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DonaldDuck

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DonaldDuck last won the day on August 4 2018

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  1. I read that it will be available in September 2024. Back in the days Ragnarok was a map with complete biomes from previous DLC (not much tho, only Scorched Earth at that time), then when Aberration came, I read the assets weren't allowed to be used in Ragnarok. But today all maps are not new anymore, and since it's being remade, is it possible or allowed for them to add more biomes in it ? I always thought that Ragnarok was a special map that's going to be a 'single' map with all creatures in it, and in the classic server, it even had an isolated server just for Ragnarok. So I'm hoping it will have more diversities in biomes from DLCs after Scorched Earth this time around in the remake if possible. Or is it just the same remake of old Ragnarok ?
  2. Found a max level carcha (dmg stat was pretty bad though), tried to tame it but got too close near someone's base and the turret hit it and lost the friend timer back to wild and killed me and probably my otter too since it's missing and i forgot to create tribe so cant check tribe log.
  3. Imo the better solution is to let all creatures utilize speed stat and have value that reflects how fast it moves, be it wild or tamed, flyer or glider or land creatures, movement speed is an interesting stat in a game. Even our character can run at crazy speed and doesn't seem to have limit, that's what I like to see in the game, so we can see all creatures have speed reflected by its real stat value. All fixed speed is boring, so in the wild we can all see same creatures running/fly at different speed. Having flyers at fixed speed was relevant since they were limited at that time, but now we have many travel methods, from teleportation, gliding, flying, jumping, etc, all fast, now look at land dinoes, they're not viable to be used as transport. Let every creature have its own speed reflected by its real stat value.
  4. 6 giga/carcha , did you get them from one spawn place or several ? How long is giga/carcha spawn interval ? ==== Tamed max level Tek Rex and a bit lower from max, both beat my normal Rexes stats I bred for two weeks. 😩
  5. I want to tame angler fish , it spawns near my base (more or less on the middle of the map), but geez the electric eels are sooooooooo annoying they are everywhere and in numbers. That is not the case with Ragnarok, I can even swim off mount for quite awhile in Ragnarok ocean without worrying about eels. Other than eels, Ichtyosaurus/dolphins are also too many, I was taming another high level ichty the other day and I got off my ichty, wild ichtys were swarming my ichty and blocking it, then came a megalodon, it munched my ichty till died because I couldn't make it follow me because blocked by wild ichtys. The angler fish is also so timid here, they always run and cannot be lured away from the eels. All these problems combined are making it harder to tame a high level anything, because once I find one, either I get busy with killing eels/dolphins and then lose the anglerfish I am aiming for or cannot lure it to where I want it to be because it is so timid. I do have Basilosaurus to deal with those eels but theyre just too many.
  6. Killing all my obsolete dinoes using Fire Wyvern, kinda sad to see them go like this, I tamed, bred and named each and every one of them, but it has to be done since they no longer have any use like at all and keep piling up while I breed new and better dinoes. I hope the game have a better method for removing unwanted dinoes / despawn them, but this works too, just game. ☠️
  7. Was killing wild dinoes yesterday because I wanted to clear spawn slots for Thylacoleo to replace, suddenly a microraptor dismounted me and there were TRODONS, a few of them, and 3 terror birds, managed to kill a few but my char still died. I had pistol in my 6th hotkey bar though, but I have a habit to put all stuffs into my snow owl inventory ( I use snow owl for my daily ride), and the ammo for the pistol was in my snow owl so I could not use this pistol and died melee-ing those trodons and terror birds. Seems like smaller creatures can sometimes be more dangerous than even a Rex, I can stand off mount with the presence of a rex, but not with microraptor in an area with other wild dinoes present lol. This happened a LOT when Raptor could still jump me but not anymore now since Raptor seems to have been changed from the last time I played. But kinda like real life, we're not afraid of tigers and lions anymore now but the smaller 'creatures' such as virus and bacteria are more lethal nowadays. Some creatures I don't want to be around with or to attack unless on a Rex (since he's tall and safe from sneaky dinoes) are : microraptor, stegosaurus, kaprosuchus (it is actually weak though I can kill it with a sword as long as I have it in my hotbar). Imo primitive flak should have more durability like maybe twice from it is now so I can repair it less often. It is actually good enough to buy time for killing dinoes when dismounted. Above primitive is kinda rare for flak.
