Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/15/2024 in all areas

  1. After some screen burn I've decided to re-work ArkViewer and provide a "dark" option: Just need to work out how to get the tab control border/header with less contrast and should be much nicer on the eyes and screen.
    2 points
  2. 5.0.0.14 now available. https://drive.google.com/file/d/1kYlgE1KA3Z4APGWRIs_4hcvcdrZkPgQL/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Mainly just a fix to the various non-unique Id's stored with the cryo creature data. Content failed to load: An item with the same key has already been added
    2 points
  3. Oh please. The "early access" tag is an excuse to justify all the bugs and issues that are still going on. "HERRRR well guys we are technically in early access...". Give me a break. These are issues that plagued the game in 2015 and onward. Nothing new to see here. Just a perfect scapegoat word for things. The most infuriating thing with ASA right now is the unreal lag, server crashes, and server time outs on official. Either admit that the game even with the much hyped unreal engine, cant handle the plethora of big bases and baby dinos folks have out, OR the server provider is absolute trash and you need a new host..
    2 points
  4. Please, make 1 of those upcoming PVP servers to be Hardcore! 😅
    2 points
  5. Summary This is going to be a somewhat long post concerning a common crash I've been experiencing with ARK: Survival Ascended and the endless tinkering and attempts at debugging that I've tried. What I've posted here has thus far worked for me. This should work on Windows 10 and likely Windows 11. It should apply to Nvidia as well as AMD users. My specs: Intel i9-12900KF, 64GB of RAM, nVidia RTX 4090 24GB, 4TB NVME SSD, Windows 10 Professional It's a long winded post from an irritated systems engineer. Deal with it. Disclaimer I'm not saying the workaround I've outlined here is a permanent solution to the problem. It is a workaround until a patch to correct the problem is forthcoming from whoever is responsible for it. This workaround involves editing your registry. If you're not comfortable with this, find someone who can help you or check YouTube University for video guides on how to do it. Please don't reach out to me to walk you through the process of editing your registry. Wildcard and Snail Games aren't cutting me checks to be their tech support, and likely don't have enough money to pay me for such a service. I'm also assuming you have all the latest Windows updates installed for your particular system, you are running the absolute latest version of your graphics card drivers, and ALL of your other system drivers have been updated and you aren't riddled with malware/viruses. I'm also going to assume you aren't doing anything lame with your system like overclocking the processor, memory, or video card and your computer internals aren't blanketed in a cozy layer of dust bunnies, Cheetos dust, and Mountain Dew Red Zone residue. If your computer melts down into a molten puddle of silicon, fiberglass, and metal then I guess now is a great time to think about an upgrade. Basically, if it breaks, you get to keep both pieces. Description When playing ARK, you may crash with the following error: Unhandled Exception: 0x00008000 CL: 452716 0x00007ffea7c2565c KERNELBASE.dll!UnknownFunction [] 0x00007ff646d7533e ArkAscended.exe!ReportGPUCrash() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1815] 0x00007ff646d1e880 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70] 0x00007ff647395c36 ArkAscended.exe!D3D12RHI::VerifyD3D12Result() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873] 0x00007ff6473824ce ArkAscended.exe!::operator()() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:943] 0x00007ff647372e09 ArkAscended.exe!FD3D12DynamicRHI::ForEachQueue() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385] 0x00007ff6473823d0 ArkAscended.exe!FD3D12DynamicRHI::ProcessInterruptQueue() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1093] 0x00007ff64737f57f ArkAscended.exe!FD3D12Thread::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83] 0x00007ff646d8f1f6 ArkAscended.exe!FRunnableThreadWin::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] 0x00007ff646d8f04c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] 0x00007ffea902257d KERNEL32.DLL!UnknownFunction [] 0x00007ffeaa52aa58 ntdll.dll!UnknownFunction [] Dammit, Dave.... Note: You may get a subsequent error regarding your display adapter driver crashing. TL;DR Workaround Do the following trickery on your machine: Create a system restore point. Read the manual or watch a YouTube video on how to do this. Launch the registry editor by holding Windows Key + R and typing in regedit.exe. Navigate to the path: Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers In the right pane, right click and select New -> DWORD (32-Bit) Value Enter the following for the name: TdrDelay Right click on the new entry and choose Modify. In the Value Data field, enter 60 and choose