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  1. Had to share. I got a good chuckle out of it. A bug for sure but thus is the life of an ark player.
    5 points
  2. 5.1.0.3 now available. https://drive.google.com/file/d/19NvkGY3DlI6R_ICFEmWnUedVBAQnG8XF/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Addition of basic mod map co-ordinate support for (no map image yet): Insaluna Temptress Lagoon Reverence Nyrandil Amissa (map image support incoming in next release) Addition of map image support for mod map Forglar Fixed detail list and map draw to take into account lat/lon/rad filters for structures and tamed tabs. As usual, donate if you really like but don't ever feel you have to - https://ko-fi.com/mirageuk
    4 points
  3. Please notice me Ark senpai, we need the in game store! Please take advantage of my wallet size and give me all the bpearls i can buy! Also, island PVP is the tits! All the people going to SE have made Island PVP like one of those 90's TV shopping sprees where you get the shopping cart and go crazy for 5minutes. All this free loot!
    3 points
  4. Its wonderful footsteps... I think it feels he is a man sometimes
    2 points
  5. Are you serious? open servers for mods but not for ORP and HARDCORE! Ever since ASA was published we asked for it, do you prefer mod servers? do you care about your players? why did you open a suggestions section if you then ignore the 2 most voted ones?
    2 points
  6. Wait... you launched Omega PVP servers? The mod isn't meant for PvP, you can literally be immune to other players. It's going to lead to so many complaints from people that think it'll be fair lol. I'll keep the popcorn handy.
    2 points
  7. Certification?! That's been the holdup this last month?! If you can't make cross platform work then maybe it's time to scrap it.
    2 points
  8. It hurts my brain to think about how complex this game is, the work the developers likely have to put into it to balance everything & not break other things while delivering new content. You developers are appreciated!
    2 points
  9. It's a bug that is being fixed in the next major patch, don't worry, calm down.
    2 points
  10. Not possible to view. From what I can work out they no longer persist to the save game file and are spawned at runtime only - possibly to prevent stacks of dead nests for bees like we used to have for ASE.
    2 points
  11. Welcome back sunken survivors! There was a lot of quizzical activity in the past two weeks, literally! The TSW AMA was full of some amazing questions, and we thoroughly enjoyed answering everything you asked us! We've organised all the questions and answers we gave into this scoop, so you can (maybe) find out something new you didn't know about the project. In addition, NISIS is back casting his magic spells on Ambulocetus, and we've got an amazing WIP of its saddle design to show off! Keep reading to find out more! If this is your first time diving into the deep end, we are a dedicated team of individuals who are looking to spruce up the ocean biome in the same way that Scorched Earth offered a unique, biome specific challenge to survival. New creatures, resources, structures, items and more, all set on a huge custom map, we're looking to give ARK's oceans the TLC they deserve! The main goal is to bridge that huge gap between early and late game ocean exploration, and make it much more viable and more fun to live a life beneath the waves! This is unofficial content and is only related to our mod. It is in no way related with the official game and its content releases. Let's dive into the scoop! AMBULOCETUS TLC PROGRESS That water puppy is looking very well dressed! NISIS has started work on Ambulocetus' saddle design, and it's well and truly shaping up to be something magnificent! We decided early on (as you can tell from the concept art) that this saddle should have a bit more life to it than your average vanilla saddle. The days of plain brown leather straps and seats are gone, say hello to the new hotness! ANSWERS FROM THE AMA After 2 weeks of time, and 22 questions worth of answers, it seems there's a lot of things that you want to know about TSW! Below you can find all the answers to your burning questions, organised neatly into related topic sections! Protoceratops! What does it do, where does it spawn, etc. Our loveable little ceratopsian will most likely be spawning on Scorched Earth/maps with deserts until the TSW map drops. Protoceratops' main niche on the TSW map will be gathering fruit from trees (these fruits provide Aberration mushroom style buffs when eaten). They're also excellent at using their animalistic instincts