worldwide retail and digital release on August the 8th, 2017 for the Xbox One, PlayStation 4, Windows PC, Mac, and Linux. The past two years have been one heck of a journey! Millions of ARK players worldwide have built gigantic bases, captured and trained armies of dinosaurs, crafted armories full of weapons and eaten billion of pounds of berries. With your help, we're now about to reach the completion of core content for ARK: Survival Evolved and release the full game to the world! That was just the beginning; now we'll be entering the next phase of our journey. Players who have been with us throughout this early access program and were excited with the launch of each update, have even more reason to be excited! ARK is going to become even more fun with surprise new content at launch and beyond, as we continue to have a massive amount of additional gameplay, creatures, and story elements in the works. Pre-Orders and Limited Collector’s Edition! There are three ways to get your dino-fix with ARK: Survival Evolved, all of which are now available to pre-order for PlayStation 4 and Xbox One platforms. ARK: Survival Evolved ($59.99 USD) This base game includes everything a burgeoning Jurassic adventurer needs to get started in the world of ARK. It's the core game, and all free content released up to this point, offering up hundreds of hours of gameplay to players. ARK: Survival Evolved - Explorer's Edition ($99.99 USD) The Explorer's Edition takes the base game and adds even MORE - introducing a Season Pass that will grant access to all expansion packs, starting with Scorched Earth (available now) and including more packs launching later this year and into 2018. ARK: Survival Evolved - Limited Collector's Edition ($159.99 USD) The ultimate ARK fan's dream, the limited Collector's Edition is a collectible faux-wooden chest box that contains the ARK Explorer’s Edition (base game + Season Pass) along with... A handcrafted leather-bound Explorer's Notebook, featuring the Dossiers of every in-game creature An official ARK necklace A cloth map of the ARK island A poster of the Studio Wildcard development team The official ARK: Survival Evolved soundtrack, recorded live at Abbey Road with the Philharmonia Orchestra Manufactured by Triforce, the best designer of high-quality video game collectibles! As of now, picking up this package is the only way to get the exclusive bonus items, however, if we’re able to sell out the initial stock, we will order another set that includes all of the above, minus the game. The reason we’re not able to do this currently is due to the high cost of producing these physical products. Visit www.playark.com now to pre-order ARK: Survival Evolved and get your hands on the Limited Collector's Edition! Introducing a new Official Mod: Ragnarok, available now on Steam and July 4 on consoles! We're excited to announce the first mod to be integrated into ARK: Survival Evolved as part of its ARK Sponsored Mods Program! Developed by the former creators of popular ARK mods Valhalla and Umassoura; David Miller, Matt Janz, and Jackson Lawrence came together to work on their latest project, “Ragnarok” which is being released today for Steam players as a free DLC Official Expansion ARK, and will be shortly making its way to consoles in July. Global Cross-ARK and isolated Official Ragnarok servers will be available for you to make your new home. Note that Ragnarok is still in primary development, and so it will continue to expand with updates over time. Steam players download “Ragnarok” now! http://store.steampowered.com/app/642250/Ragnarok__ARK_Expansion_Map The new map will contain: A 144 sq kilometer map designed to be explored by land, sea or air Tons of harvest-able or gatherable resources Caves of all shapes and sizes, each designed to be built in Distinct variations on former ARK creatures, as well a special brand-new creature unique to Ragnarok Build tree platforms on unique trees/rocks Expansive biomes that were built to reward hardy explorers Some of the most challenging dungeons in ARK will await players An active volcano that while erupting yields a high amount of resources in the form of lava crystal Beautiful vistas and base locations as far as the eye can see Hot springs that while dormant yield a relaxing buff, but when active, become dangerous Ruins to not only explore but that can also be incorporated into base builds A vast ocean with its own ecosystem Upcoming future desert biome to find and tame creatures Upcoming Explorer Notes that hold the key to Ragnarok's secrets and history Introducing the Griffin! A new Dino Dossier has been revealed, this one is everyone's favourite gallant glider, the Griffin! Common name: Griffin Species: Gryphon Magnificum Time: Unknown Diet: Carnivore Temperament: Aggressive Wild Gryphon Magnificum is undoubtedly