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ARK Volunteer PC Tester
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About cad

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    Cloth Armor

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  1. There should be a red info box at the top about the mutation filter you set. Only creatures with at most 0 mutations are considered for the currently displayed plan. If you want to also include the creatures with the mutations, either increase the number, or set it to -1 to include all mutations. If the red box is not shown, it would be a bug.
  2. Save the library file in a shared folder (e.g. DropBox, GoogleDrive, or similar), share it with your tribe mates, and make sure all users have enabled Autosave and Autoload in the settings in Smart Breeding.
  3. Unfortunately the used framework makes skins hard to implement, so it will not happen soon, if at all. sorry.
  4. Select one or more creatures in the library, press F3 (or right-click - Edit all selected). On the right bottom, add tags, then check both Apply and Set Tag of the ones you want to add to the selected creatures. Most likely you set a wrong stat multiplier for melee. Double check if you set all the multipliers according to your server setting. Another reason can be the singleplayer being set on the game and not in Smart Breeding or vice versa. Just enter all the multipliers in smart breeding according to the settings on the server it should work then if you use the steam version you can also import a savegame file or import export single dinos via the radial menu I never saw this issue, I'm not sure if it's a bug with Smart Breeding. There's no option to hide the header row. What version do you use? ARK doesn't allow changing this torpidity value, it's ignored by the game, thus ASB ignores it as well. If you have issues with extracting, it's a different multiplier that's not correct.
  5. Hi, probably you haven't enabled showing the colors. Make sure that you have enabled the checkbox in Settings - General - Library - Show Creature-Color columns in library.
  6. This is fixed in the latest version. It's on the todo-list. No ETA yet. Hi, there are some videos and written guides, see https://github.com/cadon/ARKStatsExtractor/wiki/External-Resources
  7. Hi, usually only the admin has this information. Maybe other players on the server can be asked via the ingame-chat if they already have that information.
  8. There was also an issue of loading the considered stats correctly, so probably you have to set the stats again to the ones you are interested in (usually HP, St, We, Dm). For that settings see in the library at the bottom left, choose the tab called `Stats` (you might have to click on the small arrow to the right), select the desired stats and click on `Apply` at the bottom.
  9. Max Tamed Levelups can be changed by stating the needed xp for each level with `ExperiencePointsForLevel`-commands (see https://steamcommunity.com/app/346110/discussions/10/530646715633129364/ ). Set Max Graph level to what value you think looks best in your library, it has only visual effects on some colors. Usually a value of 1/3 of the max wild level is a good start. Max Total level ist the DestroyTamesOverLevelClamp. Set it to 0 to disable the highlighting of creatures that exceed this level.
  10. The ARK-id is only saved in ASB if you don't change anything in the input fields (the id needs to be unique and assigned to only the correct creature). If you import values and then click `Extract` again, it will assume the creature is not the one you imported. When you add a creature to the library you should see at the top an info-text like "Creature of the exported file <path of the export-file>". If that is not there, the id will not be saved. Let me know if the issue persists, but I think that's the cause.
  11. We're currently working on some core-mechanics of ASB to better support the game. Not sure when a new release will be ready. For now someone created a values-file that supports the Deinonychus, it's uploaded on the discord-channel of ASB in the news-channel.
  12. In the library, see the tabs at the bottom left. One of the tabs is labeled "Stats" (you may have to click on the small arrow-heads at the right of the tab-names to see it). There you have a list of stats that you can check and that will be used for the calculation of the top-stats and will be visualized in full color.
  13. In the Breeding-planner look at the bottom-left, there's a numeric input that filters out all creatures with more mutations than its value. Set it to -1 to display creatures with any mutation-count.
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