to predict the weather! However, to give them functionality off of their native map, they'll function like truffle pigs, gathering increased amounts of rare flowers and rare mushrooms. We also got a few questions about combat ability on the little guys. Protoceratops is intended to be an early game mount, so expect more early game damage output and tankiness. While it's still very early in development, it will most likely be like a more agile, less tanky Trike! What went into creating the TSW Team? How do you decide who gets into the team? How would I make a modding team myself? This was a fun question! For the most part, a lot of the people in the TSW team got in thanks to "right place, right time", including me! However, when it comes to adding more team members, that tends to stem from what the project needs most. As we've said many a time, we desperately need some animators and devkit coders, so right now that's what we're looking for. When it comes to making your own team, it's important to consider what you can do yourself, then get someone to help fill in the gaps! For example, if you can do art and 3D modelling, you'd want someone who can animate and code. It's less about team size and more about diversity of skills, though we do have quite a large team to make sure we're covering all our bases when it comes to modding for ARK! However, the most important part of making a team is to make sure everyone gets along! In the TSW team, everyone hates each other! Seriously though, behind the scenes we're basically like a big weird family. All of us are super passionate about the project and just generally really enjoy each other's company, and that makes creating this mod even more enjoyable What creatures are next? How do you decide what's coming next? As mentioned previously, our current plans are to port over the fish from ASE, then start work on Proto. In addition, we have Ambulocetus' TLC coming up too! When it comes to deciding what creatures we add next, it's down to "mysterious brain goblins". Unironically though, we do have a more loosey goosey approach to what comes out next. Since snappin is our one man army when it comes to coding, the most important thing for us to consider is to avoid burnout for him and the rest of the team. It's also why we don't say too many release dates in regards to updates and new content. At the end of the day, we're just a dedicated team of ARK fans, so we try to keep things more fun and casual so we don't stress ourselves out. While we can't make any promises for what's coming next, expect creatures from ASE to be more likely than entirely new ones. As we've been saying half to death, our need for animators is a massive bottleneck, so we really need those before we can start work on the new creatures coming to ASA. How will <insert upcoming creature here> work? What're its stats, abilities and so on? With the way we design creatures, we don't tend to know exact stats until later in the development process. We also don't want to make promises on super specific mechanics in case we are unable to code them in due to limitations in the devkit. However, we tend to base power levels around similarly strong vanilla creatures, tuned up or down depending on their niches. However, all of our upcoming creatures will be tameable! We always found that being unable to tame some creatures in vanilla was really sad. Everything on the roster will function like a proper pet/mount/war-beast! What's the map going to be like on ASA? Will there be ruins? How will building work? Etc etc. First off, how big is it going to be? Simple question, simple answer. Most likely, it'll be a bit larger than The Island. In ASE, the map was comparable in size to a deeper version of The Center. The ocean won't just be a border to the map, it'll be an interconnected habitat full of life, far more interesting than the 100,000 Megalodons of most other maps! Another change from the ASE branch will be redesigning how Scurvy works. We may even end up removing it. Another exciting part of TSW for us is sharing the story behind the map! We are working on this behind the scenes, and can't wait to use ruined structures, like the Sunken City, to do a bit of environmental storytelling! In most cases, much like vanilla ARK, these ruins be able to be built and lived in, allowing for some fun RP opportunities. We aren't ready to show anything involving this story, as it's still heavy in development, but we're very excited to see you uncover the mysteries of TSW! In terms of building, it'd be dumb to have you guys wait all the way until vacuum compartments before you can live under the waves. Henodus is an