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invincibleqc last won the day on May 15
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About invincibleqc
- Birthday February 20
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That function is reading the .arktributetribe files for uploaded players that join the server so that they can select a bed from that tribe before actually downloading their profile from the cluster files. By the look of it, it tries to allocate ~12gb which likely indicate these files for some players are corrupted. Try to delete all tribute files and add players back into their tribe manually using admin commands.
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If it happens for some, but not everyone, then it is likely related to a specific location on the map. Last time I saw similar issues, it was caused by extremely fast breeding rates where thousands of babies were in the same spot. Not sure if this could be the issue here, since babies are no longer wandering on birth. Launch your server with the following option: -parseservertojson And have a look at the console how many actors were parsed as well as the generated ../Logs/AuditLogs/*.json file to see if anything seems out of the ordinary. First thing you should try though, is to launch with the following option: -forcerespawndinos So that dinos are re-serialized and respawned by the hibernation manager. In any case, please upload your save somewhere. Pretty sure it's an ASM's feature where they generate symlinks to launch the servers instead of direct executable paths.
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What do singleplayer settings do?
invincibleqc replied to TimeBomb2003's topic in General Discussion
UseCorpseLifeSpanMultiplier = SingleplayerSettingsCorpseLifespanMultiplier PerLevelStatsMultiplier_DinoTamed[0] = PerLevelStatsMultiplier_DinoTamed[0] * 2.125 PerLevelStatsMultiplier_DinoTamed[8] = PerLevelStatsMultiplier_DinoTamed[8] * 2.3529413 PerLevelStatsMultiplier_DinoTamed_Add[0] = PerLevelStatsMultiplier_DinoTamed_Add[0] * 3.5714285 PerLevelStatsMultiplier_DinoTamed_Add[8] = PerLevelStatsMultiplier_DinoTamed_Add[8] * 3.5714285 PerLevelStatsMultiplier_DinoTamed_Affinity[0] = PerLevelStatsMultiplier_DinoTamed_Affinity[0] * 2.2727273 PerLevelStatsMultiplier_DinoTamed_Affinity[8] = PerLevelStatsMultiplier_DinoTamed_Affinity[8] * 2.2727273 TamingSpeedMultiplier = TamingSpeedMultiplier * 2.5 MatingIntervalMultiplier = MatingIntervalMultiplier * 0.15000001 EggHatchSpeedMultiplier = EggHatchSpeedMultiplier * 9.0 BabyMatureSpeedMultiplier = BabyMatureSpeedMultiplier * 35.0 BabyCuddleIntervalMultiplier = BabyCuddleIntervalMultiplier * 0.17 bAllowRaidDinoFeeding = 1 RaidDinoCharacterFoodDrainMultiplier = RaidDinoCharacterFoodDrainMultiplier * 0.40000001 CropGrowthSpeedMultiplier = CropGrowthSpeedMultiplier * 4.0 HairGrowthSpeedMultiplier = HairGrowthSpeedMultiplier * 0.69999999 -
Having trouble loading an old save, need assistance.
invincibleqc replied to Markusius's topic in Server Administration
The missing structures are likely modded ones. The island save reference the following mods: UltraStacks StructuresPlusMod HandsomeJack The stack trace reference the following: Last Remote Function MulticastClearSnappedStructuresEvent So, since it works fine for you without mod, my first guess would be a crash when calling into S+'s assets. -
Having trouble loading an old save, need assistance.
invincibleqc replied to Markusius's topic in Server Administration
What's the stack trace of the crash (should be saved into a .crashstack file under the /Logs/ directory)? -
Game mechanic and real balancing
invincibleqc replied to Carnageabsolute's Suggestion in Game Suggestions
22! -
Do you get resources from demolishing abandoned structures
invincibleqc replied to Fusioncheese's topic in General Discussion
Technically, all structures can be manually demolished if they are rendered when their decay timer reaches zero since the deletion happens when they go out of stasis. Though, you don't get half the resources used to craft them which I think is what OP asked about. -
Do you get resources from demolishing abandoned structures
invincibleqc replied to Fusioncheese's topic in General Discussion
No, you don't. You only get resources for structures you or your tribe own. -
You are the rightful owner of the tribe and own everything that belong to it. Kick them.
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30 MIN RESPAWN TIMER WHY?? Official Small Tribes PVP
invincibleqc replied to MobMeistro's topic in General Discussion
This usually happens when your player data carries a respawn time/interval that is well in the future. For example, due to a rollback. It should eventually re-sync with the actual time of the server. However, every times you are dying to an enemy tribe before then, it is likely pushing it even further so you should make sure to stay alive for a while. -
It's not like the sentence right before that literally states that Tek is not coming next.. in bold, no less.
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I simply answered the question that was asked, nowhere did I share any opinion. So, your conclusion is wrong.
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Fix Imprinting so it's reasonable.
invincibleqc replied to SarahMonette's topic in General Discussion
Cryopods allow you to breed and imprint on your own schedule. Freeze them whenever you log off, and resume them when you play. Also, the Maewing/Procoptodon allow you to get ahead on the imprinting progress as well. -
cp Whats best way to farm cementing Paste these days please ?
invincibleqc replied to STUL's topic in General Discussion
Snails. They produce 1 paste every minute up to 100. They also poop paste that can be collected by nearby Gachas. -
Older saves not possible to use, need help!
invincibleqc replied to RockyBrown's topic in Server Administration
That is not a valid ARK save but an asset for a totally different game. This is the header of your TheIsland_28.08.2021_22.40.44.ark file: And this is the header of an actual ARK save: As you can see, it's totally different. More precisely, your "save" appears to be an USSR variant of the MiG-19S (Germany) for the game War Thunder. Here is the header of a random asset for that game (yk_27.dxp.bin) : Looks pretty familiar, right? Likely because ARK does not use an hex signature and tries to read huge chunks of data based on erroneous sizes/offsets extracted from an invalid save.