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  • What's Next: Structures Plus & Kibble Rework

    Happy Tuesday, Survivors!

    It's PC patch day and we've got two exciting things to chat about that we are currently working on.

    Structures Plus:

    Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance.

    The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. 

    Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week.

    Kibble Rework:

    RecipeKibble_Icon.png

    Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. 

    All eggs will be assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are then used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures.

    We plan to introduce these changes on an experimental beta branch before letting it loose into the wild population at a later date. We’re excited to tackle this much needed rework!

    NOTE: These plans are subject to change.

    Edited by Jen


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    18 minutes ago, girlygirlgamer322 said:

    Please don't rework the entire kibble system on other maps. It will make the majority of dinosaurs boring and useless. Changing the kibble system for imprints is fine though.

     

    As for the S+ aspect: Long overdue. Some items shouldn't have a time limit at all.

    If their only use was to lay eggs, they were already boring and useless.

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    Kibble rework will need to be balanced per map. Corrupted Nodules/Organic Polymer

    Edited by Tomm1e1

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    2 hours ago, Cinnamongod said:

    30 Seconds really? Why have a limit at all? The game already has enough grind in it. I am not sure how I feel about the Kibble rework. I know it will positively affect the egg farms needed but it also dumbs down the gameplay. The majority of dino's will become useless unless TLC's are done for all of them.

    30 Seconds is alright for accidental placement, no limit would probably break official, e.g Picking up your whole base in a matter of mins to save your Industrial forge.

    Locking certain features of S+ to options for non official, Yes Please. 

    Edited by Tomm1e1
    addition
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    I'm hoping they don't make the kibble require dlc materials though. It should all be craftable by standard island tribes. Also it would be awesome to remove the pickup time limit. I'm sick of wiping Bob tribes that build to close, not having to be a Richard to small tribes would be nice. 

    Edited by Agro

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    9 minutes ago, TekTusoteuthis said:

    If their only use was to lay eggs, they were already boring and useless.

    Nope. You don't get it, do you.

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    The metal tier glass parts and the device that incubates the eggs are all I really want these days... Game is too glitchy to trust things hatching on their own (creatures falling through floors when no players in range).

    And 30 seconds btw is a disappointment, objects in ark might move if something collides with them (bigger the object the more likely it happens), player jumping towards a fabricator for example might permanently move it a little or change its angle... thus needing to demolish and replace it... yea some of us are ocd here :P It gets expensive after awhile.

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    I understand the time limit on the picking up structures, i just don't fully agree with it. If i misplace something or i don't like where i placed it, pick it up re place it, great but if i want to rearrange a room to fit a vault between two items that are already placed i can't pick those up. Seems like it only benefits misplaced items at the moment of placing. Thoughts?

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    I'm seeing people that aren't happy about the kibble rework.  Why?  Like, seriously, why?  This is nothing but a good thing.  I only play on singleplayer and I have tamed every creature in the game and I'm still ecstatic about this news, simply because it will streamline so much.  Between the kibble rework and cryopods being a thing now, I'll actually be able to properly clean up my bases finally.  I can only imagine how much this will help people that play on servers.

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    51 minutes ago, Joebl0w13 said:

    From the article.

    Where did she say that it would be coming to console later this week????

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    Plz add a egg collector and incubator like in s+ where it gets it down to one percent and please add hitching posts dinoleash is great but hitching post will make them stop moving all together. Please allow better snap

    building and cooler structures like triangle foundations and ceilings plz I want to be like pc youtubers where they can build what ever you want and plz as some kind of way to allow an endless line of ceiling without any walls pillars or foundations I can’t even build a bridge to my base on the island on herbivor island. PS: I don’t care if it is a setting in game settings or in the game but plz I am a builder and I have a huge blueprint for a castle on extinction but only once these and possibly more have been intergrqted into ark. PPS: please start working on old projects like primal survival and plz give console sotf

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    Hello,

    This is so possitive!

    Wow I think i might drop everything and just celebrate.

    Keep it up and keep smiley faces in parch notes. That was so refreshing and almost a year since Jat gave us smileys.

    Thank you in advance.

    Regards,

    Ariana 

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    So you're only implementing "some" of the S+ features that won't "break" pvp? Has Wildcard ever considered to have features enabled/available based on game mode? (PVP/PVE). By considering feature deprecation due to it's impact on PVP use cases you are alienating ALL of your PVE use cases as well. Why has Wildcard constantly ignored more compartmentalization of the twoish game modes? Why not make all of the features available and let the server admins decide what they want to enable/disable? Now, with this approach we WILL STILL need a mod to take advantages of the features you choose to de-scope.

    You have made a fantastic game! I have spent over 3000+ hours playing and cursing at the bugs (that are still there 2 years after I discovered them). I just think Wildcard really misses the mark when it comes to their "oh this will break pvp so let's not implement it at all for the game" approach. It's pretty short-sighted when it comes to product design...

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    You see this is another classic example of how Wildcard DO NOT think about what they are doing.

    Structures+, should be fully implemented and then allow the server owner then to decide which features get turned on or off based on settings.

    The first example here is that structures can't be picked up after 30 seconds since it was placed. Why not just add a setting, so that the official servers can behave the way Wildcard want them and a setting for how everyone else wants them to work.

    I for one moved to the PC because of S+ and will never ever play on a server without it any more, as Official Servers are now a joke as far as I am concerned.

    Edited by CyberAngel67
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    So this is good for pc players but when do consol players get S+ stuff? Does anyone know? 

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    25 minutes ago, SCARYKNIGHT said:

    Where did she say that it would be coming to console later this week????

    Read the opening post. Search for the word console.

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    So now they're going to chuck out the most beautiful, brilliant 3D building system ever invented only because they, devs, don't understand it (after last year's effort that was very obvious) and replace it with Godawful creativity-killing S+, is that right? When ladders don't work and a trillion other super bugs that they should have been ashamed to present in a beta still bemire this depressing 'final release'? They can't be 'integrated,.' that is a euphemism. This is the end of Ark for me and for every single person who takes building in this game seriously and I won't be sticking around. What with the robots and frikken lasers desperation that is the aptly named Extinction and now the death of building in this game, I've had enough. What a terrible shame, I will say that.

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    As a kibble trader I feel for the future of my business. Will Wild Card be offering any sort of bail outs to kibble sellers like myself and others whose business will be impacted by these changes?

    Starting to feel like Lehman Brothers over here...

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    3 hours ago, GrumpyBear said:

    element can be broken down into dust on any server would be simple fix #2. Element dust can already be transfered through servers, they just have to unlock the engram for all maps.

    Requiring Element for a Kibble on a map like Island where your only source is boss kills would be really annoying. On exctinction you get Dust from just harvesting benches or whatnot. Thats quite the different requirement.

    And Kibble that require cross-server play would be the worst idea ever. Not only that it would be super annoying, many custom servers don't have a cluster setup, and don't want to either.

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    1 hour ago, girlygirlgamer322 said:

    Nope. You don't get it, do you.

    Then explain it better to me, because what I'm getting is if all they were used for was laying eggs then all they were doing was standing around. How is that the opposite of boring? They have a use but what makes it the opposite of boring?

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    Vanilla structures won't be replacing S+ on unofficial servers for quite awhile, and they'll never replace S+ if they don't have ini settings to customize the "balance changes." S+ is rather extensive with customization but there are still a lot of ini settings that unofficials want.

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