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On 5/11/2019 at 12:00 AM, Spinosail said:

TLC 3 Wishlist

I had previously posted a thread for TLC suggestions, but I can no longer seem to find it. Given WC's dedication to open communication and bugfixing as of late, the potential for a third TLC patch seems possible if they continue to listen to our suggestions. In this case, what creatures would you like to see get a TLC pass in the future, and what new abilities would you give them? Just as an aside, TLC has really only been for dinos introduced prior to June 2016, as after that is when WC really started to diversify dino abilities and roles. Of course, feel free to suggest changes to dinos after that, but I'd like to steer discussion in the direction of ideas for the OG batch of creatures, as they're the ones who desperately need it.
 
Here are all of the suggestions I've compiled over my time playing the game:
 
Anglerfish
 
Visual overhaul - No. It looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
Though useful for silica pearls, the Angler is otherwise lackluster in its stats and slow, so to fix that:
  • Secondary attack that intensifies its lantern, stunning small nearby aquatic creatures (Coel, Salmon, Cnidaria, Ammonite, and Eels) and creating a large flash of light underwater like Plant Z (with a cooldown). Useful for escaping from Mosasaurus or Tusoteuthis, or stunning nearby fish to eat them.
  • Passively produces Angler Gel in its inventory (similar to the rate that the Achatina produces its paste).
  • Lantern shines different colors when detecting nearby enemy creatures and max level wild creatures (like the shoulder pets from Aberration, making it useful on the Island and the unofficial maps for finding high levels).
 
Araneo
 
Visual overhaul - Yes. As one of the first purely "enemy" creatures in the game (it wasn't tamable until a while after the game was released into EA), the Araneo has struck fear into the hearts of spelunkers, but it isn't quite as scary when encountered now. Give it an update, and make it absolutely horrific - it's supposed to be a nightmarish combination of spiders, after all.
Tamed Araneo suffer from mobility issues. They're slow, and they can't do much. Let's fix that:
  • Tamed Araneo can now climb walls (but not ceilings) like the Thylacoleo, making it a slow but versatile mount.
  • Araneo can create temporary (to prevent spamming) organic ziplines with their webs, allowing them to traverse terrain even more freely.
  • Biting human-sized prey or smaller (drag weight 35 or less) that has succumb to torpidity will wrap it in a sticky web; prey then quickly suffocates - you no longer have to wait for spiders to bite through your armor to eat you when knocked unconscious. Also adds a bit more danger to caving.
 
Archaeopteryx
 
Visual overhaul - No. While it can be easy to confuse with the Microraptor at a glance, the Archa is fairly good in terms of model quality.
The Archa's worst problem is that it was advertised as a parachute alternative, but requires it to be held, unlike a shoulder pet. To fix that:
  • The Archa is now a shoulder pet. To activate its gliding ability, double-tap the jump key as you would a Glider. Its gliding style remains the same.
 
Brontosaurus
 
Visual overhaul - Yes. Please. The Titanosaur and Diplodocus outshine the Bronto in terms of model and animation quality.
The Bronto does a lot as a turret soaker, but why not let it do a little more; it's the largest permanently tamable herbivore, after all. Here, we've got:
  • For a secondary attack, the Bronto can perform a rearing stomp, dealing massive damage (Base 180) without gathering. Attack obviously has a lengthy animation to prevent spam.
  • A "roar" that scares large wild carnivores (basically any carnivore that would otherwise attack a Bronto, including Gigas) into retreating for approximately 30 seconds, as long as the Bronto is above 50% Health. Carnivores would attempt to move as far as they can from the Bronto as possible, but readily attack non-Brontos nearby. Two minute cooldown, no effect on tamed creatures.
  • Immunity to the "Gnashed" effect. The Bleed effect entirely circumvents the massive Health pools that Brontos have. Considering that a Bronto is already unlikely to survive an encounter with a wild Giga, this betters their odds. Thematically it makes sense as well, as a big animal like the Bronto would have thick skin and make it better-protected from such attacks.
 
Carbonemys
 
Visual overhaul - Yes, desperately. The turtle is one of the more rigid creatures in the game. The player model also has a tendency to change dimensions when saddled on the turtle.
An early sight on the beaches, Carbonemys falls out of use the further inland you travel (with the exception of being tamed to soak turrets), so let's rectify that:
  • Can duck into its shell, pulling the rider in with it; greatly reduces physical damage taken but make the turtle immobile (will also sink in water). Wild carnivores will lose interest when the turtle is in this state, same as with the Doed. Projectile and explosive damage values remain unaffected to prevent soaking abuse.
  • Faster swimming speed, as mentioned in the dossier.
  • "Pacifist" buff - the longer a Carbonemys goes without attacking and hitting another creature, the more resources it will gather (up until 3x vanilla server rates after 300 seconds out of combat). Dossier mentions it isn't a violent creature, so it ought to benefit from acting like one.
 
Carnotaurus
 
Visual overhaul - Yes. We know from recent updates that WC's artists can make their designs a lot sleeker than they used to.
The Carno is the "Cheetah" of the Island's carnivores, according to its dossier. So let's give it some of those attributes:
 
  • The obvious base-speed increase, particularly for sprinting. A sound pass on its walking and running footfalls would be nice too, making it less loud.
  • The species' name is "Pressor," or "Crusher" - therefore, give it a charge with a twist. The Carno will rush forward after a quick wind-up, running in whatever direction it is steered. If the Carno pins a creature of equal or lesser drag weight (250) with this attack, the creature suffers from the Suffocating debuff (which already exists in game) over 4 seconds and loses all of its Oxygen, as the Carno knocks the wind out of its lungs.
  • A 50% weight reduction on meat in its inventory. The "meat-eating bull" can become great for meat runs, especially in the mid-game.
  • Reduced damage from attacks to its back, courtesy of its osteoderms.
 