excellent early game option, but for a more permanent residence Coral tier structures are going to be your go to! These living buildings will be oxygenated by our native Plant Species O, a giant alien kelp that produces fruits filled with air. Again, we're not entirely sure how the mechanics will work in game, but we are planning to have a singular Species O function like an oxygen generator for your whole base. We may end up having to make it more of an AOE like the Henodus though. We want Plant Species O to spawn in the wild like Z does. You'll be able to collect seeds from them to grow your own, or even build directly on top of a wild one for a quick and dirty home in the deep blue! There's also a bit of pressure to your way of aquatic life thanks to... uhh... the pressure! As you go deeper, the crushing darkness of the deep sea can kill! These zones will function like the radiation zones on Aberration, meaning you'll need to be well equipped to explore them, but you won't be punished for starting to dip your toes into the depths. Also, just like Ab, some creatures will be immune to the effects of these areas. Originally, we wanted pressure to be a slowly increasing debuff that restricted creatures to mostly their native depth levels, but decided against it. Realism is great and all, but when it gets in the way of a fun experience exploring a map, that's not worth it! Finally, no map would be complete without bosses! We've got <redacted>, <redacted> and <redacted> planned as our big bosses! Sorry folks, the bosses are going to be staying secret for now. We're still deciding on if they'll be world or arena bosses, but we do know that we want players to be able to bring almost anything to fight them! A lot of the team agrees, it really sucks breeding up a cool creature, only to be barred from using it in a boss fight because the game said so. What about ASE? We've said this one before, and we'll say it again. We'd love to keep both versions of the mod updated, but with snappin as our only coder that's just not possible. We're focusing our efforts purely on the ASA branch, as that's a lot more promising for modding. What about the future of TSW? Any new creatures planned? ARK 2? Other projects? As it stands, there will be no more unique creature additions to the creature roster. Our project is super ambitious already, so we can't fit more creatures in the pipeline. In terms of other projects similar to TSW, there's nothing planned at the moment, but that's not to say that it isn't out of the question. Same goes for ARK 2, we'd much prefer to finish everything we need to get done for TSW in ASA than jump ship another time, especially since we know so little about it. COMMUNITY CORNER We should start calling this the community chasm, because most of the time it's a big hole with nothing in it! Only joking around of course, but if you do have anything you'd like to share, please feel free to send over some screenshots, artwork/fanart, videos or anything in between! There's a submssions channel in our Discord, or you can tag us @ARKSunken or with the hashtag #sunkenscoop on Twitter! That's all for this edition of the Sunken Scoop, thanks for tuning in! Hope you're excited to see more of Ambulocetus, and thank you for submitting so many questions to the AMA! Come vibe in our discord if you want to see more TSW! Have a wonderful timezone! If this is your first time seeing TSW, check out the links below to find out more! Please note that if you want to play our mod, you need both the map and creature mod active. Discord: https://discord.gg/BAkvgc7 Twitter: https://twitter.com/ArkSunken Map Mod (ASE): https://steamcommunity.com/sharedfiles/filedetails/?id=2182740759 Creature Mod (ASE): https://steamcommunity.com/workshop/filedetails/?id=2182770728 Creature Mod (ASA): https://legacy.curseforge.com/ark-survival-ascended/mods/the-sunken-world-additions
    1 point
  12. So camera has no functionality. I needs to be able to paint my pictures. Thing cost 80 black pearls for what? Please bring back the camera for all platforms
    1 point