a sight to behold. Many ancient myths tell of various depictions of the Griffin over the ages, but what is never disputed is its majestic and mysterious nature. With the front half of an eagle and the back half of a lion, it is as if these two creatures somehow fused together to form a superior land and air predator. While one's first instinct might be to approach the creature and marvel at its beauty, that would be a very poor decision. Its range of attacks makes it one of the more versatile predators I’ve witnessed. If its presence alone isn't enough to intimidate potential hunters, it has the ability to dive from the sky to the ground with such force that it inflicts damage to anyone unfortunate enough to be below it, or carry its momentum back into a rapid uplift. Domesticated The idea of pacifying such a beast is nothing to scoff at. It's highly independent nature and disinterest with interacting with humans combined with its power and strength make the Griffin a challenge to domesticate. However, there have been those who are fearless enough to attempt and succeed at this miraculous feat. Once tamed, riding atop a Griffin along with a tribemate passenger, dashing through the air at high speeds, is a prize in and of itself. Xbox One X, Crossbuy, and Crossplay! We were also excited to unveil that this November, ARK will be a Launch Title on the Xbox One X! We are currently aiming to have the game performing on the EPIC Settings at 60 FPS, with every graphical effect including TrueSky. With this, we’re also excited to reveal that the game will be ready on Xbox Play Anywhere, so Xbox Owners will be able to play ARK on whichever platform they own, be it a Windows 10 PC, Xbox One, or the Xbox One X. This will also allow us to introduce crossplay between the 3 platforms! Keep in mind that this is a retroactive crossbuy, so if you already own ARK on the Xbox One, you automatically get it on the Xbox One X and the Windows 10 store, and will remain crossbuy going forward too! Plus as we announced yesterday, the Xbox versions and Windows 10 store version can all play together on the same servers using crossplay! So get ready to partner up with your tribemates on whichever Microsoft platform you want to survive on That’s all for now guys! Thank you so much for all the support the past 2 years, and we hope you are excited as we are about the news. As always, there’s still more planned for the ARK universe, both leading up to and beyond the August 8 launch. Survivors on all platforms can look forward to a lot more going forward, so stay tuned! - Studio Wildcard
  22. 26 points
    Common Name: Titanosaur Species: Titanosaurus Vagacastrum Time: Late Cretaceous Diet: Herbivore Temperament: Passive, unless approached Wild Today I witnessed an unforgettable sight. The extremely rare ‘Titanosaurus Vagacastrum’. Essentially a walking mountain, it is an absolutely enormous sauropod which has developed armored plates of bone protrusions all over its body. Between these plates and its unparalleled size, Titanosaurus is extremely difficult to put down. In addition, Titanosaurus seems outright immune to any sort of narcotic effects. They often inadvertently crush nearby creatures underfoot with every step they take. Whilst most Sauropods ignore non-hostile creatures, Titanosaurs take issue with creatures invading its personal space. This is probably because they aggressively feed off any and all plants they can find. Titanosaurus eats constantly, which certainly helps recover health quickly, even after fighting off numerous carnivores such as Giganotosaurus. Domesticated I suspect that a Titanosaur, for all its sheer size, is overkill for a lone rider. Rather, for those elite tribes powerful enough to bend one of these titans to their will, the epic creature is employed as a mobile superfortress, capable of ferrying obscene amounts of weight, structures, defenses, and creatures across the island. Some nomadic tribes even have their main base on their back of a Titanosaur! Humble Bundle Sale! Survivors, for those of you who don't have ARK or has a friend who would like to purchase the game - we're now available on the Humble Store at a discounted price of 40%! You can grab a copy of the game here.
  23. 25 points
  24. 25 points
    I guess I am one of those "No ones". I believe that Procedural Generated maps is a great addition and once working properly after the "Initial Testing Experiment" of this update, the versatility of this game will have become unlimited. So many thing to do, so many new maps available. So many more uncharted territory to explore. The same old map gets old after a while. This will open up extended play. By delaying the update to smooth it out instead of sending out trash too early is in fact them getting their poop together. This was a wise decision.