Diplodocus
 
Visual overhaul - No. I personally think the Diplo looks fine, though some might disagree.
The Diplo is underutilized because it has no viability outside of hardcore RP servers and occasionally in PvP to push buried creatures to the surface. As the smallest sauropod in the game, it really out to offer more in terms of utility:
 
  • A 10-second stun attack, utilizing its whip-like tail. The Diplo can't damage enemies, but that doesn't mean it can't have a means of escaping from attack. Even its dossier mentions that it will attempt to escape from predators after repeated attacks; this would give it a means of doing so.
  • Owing to its friendly nature, the Diplo ought to have some sort of positive effect on allied dinos. With its species name, "Island Chieftain," it could provide a physical resistance buff to lower level allied creatures around it.
 
Mammoth
 
Visual overhaul - Yes. Recent creatures handle fur textures a lot better, and their base models are less clay-like. Not to mention, the mammoth is the only model with a photo-realistic anus. Its movement animations are also incredibly janky, especially when one looks at how elephants actually walk.
The Mammoth needs its own role. The Anky and Doed are in a good spot only because they're the best at what they do, while the Mammoth faces competition with no unique features. Beavers generate dams in the wild and have a saddle smithy, Therizinos have an efficiency multiplier and are one of the few viable herbivore combat mounts, Thorny dragons shoot spikes and can destroy/harvest corpses as carnivores, and the Roll rat can carry multiple passengers and, well, roll. Most of the aforementioned also get a weight reduction on wood (even though the Mammoth gets a bigger reduction than most, it doesn't necessarily make it unique). Giving it a platform saddle would just intrude on the Paracer without giving the Mammoth much (not to mention awkward to carry with a Quetz and make it unable to ride rafts because of how platforms are coded). And ultimately, the Mammoth is an iconic animal - to be relegated to resource collection when other creatures so easily fulfill the role seems like a waste, especially since it was only given the role because no other creature in early access could harvest wood efficiently. I feel it would benefit from the following:
 
  • Tusk attack works while moving; this allows it gather wood (and no berries) on the go and cover ground faster than the Beaver (The Better Mammoths mod did this and it works wonders).
  • Use the Herbivores_Large tag; makes no sense that the Mammoth is attacked by Raptors when it's only a head shorter than the Paracer (Again, from Better Mammoths).
  • Slight Hypothermal protection for the rider.
  • Base health increase (850->1000). The much smaller Daeodon and Griffin have higher base Health and are tankier for it. The Mammoth is described in its dossier as being physically tough, so a Health buff wouldn't hurt.
  • A trumpet that gives the Mammoth and surrounding allies a temporary movement speed and stamina regen buff; pairing a Mammoth with a Yutyrannus and a Daeodon would make for a desirable trio of combat support creatures. Adds the missing character that the Mammoth is missing.
 
Megaloceros
 
Visual overhaul - Yes. If you compare the Ovis to the Megaloceros, they look like they came from two completely different games.
Let's try this:
 
  • I've read conflicting things about the male Megaloceros and its ability to cause the "Bleed" effect. If it isn't working, it ought to be fixed.
  • ARK doesn't have cows, but the female Megaloceros could provide a nice substitute during imprinting. For mammalian babies, keeping a female Megaloceros around would keep babies fed up until they hit the "Adolescent" stage. This would allow for players to log off without having to worry about their baby mammals starving overnight.
  • Wild Megaloceros should be alert - if they detect a creature on an enemy team (wild carnivores or tamed creatures), they should immediately flee. It makes little sense for a cautious and defenseless animal to just let a Sabertooth, Wolf, or strange human run up to it. As a part of the alertness, Megaloceros could also be immune to stun attacks from Microraptor and Purlovia.
 
Megalodon
 
Visual overhaul - Yes. We know that WC can do fish a lot better than they used to.
The Megalodon is overlooked compared to other ocean predators because of its smaller size and lesser damage output. Ideas include:
 
  • Frenzy ability - The Megalodon gets a meter on its HUD similar to the Rhino and Giga. It fills up as the Megalodon attacks and kills creatures, draining slowly over time. The meter imparts speed, damage, and physical resistance buffs, making the Megalodon scary in close-quarters combat. This works surprisingly well as most wild creatures in the ocean are on the same team, meaning wild Megalodon are less likely to obtain the buff and become a threat to new players in the water.
  • Base damage (40->50) and health (600->700) increase - let it be a real killing machine like its dossier suggests
  • The Megalodon has a keen sense of smell, allowing it to detect weakened creatures from far away (exactly like the Dire Wolf).
 