  13. [1 True Ark] ASA 8man PVP No Wipe Discord: https://discord.gg/ddbRRKXQB3 [Server Settings] 50x Cluster Tribe Limit 8 Alliances Off Character level 105 Additional levels for Ascension,Chibi and Explore Notes available. Events & Giveaways Starter Kit at Red Obelisk Breeding Timers 3 - 45 minutes 3x's Cave Damage Cave Flyers On 100 Structure Limit for Platform Saddles. C4 Attach to dinos on. Flyers NOT Grounded by C4. Structures Dont Block Drops. Special Loot in Beaver Dams/Drops. High Tier loot per Boss Fight Victory. No ATV's, Sleeping Bags or Climbing picks All Engrams Unlocked Drops: Beaver Dams: Black Pearls, Cementing Paste, Silica Pearls, and wood White Drops: Kibble and Soups White Rare Drops: Dyes and Skins Green Drops: Armor and Weapons Green Rare Drops: Increased Armor and Weapon drops (Higher chance for bp) Blue Drops: Structures Blue Rare Drops: Structure Increased Drops Purple Drops: Boss Items Purple Rare Drops: Boss Items Yellow Drops: Saddles Yellow Rare Drops: Saddles Increased Drops (Higher chance of bp) Red Drops: Element, Tek Structures, Tek Suits, and Empty Cryos Red Rare Drops: Enhanced Red Drop Loot Green Cave Drops: Increased Armor and Weapon drops (Higher chance for bp) Blue Cave Drops: Structure Increased Drops Yellow Cave Drops: Saddles Increased Drops (Higher chance of bp) Red Cave Drops: Element, Tek Suits, and Tek Structures Deep Sea Loot Crate: Element and Element Shards Boss Fights: Element, Tek Weapons, Tek Saddles (Chance of Bp) The higher the difficulty the better the rewards. Dragon on all difficulties will give increased rewards [Mods] -Arkomatic -Automated Ark -Shiny! Dinos Ascended -Utilities Plus -Upgrade Station -Any Colour Sets -MarniiMods Hairstyles -Cliffans Wardrobe -Just Be Reasonable! -Admin Panel -Gryphons -PVP Scoreboard -Additions Ascended Archelon -Additions Ascended Brachiosaurus -Additions Ascended Ceratosaurus -Additions Ascended Deinotherium -Additions Ascended Deinosuchus -Additions Ascended Xiphactinus -Meraxes -Glaucus -Galvarex -Awesome Teleporters -Awesome Elevators -Starter Kit ABOUT US We are a brand new cross platform PVP ASA server that plans to grow and be around for a long time. We will be adding all maps day one as they are released by Wild Card and duplicate maps as needed as we grow. Cheating is absolutely not allowed in our servers. All mods added to our server will be tested for balance before they are added to the server. Join us today and help us build a strong community that can grow together.
    1 point
  14. Hi, I am trying to find out ways to adjust or change some mechanics. I want to make my game more challenging and realistic. I either want to make use of Mods, change the game ini's or look for ways to mod some things in myself... So if there arent any ways to change these things. I would like to know if there are some good tutorials to mod these changes in myself. Im looking for options to change: - Torpor infliction of animals, or rather the amount of torpor/poison a creature can handle. - Change what you can and cannot craft/repair on the go. Like (cloth) armor or even bow. You are going to need at least some additional tools or a table/stool to make these. You cant climb naked into a tree and come down with a bow... - Changing the size of my character model and dinos, You can change it with the ChangeSize command, but its not permanent and glitchy. Also if you change your own size, its like you bend your knees and then say: Look how small I am - Remove saddle engrams for birds and other dinos. I tried it in the game-setup-menu, but they keep comming back, and for some reason they even just unlocked themselves 0.0 - The base movement speed of dinos. I want to play around with this. Make Birds faster, Dung beetles slower, Ankylos faster and Pegomastax slower... Am I on the right forum? Or are there good suggestions about other forums?
    1 point
  15. For torpor my server just worked around it by lowering the levels they spawn at and raising basically every other stat, so say a level 20 has the stats of a level 60 but still has level 20 torpor.
    1 point
  16. It's called random drops for a reason? I have gotten plenty of non-primitive/ramshackle ones. Sure though let's just live in conspiracy world and be mad about every tiny addition to the game.
    1 point
  17. That's not how it works, all patches on every game that is multi-platform has to get permission/certification from the corporations if they want that patch on those systems. It's like passing an inspection that makes sure it's "safe" for their platforms (has no chance to compromise it and/or basic stability testing). Every game out there that wants each platform to have the same version (and not different) goes through this. This is why most games take extra days/weeks/months after PC to release the same patch on consoles. So in this case, the holdup is directly on Sony/Microsoft taking forever to approve the game changes. I know you're being facetious, but naturally that's not how it works either 😛 Ever since UE4, the game can be directly upgraded to newer Unreal Engine versions henceforth. They just decided to monetize it, but I totally get the joke (at least I hope it was a joke) or any worries some might have from this lol.