OK. Repeat steps 4-7, but for the second key name enter: TdrDdiDelay Verify that you now have TWO keys, shown exactly as I've provided them above, and they are both set to 60. You should have TdrDelay and TdrDdiDelay and they should both be be set to 60. Once you have verified your changes, reboot your computer. IMPORTANT: Subsequent Windows Updates and even driver upgrades may revert these values to default or remove them entirely and you may have to re-enter them into your registry. Once an acknowledged fix from whoever is responsible has been made available, you should remove these values from your registry. Technical Description Windows has what Microsoft calls a "feature" known as Timeout Detection and Recovery (TDR) and it's supposed to detect when the GPU is taking too long to complete a request. If the GPU fails to respond within the default time frame allotted, then the GPU scheduler "preempts" (read: resets) the graphics adapter and recovers to a functional desktop. Before there was TDR, the whole computer would basically freeze. This is what I believe is causing ARK to die horribly with the above error as resetting the GPU effectively kills ARK. Most graphics engines are supposed to take this into account and break up long compute tasks into smaller, more manageable chunks so that the GPU completes transactions within the defined time frame allotted. I don't think this is happening in the case of ARK and, probably more generically the Unreal Engine. Coincidentally, I also think this is why Wildcard has thus far refused to acknowledge much regarding this error and why a patch isn't more quickly forthcoming, as any fix will likely have to come from Nvidia/AMD or Epic Games (the makers of the Unreal Engine) or possibly even Microsoft. The values that I'm suggesting people try changing are: TdrDelay: The time, in seconds, that the GPU can delay a preemption request from the GPU Scheduler. The default value is 2 seconds. My suggestion is probably overkill at 60 seconds but it's what works for me. TdrDdiDelay: Specifies the number of seconds that the operating system allows threads to leave the driver, after which the OS responds with a bug check of 0x116 VIDEO_TDR_FAILURE. The default value is 5 seconds and my suggestion of 60 is probably overkill but it's what works for me. Final Thoughts Again, what I'm sharing here is what works for me. I have both of these values set to 60 in my registry on my particular platform with my particular hardware configuration and I haven't crashed in three days of roughly 6-8 hour sessions in ARK: Survival Ascended. Worst case scenario is that I get a momentary 1-2 second lag in ARK, usually when opening/closing inventories, and the lag time is usually correlative to the number of items displayed in the inventory pane (or the number of recipes). I can't guarantee it'll work for you or if it's even relevant to your particular system. If it works for you, great. If not, my apologies. If you think I'm full of Bronto poop, then...I guess put me in a compost bin with some thatch when you're between crashes and I'll try to produce some fertilizer for your corn.
    1 point
  6. Bug reports -> https://survivetheark.com/index.php?/bugs/
    1 point
  7. hah, good point I didn't even think of that when I was writing. Thanks.
    1 point
  8. If you are logging into your server and use command line to login as admin, you can use cheat worldsave command to force a world save before turning the server off to make a save at that moment! You should always do this before shutting down a server. If you just shut the server down then you may only have the last save and the server really only saves every 15 to 30 min or what ever you have its save and backup intervals set to, may even be every hour or 2! I always login and force world save just to be safe, it saves a lot of head aches and never fails!
    1 point
  9. For ASA or ASE? ASE = Shadowmane + Yuty (or + Stego and Shotgun) In ASA we haven't Tek Dinos Spawn on TheIsland
    1 point
  10. I run my own dedicated server with ASA as I did with ASE! I'm on PC my girl is on XBOX! I only ever crash if I'm using discord to stream, and I'm flying around on my Argy. I have had my client run for days lol days and no crashing My server only gets updated and rebooted 1s every 1 to 3 weeks depending on updates mainly. I also have never had a Save issue ever! My server uses cheat saveworld and then cheat quit! This is how it is supposed to be done! Most of these issues to me seem to be user error! Most of this stuff is normal UE stuff!
    1 point
  11. No game will go public about cheating being a problem In there game lol that's super bad for sales.. the most any gave dev will do Is say they made It harder for cheater or trying out a new anti cheat. Think of It from the other side not just the customers side... Also they are doing stuff just maybe not enough they complete blocked windows player from the rest of the platforms because of cheating... By no means am I defending devs but also not bashing them.