Mosasaurus
 
Visual overhaul - Maybe. The Mosasaur appears very bloated and could benefit from a more streamlined appearance.
As a "terror of the deep," the Mosa really doesn't live up to its name. Here's what it might benefit from:
 
  • A secondary Devour attack - when an enemy creature is below 10% Health, using this on an applicable creature (drag weight 200 or less) will cause the Mosa to simply swallow it whole. The Mosa instantly restores Food and Health (equal to the amount of Health left on the creature) from this. Cooldown of 180 seconds.
  • Its presence deters Leedsichthys from attacking nearby rafts, making raft bases viable again. Raft spam does become possible again, but requires a big and obvious Mosa to be nearby and fed.
  • As Piranhas flee from Sarcos, so too do Eels and Cnidaria flee from Mosasaurus (unless attacked first or attacking an Ammonite).
  • Deals extra damage to Tusoteuthis, à la Sperm Whale; makes fighting them on Mosas more of a fair fight seeing as the Tuso can grapple you.
 
Onyc
 
Visual overhaul - No. I think it looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
These scary bats look cool, but have little use because of how hard they are to control. Only a few minor buffs here due to their swarming capabilities:
 
  • Onyc will perch upside-down from Catwalk or Ceiling Structures if there is space (also gives a unique purpose to Catwalks), rather than landing on the ground. While resting in this position, they will recover health more quickly.
  • Shoulder-mountable, with a brief speed boost when thrown at a target.
 
Pachycephalosaurus
 
Visual overhaul - Yes. The poor little goat-dino needs all the love it can get, especially when its carnivore "equivalent," the Raptor, got some love.
The Pachy's always been underpowered, so let's fix that with some new toys:
 
  • Base damage (10->20) and base Health (175->220) increase
  • Its species name is "Mild Warrior" - to play around with that, give it a temperature related buff; it hits harder, faster, and can take more punishment at higher temperatures, but becomes sluggish in the cold. These respective buffs and debuffs would be capped, with the maximum heat buff giving the Pachy the 1.5x greater damage output and speed (0.5x less damage and speed for the debuff).
  • Non-linear charging; changing directions is a necessity for its viability. The Pachy can also destroy rocks while charging, yielding some sparkpowder (but less than if its stone and flint components were mined individually).
 
Pelagornis
 
Visual overhaul - Yes. Absolutely; we've all seen the new Argentavis; WC can give us a much better bird these days.
A few items spring to mind to give Pelagornis a more unique niche:
 
  • It passively generates small amounts of Silica Pearls in its inventory when left floating on water (filtered substrate in the water).
  • Rider weaponry would provide a fantastic niche, as the Pelagornis would be the only Island-native flyer with the ability.
  • Pelagornis traveling over water have increased speed (approximately 1.25x normal) but lose speed when flying over land (approximately 0.75x normal), allowing them to quickly circle the Island along the coast.
 
Phiomia
 
Visual overhaul - Yes. Compared to the virtually furless Daeodon, WC's modelers are much better these days, and as such the Phiomia could look less like it was modeled from clay.
I've got a soft-spot for these early proboscideans, but their definite utility is as a farm animal and as the butt of our jokes. Here's what could help them:
 
  • Option to cull the Phiomia for meat (much like the Ovis), with higher Health yielding more meat and even prime meat. An early-game way to farm meat before getting a large carnivore or progressing to mutton.
  • Riding a Phiomia into battle ought to draw the attention of all enemy creatures to it for a moment (activated via RMB, functioning similar to the Pachyrhino's aggro pheromone and lasting 10 seconds) - acting as a quick distraction and sacrifice.
 
Plesiosaur
 
Visual overhaul - Yes. The poor thing was one of the first aquatic creatures released in EA - it looks somewhat cartoony in comparison now.
Was unsure about this one, but here's what we've got:
 
  • 3D movement, like the Tapejara - let it swim in any which direction it chooses by strafing; would make sense with the species name too.
  • A secondary flipper attack, allowing it to better hit targets closer to its body.
  • The Plesiosaur can now generate currents to launch itself forward rapidly at the cost of most of its Stamina; can be used to escape from situations like being grappled by a Tusoteuthis.
  • Faster health regeneration and movement speed below a depth threshold, kind of like a reverse Basilosaurus. This buff makes the Plesi more useful in the deep ocean.
 
Pulmonoscorpius
 
Visual overhaul - No. I don't use them often though so I'm unsure if I speak for the majority in thinking so.
The Pulmonoscorpius ought to be an organic alternative to tranq darts:
 
  • Torpor is currently dealt as damage dealt * 3 over 10 seconds. Changing that x3 to x6 would make a world of difference (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 834 torpor per attack while dealing 139 damage - for comparison, 300% longneck tranq darts deal 663 torpor per shot while dealing 78 damage).
  • The Scorpion might benefit from having a secondary pincer attack that also grants it the ability to hold a small creature (Drag weight of 100 of less) when held, like a less powerful Karkinos.
  • A second torpor-dealing attack that deals Melee Damage % x 1500 torpor over 10 seconds, with a lengthy cool-down to prevent abuse - regular stinging attacks during this time would not deal torpor, as the Scorpion's poison glands are "drained." As Scorpions can't be imprinted, this wouldn't be able to reach insane numbers. (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 13899 torpor - enough to drop a wild 150 Paracer and anything else with lower base torpor; this still makes shocking darts required for tames like Gigas) - This attack would be performed by holding down the C key.
 