  8. DonaldDuck

    Ark 2 ideas

    What I want in a supposedly "BETTER" ark in Ark2 : - do NOT hide stats or numbers, those are infos from the game to us players, things like floating damage number should be always shown, we are NOT actually the character inside the game, we cannot know how things are like we see in real world, we know by seeing info on screen, without those numbers we don't know how strong each dino is dealing damage like we see in real life a lion brutalize its prey for example, we don't know that, we need those numbers to see how much damage is actually dealt/received. - dino stats wild level domesticated etc should be shown as clearly as possible not hidden as it is now, like above, we are not in a real world, we can NOT see what needs to be seen like we can see our pets' general stats like its weight, its health, its strength by its activity or habit, but we dont know that in a game, we need numbers to show and compare and get the feel of whats going on in the game with the dinoes. The dino stats tracking like Ark Smart Breeding should be in the game. What's even sad in Ark now is sometimes the game doesn't update the stats after leveling up or imprint so Ark Smart Breeding can't calculate correctly becaus of wrong infos given by the game. That is so sad neglecting what is important to us players/breeders , and not fixed asap. I once was soo mad in Steam forum because someone said the game developers of a game that I played like screen real estate so much they don't give info like anything at all or very minimal we have to go into a specific screen to see something or it doesnt give any status when we fail to do an action, because the devs want us to see just graphics and dont want to clutter the screen with infos/texts. Like for example if Ark do not have hose icons showing weight, food, water, health because of screen real estate, we are not actually the character in the game, we dont know what he/she feels so we need those icons/numbers to relate. Now we can see egg stats in incubator, but its very funny we cannot see the parent stats to compare to, so while it is appreciated the game acts as if Ark Smart Breeder is part of the game, that everyone already knew that app exists. So I hope Ark 2 will provide all that and keep in mind that giving infos like that is important esp for backing up the breeding feature that is one of the main feature of the game. === I just realized Ark has the WORST character customization, esp in the outfit/fashion department. I was curious and checked on youtube how to obtain different skins in Ark, and after seeing them all, I'm not really interested anymore. Look at character fashion in other games esp MMO, a lot of choices, and beautiful, they're overpriced tho. People really dig character customization, it can even be monetized and ppl still buy them like crazy, it would be nice if in Ark 2 we have better choices of outfits. That alone will attract people's interests. I like mix and matching pieces from different fashion set and not just wear a set, also change the color, it really boosts the mood. === Tedium and annoyance are not difficulties. Please get rid of them in Ark2, dinoes have random mating interval is one of the most annoying things in Ark. Done for the day, come new day, want to mate dinoes, seeing those random timers on some of them is very annoying, cant have schedule and do all mating in one session. Have to visit later.
  9. Started a new playthrough a few days ago on Ark unofficial server because I could not and still cannot join any official server now (the unofficial one is down right now so I try again), tried many many times, but always connection timeout-joining failed. This is the first time I play on an unofficial server and I chose the closest which is Singapore and ping is like 60ms sometimes less or more. For where I am, it is really much better than official servers which are too far from my place and with ping above 200-300ms, but I still prefer official servers because there are always people online other than me even though I pretty much play solo, but I can buy dinoes from them, using ingots, polies or cement paste or whatever materials they need.
  10. I cannot join any official server at all. Any solution ? I'm on Steam/PC ....nvm i'll try unofficial svr, I just play casually.
  11. First there's Disconnectosaurus, when you're already in the game. Then there's also Joinfailedosaurus, when clicking join sometimes failed. NOW there's a new strain NOSESSIONFOUNDOSAURUS, when the server playing hide and seek and sometimes not appearing in the list Seems like these dinoes are there to combat the other previous dinoes. To prevent disconnectosaurus attacking, joiningfailedsaurus is added so we cannot be attacked because we're not in the game, now NOSESSIONFOUNDOSAURUS is added so we cannot join failed because the server isn't there LOL. I'm trying to login here EU-PVE-Official-CrystalIsles873 but the server sometimes cannot be found even though I'm online. Been trying to login since an hour ago, I'm frustrated and I have to vent.
  12. Why Official Server is so problematic, and why tamed dinoes AI so stupid now did they make changes ? I was about to farm raw meat using my carno, then a lv 45 baryonyx attacked me, I got knocked off mount, ok my carno was on NEUTRAL, but why the heck it iwas just standing there like an idiot doing absolutely nothing being a sandbag , devs maybe have to check the dino AI, its so stupid nowadays dunno what's changed. Then I brought my mega to save my Carno, when a dino hit the back of a mounted dino, or is it only mega, its really hard to turn, then I got knocked off mount AGAIN, and died, press respawn, it gave me black screen DILO getting in the game takes forever. Too problematic as ALWAYS with disconnectosaurus, I don't know if my mega and carno will be alive when I get back online, I already set them to NEUTRAL, but the AI so damn stupid, carno just stood there doing nothing, I hope megatherium AI will kick in, or else they will die because of this. Mistake after mistake, mostly not mine. Whats the point of a high level dino, high dmg etc if they can't fight back even on neutral ???????????? If my dinoes dead then I'll just quit, I'm done with stupid dinoes. Might as well play on pvp server than being diloed over and over by disconnectosaurus CARNO WAS ALIVE, I saw them both. HOW COME A LV 250 CARNO GOT KILLED BY A LV 45 BARYONYX ???? WITH A MEGATHERIUM LV 250 BESIDE HIM ???????? BOTH ON NEUTRAL NOT DOING ANYTHING, COME ON NOW !!! EVEN MY MEGATHERIUM WAS 2/3 HP. THIS IS RIDICULOUS ! FIX THE DINO AI FORFSAKE. THIS IS MADDENING IS THAT NOT ENOUGH PROOF ? HERE LV 209 MEGATHERIUM VS A THERIZINO LV 95, ITS ONE SWIPE AWAY FROM BEING DEAD ! I SAVED IT JUST IN TIME WITH MY BEAR, HE WAS RUNNING IN CIRCLE BEING CLAWED BY THERIZ ON NEUTRAL ! BTW I STILL GOT MORE SCREENSHOTS IVE POSTED IN OTHER THREADS WHEN I JUST FRESHLY HAD THE ACCIDENTS, THIS IS TIRING PLAYING A BUGGY GAME ON A PROBLEMATIC SERVER. MISTAKE AFTER MISTAKE NOT EVEN MINE FOR THE MOST PART was in process taming a lv 150 male baryonyx but i've lost the will to play anymore, I'll be back later for Gen Two and let everything decay for now, hope it's fixed by then. And I hope my char won't be deleted later, I lost my lv 102 char the other day. 400%+ melee carnotaurus lv 250 got killed on neutral by a lv 45 wild baryonyx, what a joke
  13. All the more reason for separating PVE and PVP, I don't think the pvp people want this kind of thing implemented coz they're probably busy with something else , but cmiiw The last time I tried this, the loading was too long for me, but that was long before using ssd. havent tried it again since, been years.
