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  1. Such thrilling news, absolutely love to hear it! But is there any update on fixing meshing, cheating and other game breaking exploits?
    3 points
  2. Certification?! That's been the holdup this last month?! If you can't make cross platform work then maybe it's time to scrap it.
    2 points
  3. I would prolly agree to this, its just added to the forums to give us a sense of "they care". Still waiting for ORP servers and its going on day 178 maybe 179 now.
    2 points
  4. No, you don't get to twist my words like that and expect to get away with it. Again... "Even if we factor in that the customer service for Conan has degraded since FunCom was effectively bought by TenCent, they still have an overall better history of customer service and a better history of bug fixes than WC/ARK have had. Over the lifetime of these two games, WC has focused more on quantity over quality, FunCom has focused more on quality over quantity." It would be dishonest to "put aside" either company's customer service when the point you were replying to was about comparing their customer service. You've made claims about FunCom's customer service so you can't just duck out of that conversation now and pretend it didn't happen. Even if we take into account that FC's customer service is not as good as it used to be, it's still better than WC's has been. Advantage: FunCom. No, ARK's DLC is not mostly cosmetic. Almost all of their DLC's have been direct gameplay DLC's and all of them have included power creep features. And just so you understand, no one's complaining about paying for maps during ASE, so don't get the idea that anyone (including me) thinks that the original ASE maps should all have been free. The complaint about the paid DLC maps in ASE was that they all included power creep, that is the crux of the issue being discussed. This one specific DLC, Bob's, is the first DLC they've ever produced that's mostly cosmetic. All of their other DLC, for the entire history of ARK, has been functional game DLC, with only a couple of cosmetic items included in each DLC before now. In the meanwhile, Conan has been selling entirely cosmetic DLC for years. This is the first time WC has tried anything remotely like a cosmetic pack, and even now they deliberately included items that affect game play and cause power creep. Bob's has 39 items in it with 17 of those items affecting game play and some of them being OP items. So even now, when WC is putting more DLC into this cosmetic pack than they have before, it still has a substantial number of items that affect game play and introduce power creep to the game. Whether you like or dislike the Oasisaur, whether you think it's weak or strong, is beside the point. It's still true that the Oasisaur affects game play and so do 16 other items in the pack. If "Bob's" had been entirely cosmetic this would be a different conversation, but it's not entirely cosmetic, which means it's still inferior to Conan's cosmetic DLC packs. Advantage: FunCom. Maybe, maybe not. I'm sure we could spend time comparing each of the various DLC's and quantifying how many cosmetic items you get and the price of each... but all of that completely misses the point. You can argue all day long about which game gives you more cosmetics for your money but you're having the wrong argument. The point is that the Conan DLC's are all cosmetic, which means the DLC's in Conan are entirely optional. If people don't want to buy them there's no pressure on the player to do so, if people do want to then the player can decide whether or not it's worth the price, and whatever they choose their game play is not affected nor impacted. But all of the DLCs in ARK include items that cause power creep in the game, with some of them being OP items, which means that a player has to buy the DLC if they want to keep up with the power curve of the game. WC deliberately builds their DLC to create considerable pressure on players to spend the money or fall behind. In Conan players spend the money because they want to, in ARK players have to spend the money or they are weakened compared to other players. Advantage: FunCom. Then you've been extremely lucky in ARK. Many, many (MANY) people have experienced plenty of catastrophic bugs in ARK equally as terrible as anything that has ever happened in Conan. There have been multiple bugs over the years that resulted in "entire bases being destroyed", people losing all or most of their tames, losing max level characters, getting locked out of their tribe, getting locked out of the game while their entire base decays and all of their tames despawn, etc. As we've already discussed, FunCom is not as good about bugs as they used to be, basically since Tencent took them over. But (again) even if we take into account the fact that FunCom has deteriorated somewhat they still have a better track record of not-breaking-the-game than WC has. Advantage: FunCom. The difference is that every new DLC in ARK causes power creep, which puts pressure on players to buy the DLC or get left behind. That is the very definition of coercion. No one is "forced" to buy ARK DLC but if they don't then they will be weakened compared to other players, that's what coercion is. When Conan released Siptah they found out that players were able to use transferring between the two maps to gain advantages over players who only owned Exiles. After some time they decided to stop transfers so that all players on the Exiles map were on a level playing field with other players on the Exiles map, and the same with Siptah-vs-Siptah players. But in ARK the new maps include power creep