Quetzalcoatlus
 
Visual overhaul - Yes. We all know how WC blew us away with wyverns and how good their wings looked when SE came out. The Quetz can be better. The Quetz is honestly in a decent place as is, but here is a simple and useful addition to its kit:
 
  • Flying above a certain altitude increases the Quetzal's flying speed, capping to a level comparable to that of a Pteranodon. Useful for those otherwise dreadfully long flights to farm metal from less resource-dense regions.

i like ur ideas for these : )

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 I think the baryonyx needs a size up because it's so small.Baryonyx by cisiopurple on DeviantArt

I think it would have its main attack be its bite and its second attack be a claw attack that does devistating damage. The last ability would be a stance or mode it can go into when at a river bed. it would be much faster and a bit bigger than a carno like in real life.Jurassic World 2 Baryonyx Redesign by FredtheDinosaurman on DeviantArt

Baryonyx walkeri skeletal - old by AlternatePrehistory on DeviantArt

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19 hours ago, BlueberryJackal said:

I wouldnt give some creatures a TLC because they are useless. I enjoy taming Carnos and always try to tame them as early as possible. You also have to keep in mind, that no creature is useless. It is always important what you see in them. Considering this, there is ot a single creature that is completely useless. 

The Carno is good for killing alpha raptors. 

The female megaloceros is good for traveling

Same for the Diplodocus. And it can also knock back creatures, which can be helpful in some situations.

It's a matter of not being sufficiently useful enough.

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20 hours ago, BlueberryJackal said:

Equus and Iguanodons are slower unless you pump up their speed

They also have much better stamina, especially the Iguanodon. Get some imprint and their utility will far exceed that of a male or female Megaloceros. Not to mention the female is in desperate need of model changing. Yeah the Ptera has to stop, but flight has always been undeniably faster than grounded travel. 

 

20 hours ago, BlueberryJackal said:

And I would rather stick to the carno than to a thyla, whose saddle is only 5 levels higher and is a little bit demanding to tame.

It's a normal KO tame? Carno has nothing going for it right now. It's attacked by small and large predators, is slower than the T-rex and Raptor, and is outclassed by almost any other tame at the same level. They're good pack/fodder dinos, but that's about it. 

 

20 hours ago, BlueberryJackal said:

but bringing up the Mana, which is one of the most unbalanced creatures in the game, is not a very good argument.

Ok, so what about the Allo? Or Gigas? Really any creature with some kind of slowing effect spells doom for a Diplo. Forbid that they ever give it a stun or escape mechanic of any kind. 

 

I get it, you like your creatures, but objectively they are just bad. I could use that Mana arguement on any of these. Why tame a Carno when an Argy is going to do everything three times as well as it? Why tame a Diplo when a Basilisk, Quetz, or Rex can do it's job and more? 

Yeah, they might require a higher level, but leveling in this game is a joke. A Trike probably kills Alpha Raptors better than Carnos thanks to their knock back. 

All these creatures need some kind of upgrade. Visually or gameplay-wise. 

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I think that the Pachyrhino needs a TLC:

Beasts of the Mesozoic: Ceratopsian Series Pachyrhinosaurus lakustai 1/18  Scale Figure

I think it needs an update to its model and abilities. Its main attack would brake bone to big dinos and throw small creatures. I think it would also use its head as a battering ram. It would also be much faster than it is now. They would move and migrate in groups of 5-7. There would be sexual diversity in males and females, the males would be bigger and more colorful and have bigger with bigger horns and in every herd there is a male that is a buck and  has a roar that can intimidate up to an Allo.

Dinosaurs we Would Like #11 - Pachyrhinosaurus - Suggestions - Ludia Forums

Unique and balanced creatures I hope get added to Jurassic world evolution  2 | Frontier Forums

 

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19 hours ago, Kodking194 said:

problem i see with the egg deal is that means say a rex nest is nearby but the rexes were killed by brontos (which is common) that is a free egg. so maybe to lvl it out u must be the lvl required to make the saddle. also there is a chance the egg will not be fertile so it is less OP. also i liek the idea of alpha herbivores. how they form is when a herd of say stegos or trikes form. an alpha forms and becomes really strong. sort of like with the nameless alphas. megalodons should be bigger and scarier, also should be able to sniff out injured  victims like wolves. yeah i think they should attck un gaurded rafts. like ones with no building structures on them. they could also have like a thrashing attacks that causes the target to become crippled and release blood attracting other sharks.

If the Rex nest is guarded by an Alpha Rex, it won't be a free egg. I doubt a Bronto could take down an alpha Rex.

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My List:

 

Carno: when running he will run faster each second like the direbear and a little damage boost (like a weakend rhino charge)

His headbutt now deals topor damage to players and dinos!

And a roar ability to scare off dinos that are smaller then a allosarus

 

Megalodon: a ability to grab wild creatures and shake them while Biting to do alot of damage but will drain stamina... (base damage 13 damage per second)

And a ability to jump out of the water to grab land creatures That are slightly smaller then a rex

And can smell creatures that have lost 50% of there health!

And now has 1300 Health At Level 1

And a model change with smoother skin larger teeth and become larger

 

Bronto: A new attack ability will be it standing up and stepping on you (base damage 429)

Can roar to scare of large carnivores that attack the bronto for 60 Seconds

A model change and new animations!

 

Mammoth: Longer legs like real mammoths and a new model change

New ability: Water spray and roar: Water spray will activate if you are riding a mammoth to the water its trunk will fill up by the water logo and when using it will do lots of knock back but 2 damage per second...

The roar will be the mammoth standing up and roaring causing a boost (like a yutyrannus but the roar won't scare creatures)

 

That is my list!

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24 minutes ago, Udam said:

 

Thank you! i was just kinda bored when i came up with most of these but some like the deer , pela , and bat i had on my mind (most of them i drew in my old notebook) so i just did all of them! 