  25. 24 points
    Allow an option when placing or once placed to toggle show range on troughs this way we can place Dino's around them or litter our base with them and not have any Dino's out of range. The mechanic exists with Dino leash or Tek generators, just needs implementing into the radial menu for troughs
  26. 24 points
    Happy Tuesday, Survivors! It's PC patch day and we've got two exciting things to chat about that we are currently working on. Structures Plus: Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance. The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week. Kibble Rework: Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. All eggs will be assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are then used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures. We plan to introduce these changes on an experimental beta branch before letting it loose into the wild population at a later date. We’re excited to tackle this much needed rework! NOTE: These plans are subject to change.
  27. 23 points
    A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities, dinos and mods that you can spawn with a simple 'double-click' plus many other useful functions. Commander Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider First time users, please go into Config first and setup your preferences. * The default key for displaying and hiding Overlay mode is "ALT" Running as Administrator may be required. CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service. DOWNLOAD http://sparcmx.com/ Version
  28. 23 points
    Given the situation in the US, and the rest of the world right now, we will be rescheduling the ARK in-game celebration until Thursday, June 11. We understand that our community has much anticipated the ARK in-game party and the launch of Crystal Isles, and we're looking forward to sharing all we have prepared for you next week. We felt it would be inappropriate to celebrate milestones during the present time as there are bigger things afoot, and that outweighs any plans we otherwise had. We believe now is the time to be respectful and hear the voices of others. Studio Wildcard
  29. 23 points
    Hey Survivors! Here's a little glance at our upcoming Tek Tier items! This is just the first pass on the armour, but we're pretty happy with how it's coming along so far! There's been a few rumours being spread about us no longer focusing on ARK: Survival Evolved, and I'd like to come out and just dispel those rumours! That is definitely not the case, the core-game will get all the attention and love it warrants and more! So don't worry guys! Pardon the lack of content and updates lately, we've been a little occupied with getting restructured into new offices (we're awful at the non-game development side of things!) and a ton of trade shows, now a lot of us are recovering from the bug ha. As we proceed through our development period you guys will get to see and experience a lot of new awesome content and I'll see if we can show off more prototypes and first passes of our Tek Tier technology as they come to fruition! So let us know what you think about about these early-shots of the armour! Cheers, Wildcard Jat & The ARK: Survival Evolved Team!
  30. 22 points
    Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  31. 22 points
    Updating models is always good, but enhancing functionality of old creatures would also be appreciated: 1. Pachy - needs rhino's charge gauge and ability to turn during charge. 2. Scorpions 3. Arthropluera - needs to get way less derpy in turret mode, faster rate of fire, faster projectile/longer range. 4. Araneos - need grappling hook ability by shooting a string of web (ARK needs its own Spider(wo)men!), ability to walk on ziplines both ways, maybe even ability to make temporal short zip line from grappling hook web (or instead of grappling hook web).
  32. 22 points
    You turned a problem into a BIGGER problem, gratz.
  33. 22 points
    These are gonna give dire bears a run for their honey!
  34. 22 points
    Hello Survivors! We’re back again with another announcement straight from PAX East 2016! We told you that there would be a lot coming this week, and a bit of everything for everyone and we’ll be true to our words. Studio Wildcard is proud and excited to announce the ARK: Official Mods program. What this means is that we’ll be able to take a step further when working with Mods and begin integrating them into our Official ARK System. We will be launching this program starting with The Center Map for Xbox One and PC in May 2016. Designed by community member Ben Burkart, The Center adds an over-the-top, fantasy-themed map that doubles the size of the current game and is more varied than the original ARK map, with tons of new biomes, dungeons, floating islands, end-of-the-world waterfalls, massive ancient ruins, along with other wonders to explore and secrets to find. Drawn completely by hand without any auto-generated content, The Center is a massive increase in the game's official playable content and is free to both PC and Xbox One players. Following that we’ll be working hard to introduce more of your favourite mods to the game with Primitive+ (already an Official Mod on PC). In the case of Primitive Plus, players are challenged to use only wood and stone without the benefit of advanced metals to create weapons such as guns. A whole new set of items and detailed new mechanics focus the player on 'primitive' survival, which fits snugly in the world of ARK. Primitive Plus will be playable as a functionality mod on all official ARK maps. We really appreciate and value the hard work and effort that goes into the mods from the community and will do what we can to help, this new program is another step we’re going to take to ensure that modders get all the support they need and are recognized for their contribution and efforts in ARK! Thank you for all your support and be sure to keep up with our PAX East show at www.twitch.tv/survivetheark for all the latest news and announcements! Don’t forget to give the #PAXRex a shout out ;). See you guys tomorrow! All the best, Wildcard Jat and The ARK: Survival Evolved Team.