    1 point
  18. "Lets remaster a game into UE5 and make sure everyone enjoys ARK even more! All you have to do is pay 50 bucks for the basegame and wait for 7 years to be sure to have the best ARK experience ever!!"
    1 point
  19. Guys, this is plum ridiculous.... Yall have got to tone this thing down, I can't even type items that are IN GAME into filter boxes to make quick inventory adjustments.... I cant type "the" or LOL... even "Code of Conduct" is censored... Cant type COOKED MEAT or even capitalize vault names like "Fiber" or "Thatch" and most other common and completely PG and PC words... We need a way to disable it per player, make it default at log in... IDC, but allow us to disable it completely, once in game... Something has got to give on this...
    1 point
  20. Ok agree with everythink you say ! Nevertheless i can play only on orp serv cause my time play is irregural if i play with big tibe on off pvp I can't have and move forward with a project. if i play solo or with little tribe we can survive on off pvp. soo orp are the only way for players like me. i have played on eu antiraidoff 5 since 2019 until it's wipe. and yes we have somes trouble with orp abuse... but we can play and have fun keep our base i don't undestand why we don't have the orp off on ascended... this clusteur are really liked i remember when Gen two are release this cluster (eu antiraid off5) are full. Regulirement 200 players Distributed on all 11 maps.
    1 point
  21. dear mod developers, I ask you since you are now running the game, could you create mods that allow you to play in PVP ORP and PVP HARDCORE so maybe WC will add servers for these modes like the omega mod?
    1 point
  22. they don't clarify which mods work on the official servers because they don't know either
    1 point
  23. I notice how VERY CAREFUL you are to AVOID MAKING CLEAR which mods work on Official servers...WHY IS THAT?
    1 point
  24. Maybe shade could keep you cool? I think that would be a really nice addition to scorched due to it being so hot
    1 point
  25. What does any of that have to do with UE5? Heck, about the only thing WC said that was true about ASA is that it's running under UE5. Almost everything else they said was marketing lies or just good, old-fashioned lies. Those things happen with other games running under UE5 also, why would you think that UE5 would magically fix these issues? p..s. Just to be clear, I'm not defending WC, as I said above they've been dishonest about nearly everything about ASA. I'm just curious why you're complaining about the one thing that's true, that ARK was imported into UE5?
    1 point
  26. Mods should NEVER be paid content! mods has always been made by enthusiasts for gamelovers. Thank you for being a part of destroying moddingscene Wildcard. If you like the mod, support the creator by donating. Pure greed WC.
    1 point
  27. Sometimes when entering caves I get this annoying visual bug where it creates black and red clouds preventing me from seeing this mainly happens on scorched ey
    1 point
  28. And pay another 50 bucks?? 😂😂😂
    1 point
  29. Remowe Artopluera! Only c4 destroy strustyres! Artopluera ist OP!
    1 point
  30. So another week's wait or more for Bees? That's ridiculous. You might aswell open transfers for Scorched since you already let people get away with transfers through exploits. How is it that even basic things such as a BP rate fix or allowing bees to spawn has taken so long? You should check your reviews, the game we love is tanking.
    1 point
  31. 1 point
  32. Mommy says it's time for your nap lil Johnny. You can play your dinosaur game tomorrow if you eat all your vegetables.
    1 point
  33. 1 point
  34. I can tell by this comment alone that you buy NFTs. Micro transactions shouldn't exist, at all, especially if it means you don't have to play it. And it's not a popular trend to have micro transactions; it's a stain on the gaming industry because of people like you enabling greedy developers to ask for even more money "bEcAuSe OtHeR gAmEs HaVe MiCrO tRaNsAcTiOnS". Shame on you for being a pay whale, and go play Genshin Impact or My Hero: Ultra Rumble if you wanna spend all your money to instantly win a game instead of actually playing it. Here's a perfect quote about your little "opinion": "...What you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
    1 point
  35. Curious to see how everyone divides their stats up. Feel free to post your PvP builds as I’m a new player still and looking for any metas/tips from veterans. Currently I go 400 health 150 stam 400 weight 10 fortitude And pump the rest in melee
    1 point
  36. i honestly dont know why it was listed as a dlc there i added some clarifications to it @GP
    1 point
  37. A whistle that would act very similar to a neutral whistle where a tame only attacks if it or an allied creature/object is harmed. Once the threat is removed (killed or runs away) the tame will return to where it was original standing. This would be very beneficial to those in both PvE and PvP as their creatures will stay in their designated spots and can’t be lured into traps easily.