on purpose, it's a deliberate part of WC's plan to coerce people into buying the new DLC/map or fall behind the power curve. WC could have introduced new maps in such a way that they did not create power creep, but instead they see power creep as a feature they can leverage, a tool for pushing people into more sales, they are deliberately coercing players to buy each new DLC by putting people at at a disadvantage if they don't. FunCom wants their players to have a level playing field, WildCard deliberately uses power creep as a way to coerce people into buying each DLC. Advantage: FunCom. False. The facts are calling you out and you're waaay off. 17 of the 39 items in Bob's affect game play, and some of them are truly OP. Technically that's 56.4% RP, but even that number overlooks or ignores just how much the power-creep items can matter in the game. Even if you were right, even if it was 99% RP (which again, it's not, that's way off) that other 1% would still matter if it was OP. Adding any power creep to a DLC is inferior to a DLC that is entirely RP. Advantage: FunCom. Eventually yes, you could do that, but only after the people who bought it early were already far ahead of you. And to be clear, there's some truth to what you're saying, I agree with you in part. Since this is more nuanced for PvE than for PvP I'll address them separately. For PvE players and single-players, if they were willing to wait until the next free DLC map was released they could gain access to the power-creep features that were introduced with each paid DLC map. That's something WildCard did that was good. But it still doesn't change the fact that making people wait for months to have access to the recent power-creep content was a form of soft coercion. It's reasonable to argue that PvE and single-players could simply exercise some self-restraint and gain access to that content when the next free DLC map was released. But this still means that Conan DLC has almost all been cosmetic, with no pressure to buy the DLC or fall behind other players, and each new DLC has been equally available to all players in the game at the same time. In Conan people all players whether PvE, PvP or single-player all gain access to each new DLC at the same time as everyone else. Advantage: FunCom. Now we move on to PvP, where things are worse. For PvP players that "generosity" meant nothing. If someone was a PvP player when a new paid DLC map was released they had two options - a) buy it right away or b) get a beat-down from people who bought it. By comparison, the only time Conan ever released a DLC that gave an advantage in PvP was when they released Siptah, and then FunCom made the decision that this was not a fair way to treat PvP players, and ever since that one release they have made sure that all PvP players in the game have access to changes that affect gameplay at the same time. Changes to thralls that affect PvP? All PvP players get it at the same time. Changes that affect weapon performance? All PvP players get it at the same time. Changes that affect attacking/defending bases? All PvP players get it at the same time. But in ARK every DLC that has ever been released, including Bob's, gives an immediate advantage to people who buy it right away. Again, using power creep as a tool for coercion. Advantage: FunCom. And again, the Oasisaur is only one small part of the picture. A significant portion of of the items in Bob's affect game play, and some of them are truly OP. That goes way beyond any discussion of whether the Oasisaur is good or not. Also again, every Conan DLC except for one, Siptah, has been 100% cosmetic whereas not one paid DLC for ARK has been 100% cosmetic. Advantage: FunCom. True. After releasing Siptah, FunCom (eventually) listened to the players, decided that it was P2W and reversed their decision, stopping map transfers so that players on both maps were on a level playing field. WIldCard, on the other hand, has deliberately ensured that all of their DLCs, including Bob's, are P2W by adding power creep to every DLC as a way to coerce people into buying them. Advantage: FunCom. True, but pointless of you to mention. Of course they're both businesses, and of course they're not charities, because duh obviously. That's neither here nor there because it has nothing at all to do with the discussion. The issue being debated is which of those businesses treats their customers better and has less predatory business practices. That's objectively false. WildCard's model for DLC is much more coercive and predatory than FunCom's, for all of the reasons listed above. Advantage: FunCom. Repeating your lousy argument doesn't make it better. Setting the bar low for WildCard doesn't argue in your favor, it simply shows that you know your position is weak and you're trying to make excuses for WildCard. If you have to make excuses like that for WildCard then you already know FunCom is doing a better job. Advantage: FunCom.
    2 points
  5. Please fix OASISAUR, we bought but is uselless, everytime i return to it its dead, just a head on the ground, or refund.
    2 points
  6. anyway we can get the cat ears mod on official too? Vault//Storage display name mod still isn’t working on official i almost wish there was a dedicated report section for the mods so we can get this stuff fixed sooner
    2 points
  7. Please notice me Ark senpai, we need the in game store! Please take advantage of my wallet size and give me all the bpearls i can buy! Also, island PVP is the tits! All the people going to SE have made Island PVP like one of those 90's TV shopping sprees where you get the shopping cart and go crazy for 5minutes. All this free loot!