  35. 21 points
    Deinonychus Common Name: Deinonychus Species: Deinonychus magna pede Time: Cretaceous Diet: Carnivore Temperament: Aggressive Wild By the time you hear the scurrying claws of the Deinonychus, it's often too late. Superior hunters, they leap from a hiding place and pounce on their prey. The Deinonychus is an agile climber as well, jumping from wall ledge to wall ledge as it seeks high vantage points to lie in wait. A hungry Deinonychus tends to be fearless and will hunt prey much larger than itself, latching onto a dinosaur's back with its sickle-shaped claws, then starting to feed before its victim is even dead. While it likes its meat fresh, a Deinonychus isn't above scavenging a carcass if no other food is available. Domesticated Raising a Deinonychus in captivity requires an ample food supply, as they have a fast metabolism to match their high activity level. The Deinonychus is also fiercely territorial near nests with eggs, even if the eggs aren't its own. This makes breeding successive generations a hazardous process. Unless raised from eggs, they cannot be tamed; the hunter instinct of a wild Deinonychus is so strong that it reflexively pounces on a would-be master. When will this creature make its first appearance on the ARK? Find out more soon! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  36. 21 points
    Please give us ark fear evolved this year like we had playing legacy with dodowyvern and dodorex
  37. 21 points
    Hello Survivors! We are excited to announce that in the near-future, ARK: Survival Evolved will support Local Two-Player Split-Screen for both Xbox One and PC versions of the game! We know this has been a highly requested feature from players of both console and PC as it has often come up in Digests and other places where we interact with you and we're excited to allow you guys to unravel the mysteries of the ARK side by side with your friends and families!
  38. 21 points
    Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of. First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward. Evolution Event: Cross ARK Transfers! As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates This will run until Monday the 21st of November 12PM ET. We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode). Please note that this will not affect Player Dedicated Servers. This is just an Official Server change Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc. When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits. Alongside this change, we are now going to introduce a new mechanic: Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead). We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits. With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. Update number two.. Stance on Exploiting Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats. However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action. ..but wait, there’s more! Primitive Servers Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now. Tamed Wyverns will deal 70% less damage and take 70% more damage. Tamed Rock Golems will deal 70% less damage and take 20x more damage. Alpha Wyverns will deal 67% less damage and take 67% more damage. These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary! Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames: Blue = Dino Spawns Red = Buildings Green = Tames Pretty nice eh? (The Areas where it still appears to overlap are underground Cave spawns!) So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be! All the best, Wildcard Jat and the ARK: Survival Evolved Team
  39. 21 points
    -The new Rex looks GREAT! I have some suggestions. 1.) The eyes should be more like the Yuty's or Allo's: more bird like, with round pupils! 2.) Remove the rocky scales on the sides of the body and legs. They look really ugly and don't add anything to the design 3.) Could we ditch the armor plating running down the neck/back? 4.) Make sure the fenestrae (The openings of the skull) aren't too visible on the sides of its face. Smooth them out just a bit more 5.) Better walking/running animations and posture. Default standing posture should be like the Allosaur's, legs directly under the body. 6.) If you make it able to roar while running/walking I will love you forever For the other animals in the game -I want Pteranodons to look more like real pteranodons. Fully fleshed out wings, fur on their bodies, proper headcrests, also they need some muscle! Their arms are way too shrinkwrapped and lack airsacks that real Pteranodons have. -Gigas need to be shrunk about 30%. They're way too big and I think nerfing their HP in the wild is a must to compensate. Smooth out the fenestrae on the sides of the head, and could we have more interesting color patterns on the body? -Spinos need a complete retexture. Smooth out the skull (no exposed fenestrae) more prominent nostrils/ear holes, ditch the extra fins on the elbows/behind the thighs/tail end. I'd like to see them switch between bipedal and quadrapedal postures. Bipedal posture would enable it to use its powerful arms. A claw attack would be wicked! -Plesiosaur models are pretty decent but dear God, THEY NEED NEW HEADS! Real plesiosaur heads looked badass. -Raptor models need better proportions. You could fully feather them up with proper wings like real raptors or make them