Jen Posted January 11, 2019 Share Posted January 11, 2019 This is a thread dedicated specifically to the Structures Plus changes currently testable on our beta branch. Please leave all of your structure-related feedback on this thread specifically so our team is able to read through your comments and reports efficiently. When leaving bug reports be as specific as possible. Providing step-by-step introductions, pictures, and/or videos help us speed up the bug reproduction process and help us fix things faster. How to access the beta: Link to comment Share on other sites More sharing options...
NeddyTheNoodle Posted January 12, 2019 Share Posted January 12, 2019 Just a bit of feedback about structure icons and whatnot. I think it would be nice to see brand new icons for the new structures, since they look a bit out of place when compared to all the base game structures that were already in before these additions. Also the 4x wall has both sides as the "outter" side of the normal walls respectively, which could be fixed in one of two ways. Allow a hold E option on normal walls to where you can make both sides the "outter side", or allow that change to be applied to the 4x walls. Link to comment Share on other sites More sharing options...
dcrago Posted January 12, 2019 Share Posted January 12, 2019 There is no delay in the radial menu when picking up structures, is this; intentional, a oversight, or phase 1 shenanigans. Link to comment Share on other sites More sharing options...
eeHerbalist Posted January 12, 2019 Share Posted January 12, 2019 i don't like the way if u demo the bottom 1 all vertical row drops in the dedicated storage even if u support it with another row is that intentional or just a bug? and the triangle foundies have the s+ look to them 10k hp and are stackable unlike the normal ones which is very odd when using the normal foundies (tested with tek) Link to comment Share on other sites More sharing options...
CTheRain Posted January 12, 2019 Share Posted January 12, 2019 Make tek storage able to be pincoded (pretty pointless in PVP). I dislike the chain explosive. If you guys could only make them stackable 3-4 high and get rid of that would be 10/10. Why is triangle foundation stackable but not the normal foundation. Link to comment Share on other sites More sharing options...
Johnboy121239 Posted January 12, 2019 Share Posted January 12, 2019 Can you get the beta on xbox Link to comment Share on other sites More sharing options...
MarvelManiac Posted January 12, 2019 Share Posted January 12, 2019 So when will console be getting this update? Link to comment Share on other sites More sharing options...
Wildcard QA +Skittle Posted January 12, 2019 Wildcard QA Share Posted January 12, 2019 45 minutes ago, CTheRain said: Make tek storage able to be pincoded (pretty pointless in PVP). I dislike the chain explosive. If you guys could only make them stackable 3-4 high and get rid of that would be 10/10. Why is triangle foundation stackable but not the normal foundation. I have added it to our notes it was there in our last build not sure what happen but i am sure it will be added back Link to comment Share on other sites More sharing options...
Wildcard QA +Skittle Posted January 12, 2019 Wildcard QA Share Posted January 12, 2019 42 minutes ago, Johnboy121239 said: Can you get the beta on xbox You can't sorry Link to comment Share on other sites More sharing options...
FaaB Posted January 12, 2019 Share Posted January 12, 2019 When you snap several storage boxes together, but placed on foundation, every storage boxes gets demolished, when u demolish the "base" storage box. For triangle Foundations there is a "Stacking" Snap-Point. But it does not work (see screenshot) Link to comment Share on other sites More sharing options...
Headshotdead Posted January 12, 2019 Share Posted January 12, 2019 I'm playing on xbox and can't wait to get these updates so I dont know, if it's an option but if you could make a reverse sloped wall that goes up on top side of sloped roof just like the other half of the wall just on the top part with limited foundation attributes so they dont require a permenent ceiling and half/third/quarter walls portrait style Link to comment Share on other sites More sharing options...
Kruemel Posted January 12, 2019 Share Posted January 12, 2019 is ammonite bile for the tek storage intended? If so, why lock this structure behind Island/Center/Rag? On Se, Ab and Ex are no ammonite. best regards Link to comment Share on other sites More sharing options...