    1 point
  8. What does any of that have to do with UE5? Heck, about the only thing WC said that was true about ASA is that it's running under UE5. Almost everything else they said was marketing lies or just good, old-fashioned lies. Those things happen with other games running under UE5 also, why would you think that UE5 would magically fix these issues? p..s. Just to be clear, I'm not defending WC, as I said above they've been dishonest about nearly everything about ASA. I'm just curious why you're complaining about the one thing that's true, that ARK was imported into UE5?
    1 point
  9. Are you serious? open servers for mods but not for ORP and HARDCORE! Ever since ASA was published we asked for it, do you prefer mod servers? do you care about your players? why did you open a suggestions section if you then ignore the 2 most voted ones?
    1 point
  10. Wait... you launched Omega PVP servers? The mod isn't meant for PvP, you can literally be immune to other players. It's going to lead to so many complaints from people that think it'll be fair lol. I'll keep the popcorn handy.
    1 point
  11. [1 True Ark] ASA 8man PVP No Wipe Discord: https://discord.gg/ddbRRKXQB3 [Server Settings] 50x Cluster Tribe Limit 8 Alliances Off Character level 105 Additional levels for Ascension,Chibi and Explore Notes available. Events & Giveaways Starter Kit at Red Obelisk Breeding Timers 3 - 45 minutes 3x's Cave Damage Cave Flyers On 100 Structure Limit for Platform Saddles. C4 Attach to dinos on. Flyers NOT Grounded by C4. Structures Dont Block Drops. Special Loot in Beaver Dams/Drops. High Tier loot per Boss Fight Victory. No ATV's, Sleeping Bags or Climbing picks All Engrams Unlocked Drops: Beaver Dams: Black Pearls, Cementing Paste, Silica Pearls, and wood White Drops: Kibble and Soups White Rare Drops: Dyes and Skins Green Drops: Armor and Weapons Green Rare Drops: Increased Armor and Weapon drops (Higher chance for bp) Blue Drops: Structures Blue Rare Drops: Structure Increased Drops Purple Drops: Boss Items Purple Rare Drops: Boss Items Yellow Drops: Saddles Yellow Rare Drops: Saddles Increased Drops (Higher chance of bp) Red Drops: Element, Tek Structures, Tek Suits, and Empty Cryos Red Rare Drops: Enhanced Red Drop Loot Green Cave Drops: Increased Armor and Weapon drops (Higher chance for bp) Blue Cave Drops: Structure Increased Drops Yellow Cave Drops: Saddles Increased Drops (Higher chance of bp) Red Cave Drops: Element, Tek Suits, and Tek Structures Deep Sea Loot Crate: Element and Element Shards Boss Fights: Element, Tek Weapons, Tek Saddles (Chance of Bp) The higher the difficulty the better the rewards. Dragon on all difficulties will give increased rewards [Mods] -Arkomatic -Automated Ark -Shiny! Dinos Ascended -Utilities Plus -Upgrade Station -Any Colour Sets -MarniiMods Hairstyles -Cliffans Wardrobe -Just Be Reasonable! -Admin Panel -Gryphons -PVP Scoreboard -Additions Ascended Archelon -Additions Ascended Brachiosaurus -Additions Ascended Ceratosaurus -Additions Ascended Deinotherium -Additions Ascended Deinosuchus -Additions Ascended Xiphactinus -Meraxes -Glaucus -Galvarex -Awesome Teleporters -Awesome Elevators -Starter Kit ABOUT US We are a brand new cross platform PVP ASA server that plans to grow and be around for a long time. We will be adding all maps day one as they are released by Wild Card and duplicate maps as needed as we grow. Cheating is absolutely not allowed in our servers. All mods added to our server will be tested for balance before they are added to the server. Join us today and help us build a strong community that can grow together.
    1 point
  12. So another week's wait or more for Bees? That's ridiculous. You might aswell open transfers for Scorched since you already let people get away with transfers through exploits. How is it that even basic things such as a BP rate fix or allowing bees to spawn has taken so long? You should check your reviews, the game we love is tanking.
