GeertJan Posted September 7, 2017 Share Posted September 7, 2017 After Testing with a BP for and 300%+ Damage X-bow on new Official servers. We got a Item and BP reset to Item Cap of 290% after Server restart. Items made with an level 85 Player all points spend on Crafting skill are reset to 290%. So if you use a BP that is all ready at the Item cap your crafting skill bonus on the item will reset on server restart. making all points and time invested in an crafting player go to waist! Link to comment Share on other sites More sharing options...
thomz Posted September 7, 2017 Share Posted September 7, 2017 yeah.. always same like saddle armor too only get durability. but why cap 290% ? not 285 ?? https://ark.gamepedia.com/Blueprints thats craft skill good for mc or jym bp i think Link to comment Share on other sites More sharing options...
NickSmith76 Posted September 7, 2017 Share Posted September 7, 2017 Another benefit to play on unofficial... ps: sorry for not being constructive Link to comment Share on other sites More sharing options...
skuIlman Posted September 7, 2017 Share Posted September 7, 2017 The durability doesn't reset on restart Link to comment Share on other sites More sharing options...
rawsh Posted September 7, 2017 Share Posted September 7, 2017 so dumb, it shouldnt even produce items above the cap, why tease people... Link to comment Share on other sites More sharing options...
powerstuck Posted September 7, 2017 Share Posted September 7, 2017 Actually, what crafting skill does is allows you to craft a SAME QUALITY WEAPON with A LESSER QUALITY BP, thus saving on mats costs. Example, you have two sword BPs. One is a mastercraft with 230% base damage and costs 1000 ingots. The other one is ascendant with 250% base damage and costs 2000 ingots. Crafting skill allows you to reach the same damage potential (285%) while using less mats. Link to comment Share on other sites More sharing options...
Megar Posted September 7, 2017 Share Posted September 7, 2017 2 hours ago, powerstuck said: Actually, what crafting skill does is allows you to craft a SAME QUALITY WEAPON with A LESSER QUALITY BP, thus saving on mats costs. Example, you have two sword BPs. One is a mastercraft with 230% base damage and costs 1000 ingots. The other one is ascendant with 250% base damage and costs 2000 ingots. Crafting skill allows you to reach the same damage potential (285%) while using less mats. That's just RNG, you might craft one of the MC and get to 240%, 250%, while with the 250 you secure the cap. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted September 7, 2017 Volunteer Moderator Share Posted September 7, 2017 11 hours ago, thomz said: yeah.. always same like saddle armor too only get durability. but why cap 290% ? not 285 ?? https://ark.gamepedia.com/Blueprints thats craft skill good for mc or jym bp i think They silently buffed the caps recently. Weapons are now clamped at 290% and saddles at 120 armor. Link to comment Share on other sites More sharing options...
thomz Posted September 7, 2017 Share Posted September 7, 2017 okay. thanks.. hope legacy get it too Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted September 7, 2017 Volunteer Moderator Share Posted September 7, 2017 Just now, thomz said: okay. thanks.. hope legacy get it too I myself play on legacy and can confirm they are there since v268. Link to comment Share on other sites More sharing options...
powerstuck Posted September 7, 2017 Share Posted September 7, 2017 1 hour ago, Megar said: That's just RNG, you might craft one of the MC and get to 240%, 250%, while with the 250 you secure the cap. If you wanna play it that way, you could get a 255% dmg out of a 250% BP. That's not the hard cap. BP stat at 250% = soft cap. When you take into account that with Crafting skill you can reach 290% that's the hard cap. Now, you can argue that one is better than the other, you have same chances (with same crafting skill) of reaching the 290% hard cap with a MC BP at 220% or an Ascendant BP at 250%. Crafting skill INCREASES YOUR CHANCES, does not guarantees them. Link to comment Share on other sites More sharing options...
Jostabeere Posted September 7, 2017 Share Posted September 7, 2017 Wasn't the skill made for the reason so you do not need high BPs in the first place? Link to comment Share on other sites More sharing options...
NathanAndDaddy Posted September 7, 2017 Share Posted September 7, 2017 I personally like the crafting skill system. If you think it is a waste don't use it. Link to comment Share on other sites More sharing options...
AngrySaltire Posted September 7, 2017 Share Posted September 7, 2017 1 hour ago, Jostabeere said: Wasn't the skill made for the reason so you do not need high BPs in the first place? Doubt it. No way a primitive rex saddle with max crafting bonus would beat an ascendant rex saddle base, if thats what you mean ? Link to comment Share on other sites More sharing options...
Jostabeere Posted September 7, 2017 Share Posted September 7, 2017 2 minutes ago, AngrySaltire said: Doubt it. No way a primitive rex saddle with max crafting bonus would beat an ascendant rex saddle base, if thats what you mean ? I did not say Primitive outright. But let's say you have a blue or a purple, it would have the stats of an Asc. And primitive would reach green or blue stat-wise. Link to comment Share on other sites More sharing options...
AngrySaltire Posted September 7, 2017 Share Posted September 7, 2017 7 minutes ago, Jostabeere said: I did not say Primitive outright. But let's say you have a blue or a purple, it would have the stats of an Asc. And primitive would reach green or blue stat-wise. Ah fair enough good point. I probably read that the wrong way lol. Although from my experience (which probably not worth anything lol) you need a lot invested into crafting skill to make it worth it. Link to comment Share on other sites More sharing options...
HalfSlabBacon Posted September 7, 2017 Share Posted September 7, 2017 Hard cap is actually 325% on most saddles (290% for tank Dino's only) and 700% on weapons/tools. Can confirm this from unofficial. Any lower reset you're seeing is a soft cap imposed on official. Also, crafting skill still crafts over those hard caps and the items survive a reset on unofficials. Link to comment Share on other sites More sharing options...
Wazzamaniac Posted September 7, 2017 Share Posted September 7, 2017 5 minutes ago, HalfSlabBacon said: Hard cap is actually 325% on most saddles (290% for tank Dino's only) and 700% on weapons/tools. Can confirm this from unofficial. Any lower reset you're seeing is a soft cap imposed on official. Also, crafting skill still crafts over those hard caps and the items survive a reset on unofficials. The thread refers to officials though. Items do not survive a reset with those stats on official. Link to comment Share on other sites More sharing options...
HalfSlabBacon Posted September 7, 2017 Share Posted September 7, 2017 12 minutes ago, Wazzamaniac said: The thread refers to officials though. Items do not survive a reset with those stats on official. Yeah, I read the thread thanks, and part of it discussed hard cap. I clearly explained what it actually was and that what was implemented on official is not in fact that cap. I'm failing to see the point of your post, did you bother to read mine through or just stop when you saw the word unofficial? Link to comment Share on other sites More sharing options...
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