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Separate PvE and PvP balances


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There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

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There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE

In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance do

Not according to the official Game Suggestions Roundup “Going forward, we will keep both PvP and PvE balance in mind as we work on future content and are identifying ways to provide a unique and balan

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PVE should have different setups and abilities than PVP example PVE should have classic Flyers enabled so that you can put points into speed weapons and items that were designed more for PVE perhaps should be rebalanced on the PVE servers to fit fighting  PVE..so many.of the new.dino.or tek we get seem.and feel pvp.focus and us pve player kinda feel like we.geting.jept 

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On 4/23/2019 at 5:22 PM, Oieru said:

As the title says, we need SEPARATE buffs/nerfs/balance tweaks for PVE and PVP. 2 completely different game modes with completely different strategies, objectives and player types need different tweaks to the game.

This has become especially evident in the cases of the extreme and repeated nerfs of the Managarmr, a new and versatile creature that quickly became as useful as throwing small feces at a wild Giga... All because of the outcry of a portion of PVP players, while completely ignoring, disregarding the PVE community. While PVP was focused on griefing fellow players with Manas, PVE players needed that versatility to focus on boss taming/killing. You can see the frustration on both sides. PVP is still and will be forever complaining about Manas, while PVE clings to being able to still play with that creature. This is only one example.

For two game modes you need two game settings. It is only logical, as a famous saying goes.

So please, for the sake of the PVE and PVP communities, revert those extreme tweaks and focus on implementing them completely different in PVE and PVP game modes. This might be the most urgent game balance.

 

PS: DO NOT, I repeat, DO NOT make this a discussion over PVE/PVP supremacy. If you want to know, they both suck equally bad for different reasons!

 

VDju8kp.jpg

 

Certain creatures like Gigas and Manas are outright useless now for PvE because of the extreme nerfs done to them. Games like Destiny do this same thing where a small portion of PvP players cry about certain weapons or armor because someone is better than them, so the company makes it worthless to everyone, rather than just to PvP. Back to the creatures of ARK, the giga specifically is a cool creature in need of some TLC, but is quite literally nothing more than a waste of time and valuable resources on every map besides Extinction, and even then you need to have a good high level male and female, and selectively breed multiple generations, which depending on server stats can take hours to literal months, all because a handful of neckbeards were mad that someone beat them in a video game

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I didn't read the whole thread, so i dunno if its been suggested, but for us who play SP, why not give us an option to turn off nerfs for EVERYTHING? I mean, if i wanna go around one shotting everything with a Giga, or traveling the across the map in 30 seconds with a Wyvern or Mana, that should be for me to decide, since im only playing by myself. 

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I didn't read the whole thread, so i dunno if its been suggested, but for us who play SP, why not give us an option to turn off nerfs for EVERYTHING? I mean, if i wanna go around one shotting everything with a Giga, or traveling the across the map in 30 seconds with a Wyvern or Mana, that should be for me to decide, since im only playing by myself. 
Then why not u just spawn a very high lvl tame like lvl 10000 and do what u want in sp?
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If this ever gets implemented, I want to suggest this : 

ALLOW CARRYING WILD DINO IN PVE, the rules can follow placing structure for releasing the creature. So if I want to release a creature I cannot release it near enemy structure, but still have to modifiy height, can probably set not to allow release at xx height. That way we can safely pickup wild dino for taming. 

Now if the carrier needs to rest for stam, it is also allowed even near other people's base, BUT the carried dino is tethered to its feet and the dino cant move, both or the carrier is ok but would not make sense grabbing animal and walking. IF when stam the carrier dc, there's 15minutes time before the carried dino will despawn. 

That should allow carry wild dinoes in PVE. I hate not to be able to carry in PVE because taming small dinoes from faraway places needs extra preps and take real estate just for random structures for trap.

