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Everything posted by invincibleqc
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Triplets with different stats but same point allocation?
invincibleqc replied to Peteed1's topic in General Discussion
This is common for stats to not be visually updated after an imprint. Freeze/unfreeze the 135% and it should update. -
From the original announcement:
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If you jump at the right time, you do a frontflip and dodge the attack.
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He's likely talking about the acrobatic move you perform when dodging a Raptor.
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All platforms have a chat filter based on the Aho-Corasick Algorithm (badwords.txt/goodwords.txt) for quite a while now. It probably is necessary to be in compliance and bring ASA cross-platforms. If bug reports are submitted, I'm sure they would consider adding more exceptions and tweak the filtering further.
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A friend of mine was in the same boat when it came to explore caves and diving deep in the sea. What helped her overcome her fears was to go with god mode until she was comfortable without it. Now, the caves fear her!
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Any way to fix pelagornis spawn locations on The Island
invincibleqc replied to crossmr's topic in General Discussion
I haven't checked the videos but that's possible. Pretty sure they used to, though. I know for a fact aggressive ones will aggro. For example, if you kite a Wyvern above the sea and dive, it will lose aggro as long as you stay in water and you can safely tranq it without a trap as it will stop moving. Now that I think about it, I think land creatures are also affected. For example, if you kite a Giga far enough it will stop wandering and sink, etc. -
Any way to fix pelagornis spawn locations on The Island
invincibleqc replied to crossmr's topic in General Discussion
It's an old bug. All flyers that can land are affected (for example, Quetzal don't land in the wild, and is not affected) .Aggressive ones (such as Argentavis) should react and attack but passive ones will remain idle until they react to damage, etc. -
They are now part of the ARK: Survival Evolved Season Pass or ARK: Ultimate Survivor Edition bundles.
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These are the player spawns on The Island. The maps you are looking for can be found here.
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Nitrado Server, Custom Level Cap Config HELP
invincibleqc replied to AcidKitty's topic in Server Administration
You need to define an additional 90 entries to encompass the ascension levels. -
Here's a hint; only on-topic posts count toward your activity. You can see your post count and your rank on your profile.
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Open your inventory, switch to the Explorer Notes tab, and you will see a check mark on the dossier of the creatures that count as tamed. For example:
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ark Transmitter Ark item slots dingled up
invincibleqc replied to TheRealSchankel's topic in General Discussion
This thread pertains to an entirely different issue that occurs when uploaded items are no longer available (e.g. event/mod items that are no longer active, etc). -
ark Transmitter Ark item slots dingled up
invincibleqc replied to TheRealSchankel's topic in General Discussion
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Please submit a Support Ticket and it will be investigated by a Game Master. Thanks!
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For future reference, you can use the following command (on any server, no need to be admin) to see the class of the structure you are looking at: debugstructures
- 4 replies
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- live tuning
- customlivetuning
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(and 1 more)
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Blueprint'/Game/PrimalEarth/Structures/Electric/Electric_Cable_Vertical.Electric_Cable_Vertical_C' Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableStraight.ElectricCableStraight_C' Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableDiagonal.ElectricCableDiagonal_C' Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableIntersection.ElectricCableIntersection_C' Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricJunction.ElectricJunction_C' Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/BP_Wire_Flex.BP_Wire_Flex_C'
- 4 replies
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- live tuning
- customlivetuning
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(and 1 more)
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Try to move your Dung Beetle. My first guess would be that it is desync, and while your client thinks the floor can be placed, the server rejects it due to obstruction.
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With cross-play support, I would not be surprised if current limits are actually scaled down.
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According to the spawn map linked above they spawn in 2 caves (cave 2 and cave 6).