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Sound Pass


BigDally

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Dear developer team, there are many great ideas on how to revamp the sounds in this thread and I hope you really take them into consideration. I totally agree with most of the replies in this thread and I am truly wondered by the love this community has for the game and how involved they are into trying to make it even better. The only thing I might add that hasn't been mentioned is that yes, the Rex needs to sound louder and bassier but the keyword is that the Rex needs to sound much more Agressive. The "roar" it has right now sounds more like yawning than a true roar from an apex predator.

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@SBaker Reusing old generic walking sounds for raptors, carnos and other creatures is not improvement. You did that for Carno, Raptor, Bronto as far as I noticed. Do something different organic walking sounds, please. Keeping the same mechanical walking effect, but making it quiter for Quetzal is not improvement whatsoever. 

Finally, raptors got new sounds and I can use them again after 2 months. However, their eagle like bite and jump sounds don't blend well with their idle "tiger" growl sounds. They need also their own organic walking sounds

The roar animation for Spinosaurus is too short to fit the new roar sound. 

Carno requires completely new sounds effects, because they are not  consitent. On one side you have heavy stomping sounds, on the other you have sounds that fit prefectly for the dinosaur that it's half smaller than Carno to say the least.

Ptera's flapping wings sound effect still sounds like someone is using wet plunger.

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@SBaker THANK YOU!! you gave us back the Quetzal's old Qua qua sounds! I am SO happy about this!

Even it's other sounds are quite nice now, including the wing flap! I think the Quetzal is great now as is =) EXCEPT...for it's walking sounds. They are too loud...I know it's the old sound but even that wasn't fitting.

THANK YOU for changing the Dimorphodon's wandering walking sounds. It was too loud before, now it fits with the quicker tip toes.

Agreeing with Lewiatan in that the Ptera's wing flaps still sound like wet plungers (I'm aware these haven't been touched, it's just a friendly reminder).

I see the Bronto got it's old walking sounds back. But I'll admit, the stomps it had before this change were better imo. Those low bassy thumps were quite neat to hear from a distance and they were easier on the ears than the now old loud stomps. The first change was terrible in that they sounded too metallic. Then you changed it to a lower basser thumps (which out of everything sounded the best to me). And now back to old stomps. Could be worse, but now they are back to sounding too loud. Maybe lower the volume on the current stomps, or revert back to the lower bassy thuds. Either way I'll be fine. It's other sounds still are a bit on the metallic-ish side, but I've gotten use to them...even if it reminds me of Godzilla.

The Raptor sounds good now! I don't share Lewiatan's opinion about the footsteps. They could be a little quieter but the sound itself to me is just fine. I think both the idle gurgling are just fine with the attack screeches since the attacks sound mean and vicious and quick while the idle sounds more 'threatening' than straight up aggressive. I always loved the 'gurgling' sound that dino's seemed to always get in JP when they aren't roaring or attacking something. The only thing I don't mind being picky about is it's level up sounds. It isn't bad, but something feels off about it. Either the timing is sliiightly off, or I'm just worried that last noise it makes when it jumps imposes too much on copyright cause it's clearly a modified JP raptor 'bawk'. I dunno, I feel it could be better, but it's not the most terrible thing I've ever heard.

Poor Spino seemed to just get it's 'I'm tamed' noise for it's roar. I was hoping it could get something different, but it's not bad so I'm fine with it for now. I do hope it gets a sound pass later though, since most of it's sounds are just higher pitched Sarco hisses. Feel like it deserves a bit more love than reused noises.

Speaking of reused noises...the Griffin. I was using one to explore the Ragnarok map and found myself recognizing the bawks it did during flight. I can't remember which flyer had it (the Ithchyornis maybe? Hespornis?), but the Griffin clearly just reused some sounds from a different flyer. The level up noises it makes aren't very pleasing either. Just sounded rushed or not fitting to the animation (which to me was too quick as well). The sound of it's wings flapping...I don't know if it was changed since I don't' recall the wing flaps to be annoying the first time I flew. I delved with it a bit more today and found that the wing flaps, though not BAD, feels like it sounds too...'heavy'? Or not 'light' enough for feathered wings. Or it's just too loud? Either way it got on my nerves after a bit. The flapping sounds also desync from the wing flap animations when sprinting as well, which only added to the annoyance. I would KILL to get that lovely Eagle cry that the Ragnarok trailer's ending had...maybe it could announce that cry sometimes when it's dive bombing. Also...pleeeease change that wind sound effect when it divebombs. It sounds way too loud and harsh on the ears, like a hurricane in a tunnel.

Carno still sounds like a mish mash of dino noises, ranging from being too oddly screechy and metallic (attacking sounds), to a level up noise that seems more fitting for it. It's running and walking sounds are still much too loud, or could just have another pass done to it. It's level up noises are pretty okay. But none of it's other sounds match it. Friendly reminder since I know this wasn't touched.

Therizino still sounds like it's walking on wood despite the terrain. Hasn't been touched at all, just a friendly reminder that it doesn't seem fitting.

