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Griffin998

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Griffin998 last won the day on October 28

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  1. I feel like "supreme predator" should still be it's role, but I do feel like a rivalry buff or something could really breathe new life into such an old creature.
  2. Yep! Nets came with Gen 2. Therefore, no nets (makes lots of sense).
  3. Yeah, that works too. Specifically with carchars though, leaving render works. Plus, don't they have giga level torpor? That would be really annoying to knock out right?
  4. I've never actually tried fishing at all. I've really gotta give it a go, since I've heard of this (also, no one cares if you have bad english-I live in America, and I find myself struggling somedays) .
  5. That's fair. In terms of land creatures though, like I said, shadowmane ranks #1. If you don't want to read the thick post by me above, then here's a succinct version, then here it is: The shadowmane is #1 since it can easily travel through any environment and fight off all of it's dangers (as long as you have a half decent one). Plus it's pack buff, mate boost abilities, natural armor, thornmail, etc. In terms of general creatures, then yes, I agree with the wyvern. Cheers, good luck, and happy ARKing!
  6. You somehow did the dragon. On Gen2? Something about that statement doesn't seem right...
  7. So, in response to @TimeBomb2003's comment, here's my list of creatures based on all environments. It's going to be a long one, so buckle up (I will generally not factor in flying/gliding creatures since they can easily bypass any biome-also not judged just by combat-mainly judged by ability to get through somewhere quickly)! *note* You'll notice the bloodstalker isn't here. You probably know why, but it's because it can just swing easily over all your foes. 1. The Beach: The undisputed king of the beach, the dodo, waddles along with it's characteristic derpy walk. With a gigantic beak, and tiny, pathetic wings that are a constant disappointment it's mother, the dodo rules over the beach and all of it's flora and fauna (if you didn't realize, I'm mostly joking). But the true ruler of the beach is probably the raptor. It's fast, and it's incredible attacking speed can shred the health of any lower level creature. I've easily taken down small herds of trikes with a single mediocre raptor, and when pack and mate boosted, they are a force to be reckoned with. However, when not judging just by the creatures that spawn there, essentially any powerful enough creature can rule here. 2. The Jungle/forest: This is a difficult one. The problem with bigger animals is you have no idea what you're looking at, since generally, the camera's inside the trees, and all you can see is green. But again, generally any higher-ish creature will be able to traverse a jungle in relative safety. A raptor is fast enough to outrun most threats, and a bigger animal like a carno or rex will be able to easily fight off most threats. 3. Desert: For this one, you will need something powerful, due to the abundance of scary creatures, from deathworms to arthros. Preferably something with decent stamina as well, since the desert is big and flat. A good rex will make quick work of most threats. Something fast is probably better though, due to the giga spawns and other such scary creatures. To agree with @wizard03, thylas would excel here, with their tankiness, bleed, speed (that rhymes), and above average stam. They're also small, which is a nice cherry on the top. Deinons work too, and make up with their squishiness with sheer speed. Of course, as usual, shadowmanes are amazing at this. Is there anything they're not good at? 4. Caves (terrestrial): This is a bit of a controversial one. I think Shadowmanes are the best at this, in whatever caves they do fit in. Deinonychus are better in terms of size, although they're squishier and do less damage. But purely Island running? That's a different story. It's back to the dinosaurs with the Baryonyx. Being easy to tame at a fairly low level, with an incredibly powerful water powered tail swipe that stuns creatures up to the size of a megalodon, including jellyfish and eels. Thylas are an excellent choice as well, as are direwolves, which are smaller, tanky, and pack a big punch. Sabers are also great, since they're pretty low level tames and again, can deal with most things in a cave. A weird one is the rock drake. For those few caves on Aberration it can fit into, it is a must. With it's gliding and climbing prowess, the drake is unmatched. However, with the recent addition of desmodus, the only caves that aren't easily defeated within minutes are the few caves with water in them at some point. 5. Caves (aquatic): There's literally no argument here. Basilo wins, fair and square. Excellent health, good damage, immune to tuso grab, jelly stun, and eel stun, with an added insulation buff. What's not to like? It does take minimal damage at lower depths (a little extra fact that I really enjoy-real whales have a limit to how deep they can go, like any mammal). Tuso is an excellent second choice as well, but it's awkward movement and attack mechanics make the basilo win out. Megalodon is certainly a pretty okay choice as well, especially a pack, with a pack boost and added bleed on top. However, Shadowmanes are still #1 (as usual). 6. Aberration caves: Again, no argument. The Rock Drake is the undisputed King of the Caverns. Excellent mobility, great damage, good health. The only issue is how hard it is to get. One must brave the dangers of the radioactive area, with nearly invisible rock drakes swooping down to rain vengeance upon you. After stealing an egg, one must use many aircons or even more dimorphs to hatch your egg, which requires one of the lowest hatching temperatures in ARK. After hatching, the only thing your newfound drake baby will eat is nameless venom, which produces a problem of it's own. But when raised and imprinted, it proves to be worth it, with unparalleled gliding and climbing ability, and a powerful bite that's unmatched by any on Aberration except the Reaper and the Basilisk. Speaking of those two, the Reaper is definitely the second place choice, with even better damage and health, with an 80% resistance on top when not exposed to charge light. Even mediocre reapers (judging by difficulty 6 standards) can do upwards of 500 damage, imprinted and not levelled. With an incredible jump, and impressive speed for a large creature. 