 

again thxs for the likes!

 

but my fav is the turtle 

 

Mine would be the spider, ate taming that thing, but the idea that to use its web to reinforce walls, (could even climb the web) its just brilliant, would really work in PVP 

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Another Idea i had is for the Dilo now it is largely based off of the tlc idea made by DjayMasi but i also had some ideas for  it.ARK TLCs - Dilophosaurus by DjayMasi on DeviantArt

I think that in addition to this I think it should be immune or at least resistant to other toxins and  poisons. I also think it could have its blinding acid but if it has narcotic in its new inventory space (like a poison gland space ) its spit can tranq dinos, Which would give it some uniqueness to it.

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I think a simple TLC for moschops and dodec would be consistency. With a Dodec the only Obsidian nodes in the entire game where you actually get obsidian from using a dodec is the ones on the Island Volcano, which is ridiculous. As far as the moschops is concerned although it is supposed to harvest sap from Joshua Trees it only does so on the Scorched Earth Map even though there are plenty of joshua trees on Ragnorak and Extinction (it would also be extremely useful if moschops could be efficient gatherers of red and blue sap on Extinction).

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TLC Lists

I'm making this to see what everyone thinks are the most needed TLC's for creatures and hopefully this gets big enough for the devs to see what everyone really wants. I'd go for a list of 5 

 

Personally the ones I want are below in order and my reasons why for the top 3 are in old posts I made

1.Megapithecus

2.megalodon

3.araneo 

4.megalania (despite how badass this creature was in real life it kind of feels wimpy in game as of right now, I think it should get a alpha variant so we can have a alpha that lives in the caves other than the yeti and the megalania feels tiny, it should be abit larger in my opinion and have maybe a tail attack)

5.arthropleura (it's face just looks absolutely ridiculous and the fact it has tiny stubs for fangs and its eyes are sticking out just make it look ridiculous and honestly makes me laugh when I see it's face)

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Agreed, several creatures have really fallen behind since the full release, and especially since the new kibble system. To reduce redundant posts, I wanted to post my thoughts on the worst of them:

Araneo: Their webs are their only thing going for them right now. I think they should be able to climb walls like mini Megalanias, Enforcers, or Rock Drakes, allowing them to be interesting traps in caves without overpowering Broodmother's fight more. Kodking194's zip line ability seems cool too.

Carbonemys: While definitely an early-game tame, I'd like to see them get a defensive ability like withdrawing within their shell. They're pretty outclassed as tanks by Doeds, Gasbags, and Rock Elementals so I'd like to see them get a bit closer to the competition.

Compy: Compies have a problem with attacking things due to their small range. They currently don't attack survivors on foot sometimes too because of it. Perhaps they could get something like a leap attack to help give them range and agility, making potential packs chaos to fight. Or maybe they could get an ability when tamed, like how glow pets detect nearby max level dinos when on the shoulder.

Lymantria: Worse stats than other fliers, harder to tame than a Pteranodon, and can be flown only 2 levels earlier than a Ptera. Overall I feel there's no reason to go after these when you can get a Ptera. Perhaps they could passively generate Silk like Achatinas make paste, or if Lymantrias have buffed stats or a way to aim their farts - as some examples.

Pulmonoscorpius: Really slow and easy to fight even on foot with a Spear, not to mention at range. Scorpions suffer from slow speed and low reach. I would like to see deadlier scorpions - perhaps increased torpor per attack or larger attack AoEs. Knockouts from scorpions are harder and riskier than using Tranq Arrows or Darts, so I would like to see people rewarded for doing melee knockout tactics with better torpor gain on creatures at least.

Titanoboa: Considering the high ceiling they have to tame, their lack in utility really shows. Their taming method could change, but I like how unique they are to tame. Instead, I'd like to see them gain a new ability, like a constricting ability. It could act like a bear trap until killed or even also do damage similar to a stationary Kaprosuchus.

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Honestly carnos uaed to be my favorite dinos at one point in legacy days before giant dino stat nerf patch.. Now only pt in having them was for eggs but since kibble change patch now no pt in them... Def needs a tlc and almost every aspect of water needs a tlc badly like last thought on devs mind is to add more to water side of things on game... 

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My candidate for  a TLC is the Allosaurus:Utah State Fossil - Allosaurus - FossilEra.com

I think that it would be cool if the Allo had an attack were it used its jaw as an hatchet and making them bleed a lot and tearing chunks of flesh out of their prey.Jurassic Series Allosaurus The Blade 1/35 Scale Figure

It would use its claws as wepons  as well slashing souropods with its claws. the males would be bigger and would have two more crests than the females. They would be almost as fast as a gallamimus.

Explore the Best Allosaurus Art | DeviantArt

They would do extra damage to stegos.

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On 5/10/2019 at 11:00 PM, Spinosail said:

TLC 3 Wishlist

I had previously posted a thread for TLC suggestions, but I can no longer seem to find it. Given WC's dedication to open communication and bugfixing as of late, the potential for a third TLC patch seems possible if they continue to listen to our suggestions. In this case, what creatures would you like to see get a TLC pass in the future, and what new abilities would you give them? Just as an aside, TLC has really only been for dinos introduced prior to June 2016, as after that is when WC really started to diversify dino abilities and roles. Of course, feel free to suggest changes to dinos after that, but I'd like to steer discussion in the direction of ideas for the OG batch of creatures, as they're the ones who desperately need it.
 