    1 point
  38. Please report all issues with the chat in the bugs section: Here -> Bug Reports
    1 point
  39. 500 health 250 stam 600 weight 30 fortitude
    1 point
  40. Nah screw that. Micro transactions don’t belong in survival games why would you buy a game and then pay extra to not have to actually play it if you don’t like grinding mats then I’m sorry to say, but maybe Ark, and survival games in general just aren’t for you
    1 point
  41. I am like most people that play ark ascended pve official servers that wish for the timers to be halved breeding raising hatching ect ect The rates are also not worth our time as hitting an obsidian node and getting 6 obsidian per node is actualy a joke I understand this is a survival game but when the servers are full of 70 players and everyone wants or needs obsidian then how is 6 per node supposed to be sufficiant for all 70 players If the rates can not be upgraded then all things we have to make with those materials should not be like my mosar saddle that needs 50k metal to make 1 saddle that would take arround 6 months for me to be able to collect enough metal to make 1 saddle the bp has been thrown away as its completly usless I understand wild card wish for us to spend lots of time playing on ther game but these timers and rates are having the opposite affect and detering people from playing ark ascended Its also my oppinion that those who dont want the rates to be better on officail pve or timers to be cut down are dupers and massive tribes actualy selling ingame resorces for real cash and maybe a tiny few that actualy like the tremendouse grind As the servers empty of upto 75% of the people when the rates are stopped then that shows how many people want better rates as they stop playing as its to much of a grind I only play the game when the rates are increased now but would love to be able to play more just like the 75% of people that leave the game when the rates are cut
    1 point
  42. Any news whether native linux server support is planned for ASA? I know there are walk arounds by using docker etc, but i would rather see native support. I've been waiting for release of linux server files from launch and i didn't want to buy the game before that, so i wonder whether i should keep waiting or just completely forget about it.
    1 point
  43. Meet Omnidens Aequtor, a massive creature that resides in the deepest areas of the Ark. Name: Omnidens Species: Omnidens Aequtor Diet: Carnivore Time: Cambrian Temperament: Ambushing WILD: With lengths greater than those of Giganotosaurus Omnidens aequtor, it is probably the largest invertebrate that has ever existed. It resides in the depths of the ark, waiting for its prey to pass near it, most of its life is spent. Due to its size this creature seems to only feed on large creatures, and it will pay no attention to small creatures. the raisin buried in the seabed. Due to its large size, it cannot swim, to move, it uses its strong legs to adhere to the seabed and crawl through it easily. DOMESTICATED: No survivors have been able to tame one of these beasts, but if they could, the Omnidens Aequtor would make a magnificent siege mount. Thanks to its large size, I see no problem equipping Omnidens with a platform saddle. Its large pincers (on the tip of its massive mandibles) are especially adept and with each one it is capable of grasping creatures of considerable size, and if the animal probes to be too large I think it will be able to grasp them with its massive madibles. Omnidens secretes a very dense substance through his skin, I have seen survivors shooting it with heavy ammunition and the bullets are not able to pass through this dense mucous layer, also, when Omnidens feels threatened, it is capable of launching huge balls of acid from its back, this balls are extremely acidic and are capable of melting throuh metal gear with ease. Now lets explain everything in detail: NEW CROP: When Omnidens emerges from the hole in the seabed, different materials will come out that vary depending on the rarity, some of the objects that can come out are: Pearls, Stone, Sand, Rotten meat, Black Pearls, etc... Also creatures can come out of the hole, in this case only two come out: Trilobites and Eurypterids. And the rarest thing you can get is a Rangeomorph