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TamedHuman

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  1. It hurts my brain to think about how complex this game is, the work the developers likely have to put into it to balance everything & not break other things while delivering new content. You developers are appreciated!
  2. Simple fix. 1. Mount a flier that can carry. 2. Type "ghost" into the console command menu. 3. Pick up your Dinos & fly them to safety. 4. Type "walk" into the console command menu." 5. Dismount. If your dinos are too far away either attempt using the whistle command radial, or attempt using commands through the telescope. Otherwise, your dino is beyond hope and you can either kill it with a ranged weapon or leave it to starve.
  3. I wrote a similar post about Adobe hyerthermal insulation because half my in-game day's spent indoors with 170 degrees Fahrenheit outdoors. The other half of the day I attempt to capitalize with resource gathering so I can craft while stuck indoors. It honestly feels like a second job and am waiting for some adjustments to be made to the game itself. I've been playing Scorched Earth consistently since it was released and have maybe half the map explored with a fire wyvern that I was able to get solo without cheats (extreme heat and sandstorms continuously ground me). It's a fun game but that fun's limited and perhaps it'll just be as much with the dynamic condition in Aberration once that's released, too, with the 90% nights and broken fortitude/temperature system.
  4. Half my in-game day sits at 170 degrees Fahrenheit. I'm not sure whether this is an aspect of the game or a bug. I died constantly at first, and then began to build up my fortitude (which some on this forum suggest is bugged) and collect a mix of clothing with higher hyperthermal protection values. I can survive the 170 degree heat now if I huddle in parts of my Adobe structure. However, it provides uneven protection as I move above it. It's 100% Adobe with 4X8 foundations, 1 wall high and covered with a flat ceiling. Here's a repost from a "Nyx Fluffpaw" on Steam written back in 2019 for Ark Survival Evolved (perhaps someone can reply to this thread with updates, to include the optimal structure LxWxH): For those who are curious and need help with breeding, here are the insulation values for the different structure materials and how they correlate into temperature.Structure Insulation ValuesDefault ValuesThatch Structure – 112 Hypothermal, 56 Hyperthermal Wood Structure - 112 Hypothermal, 56 Hyperthermal Adobe Structure - 112 Hypothermal, 393 HyperthermalStone Structure - 112 Hypothermal, 56 Hyperthermal Metal Structure - 112 Hypothermal, 56 HyperthermalTek Structure - 450 Hypothermal, 393 HyperthermalGlass Structure - 112 Hypothermal, 56 HyperthermalGreenhouse – 112 Hypothermal, 56 HyperthermalTent - 513 Hypothermal, 356 HyperthermalFahrenheit Temperature Value AdjustmentThatch 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalWood 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalAdobe 13 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermalStone 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalMetal 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalTek 51 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermalGlass 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalGreenhouse 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermalTent 55 degrees fahrenheit hypothermal, 40 degrees fahrenheit hyperthermalCelsius Temperature Value AdjustmentThatch 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalWood 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalAdobe 6.7 degrees Celsius hypothermal, 23.5 degrees Celsius hyperthermalStone 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalMetal 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalTek 26.9 degrees Celsius hypothermal, 23.5 degrees Celsius hyperthermalGlass 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalGreenhouse 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermalTent 30.7 degrees Celsius hypothermal, 21.31 degrees Celsius hyperthermalScorched Earth Insulation ValuesThatch - 112 Hypothermal, +191 HyperthermalWood - 112 Hypothermal, -483 HyperthermalAdobe - 112 Hypothermal, +393 HyperthermalStone - 112 Hypothermal, -1023 HyperthermalMetal - 112 Hypothermal, -2643 HyperthermalTek - 450 Hypothermal, +427 HyperthermalGlass - 112 Hypothermal, -2643 HyperthermalGreenhouse - 112 Hypothermal, -281 HyperthermalTent - 513 Hypothermal, 491 HyperthermalScorched Earth Fahrenheit Temperature Value AdjustmentThatch 13 degrees fahrenheit hypothermal, 20 degrees fahrenheit hyperthermalWood 13 degrees fahrenheit hypothermal, -72 degrees fahrenheit hyperthermalAdobe 13 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermalStone 13 degrees fahrenheit hypothermal, -115 degrees fahrenheit hyperthermalMetal 13 degrees fahrenheit hypothermal, -297 degrees fahrenheit hyperthermalTek 51 degrees fahrenheit hypothermal, 48 degrees fahrenheit hyperthermalGlass 13 degrees fahrenheit hypothermal, -297 degrees fahrenheit hyperthermalGreenhouse 13 degrees fahrenheit hypothermal, -31 degrees fahrenheit hyperthermalTent 32 degrees fahrenheit hypothermal, 55 degrees fahrenheit hyperthermalScorched Earth Celsius Temperature Value AdjustmentThatch 6.7 degrees Celsius hypothermal, 11.43 degrees Celsius hyperthermalWood 6.7 degrees Celsius hypothermal, -28.92 degrees Celsius hyperthermalAdobe 6.7 degrees Celsius hypothermal, 23.53 degrees Celsius hyperthermalStone 6.7 degrees Celsius hypothermal, -61.25 degrees Celsius hyperthermalMetal 6.7 degrees Celsius hypothermal, -158.26 degrees Celsius hyperthermalTek 26.9 degrees Celsius hypothermal, 25.56 degrees Celsius hyperthermalGlass 6.7 degrees Celsius hypothermal, -158.26 degrees Celsius hyperthermalGreenhouse 6.7 degrees Celsius hypothermal, -16.82 degrees Celsius hyperthermalTent 30.7 degrees Celsius hypothermal, 29.40 degrees Celsius hyperthermalTemperatures at zero insulationFreezing – 44 Degrees fahrenheit, 6.6 Degrees Celsius