Spacenerd Posted January 12, 2019 Share Posted January 12, 2019 Which boss used to unlock tek storage? Link to comment Share on other sites More sharing options...
DamanWeylin Posted January 12, 2019 Share Posted January 12, 2019 Switching Metal Stairs to Ramps results in a texture that simply looks weird to me. Similar issue with Tek Stairs Link to comment Share on other sites More sharing options...
DamanWeylin Posted January 12, 2019 Share Posted January 12, 2019 Dedicated storage can not store fridge type items (Raw Meat, Cooked Meat, Rare Flowers, Kibble, etc) The one I am testing with is being powered by a Tek Genartor per the description. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted January 12, 2019 Share Posted January 12, 2019 There is an option to power the deciated storage to use it as a refrigerator but i can't put berries meat or soup into the dedicated storage. Link to comment Share on other sites More sharing options...
DamanWeylin Posted January 12, 2019 Share Posted January 12, 2019 Extension of the noted bug, square ceilings can not snap to triangle ceilings as expected. Tested with Metal and Stone Link to comment Share on other sites More sharing options...
Oli4 Posted January 12, 2019 Share Posted January 12, 2019 Tek stairs get the "glow" placement from tek ramps Tek stairs look like tek ramps when destroyed on the ground Vaults dont drop through the lowest dedicated storage: Spoiler Dedicated storage can not hold items with a spoiler timer/items that have durability Tek triangle foundations have 2 height snappoints(not sure if intentional or not, but floor can get uneven if you arent careful) Link to comment Share on other sites More sharing options...
DamanWeylin Posted January 12, 2019 Share Posted January 12, 2019 Not a bug, but for dedicated storage, can we get the icon and count displayed on top, see attached image for example of some creative building with dedicated storage. Link to comment Share on other sites More sharing options...
Darlingfreaks Posted January 12, 2019 Share Posted January 12, 2019 5 hours ago, FaaB said: When you snap several storage boxes together, but placed on foundation, every storage boxes gets demolished, when u demolish the "base" storage box. For triangle Foundations there is a "Stacking" Snap-Point. But it does not work (see screenshot) Mine allowed me to place. i have no clipping on though so that might effect it. I should turn that off for official settings testing.... Turned it off came back and it still let me snap. im using metal foundations for my test Link to comment Share on other sites More sharing options...
Darlingfreaks Posted January 12, 2019 Share Posted January 12, 2019 I could put triangle foundations inside normal square foundations it created a new snap point for normal foundations to clip through no problem ^^This allowed for ridiculously easy foundation stacking If you switch the top to smooth variant. no one would ever know you stacked them if you demo the triangle foundations the ones above do not fall and are supported. i tested 1 high, 2 high, and 3 high. Same thing on all you get floating foundations Link to comment Share on other sites More sharing options...
Darlingfreaks Posted January 12, 2019 Share Posted January 12, 2019 You get some weird ass middle snap point when trying to attach ceilings to triangle foundations. Link to comment Share on other sites More sharing options...
Darlingfreaks Posted January 12, 2019 Share Posted January 12, 2019 For some reason this triangle roof sits higher than the rest even though the ceiling underneath is the same. Do note though, it was the first triangle ceiling I placed then snapped the rest off of it. weird half snap points inside of other triangle ceilings. it will let me place also. Endless pick up timer on greenhouse triangles. Ever other flat triangle ceiling's timer seemed to be working properly. it counts down the 30 seconds but remains able to be picked up after. Link to comment Share on other sites More sharing options...
DamanWeylin Posted January 12, 2019 Share Posted January 12, 2019 Test Results Attached video showing some issues I ran into. Link to comment Share on other sites More sharing options...
Darlingfreaks Posted January 12, 2019 Share Posted January 12, 2019 Double door problems....they only open 1 direction being inwards and secondly every door can be picked long after the 30 pick up timer Link to comment Share on other sites More sharing options...
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