scaly all Jurassic-Park style it doesn't bother me much. -Sarco model is awful. Could use a new model altogether and animations. Deathroll ability please? -Titanoboa model is okay but ditch the frill and could be made a lil' bigger? I'd honestly just call rename them "Titanoviper" because they're venomous, unlike boas which are constrictor snakes -Ankylosaurs could be made less spikey, and increased in size by 50% -Trikes could use a newer better proportioned model, made larger by 25% and be WAY more formidable. A Triceratops should be a very dangerous mount, even for a rider on a T. rex -Stego models have good proportions but I think the head could use a lil' TLC, maybe update the textures. I'd personally love it if you guys redid the plates to be more like the real Stegosaurus. That was always my favorite aspect of them. -Brontos could use updated textures as well as walking "sprinting" animation. A stomp attack with its front legs would be cool. -Mammoths could use slightly reworked textures and should be one pair of tusks that curve upward That's all I got. Thank you for updating the Rex model. I was so sick of its oversized head. It's gonna look badass in game!
  40. 21 points
    Today, ARK: Survival Evolved has made its transition from an Early Access title to a full Digital and Retail release. As a studio, we are incredibly excited about reaching this milestone. It has been a challenging and emotional experience for everyone a part of the ARK world; we're overjoyed about finally being able to hold the complete ARK disc, and want to thank each one of you for joining us on this journey. ARK started out as a very ambitious project, in terms of scope of content, features, and the story. It was no secret that we were in for an adventure with what we were hoping to achieve alongside the community. It started out as a basic open-world survival game, with one ARK, one boss, about 30 creatures, and approximately a bazillion bugs give or take. It was hard to say where the game would lead us, regarding its story, and its development. Those of you who were with us for the Early Access launch had many questions about how the world came to be, why you were here, and where we were going. Today, you can begin to discover the answer to those questions. Over the past 26 months, the game has undergone massive improvements thanks to feedback from the community. We now launch with four ARKs - including the Norse & Scottish Highland-Inspired "Ragnarok" -, five bosses, over one hundred creatures to tame and encounter, the inclusion of the Primitive+ alternate game mode & Procedural ARKs, hundreds of mods, total User Interface overhauls, general performance enhancements, bug fixes, quality of life improvements, countless additional gameplay plus story elements, and... a toilet. With the “1.0” release version, you can experience the full story of ARK: Survival Evolved! Can you make it to the heart of the ARK and discover the shocking secret that lies buried within? While it may seem strange for a survival game to have a “single player” mode with an “ending”, we’re happy that surviving the ARK provides a measure of closure should you seek it, while also pointing the way to what comes next. Rest assured this complete version of the game will still be receiving regular updates, and this is not the end of the ARK saga, but only the beginning of the next phase, for great adventures and awe-inspiring new experiences are just around the corner… It won't be long before we add two new members to our ever growing family of critters (with the Otter joining us today on PC, with the Phoenix and additional Tek Gear coming later this week!), as well as items, additional gameplay elements and more. ARK has only just scratched the surface, and there is a long future ahead, survivors everywhere will get to experience something out of this world. Early Access hasn't been an easy or straightforward process; there is no established guidebook or instructions on how to take a game from early access, and into the full digital and physical retail release. You could say that we now understand why so few have done it. Having the community by our side, through thick and thin has been a key component to achieving this milestone. Sometimes we've made mistakes, and have had different opinions, but we truly appreciate each and every one of you. Your feedback, ideas, support, and passion through our Early Access journey have been vital to the development of the game and will continue to be invaluable to us. The community has undoubtedly influenced ARK for the better and contributed to its success and the landmark of reaching full digital and retail release. We encourage everyone who has ever wanted to ride a T-Rex, soar across the skies on the back of a Pteranodon, fish from their boat as the evening sun fades over the horizon, or explore the deepest caverns to encounter terrifying extinct predators, to join us in the living, dynamic world that is ARK: Survival Evolved. Whether online or off, solo or in a large tribe, we think that everyone will find something special to discover on the ARK and make it their home. Stay tuned for updates on the relaunch of our Official Server Network on our social media channels (@survivetheark), and watch this space over the course of this week for lots more exciting ARK news, hint hint! See you there!