 

Or add MOBILE TRAP PLATFORM ADDON for flyer dinoes : SMALLer dino like argentavis maybe 2x2 and 3x3 for bigger dino like quatz , the idea is like this image below, but instead of a helicopter, it is an argentavis/quetzal/wyvern etc, and instead of a house, it is a 2x2 or 3x3 platform, cannot be dropped too near to enemy structure, but has less range from normal structure, and has quick decay rate like maybe 6h just enough for taming, unless put on our own ceiling/foundations.

nu-da-check-the-largest-transport-helico

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WC still don't get what pve is.  This is the problem.  This game was made by pvp'ers and they just don't understand pve'ers.  We need violent mad angry out to get us mobs THAT ARE NOT ANNOYING.  That is a hard balance to make and the true sign of a pve creator.  You cannot overcome and feel proud if the mob can be easily outsmarted.  At the same time you don't want your hard work ruined every five seconds either.

The mobs in this game are to easy. 

This is still a pvp game when people say comments like, "I had to leave pve to go to pvp cause it wasn't exciting enough."

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After reading through a few of the suggestions here in "game suggestions" its becoming very clear most of the posts are for pvp.

This is the underlying problem with this game, if you play pve, its been going downhill for a while now as far as gameplay, pvp and pve need different balances and Ark leans more to pvp for balance probably because more people complain here about things they dont like.

The way I see it, you like being grief-ed in game which is basically anything goes pvp, then take your medicine and stop complaining.

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5 hours ago, Chubchub2020 said:

There is already a single player setting that adjusts the game for sp. Why couldn't there be a setting for pve that just unnerfs everything? honestly all the nerfs are for pvp they take all of this time to fix pvp and destroy pve. Save the setting you have before the nerf, create a boolean that when =true enacts the nerfs. It would only be a lot of work because they didn't start doing it this way.

I'm not saying that it isn't possible, I'm just saying that it would be A LOT of work that I doubt Wildcard would take the time to do. If you truly want to play with pre-nerf stats, I recommend just playing on unofficial servers instead of official, since I am positive they have no intentions of separating PVE and PVP stats on official

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On 8/9/2019 at 8:41 AM, Aushegun said:

Stats seem to indicate that the majority of players are PvE .... so maybe they should focus on making sure the game favors those players instead. ?

 

On 8/9/2019 at 11:01 AM, Joebl0w13 said:

Ced acknowledged that most people play PvE.

I question how accurate those stats and statements are from Ced. Considering most players play Unofficial how could they possibly know. I think Ced's statements were that more players play PvE on official network vs the much larger unofficial network.

In addition battlemetrics data delve suggests that it is very close to 50% to 50%

Edited by johnm81
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2 minutes ago, divisd1 said:

It would not be easy at all. Have you ever looked at the dev kit to see how stuff actually works? Easy to give suggestions and say they are easy to implement if you haven't the slightest idea of how any of it actually works.

There is already a. Giant server file setting as far as in aware with every Dino and every stat base value and gain per wild and gain per tamed level and affinity and imprint bonus.

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Always someone complaining about PvP on every forum... 

OP, I find that making suggestions works better than complaining. Do you have any reasonable suggestions as to how this can be resolved? Because it sure as hell takes more than just fiddling with a couple of numbers, especially if the game is to be semi-consistent.

Unfortunately citing things like the flier nerf are only going to hurt your case. You know as much as everyone that was a generally needed balance pass, not that nasty PvP harming your PvE gameplay. Much like the original nerf to tame stats, sometimes people forget that the devs simply have the desire (and right) for the game to hold challenge or be engaging. If you want Quetzals that cross the island in 0.5 seconds and one-shots gigas, go develop a mod for it, but it's not the game the devs want...PvE or PvP

I suspect that motivation for challenge is a large part of what you are clashing heads with, not that nasty PvP

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27 minutes ago, AleXtreme1 said:

Oieru is right!!! At first , extinction creatures were the best in the game (managarmr ,velonosaur , gacha , etc) . After several updates the abilities of those creatures were reduced at half or eaven lower. When managarmr appeared on ark for the very beginning i killed a giga from high range with no problem. Now , i have to move close to a dino just to freeze it a little. Same thing with gacha : when extinction map was released , a gacha fed with proper food dropped crystals with mastercraft or ascendant items very easy. Now , i have to open a lot of crystals to get maximum a mastercraft item at it's lowest quality. I think no-one cares on PvE if you kill a wild dino with a primitive pick or an ascendant rifle. 20190304174504_1.thumb.jpg.f39609ebca95b2e207436790cc6d7a72.jpg 

In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance don't matter.

Edited by covenantgrunt
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