  14. Other than looking at the dinoes. I'd look into the utilities to bring in and assign it to dinoes best for the job. 1. Moving a wild unconscious dino onto any platform saddle (bronto/paracer/quetzal/moza) (I read that equus can move unconscious dino but never tried it, never even tame one) since pve doesn't allow carry to prevent griefing, it can be tricky to implement so it cannot be abused to do that. Imo best dino for this is Gigantopithecus, the implementation to the game is the platform saddle cannot contain any structure, a gigantopithecus has to be stationed onto the platform saddle, so when a paracer/bronto/quetzal/moza has a gigantopithecus stationed on it, by pressing T to a target, there will be a new option for moving an unconscious dino and provide animation for gigantopithecus lifting it, approach saddle, and throw the dino. This mechanic also opens more possibilities for synergy between gigantopithecus/Mesopithecus and various other bigger dinoes. 2. We need a dino to help us in base building for reaching high places like if we place a structure on the wrong spot. Several dinoes can be used like araneo or vulture or archaepteryx, but those aren't early tames and not available everywhere so a pteranodon is better for this. We can use ptera for carrying tribemate, why not make it able to carry ourself, so pressing E has another option, CARRY ME ! After that we can use it to reach high places and allowed to access structure menu when press and hold e to an aimed structure, even use it for knocking down dinoes if using weapon, drop down using 'C' or right click, not E coz its used for accessing structure. 3. Meat Carrier, since Hyaenodon can help preserve meat longer, it needs to be able to be transported easier, imo it should be allowed to latch onto a bigger dino especially flyers, or any medium to big dinoes since Hyaenodon is small. Latching onto other dino drains stamina so it will drop down when stamina depleted, or not. Also when open inventory with F, it will open BOTH main dino and Hyaenodon inventory, that would be cool, and can move items between these 3 inventory storage, ours, main dino, and hyaenodon. Also add Hyaenodon utility to freeze spoilage completely for meats for one hour, after that this ability will be on cooldown for 2 or 3 hours. 4. New Metal/stone gatherer other than anky/doed but also early tames unlike the other ones. If ankylo and doedic now can gather lots and carry lots but slower, this one is FAST but carry LESS, or a fixed number like dedicated slots for 1/2/3 slots. So they're still useful to be used in tandem with ankylo/doedic as storage. Imo a PACHY with its strong head makes sense, and it is small, it gathers with the same efficiency as anky/doed for metal minus the weight reduction, or make it less but higher than using metal pick/hatchet. Or make dilo rideable and make it a metal gatherer with its acid spit with fixed limited dedicated carry slot for 1 or 2 or 3 slots of metal max.
  15. If this ever gets implemented, I want to suggest this : ALLOW CARRYING WILD DINO IN PVE, the rules can follow placing structure for releasing the creature. So if I want to release a creature I cannot release it near enemy structure, but still have to modifiy height, can probably set not to allow release at xx height. That way we can safely pickup wild dino for taming. Now if the carrier needs to rest for stam, it is also allowed even near other people's base, BUT the carried dino is tethered to its feet and the dino cant move, both or the carrier is ok but would not make sense grabbing animal and walking. IF when stam the carrier dc, there's 15minutes time before the carried dino will despawn. That should allow carry wild dinoes in PVE. I hate not to be able to carry in PVE because taming small dinoes from faraway places needs extra preps and take real estate just for random structures for trap. Or add MOBILE TRAP PLATFORM ADDON for flyer dinoes : SMALLer dino like argentavis maybe 2x2 and 3x3 for bigger dino like quatz , the idea is like this image below, but instead of a helicopter, it is an argentavis/quetzal/wyvern etc, and instead of a house, it is a 2x2 or 3x3 platform, cannot be dropped too near to enemy structure, but has less range from normal structure, and has quick decay rate like maybe 6h just enough for taming, unless put on our own ceiling/foundations.
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