  41. 21 points
    Hello Survivors! We are very excited to share a titanic amount of news with you! Today at E3 with PC Gamer, we were able to reveal some of the upcoming updates coming to the ARK! First of all, let’s begin with what you’re all curious to hear about, our new gamemode… ARK: Primal Survival! ARK: Primal Survival is an upcoming Total Conversion where survivors will be able to play, live, and breed as any of the ARK’s creatures! Survivors will experience full survival mechanics and lifecycles, including mating, growing, recruiting more creatures to your ‘pack,’ even constructing primitive dens. Playing Primal Survival, which will launch later this year on PC and Xbox One as an Official Total Conversion, will allow survivors to experience; Live life as a Raptor, communicate and coordinate tactical attacks on other species. Spend your nights creepily crawling around the caves as the Araneo, catching your victims with your web spinning ability and spraying them paralyzing venom, while laying eggs to expand your brood! Work together as one to execute strategic attacks alongside your pack to chase and takedown prey! Train and protect your young through the harsh winters so that they are ready to join the hunt by the time they are full grown adults. Cuddle up with your cubs and forget about your worries and your strife whilst you spend the day fishing, wandering and roaming the land with your sleuth! Experience the ARK through the eyes of a Titanomyrma, building a thriving colony centered around ‘ant hills’, and survive against the elements and the dangers that the island brings! Furthermore the new functionality associated with this Primal Survival mode will also enable mod creators to build much more intricate mods involving playing as these various creatures and detailing their lifecycles & survival mechanics, with new capabilities for creating asymmetric gameplay modes. ;)! ? The Redwood Biome and Spotlight: Titanosaur! Releasing June 22 on Steam via the v243 update, and shortly thereafter on Xbox One, The Redwood Biome is an all-new biome filled with lush, giant trees sturdy enough in which to build treehouses and villages. Harvest lumber from these gigantic arbors to create your fortress super high up in the air, providing a safer place to to build a village as well as providing height advantage for a superb tactical defense stance, or tap into the massive redwoods to extract their sap for healthy concoctions. Also making its debut in ARK v243, the extremely rare Titanosaur (Titanosaurus Vagacastrum) is the largest creature found on ARK island, operating for many players as a mobile superfortress capable of ferrying obscene amounts of weight, structures, defenses and creatures upon its back. Essentially a walking mountain, this herbivore often crushes creatures and buildings within its path and takes issue with any creature invading his personal space. Primitive Plus Official Mod Launch! The second official mod, Primitive+, will launch directly within ARK: Survival Evolved on Thursday, July 28 for both PC and Xbox One players! Primitive+ explores the idea of what life may be like with common-day knowledge and resources provided by the land. It incorporates primitive tools and techniques that are still being used by indigenous tribes around the world today! Players are challenged to use primarily wood and stone without the benefit of advanced metals. A whole new set of items and detailed new mechanics focus the player on 'primitive' survival, which fits snugly in the world of ARK. Primitive+ will be playable as a functionality mod on all official ARK maps. The mod will include; - Over 100 primitive-themed structures - 3 ancient building tiers (adobe, lumber, brick & cement) - Diverse resource system - live off the land with 40 different resources - Primitive trapping system (deadfall trap / fishing traps) - Advanced farming - 10 historic crops and resources (Wheat, Barley, Coffee, Tea, etc) - 11 iconic weapons (Flintlock pistol, Musket, Viking Axe, Battleaxe, etc) - 60 types of food recipes to craft - Enhanced role-playing experience (market stalls for trading, meals, etc) With even more update and features to come! We hope you guys are excited for today’s announcements just as much as we are! And don’t worry, we’ve still got loads more exciting developments coming up this year, and we’re excited to continuing to work with you to create ARK: Survival Evolved and its many extended features! All the best, Wildcard Jat & the ARK: Survival Evolved Team
  42. 21 points
    First off, congrats to the PS4 community, it's great to have some fellow console survivors joining us in our struggle on ARK. I'm happy they got the game, but I like others am not happy that they're getting exclusives that we helped to provide feedback for & help make the game better from both PC & Xbox One. Let's face it, without help from the Xbox Crowd, ARK wouldn't have done half as well as it has. I'm hoping these are just timed exclusives & Wildcard will do right by the Xbox crowd and send both those items our way.