egg, this egg will only grow into an underwater Crop. I explain the process: 1) Place the underwater crop first, inside the crop inventory place Stone or Sand as Soil. 2) After some time place Rotten meat, this will create a Microbial Mat, thanks to this our Rangeomorph egg will grow. 3) Once the Rangeomorphs have grown, when you hit them with a wooden club or a sword you will get free organic polymer in your house, keep in mind that from time to time you have to fill the crop with rotten meat so that our Rangeomorphs can feed. TAMING: Taming an Omnidens is not an easy task, in the wild Omnidens are buried in large holes in the seabed, if you pass over their lair with a large creature, Omnidens will quickly come out of the depths and grab said creature (it does not matter make the creature immune to grabs, for example Basilosaurus). The recommended way to tame an Omnidens is to go with a small creature like an Icthyosaurus, an Anglerfish, a Diplocaulus or a Manta, since these creatures are too small to attract the attention of the Omnidens. Let's go step by step: 1) Find an Omnidens buried on the seabed. 2) Go with a small creature, the only creatures that will not attract the attention of an burrowed Omnidens are the Icthyosaurus, the Anglerfis, the Diplocaulus and the Manta. 3) Place C4 in the Omnidens hole. The number of C4 will depend on the level of the Omnidens. Once placed, explode them, this will cause a commotion and cause the Omnidens to be stunned for a few seconds, this will let you feed the Omnidens an item from a Marine Alpha creature, this will give about 25% taming (and maybe some extra stats once tamed). 4) Once this is done, Omnidens will have to be put to sleep like the rest of the creatures, thanks to the explosion of the C4 and the shock, Omnidens receives 50% more torpor. Omnidens is immune to any damage he takes on his armor, so you'll have to shoot tranq ammo under or through it (he's only immune when wild). 5) Once asleep, feed it with its favorite food (remains of marine alphas like Alpha Leediscthys Bubbler, Alpha Megalodon Fin, etc...). After a while you will have a tamed Omnidens. Omnidens can also be tamed if it is pulled from the seabed with a larger creature than the ones mentioned above. In this case, none of the benefits mentioned above will be obtained. Also, the grabbed creature will receive 5 ticks of damage and a lot of torpor due to the Omnidens. ABILITIES AND ATTACKS: - Passive: Omnidens cannot swim, it walks easily on the ocean floor and is capable of climbing any surface, both in and out of the water. - Passive: Omnidens takes reduced damage if hitted in his shell. - Left Click: Bite - Hold Left or Right: Pickup/Release creature with respective claw. This induces the creature a little torpor. - Pressing C : Pickup/Release big creatures with mandibles (Brontosaurus, Giganotosaurus, Carcharodontosaurus, Quetzal and other big creatures can be grabbed with this attacks), this attack induces a moderate amount of torpor. (Omnidens cannot drag aquatic creatures out of water with its grabbing abilitys). - CTRL+C: Bulletproof Mucus, this mucus allows Omnidens to ignore bullets for a short period of time. This mucus layer comes with a cost tho, to perform this ability Omnidens needs in their inventory: two full Water jars, a stack of biotoxin, 5 Anglergel and 5 Omnidens acid (Explained later). Bullets fired at Omnidens while this ability active will be sent to the Omnidens inventory. - Space bar(Mortar mode): Omnidens will shoot acid balls from its back, preventing it from moving. When this mode is activated, the rider of Omnidens will be granted a bird's-eye-view (like exo-mek). When this is activated Omnidens can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding I've thought of two ways to make Omnidens fair for everyone, the first way would be that in order to shoot acid balls Omnidens would need a new item called Omnidens acid, this item would be passively generated inside Omnidens inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Omnidens shoots it would lower its food stat, something like daedon with healing allies. So that's my submission for the center, i based its color scheme on Bobbit worms and other annelids, hope you all enjoy it ^^.
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