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aikkam

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  • ARK Platforms Owned
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    PS4

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aikkam's Achievements

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  1. they don't clarify which mods work on the official servers because they don't know either
  2. Are you serious? open servers for mods but not for ORP and HARDCORE! Ever since ASA was published we asked for it, do you prefer mod servers? do you care about your players? why did you open a suggestions section if you then ignore the 2 most voted ones?
  3. aikkam

    Landmines

    Vorrei suggerire al WC di aggiungere mine terrestri
  4. Why can the snowy owl and griffon dive while flying but other flying creatures can't? pteranodons, argentavis, wyverns and similar creatures should have the ability to dive, there is no reason why they shouldn't be capable of it, I'm not saying they should add an attack like the griffin but the ability to quickly descend altitude Yes. I'm not talking about rideable insects, insects don't perform this movement
  5. having said traps that can be moved doesn't make things easier, no one said that they are cheap objects to build especially the larger ones, furthermore to work they require the time necessary for a wild animal to be attracted to the bait and you have to consider that it's not you to choose which animal will be trapped, not like when you block a creature with the structures that are used now, furthermore in pvp the other players could destroy it before you can use it or kill the creature trapped inside it. If that wasn't enough, you could add the need to maintain the cage after a couple of uses, thus spending more resources
  6. I would be happy with a game optimized well for PC and console, VR is pure utopia
  7. rather than protecting you from high temperatures, shadows could be useful to avoid sunstroke, the high temperatures of a desert cannot be mitigated by a little shade because it is the air itself that is hot, but if we are talking about the shade of a large rocky wall then the shade can have an effect on lowering the temperatures, however for heat stroke the thing is different since it occurs mainly because the sunlight hitting the head damages the brain by overheating it
  8. a mode similar to turret mode but which allows creatures to move. An aggressive version that allows creatures to attack all threats on sight would be equally nice. I would add this sentry command which brings the creatures into the neutral mode you say, however if the player subsequently uses the aggression command the neutral sentry mode changes to aggressive sentry, this system could make the creatures left to defend their base much more dangerous
  9. aikkam

    Increase Rates

    the collection of resources if it were x 1.5 perhaps it would be better but you are right x2 on the training would be excellent
  10. aikkam

    ORP Servers

    for most people it is difficult to find 6 people active every day and for multiple hours a day. just think of the majority on-online games, just to give a recent example, Helldiver is for 4 players, as is the most played game Fornite allows you to create groups of up to 4 people, not 5 or more because most people don't has such a large group of friends with whom they regularly play the same game. you are talking about 6 people but the servers of small tribes push you to create alliances with other tribes since there is no orp function which leads you to have to find other people to get along with in the game and this is a further and unnecessary difficulty If the small tribe servers were really meant for tribes of MAXIMUM 6 people (tribes of 6 on these servers should be considered large, most tribes don't have 6 players) they would have to have the orp function to really work, in the current state they are useful only to get x3 rates small tribe ORP servers would allow those who already play small tribes to play, those who already want ORP, it would attract PVE players who want an extra challenge and classic PVP people who would like a less harsh experience. all of us players win, however if there are people who prefer to play without the ORP WC can simply maintain some servers without the ORP
  11. aikkam

    Phobia

    Which games have this feature?
  12. something similar to rabbit traps, the ones with the door that closes when the animal enters
  13. adding transported traps would be excellent especially if you are thinking of traps for animals of similar size or smaller than a raptor or even a carnotaur, these traps/cages could be equipped with an inventory in which to put bait such as meat that attracts the animals then once the animal enters the cage closes, enclosing the animal. for larger animals it is perhaps more difficult but it is still an excellent idea to work on here
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