Here are all of the suggestions I've compiled over my time playing the game:
 
Anglerfish
 
Visual overhaul - No. It looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
Though useful for silica pearls, the Angler is otherwise lackluster in its stats and slow, so to fix that:
  • Secondary attack that intensifies its lantern, stunning small nearby aquatic creatures (Coel, Salmon, Cnidaria, Ammonite, and Eels) and creating a large flash of light underwater like Plant Z (with a cooldown). Useful for escaping from Mosasaurus or Tusoteuthis, or stunning nearby fish to eat them.
  • Passively produces Angler Gel in its inventory (similar to the rate that the Achatina produces its paste).
  • Lantern shines different colors when detecting nearby enemy creatures and max level wild creatures (like the shoulder pets from Aberration, making it useful on the Island and the unofficial maps for finding high levels).
 
Araneo
 
Visual overhaul - Yes. As one of the first purely "enemy" creatures in the game (it wasn't tamable until a while after the game was released into EA), the Araneo has struck fear into the hearts of spelunkers, but it isn't quite as scary when encountered now. Give it an update, and make it absolutely horrific - it's supposed to be a nightmarish combination of spiders, after all.
Tamed Araneo suffer from mobility issues. They're slow, and they can't do much. Let's fix that:
  • Tamed Araneo can now climb walls (but not ceilings) like the Thylacoleo, making it a slow but versatile mount.
  • Araneo can create temporary (to prevent spamming) organic ziplines with their webs, allowing them to traverse terrain even more freely.
  • Biting human-sized prey or smaller (drag weight 35 or less) that has succumb to torpidity will wrap it in a sticky web; prey then quickly suffocates - you no longer have to wait for spiders to bite through your armor to eat you when knocked unconscious. Also adds a bit more danger to caving.
 
Archaeopteryx
 
Visual overhaul - No. While it can be easy to confuse with the Microraptor at a glance, the Archa is fairly good in terms of model quality.
The Archa's worst problem is that it was advertised as a parachute alternative, but requires it to be held, unlike a shoulder pet. To fix that:
  • The Archa is now a shoulder pet. To activate its gliding ability, double-tap the jump key as you would a Glider. Its gliding style remains the same.
 
Brontosaurus
 
Visual overhaul - Yes. Please. The Titanosaur and Diplodocus outshine the Bronto in terms of model and animation quality.
The Bronto does a lot as a turret soaker, but why not let it do a little more; it's the largest permanently tamable herbivore, after all. Here, we've got:
  • For a secondary attack, the Bronto can perform a rearing stomp, dealing massive damage (Base 180) without gathering. Attack obviously has a lengthy animation to prevent spam.
  • A "roar" that scares large wild carnivores (basically any carnivore that would otherwise attack a Bronto, including Gigas) into retreating for approximately 30 seconds, as long as the Bronto is above 50% Health. Carnivores would attempt to move as far as they can from the Bronto as possible, but readily attack non-Brontos nearby. Two minute cooldown, no effect on tamed creatures.
  • Immunity to the "Gnashed" effect. The Bleed effect entirely circumvents the massive Health pools that Brontos have. Considering that a Bronto is already unlikely to survive an encounter with a wild Giga, this betters their odds. Thematically it makes sense as well, as a big animal like the Bronto would have thick skin and make it better-protected from such attacks.
 
Carbonemys
 
Visual overhaul - Yes, desperately. The turtle is one of the more rigid creatures in the game. The player model also has a tendency to change dimensions when saddled on the turtle.
An early sight on the beaches, Carbonemys falls out of use the further inland you travel (with the exception of being tamed to soak turrets), so let's rectify that:
  • Can duck into its shell, pulling the rider in with it; greatly reduces physical damage taken but make the turtle immobile (will also sink in water). Wild carnivores will lose interest when the turtle is in this state, same as with the Doed. Projectile and explosive damage values remain unaffected to prevent soaking abuse.
  • Faster swimming speed, as mentioned in the dossier.
  • "Pacifist" buff - the longer a Carbonemys goes without attacking and hitting another creature, the more resources it will gather (up until 3x vanilla server rates after 300 seconds out of combat). Dossier mentions it isn't a violent creature, so it ought to benefit from acting like one.
 
Carnotaurus
 
Visual overhaul - Yes. We know from recent updates that WC's artists can make their designs a lot sleeker than they used to.
The Carno is the "Cheetah" of the Island's carnivores, according to its dossier. So let's give it some of those attributes:
 
  • The obvious base-speed increase, particularly for sprinting. A sound pass on its walking and running footfalls would be nice too, making it less loud.
  • The species' name is "Pressor," or "Crusher" - therefore, give it a charge with a twist. The Carno will rush forward after a quick wind-up, running in whatever direction it is steered. If the Carno pins a creature of equal or lesser drag weight (250) with this attack, the creature suffers from the Suffocating debuff (which already exists in game) over 4 seconds and loses all of its Oxygen, as the Carno knocks the wind out of its lungs.
  • A 50% weight reduction on meat in its inventory. The "meat-eating bull" can become great for meat runs, especially in the mid-game.
  • Reduced damage from attacks to its back, courtesy of its osteoderms.
 