 

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  • Wildcard Staff

Thanks for the continued feedback everyone! There are a bunch of creatures that I haven't had a chance to work on yet... including the Spinosaur. So while the Spino did get a new roar animation, the whole sound set is still in the process of changing. As far as the footsteps are concerned; it was not my decision to revert the footsteps back to what they were previously... but that's where it is right now. Nonetheless I consider many of the footstep sounds 'work in progress' and intend on making them better.

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2 hours ago, SBaker said:

Thanks for the continued feedback everyone! There are a bunch of creatures that I haven't had a chance to work on yet... including the Spinosaur. So while the Spino did get a new roar animation, the whole sound set is still in the process of changing. As far as the footsteps are concerned; it was not my decision to revert the footsteps back to what they were previously... but that's where it is right now. Nonetheless I consider many of the footstep sounds 'work in progress' and intend on making them better.

You are sound designer of WC, sounds are your responsibility and it wasn't your decision to revert old walking sound back to many other dinosaurs? Then who? Tell whoever made that decision such thing cannot be in fully released game. It would be like M-16 rifle having shooting sound effects of AK-47. Doesn't it sound silly? This what dinosaurs walkings sounds are now. I hope walking sounds will be improved finally.

If some dinosaurs sounds are change, will you post that in patch notes? Then it will be easier for players to find what was change and give you feedback faster.

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5 hours ago, SBaker said:

Thanks for the continued feedback everyone! There are a bunch of creatures that I haven't had a chance to work on yet... including the Spinosaur. So while the Spino did get a new roar animation, the whole sound set is still in the process of changing. As far as the footsteps are concerned; it was not my decision to revert the footsteps back to what they were previously... but that's where it is right now. Nonetheless I consider many of the footstep sounds 'work in progress' and intend on making them better.

Keep in mind that some dinos are just fine the way they are! (which makes me wonder...is there a reason why it seems EVERYTHING is getting a sound overhaul? We admit, sound changes were out of the blue for most of us)

Example...Tapejara is perfect as is. Baryonyx is good (I need to spend more time on this one though)...Megaloceros is fine too except maybe it's hoof-clops are awkward to hear when you walk on say...snow and it's still sounding like it's hitting stone.

So don't go TOO crazy okay? =D

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Just got home and logged on and heard a strange humming noise.  Turns out, it's from the Green Obelisk on the Island that I live near.  And now that I've had to listen to it for a while, it's already gotten old REEALLY fast.  I don't mind it if it's only when you approach it to upload stuff and such, but the radius for hearing it is WAAAY too large.  I live on one of the cliffs surrounding it, yet it sounds like I'm right by the terminal with no change in volume.  Please either reduce the radius for hearing or or remove the sound entirely.  I'd hate to have to pick up everything and move simply because of this large sound radius.  Alternatively, a slider option for ambient sounds like this that we could play with to reduce/eliminate said sounds would be fantastic (but still please reduce the radius of that obelisk humming).

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That obelisk noise sounds like our riding lawn mower when its cutting grass, sorry to say that :P. I don't mind it though.

I do have a few requests regarding deployment of sounds. This is not the sounds themselves but requests on when/how they activate.
- Can ark not play multiple sounds at the same time when we login? in a packed base and loud volume this is a small nightmare or at least start them off with quiet and/or low quality then work their ways up to normal volume after a few min
- Silent run mode for machines, I ask this because for some reason my game reacts to that fabricator noise and my game gets all messed up, giving me something similar to a lag effect when that is running while I'm in range of its sound. Even if this is just a PVE only change it would still be helpful for players. (I can see where you would want machine noises in pvp for enemy bases to find whats running where)

Example for multiple sounds: The ovirapotors I have, and other tames along with machines sometimes all play a noise right when I login... at the same time... put 7 oviraptors together, volume to full, and play that sound all at the same exact time... Trust me, you'll never want to logout by them again, at least I don't, making ark not play the same "background" sound clip from the same species simultaneously would be nice too..

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Sbaker you've been very responsive and kind to everyone and I just wanted to say thank you. Sorry not everyone has been so polite back. I've liked almost everything you've done. Looking forward to new spino sounds! Glad to hear those are coming. The old footsteps it has hurt my ears so I never use one despite it being one of my favorites. I love the idea of an ambience volume slider as well. A lot of the time, certain sounds are so loud (Mostly old ones that I don't think you did) that when I turn my TV down low enough to get them to a reasonable volume, I can't really hear the ambience anymore. One thing I'd like to add if no one has mentioned it, I LOVE the Yutyrannus' roar, but I wouldn't mind if it had a little more volume when used by the player. They sound great when you hear them in the wild, but when you use the roar yourself it's a little quiet. Just my thoughts. Keep up the great work!

(Edit: At least that's how it sounds to me on Xbox as of now. I don't know if it's been tinkered with yet on PC.)

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In the last patch I was really excited for the spino roar but I was somewhat let down because it's the exact sound from when you lvl up the spino it makes that noise.

I mean the devs had adjusted the other roars quite a lot so hopefully maybe they'll also make the spinos roar more.. awesome?

 

Haha just my opinion though :D 

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