7. Tundra The tundra scares me. Yutyrannus, direwolves, daedons galore, argies, etc. An inferior tame will be destroyed. Anything other than a Giga, Rex, Spino, Wyvern, Bronto, or Rock Elemental will get fear roared straight into the shadow dimension. Freezing colds also await you. The best mount for this area is undoubtedly either a spino or a rex. The spino is faster and has a better dps, so preferably the spino in my opinion. The Giga, of course, is an option, just not a good one. It's terrible base stamina is the only real detriment though. I'm wondering now...what about a max stamina giga? 8. Mountains: For this one, anything that can climb or jump and can hold it's own against the largest creatures, or skedaddle if need be. Again, the thyla comes in as a really good contender, as well as the deinonychus. Actually, the deinon could easily be almost a better thyla, if it wasn't for the health and *somewhat* lower damage. Of course, the rock drake would be amazing in this role, because of it's amazing damage, gliding, and climbing. Shadowmane and reaper would also be pretty good, since both can jump obscene distances. Oh, and the Karkinos too. 9. Ocean: For this one, probably either the basilo, mosa, or tuso. The basilos immune to pretty much every debuff in the ocean, as is the tuso (I think), but the basilo has better attacking mechanics, and less of a tendency to get stuck in shallow waters. Megalodon is actually a contender in this one, because a pack of them will shred the health of anything that crosses, your way. Shadowmanes (yet again) excel in this category. The sarco is pretty amazing too. It's just really really fast, which is really it's only upside. It's got mediocre health, okay damage, but it is fast. It's a better alternative to the icthy as well, since it's not as squishy, and a good one could probably fight off a couple megalodons (or run from them). 10. Swamp: Anything kapros can't get you off of. Andrewsarchus, stegos, rexes, spinos, etc. Big creatures, or just creatures that stop dismount in general. For this role, spino is one of the best. The hydration buff gives it a serious edge over it's more famous friend, as well as it's speed. Shadowmanes are pretty okay for this role as well, since their hydration buff, speed, and serious jumping prowess. 11. Grasslands Grasslands are not too bad of an area to travel in. Pretty sure the biggest, scariest thing that spawns in them (at least, on the island) are allos. Other than that, nothing really. Anything that can outrun or outfight a pack of allos will do great here. 12. Rockwell's Innards: You'll need something on par with a rex to just survive for any length of time here. Shadowmanes are great, as well as reapers, with both having that jump, and excellent attack power. Of course, a rex will also be pretty good, only that you can't really make that quick of an exit if you need to. Again, anything on par with a rex or better. So on average, I think that the #1 award for best overall creature goes to the shadowmane. No surprise there. It's got great combat abilities, great health (especially because of that armor), and excellent mobility. And I think that's it! Finally. I've been working on this since about 10 in the morning. it's 7:20 pm here PST . Tell me if I missed something, since I'm clearly excited to go through this again. Cheers, thanks for reading this whole essay, good luck, and happy ARKing!
  8. Maybe something like a turtle, and it could also perform the ability of a tank while it does that. It would be able to come onto land, but very slowly.
  9. I really like these ideas, especially the water boss and the air boss. I know we already have the dragon and Moeder, but I feel like there does need to be more interesting bosses such as these.
  10. About the maewing damage. 1. What level did you spawn in, and what level maewing are you basing this off of? I've seen maewings that do 400 damage with the belly flop, which is really nothing to scoff at. 2. Carchars, like @Qwertymine said, are a snowball creature. As you get more kills, they get progressively more powerful, until they easily rival a giga in terms of damage. There's a kill count in the bottom left corner, and with each kill, the carchar gets a 1.75% buff to it's damage and a resistance buff (not sure how much resistance). At 100 kills, which is the cap, the carchar does 275% increased damage and also gets a buff to resistance. It also has a kill rage. When you get a kill, you get massively increased movement speed and some other buff (I can't really remember the specifics). I'm not really an expert on all this stuff, so refer to the wiki for more specific details.
  11. Yeah. Always disappointing when that happens. Well, luck statistically cannot be bad all the time, right? But then it's ark, so no promises...
  12. Y'know what...I'd guess carchar saddles spawn pretty much the same places as giga saddles. I mean, it makes sense, right?
  13. Actually, I'd say Deinons could easily be low-level tames. All you need is a ptera, or maybe a good stego. And they're still viable for any player, no matter what level they are. Actually, maybe not just might (check out Syntac's recent video). But I agree. Carchars are superior. They're faster, they've got much better healing than pretty much any creature in the game, and they look better . But better than both is the shadowmane. Compact, powerful, impressive mobility, suave good looks...What's not to like? Managarmrs are better than wyverns for travel. But the maewing is unbeatable. Their sustained speed can maybe beat a mana in a long term race. Short term, mana would easily destroy the maewing. Same for single combat. But again, nobody beats the maewing in sustained travel. But back to the argument of Wyverns vs Manas. Wyverns may be slower, and their turning may be longer. But they can also pick things up, and they're like flying rexes with breath attacks. Plus, Manas are a serious pain to tame (less so with the net gun, but still painful). Wyverns are somewhat painful to raise, but less so than manas. Also, check out Syntac's mutated manas. In that case, I'd totally use Manas over wyverns. I like both, but when you move at pretty much literal light speed and have an attack that's essentially a superpowered minigun...it's not much of a battle, is it? However, despite my earlier points, I absolutely adore the rock drake. Combat prowess and gliding and climbing? Sign me up for the premium membership, no questions asked!
  14. Okay, that's just weird. Xbox One can be a bit finicky, but it rarely ever crashes for me. Maybe try just resetting him in some way (put the cryopod in a cryofridge, throw it out and pick it up, etc.). I'm no expert, but hopefully this helps.
  15. Like everyone's said, color and stat mutations are linked. And I'm not even going to touch the probability issues. If you don't know this...
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