Diplodocus
 
Visual overhaul - No. I personally think the Diplo looks fine, though some might disagree.
The Diplo is underutilized because it has no viability outside of hardcore RP servers and occasionally in PvP to push buried creatures to the surface. As the smallest sauropod in the game, it really out to offer more in terms of utility:
 
  • A 10-second stun attack, utilizing its whip-like tail. The Diplo can't damage enemies, but that doesn't mean it can't have a means of escaping from attack. Even its dossier mentions that it will attempt to escape from predators after repeated attacks; this would give it a means of doing so.
  • Owing to its friendly nature, the Diplo ought to have some sort of positive effect on allied dinos. With its species name, "Island Chieftain," it could provide a physical resistance buff to lower level allied creatures around it.
 
Mammoth
 
Visual overhaul - Yes. Recent creatures handle fur textures a lot better, and their base models are less clay-like. Not to mention, the mammoth is the only model with a photo-realistic anus. Its movement animations are also incredibly janky, especially when one looks at how elephants actually walk.
The Mammoth needs its own role. The Anky and Doed are in a good spot only because they're the best at what they do, while the Mammoth faces competition with no unique features. Beavers generate dams in the wild and have a saddle smithy, Therizinos have an efficiency multiplier and are one of the few viable herbivore combat mounts, Thorny dragons shoot spikes and can destroy/harvest corpses as carnivores, and the Roll rat can carry multiple passengers and, well, roll. Most of the aforementioned also get a weight reduction on wood (even though the Mammoth gets a bigger reduction than most, it doesn't necessarily make it unique). Giving it a platform saddle would just intrude on the Paracer without giving the Mammoth much (not to mention awkward to carry with a Quetz and make it unable to ride rafts because of how platforms are coded). And ultimately, the Mammoth is an iconic animal - to be relegated to resource collection when other creatures so easily fulfill the role seems like a waste, especially since it was only given the role because no other creature in early access could harvest wood efficiently. I feel it would benefit from the following:
 
  • Tusk attack works while moving; this allows it gather wood (and no berries) on the go and cover ground faster than the Beaver (The Better Mammoths mod did this and it works wonders).
  • Use the Herbivores_Large tag; makes no sense that the Mammoth is attacked by Raptors when it's only a head shorter than the Paracer (Again, from Better Mammoths).
  • Slight Hypothermal protection for the rider.
  • Base health increase (850->1000). The much smaller Daeodon and Griffin have higher base Health and are tankier for it. The Mammoth is described in its dossier as being physically tough, so a Health buff wouldn't hurt.
  • A trumpet that gives the Mammoth and surrounding allies a temporary movement speed and stamina regen buff; pairing a Mammoth with a Yutyrannus and a Daeodon would make for a desirable trio of combat support creatures. Adds the missing character that the Mammoth is missing.
 
Megaloceros
 
Visual overhaul - Yes. If you compare the Ovis to the Megaloceros, they look like they came from two completely different games.
Let's try this:
 
  • I've read conflicting things about the male Megaloceros and its ability to cause the "Bleed" effect. If it isn't working, it ought to be fixed.
  • ARK doesn't have cows, but the female Megaloceros could provide a nice substitute during imprinting. For mammalian babies, keeping a female Megaloceros around would keep babies fed up until they hit the "Adolescent" stage. This would allow for players to log off without having to worry about their baby mammals starving overnight.
  • Wild Megaloceros should be alert - if they detect a creature on an enemy team (wild carnivores or tamed creatures), they should immediately flee. It makes little sense for a cautious and defenseless animal to just let a Sabertooth, Wolf, or strange human run up to it. As a part of the alertness, Megaloceros could also be immune to stun attacks from Microraptor and Purlovia.
 
Megalodon
 
Visual overhaul - Yes. We know that WC can do fish a lot better than they used to.
The Megalodon is overlooked compared to other ocean predators because of its smaller size and lesser damage output. Ideas include:
 
  • Frenzy ability - The Megalodon gets a meter on its HUD similar to the Rhino and Giga. It fills up as the Megalodon attacks and kills creatures, draining slowly over time. The meter imparts speed, damage, and physical resistance buffs, making the Megalodon scary in close-quarters combat. This works surprisingly well as most wild creatures in the ocean are on the same team, meaning wild Megalodon are less likely to obtain the buff and become a threat to new players in the water.
  • Base damage (40->50) and health (600->700) increase - let it be a real killing machine like its dossier suggests
  • The Megalodon has a keen sense of smell, allowing it to detect weakened creatures from far away (exactly like the Dire Wolf).
 
Mosasaurus
 
Visual overhaul - Maybe. The Mosasaur appears very bloated and could benefit from a more streamlined appearance.
As a "terror of the deep," the Mosa really doesn't live up to its name. Here's what it might benefit from:
 
  • A secondary Devour attack - when an enemy creature is below 10% Health, using this on an applicable creature (drag weight 200 or less) will cause the Mosa to simply swallow it whole. The Mosa instantly restores Food and Health (equal to the amount of Health left on the creature) from this. Cooldown of 180 seconds.
  • Its presence deters Leedsichthys from attacking nearby rafts, making raft bases viable again. Raft spam does become possible again, but requires a big and obvious Mosa to be nearby and fed.
  • As Piranhas flee from Sarcos, so too do Eels and Cnidaria flee from Mosasaurus (unless attacked first or attacking an Ammonite).
  • Deals extra damage to Tusoteuthis, à la Sperm Whale; makes fighting them on Mosas more of a fair fight seeing as the Tuso can grapple you.
 