    1 point
  13. 1 point
  14. If you're playing single-player, or running your own server, that's really not cheating. Sometimes the game makes mistakes, or it could just be from random bad luck on the spawn points, and sometimes ARK just has glitches. Doing a dino wipe gives the game a chance to spawn everything fresh and maybe do a better job this time. If you just decided to spawn in the creatures you want, that would be cheating, but doing a dino wipe to give the game a chance to fix things is not cheating, that's just fixing glitches.
    1 point
  15. Mommy says it's time for your nap lil Johnny. You can play your dinosaur game tomorrow if you eat all your vegetables.
    1 point
  16. Curious to see how everyone divides their stats up. Feel free to post your PvP builds as I’m a new player still and looking for any metas/tips from veterans. Currently I go 400 health 150 stam 400 weight 10 fortitude And pump the rest in melee
    1 point
  17. i honestly dont know why it was listed as a dlc there i added some clarifications to it @GP
    1 point
  18. Maybe shade could keep you cool? I think that would be a really nice addition to scorched due to it being so hot
    1 point
  19. A whistle that would act very similar to a neutral whistle where a tame only attacks if it or an allied creature/object is harmed. Once the threat is removed (killed or runs away) the tame will return to where it was original standing. This would be very beneficial to those in both PvE and PvP as their creatures will stay in their designated spots and can’t be lured into traps easily.
    1 point
  20. Not possible to view. From what I can work out they no longer persist to the save game file and are spawned at runtime only - possibly to prevent stacks of dead nests for bees like we used to have for ASE.
    1 point
  21. Please report all issues with the chat in the bugs section: Here -> Bug Reports
    1 point
  22. Was looking at some of the popular mod maps like Svartalfheim, Amissa, Temptress Lagoon, and Reverence we run. I've not yet added Nyrandil for waiting on further completion but that one may see it someday.
    1 point
  23. The Win10/Microsoft store version of the game is blocked from joining the PVP cluster. They disabled access due to rampant cheating the first week of release.
    1 point
  24. We need a trading system like what is used the game Warframe. The way trading in Warframe works is both players go to a trading terminal, select the player they want to trade with. Then a UI opens up where both players select the items they are trading from their inventory. Both players can see the others trade before they hit confirm. Then both players have to hit Trade. Trading in ASE and ASA is really risky. There is nothing stopping one of the players from grabbing both and running or dropping the wrong item on purpose.
    1 point
  25. So ASA is my first ark experience. And I've been playing on a friend's server. I realized recently that the passive tame popup doesn't show up for me. In addition there are a variety of bugs like all my buttons display as white when I hover over an item, so I can't see what any of them do. The game has been like this for most of the time I've played. Then I tried making my own server and playing on a random server, and all my bugs aren't happening there. I figured maybe it was the mods so I enabled them on my own server, but it still worked and displays fine. So at this point I've tried to create a new character on my friends server, and clear the cache and reinstall the game, but for some reason this is the only place I still get all these bugs. Does anyone know how I can fix these things? I can't understand why they only happen on the main server I play and nowhere else. Thanks
    1 point
  26. Dont worry, Joe will be visiting very soon my dear.
    1 point
  27. JUST A BASIC IDEA Colossuscorpius Transporter Mod **Description:** Introducing the Colossuscorpius Transporter, a new mod creature designed to enhance transportation capabilities in Ark: Survival Evolved. This colossal scorpion, known as the Colossuscorpius, is a breedable creature that brings a unique set of abilities to the game, including the Pincers Grapple Ability **Appearance:** The Colossuscorpius is a larger, more imposing subspecies of the Pulmonoscorpius, with a pair of massive grasping pincers and a formidable tail. Its size and strength make it ideal for transporting knocked-down dinos across the Ark. **Abilities:** - Left-click attacks with pincers, dealing significant damage to enemies. - Right-click attacks with the tail, inflicting high amounts of torpor-inducing damage but consuming stamina. - Pressing the third attack button (C or equivalent) allows the Colossuscorpius to grab and carry creatures using its Pincers Grapple Ability. **Saddles:** Three saddles are available for the Colossuscorpius: - Basic Saddle: Provides basic riding functionality. - Platform Saddle: Allows the attachment of structures, supporting 1x2 foundations for building purposes. - Transport Cart Saddle: This specialized saddle features a sturdy cart attachment with a protective cage, specifically designed for transporting knocked-down dinos. Before loading a knocked-down dino into the cage, players must detach the Cage from Saddle, allowing them to interact with the cage attachment directly. **Conclusion:** The Colossuscorpius Transporter mod introduces an exciting new creature to Ark: Survival Evolved, enhancing gameplay with its unique abilities and functionalities. With the addition of the specialized Transport Cart Saddle featuring the detach the Cage from Saddle mechanic and the Pincers Grapple Ability, players can safely transport knocked-down dinos across the Ark, further enriching the gameplay experience and providing new opportunities for exploration and taming. This combination offers players a comprehensive transportation solution while adding depth and versatility to the Colossuscorpius mod.