  43. 21 points
    Wasn't that giga skin meant for the people who played SOTF? 200 wins and you would get it. Seems unfair for devs to insult the community like this.
  44. 21 points
    this is dumb...I have been looking forward to the event...once again xbox gets screwed over. this is literally all I have been looking forward to this month. Totally ruined my day.
  45. 21 points
    So the reveal was really cool, just disappointed we're getting an expansion pack that needs to be bought before the game is officially released. Seems backwards to me. You should add this stuff after the original game is complete and officially released.
  46. 20 points
    IMPORTANT: Active Enforcement Initiative In an effort to maintain a healthy playing environment, we will be doing active enforcement on the servers listed below. These servers will be down for a few hours while this initiative is ongoing. NA-PVP-Official-TheIsland413 EU-PVP-Official-Valguero535 EU-PVP-Official-Ragnarok188 NA-PVP-Official-Ragnarok184 OC-PVP-Official-TheCenter95 OC-PVP-Official-TheIsland94b EU-PVP-Official-Extinction477 NA-PVP-Official-Aberration297 EU-PVP-Official-TheIsland4 NA-PVP-Official-TheIsland39 NA-PVP-Official-ScorchedEarth421 EU-PVP-Official-TheIsland332 EU-PVP-Official-TheCenter366 EU-PVP-Official-ScorchedEarth435 EU-PVP-Official-Ragnarok386 EU-PVP-Official-TheIsland7 NA-PVP-Official-Aberration299 OC-PVP-Official-Ragnarok205 NA-PVP-Official-Ragnarok180 NA-PVP-Official-TheIsland24 NA-PVP-Official-Aberration280 EU-PVP-Official-Extinction496 NA-PVP-Official-Ragnarok164 EU-PVP-Official-Aberration252 NA-PVP-Official-Aberration298 NA-PVP-Official-TheIsland22 Asia-PVP-TheIsland132 Asia-PVP-TheIsland138 EU-PVP-Official-Aberration244 NA-PVP-Official-Extinction446 NA-PVP-Official-Extinction452 NA-PVP-Official-Ragnarok65 EU-PVP-Official-Extinction474 NA-PVP-Official-Aberration424 EU-PVP-Official-Aberration250 NA-PVP-Official-Ragnarok164 NA-PVP-Official-TheIsland38 EU-PVP-Official-Extinction-SmallTribes62 NA-PVP-Official-ScorchedEarth-SmallTribes3
  47. 20 points
    So me and a friend of my are having a game breaking issue. The survival bar on the right is cut off. I've change the UI scale. Plus my own tv's interface and still nothing. I can't leave base because I don't know my vitals nor my tames vitals
  48. 19 points
    I think I can speak for the entire Ark community that's currently playing, that it's completely wrong that PS4 gets EXCLUSIVE skins. The Xbox and PC community has supported this game through it's entire development. We've had to endure the game being pushed back a year. We've had to endure updates constantly failing to be released on time. I understand this is not a complete game, but that's not the point. The point is, we've been the ones that this game has been tested on. We've had to experience all of the horrible glitches that have come with this games development stages, and PS4 gets exclusive skins? I'm happy for you guys broadening your platform spectrum, but this is still not right. Xbox and PC players deserve a lot more than to see this.
  49. 19 points
  50. 19 points
    now you guys will have to add more fish and give us something to do with the fish we catch.... Aquarium anyone?
This leaderboard is set to New York/GMT-04:00
  • Create New...