Cold – 60 Degrees fahrenheit, 15.5 Degrees CelsiusHot – 80 Degrees fahrenheit, 26.6 Degrees CelsiusBurning – 100 Degrees fahrenheit 37.7 Degrees CelsiusKeep in mind, these temperature values are not actual temperatures, nor do they directly calculate from the recorded temperature in the game. Instead, these values should be interpreted by their insulation. For example, on the Island map in a fully-enclosed Thatch structure, instead of freezing at 44 degrees Fahrenheit (6.6 degrees Celsius), you would instead freeze at 31 degrees Fahrenheit (-0.55 degrees Celsius). The temperature values of the insulation, are only how much insulation the various structure materials provide.To calculate on your own, here's the general rule of thumb: For the Hypothermal values, the temperature rating is how much colder the temperature can get before the related status effect is triggered. For the HypERthermal values, the temperature rating is how much hotter or colder the temperature needs to get to trigger the "hot" or "burning" status effect. For personal status effect temperature calculation, the insulation values must be compared against the "temperatures at zero insulation" chart above.For armor insulation, the way you determine temperature is you take the total insulation and divide it by 16.7 to get the Celsius temperature insulation value. If you need a Fahrenheit temperature for the calculations, you take the Celsius temperature and multiply by 1.8. Then you compare that to the "temperature at zero insulation" chart I have on this post. Hypothermal insulation values are compared against the Cold and Freezing temperatures while the Hyperthermal insulation values are compared against the Hot and Burning temperatures. A positive Hypothermal value means the temperature at which the related status effect takes hold, is lower. You calculate armor insulation against the status effects the same way you calculate structure insulation against the status effects. See my instructions above on how to do this.Breeders, for egg incubation information, see below.Also take into account that the larger your house, the less insulation it will provide. Maximum size to get these insulation values is 5x5 foundations with 4 walls high and a flat roof.For those who use torches or air conditioners for breeding, here's some extra things to consider:The Standing Torch provides 100 hypothermal and -50 hyperthermal insulation with the torch only providing insulation out to a distance of two and a half tiles. The insulation value drops linearly with distance. This equates to 5.988 degrees Celsius hypothermal insulation and -2.99 degrees Celsius hyperthermal insulation (10.77 degrees Fahrenheit and -5.38 degrees Fahrenheit respectively) when standing right next to the torch. The stone fireplace provides 300 hypothermal insulation and -100 hyperthermal insulation. This translates into 17.96 degrees Celsius hypothermal and -5.988 degrees Celsius hyperthermal insulation (32.33 degrees Fahrenheit and -10.77 degrees Fahrenheit respectively). The insulation also only goes out to two and a half tiles and decreases linearly with distance.Here's a rough calculation example to show you how to calculate insulation values for breeding, thanks to Endi.So 16 A/C provide 1600 insulation, against both cold and heat. This mean 96°C protection. What's the effect and which temperature this give when outside the air is around 25°C ?.. idkFrom there, its almost impossible to understand why an wyvern eggs, that is suppose to be hatchable between 80°C and 90°C, can incubate.Impossible, unless you look at this insulation as a range for this case. So, for example :0° in the air, 16 A/C, 96°C insulation = -96°C to 96°C range = the wyvern egg will incubate.-20° in the air, 16 A/C, 96 insulation = -114°C to 76°C range = the wyvern egg will not incubate, you need to increase the insulation temperature to reach the wyvern eggs maximal incubating temperature (90°C).And yes, the insulation values do stack, so one could essentially make a room in their house specifically for incubation.Sample breeding scenario: Argent egg, which requires a temperature of 12 - 13.5 °C / 54 - 56 °F. Assuming an air temperature of 0°C, if you wanted to rely on the house alone, then you would need at the very least a fully enclosed 3x3x2 Adobe structure to provide the correct insulation to allow the egg to incubate, since that would give you an insulation range of -6.7°C to 23.5°C.How the air temperature affects insulation values in regards to egg incubation is this, and thank you again, Endi, for providing the math I needed to figure this out: To determine the temperature range of the insulation for incubation, you first look at the air temperature. The Hypothermal insulation is how many degrees below the air temperature to calculate and the Hyperthermal insulation is how many degrees above the air temperature to calculate. In order for a particular egg to incubate, the insulation values must be greater than the maximal egg incubation temperature, as mentioned previously in the wyvern example.
  5. I probably know what you're thinking: Sure, the cooked (mystery) meat, mutton and stews are great but imagine the thrill of walking to your very own, custom built Chic-Fil-A restaurant! Players could engage in various challenges, from efficiently serving customers during rush hours to creatively customizing their restaurant's layout and menu items. Incorporating Chic-Fil-A into Ark Survival Ascended could also introduce new quests or missions, such as sourcing high-quality ingredients or participating in promotional events. Beyond just enhancing gameplay mechanics, the addition of Chic-Fil-A could bring a sense of familiarity and delight to players, creating a dynamic and immersive experience that keeps them coming back for more. Or maybe just a cow costume for International Chicken Day (May 4th)...?
  6. More About Me: I collect soap, eat cooked meat, whistle, search for unicorns and enjoy long walks on the beach. Male, Size 9 1/2 Cloth Shoe
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