    1 point
  28. given that mod isnt even on official servers it makes sense its not working for a list of all cosmetics allowed on the official network you can check this link: https://ark.wiki.gg/wiki/Mod:Custom_cosmetics (it is automaticly updated when new ones are added
    1 point
  29. Wnats about Custom Cosmetic System Phase 2, launching April 1, will automatically download them in the background when encountered during gameplay. Note: Clients can disable usage of these globally or per-Mod-ID. Servers can disable globally or use a whitelist (we suggest servers use our official whitelist, which will be the default). The cosmetics allowed on official servers will be dynamically-white-listed on a daily basis by Overwolf and Studio Wildcard to avoid any exploity or issue-causing cosmetics. Where is that?
    1 point
  30. You guys still haven’t fixed the single player crashing issue
    1 point
  31. Careful what you say Petja or you will get banned like i did off the ark official discord they don't like it when you talk about problems with the game.
    1 point
  32. Yo... Devs can you tell is if new scorched earth servers will launch in the near future?
    1 point
  33. Nah screw that. Micro transactions don’t belong in survival games why would you buy a game and then pay extra to not have to actually play it if you don’t like grinding mats then I’m sorry to say, but maybe Ark, and survival games in general just aren’t for you
    1 point
  34. "Somebody" reliable told me that practically the only thing the Devs look at, currently, is the bug reports. When a report gets a few pages long it becomes an annoying niggle (can't say that in chat!).
    1 point
  35. From the album: Featured Fan Art

    Two animals and one man surviving in the desert by @RISHICA123 Credit: https://twitter.com/RISHICA123/status/1780171357252436304
    1 point
  36. From the album: Featured Fan Art

    the gladiatrix from the animated series! by laind003 Credit: https://twitter.com/laind004/status/1775957241256202561
    1 point
  37. From the album: Featured Fan Art

    Desert by hiimcat Credit: https://discord.com/channels/729837326120910915/735196305990615062/1223406030449283164
    1 point
  38. Hot take I know, but I agree the game should be made to run well on any platform it's released for.
    1 point
  39. As being said in the title , the zone structure limit doesn't allow you to build freely for your needs For exemple , if you build the easy water cave of island and put 2 floors , you can't even build anything on it ... Please make it almost double , it's not the proper way of optimizing your server performance and you guy's know it , optimizing shouldn't be in the detriment of the player experience . also for the Outside building enjoyer , IN PVP , this game isn't designed to live outside . I don't want to see your comment , neither ill answer to it .
    1 point
  40. True just like Elden ring eventually it will die down.
    1 point
  41. structure cap should have been only applied to console only servers! if you want cross play with console/pc then make the server cross play not apply to official servers across the board!