Onyc
 
Visual overhaul - No. I think it looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
These scary bats look cool, but have little use because of how hard they are to control. Only a few minor buffs here due to their swarming capabilities:
 
  • Onyc will perch upside-down from Catwalk or Ceiling Structures if there is space (also gives a unique purpose to Catwalks), rather than landing on the ground. While resting in this position, they will recover health more quickly.
  • Shoulder-mountable, with a brief speed boost when thrown at a target.
 
Pachycephalosaurus
 
Visual overhaul - Yes. The poor little goat-dino needs all the love it can get, especially when its carnivore "equivalent," the Raptor, got some love.
The Pachy's always been underpowered, so let's fix that with some new toys:
 
  • Base damage (10->20) and base Health (175->220) increase
  • Its species name is "Mild Warrior" - to play around with that, give it a temperature related buff; it hits harder, faster, and can take more punishment at higher temperatures, but becomes sluggish in the cold. These respective buffs and debuffs would be capped, with the maximum heat buff giving the Pachy the 1.5x greater damage output and speed (0.5x less damage and speed for the debuff).
  • Non-linear charging; changing directions is a necessity for its viability. The Pachy can also destroy rocks while charging, yielding some sparkpowder (but less than if its stone and flint components were mined individually).
 
Pelagornis
 
Visual overhaul - Yes. Absolutely; we've all seen the new Argentavis; WC can give us a much better bird these days.
A few items spring to mind to give Pelagornis a more unique niche:
 
  • It passively generates small amounts of Silica Pearls in its inventory when left floating on water (filtered substrate in the water).
  • Rider weaponry would provide a fantastic niche, as the Pelagornis would be the only Island-native flyer with the ability.
  • Pelagornis traveling over water have increased speed (approximately 1.25x normal) but lose speed when flying over land (approximately 0.75x normal), allowing them to quickly circle the Island along the coast.
 
Phiomia
 
Visual overhaul - Yes. Compared to the virtually furless Daeodon, WC's modelers are much better these days, and as such the Phiomia could look less like it was modeled from clay.
I've got a soft-spot for these early proboscideans, but their definite utility is as a farm animal and as the butt of our jokes. Here's what could help them:
 
  • Option to cull the Phiomia for meat (much like the Ovis), with higher Health yielding more meat and even prime meat. An early-game way to farm meat before getting a large carnivore or progressing to mutton.
  • Riding a Phiomia into battle ought to draw the attention of all enemy creatures to it for a moment (activated via RMB, functioning similar to the Pachyrhino's aggro pheromone and lasting 10 seconds) - acting as a quick distraction and sacrifice.
 
Plesiosaur
 
Visual overhaul - Yes. The poor thing was one of the first aquatic creatures released in EA - it looks somewhat cartoony in comparison now.
Was unsure about this one, but here's what we've got:
 
  • 3D movement, like the Tapejara - let it swim in any which direction it chooses by strafing; would make sense with the species name too.
  • A secondary flipper attack, allowing it to better hit targets closer to its body.
  • The Plesiosaur can now generate currents to launch itself forward rapidly at the cost of most of its Stamina; can be used to escape from situations like being grappled by a Tusoteuthis.
  • Faster health regeneration and movement speed below a depth threshold, kind of like a reverse Basilosaurus. This buff makes the Plesi more useful in the deep ocean.
 
Pulmonoscorpius
 
Visual overhaul - No. I don't use them often though so I'm unsure if I speak for the majority in thinking so.
The Pulmonoscorpius ought to be an organic alternative to tranq darts:
 
  • Torpor is currently dealt as damage dealt * 3 over 10 seconds. Changing that x3 to x6 would make a world of difference (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 834 torpor per attack while dealing 139 damage - for comparison, 300% longneck tranq darts deal 663 torpor per shot while dealing 78 damage).
  • The Scorpion might benefit from having a secondary pincer attack that also grants it the ability to hold a small creature (Drag weight of 100 of less) when held, like a less powerful Karkinos.
  • A second torpor-dealing attack that deals Melee Damage % x 1500 torpor over 10 seconds, with a lengthy cool-down to prevent abuse - regular stinging attacks during this time would not deal torpor, as the Scorpion's poison glands are "drained." As Scorpions can't be imprinted, this wouldn't be able to reach insane numbers. (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 13899 torpor - enough to drop a wild 150 Paracer and anything else with lower base torpor; this still makes shocking darts required for tames like Gigas) - This attack would be performed by holding down the C key.
 
Quetzalcoatlus
 
Visual overhaul - Yes. We all know how WC blew us away with wyverns and how good their wings looked when SE came out. The Quetz can be better. The Quetz is honestly in a decent place as is, but here is a simple and useful addition to its kit:
 
  • Flying above a certain altitude increases the Quetzal's flying speed, capping to a level comparable to that of a Pteranodon. Useful for those otherwise dreadfully long flights to farm metal from less resource-dense regions.

Yes, just yes.

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36 minutes ago, Rico86 said:

Mine would be the spider, ate taming that thing, but the idea that to use its web to reinforce walls, (could even climb the web) its just brilliant, would really work in PVP 

thx i drew a fan dossier about that and it explained that the webs were similar to "steel wool" so its pretty strong 

 

 

other ideas i had for it was that it would grow silk! (but the moth could do that!) plus that would be boring!   lol

and another was a spider man like web sling but i thought that would be hard! but since the bloodstalker can do that. i was wrong! 

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