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InfernoRodan

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About InfernoRodan

  • Birthday 02/21/1987

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  1. Fourth time's the charm maybe? Uintatherium – The Ultimate Beast of Burden Species: Uintatherium gravisporto Time: Middle Eocene Diet: Herbivore Temperament: Defensive Wild In the wild, Uintatherium can typically be found wandering grasslands and forested areas alone or in pairs. Though generally peaceful, it will fight back viciously if provoked and is fully capable of holding its own against mid-sized carnivores like Carnotaurus. Domesticated As any survivor quickly learns, many creatures excel at harvesting particular resources. Mammoths are great for lumber. Ankylosaurus and Doedicurus break rocks for metal and stone, respectively. Stegosaurus gather berries like none other. Any of the assorted theropods can butcher corpses with ease, and a Sabertooth is a tanner’s best friend. Uintatherium is different. Once tamed, Uintatherium seems able to harvest literally anything, albeit not especially effectively. The knobby ossicones on its head allow it to pulverize trees, while its saber-like teeth allow it to shred smaller plants and even carcasses. Additionally, it can utilize its large mass and powerful legs to shatter stones underfoot. I suppose you could call it the quintessential jack-of-all-trades-master-of-none when it comes to gathering resources. It can carry tremendous loads, and transport them over large distances at moderate speed. All of these traits combine to make Uintatherium an exceptional beast of burden, which tribes will often maximize by equipping them with large saddlebags. The basic idea is for it to sort of be like a primitive, significantly-less-OP version of the Tek Stryder with harvesting attachments. It would have the ability to harvest literally everything, but not gather anything specific as efficiently as the resource-dedicated harvesters like Ankylosaurus, Doedicurus, or Mammoths. This would make it unique in the game, because there is no creature with the ability to harvest every type of resource node by default. The Mantis comes close in that regard, but requires tools to do so and even then it requires switching/removing them depending on the node. Bullet List: Headbutt harvests trees, i.e. thatch, wood, and the various saps where applicable Bite harvests small plants, i.e. berries, fiber, silk, rare flowers, and corpses, i.e. meats, hide, chitin, organic polymer Stomp harvests mineral nodes, i.e. stone, flint, metal, sand, crystal, obsidian, gems, oil, etc. 50% weight reduction on all non-crafted materials when equipped with saddle Good base weight (700-ish) Runs moderately fast (slightly slower than an Equus) with very low stamina drain.
  2. ...And again reposting my idea for this guy: Uintatherium – The Ultimate Beast of Burden Species: Uintatherium gravisporto Time: Middle Eocene Diet: Herbivore Temperament: Defensive Wild In the wild, Uintatherium can typically be found wandering grasslands and forested areas alone or in pairs. Though generally peaceful, it will fight back viciously if provoked and is fully capable of holding its own against mid-sized carnivores like Carnotaurus. Domesticated As any survivor quickly learns, many creatures excel at harvesting particular resources. Mammoths are great for lumber. Ankylosaurus and Doedicurus break rocks for metal and stone, respectively. Stegosaurus gather berries like none other. Any of the assorted theropods can butcher corpses with ease, and a Sabertooth is a tanner’s best friend. Uintatherium is different. Once tamed, Uintatherium seems able to harvest literally anything, albeit not especially effectively. The knobby ossicones on its head allow it to pulverize trees, while its saber-like teeth allow it to shred smaller plants and even carcasses. Additionally, it can utilize its large mass and powerful legs to shatter stones underfoot. I suppose you could call it the quintessential jack-of-all-trades-master-of-none when it comes to gathering resources. It can carry tremendous loads, and transport them over large distances at moderate speed. All of these traits combine to make Uintatherium an exceptional beast of burden, which tribes will often maximize by equipping them with large saddlebags. The basic idea is for it to sort of be like a primitive, significantly-less-OP version of the Tek Stryder with harvesting attachments. It would have the ability to harvest literally everything, but not gather anything specific as efficiently as the resource-dedicated harvesters like Ankylosaurus, Doedicurus, or Mammoths. This would make it unique in the game, because there is no creature with the ability to harvest every type of resource node by default. The Mantis comes close in that regard, but requires tools to do so and even then it requires switching/removing them depending on the node. Bullet List: Headbutt harvests trees, i.e. thatch, wood, and the various saps where applicable Bite harvests small plants, i.e. berries, fiber, silk, rare flowers, and corpses, i.e. meats, hide, chitin, organic polymer Stomp harvests mineral nodes, i.e. stone, flint, metal, sand, crystal, obsidian, gems, oil, etc. 50% weight reduction on all non-crafted materials when equipped with saddle Good base weight (700-ish) Runs moderately fast (slightly slower than an Equus) with very low stamina drain.
  3. Allowing the community to help decide the next creature is a fantastic idea, but I think the method needs to be refined for the next time. In particular the initial voting stage of this past one was, in my opinion, very broken. Tons of very unique and interesting creatures were just immediately buried with effectively no reasonable chance of getting noticed because voting was enabled right from the start. I think a much better way to do it would be to have an initial submission and discussion stage lasting a week or two, and THEN open things up for the first round of voting. Alternatively, I think an even better idea might be to forego a first round of voting altogether in favor of the devs picking their top 10 creatures from the submissions based on a combination of 1) level of community interest and 2) what they think would work well in the game, and then let the community vote on that.
  4. New TLC pass? Amazing! Please, please let the Gallimimus be one of the creatures getting a TLC. Its model is really subpar and its turning radius is absolutely ridiculous. Like, I dunno who thought it was a good idea to make the fastest land mount have one of the largest turning radiuses in the game, but it makes the poor thing basically unusable. The Bronto could really use some love too.
  5. I really hope this thing is rideable. It'd be super nice to finally have another land mount with traversal capabilities rivaling a Thyla. The lack of a saddle icon in the dossier has me concerned, though.
  6. The recipe hasn't changed. You were just making the Extraordinary Augmented Kibble, which was introduced with Extinction. Different item. I don't disagree that the Extraordinary Kibble tier as a whole is completely borked for multiple reasons, though, as I've said more than once in the thread for the kibble rework beta.
  7. One thing I'm curious about is if creatures that currently don't have a kibble (or kibble equivalent) for taming them, like scorpions and Parasaurs, will finally get one with this kibble rework. It'd be real nice to finally get legitimate perfect tames on them.
  8. I'm seeing people that aren't happy about the kibble rework. Why? Like, seriously, why? This is nothing but a good thing. I only play on singleplayer and I have tamed every creature in the game and I'm still ecstatic about this news, simply because it will streamline so much. Between the kibble rework and cryopods being a thing now, I'll actually be able to properly clean up my bases finally. I can only imagine how much this will help people that play on servers.
  9. I get that this is true for some species in the game (i.e. Lymantria), but there really isn't much of a difference between, say, a baby scorpion or mantis and an adult. They don't go through metamorphosis like moths/butterflies do. The babies are just miniature versions of the adults, like most other animals.
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