    1 point
  42. Meet Omnidens Aequtor, a massive creature that resides in the deepest areas of the Ark. Name: Omnidens Species: Omnidens Aequtor Diet: Carnivore Time: Cambrian Temperament: Ambushing WILD: With lengths greater than those of Giganotosaurus Omnidens aequtor, it is probably the largest invertebrate that has ever existed. It resides in the depths of the ark, waiting for its prey to pass near it, most of its life is spent. Due to its size this creature seems to only feed on large creatures, and it will pay no attention to small creatures. the raisin buried in the seabed. Due to its large size, it cannot swim, to move, it uses its strong legs to adhere to the seabed and crawl through it easily. DOMESTICATED: No survivors have been able to tame one of these beasts, but if they could, the Omnidens Aequtor would make a magnificent siege mount. Thanks to its large size, I see no problem equipping Omnidens with a platform saddle. Its large pincers (on the tip of its massive mandibles) are especially adept and with each one it is capable of grasping creatures of considerable size, and if the animal probes to be too large I think it will be able to grasp them with its massive madibles. Omnidens secretes a very dense substance through his skin, I have seen survivors shooting it with heavy ammunition and the bullets are not able to pass through this dense mucous layer, also, when Omnidens feels threatened, it is capable of launching huge balls of acid from its back, this balls are extremely acidic and are capable of melting throuh metal gear with ease. Now lets explain everything in detail: NEW CROP: When Omnidens emerges from the hole in the seabed, different materials will come out that vary depending on the rarity, some of the objects that can come out are: Pearls, Stone, Sand, Rotten meat, Black Pearls, etc... Also creatures can come out of the hole, in this case only two come out: Trilobites and Eurypterids. And the rarest thing you can get is a Rangeomorph egg, this egg will only grow into an underwater Crop. I explain the process: 1) Place the underwater crop first, inside the crop inventory place Stone or Sand as Soil. 2) After some time place Rotten meat, this will create a Microbial Mat, thanks to this our Rangeomorph egg will grow. 3) Once the Rangeomorphs have grown, when you hit them with a wooden club or a sword you will get free organic polymer in your house, keep in mind that from time to time you have to fill the crop with rotten meat so that our Rangeomorphs can feed. TAMING: Taming an Omnidens is not an easy task, in the wild Omnidens are buried in large holes in the seabed, if you pass over their lair with a large creature, Omnidens will quickly come out of the depths and grab said creature (it does not matter make the creature immune to grabs, for example Basilosaurus). The recommended way to tame an Omnidens is to go with a small creature like an Icthyosaurus, an Anglerfish, a Diplocaulus or a Manta, since these creatures are too small to attract the attention of the Omnidens. Let's go step by step: 1) Find an Omnidens buried on the seabed. 2) Go with a small creature, the only creatures that will not attract the attention of an burrowed Omnidens are the Icthyosaurus, the Anglerfis, the Diplocaulus and the Manta. 3) Place C4 in the Omnidens hole. The number of C4 will depend on the level of the Omnidens. Once placed, explode them, this will cause a commotion and cause the Omnidens to be stunned for a few seconds, this will let you feed the Omnidens an item from a Marine Alpha creature, this will give about 25% taming (and maybe some extra stats once tamed). 4) Once this is done, Omnidens will have to be put to sleep like the rest of the creatures, thanks to the explosion of the C4 and the shock, Omnidens receives 50% more torpor. Omnidens is immune to any damage he takes on his armor, so you'll have to shoot tranq ammo under or through it (he's only immune when wild). 5) Once asleep, feed it with its favorite food (remains of marine alphas like Alpha Leediscthys Bubbler, Alpha Megalodon Fin, etc...). After a while you will have a tamed Omnidens. Omnidens can also be tamed if it is pulled from the seabed with a larger creature than the ones mentioned above. In this case, none of the benefits mentioned above will be obtained. Also, the grabbed creature will receive 5 ticks of damage and a lot of torpor due to the Omnidens. ABILITIES AND ATTACKS: - Passive: Omnidens cannot swim, it walks easily on the ocean floor and is capable of climbing any surface, both in and out of the water. - Passive: Omnidens takes reduced damage if hitted in his shell. - Left Click: Bite - Hold Left or Right: Pickup/Release creature with respective claw. This induces the creature a little torpor. - Pressing C : Pickup/Release big creatures with mandibles (Brontosaurus, Giganotosaurus, Carcharodontosaurus, Quetzal and other big creatures can be grabbed with this attacks), this attack induces a moderate amount of torpor. (Omnidens cannot drag aquatic creatures out of water with its grabbing abilitys). - CTRL+C: Bulletproof Mucus, this mucus allows Omnidens to ignore bullets for a short period of time. This mucus layer comes with a cost tho, to perform this ability Omnidens needs in their inventory: two full Water jars, a stack of biotoxin, 5 Anglergel and 5 Omnidens acid (Explained later). Bullets fired at Omnidens while this ability active will be sent to the Omnidens inventory. - Space bar(Mortar mode): Omnidens will shoot acid balls from its back, preventing it from moving. When this mode is activated, the rider of Omnidens will be granted a bird's-eye-view (like exo-mek). When this is activated Omnidens can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding I've thought of two ways to make Omnidens fair for everyone, the first way would be that in order to shoot acid balls Omnidens would need a new item called Omnidens acid, this item would be passively generated inside Omnidens inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Omnidens shoots it would lower its food stat, something like daedon with healing allies. So that's my submission for the center, i based its color scheme on Bobbit worms and other annelids, hope you all enjoy it ^^.
    1 point
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