Harvest Properly Scaled With DMG
So here we are over 2 years after the game has been out of early access and many people have super dinos with high stats.
After many players have painstakingly tested harvesting on different dinos (specifically the Anky) it has been concluded that harvest is based on the metal/crystal/rock node HP rather than the amount of DMG of the dino.
In other words as an example an Anky with 600% DMG will essentially get the same amount of metal from a single node compared to a 1,000% DMG.
These harvest amounts dont necessarily change much between 1x and 2x.
The difference between the two is negligible at best and begs the question; is it even necessary to pump DMG anymore?
DMG of the dino should play a bigger role in the calculation of resource harvesting.
More DMG should mean a much higher harvest cap and not be based on the overall HP of the node itself.
Thus removing the stigma of diminishing returns.