    1 point
  12. I didnt know anything bout game. I love taming pets a coworker been ark player since beginning they got me into game. So ascended was my first game in series and i got on not knowing a single thing bout game. And thank you ^^.
    1 point
  13. I agree with the above 2 posters. Overall, I like the Therizino best, no need to repeat the reasons they gave. A couple of caveats: 1) Wild tek rexes can to up to Lvl 180 while therizinos only go up to 150. If you are dedicated to doing a lot of taming before you start breeding, you can get some pretty good stats by breeding a line of tek rexes. Personally, I still don't think this makes them better than theri's, but some people like the extra stats. 2) On most maps it's harder to find theri's than rexes, which means it can be harder to find theri's that are high level to begin your breeding program and you might need to spend more time looking for good theri's to tame that you would spend looking for rexes. 3) It takes longer to tame a theri than a rex, so more time up front for each individual animal that you tame. With those things being said, if you are planning to do one really good breeding program and then use the results of that breeding program to do boss fights on multiple maps, I would go with theri's over rexes.
    1 point
  14. First, welcome to the community. I'm genualy interested what made you buy ASA inspite of all the controversy. As you might have seen by now the community is kind of divided on ASA and to be fair the discussion if it was all hype or not started straight from the first announcements.
    1 point
  15. My vote goes to the Therizino. - Solid boss fighter for all Island bosses, sweet veggie cake is OP. - all purpose gatherer. - comfortable traveling, because almost nothing aggroes on you. - They are quite compact and don't take up so much space to breed.
    1 point
  16. Quite frankly if it has zero problems on implementation I’m going to take that as a sign of the end times and start counting my canned goods and ammo supply
    1 point
  17. Yup, they lied, it's their standard MO. Fool the players once, shame on WC, fool the players 1,322 times, shame on the players who still believe them.
    1 point
  18. Great, now who's going to clean the coffee off of my monitor. You're a bad person.
    1 point
  19. Indeed it is but imo it is WC (and you) that is confused. ASA was supposed to be BETTER than ASE. The "back to the beginning" was supposed to mean "start fresh on the first map" instead of "start fresh with every bug we fixed and more".
    1 point
  20. Good poop Ash, you on that grind #blessed 🙏
    1 point
  21. I appreciate you sharing your experience and the steps you've tried. Based on what I've read, I think most people are in the same boat. The only times I've seen people posting lower than usual tick rates (even with 1-0 players) is if their hardware was much older. I'm only running a Ryzen 9 5950X 16Cores @4.2Ghz and I'm seeing similar results with server tick rate (server fps) scaling down from 30FPS (cap, i believe) with 1-3 players and drop to about ~15FPS with 8-10. I also tried overclocking to see if performance improved. I didn't see significant changes so I kept it at clock I already know is stable (the original 4.2Ghz). I've seen others that took similar steps and jump through all kinds of hoops with little to no luck. I'm afraid we need to wait for more optimization updates from WC. Some changes they've made have already reduced RAM significantly and I'm sure there's more coming. When more maps are released, players will tend to spread out to more maps (and CPU cores lol). While more optimization is definitely needed in general, I see a lot of this alleviating when more maps are released. As you know, everyone is crammed into one server and breeding like crazy with tons of dinos etc. which is worse case scenario atm.
    1 point
  22. Carcharodontosaurus Dossier = LAT 32.8 LON 85 Rhyniognatha Dossier = LAT 31.8 LON 50.8 All Explorer Notes collected! Thank you and Shout out again to Scratterz.
    1 point
  23. FURTHER UPDATE: Have finally located Nerva Note #28 AND Rockwell Record #6!! Nerva #28 = LAT 49.5 LON 49.3 --- Just to put this into perspective, this is 215m away from the ASE coordinates. Rockwell #6 = LAT 60.6 LON 88.5 --- No longer in the underwater cave as it was in ASE!! A big Shout Out and Thank You to Scratterz who put a YT vid together with this helpful info.
    1 point
  24. That was kinda the point of the topic. Of course I had looked at the coordinates from the wiki, and other sources, to find all The Island explorer notes, and the majority are nearly the same from ASE to ASA. As I stated, Coelacanth had been moved, as well as the Mei-Yin and Nerva notes from my OP, and I've provided coordinates as to where I found them so others can find them, and whomever writes the wiki information can update it for ASA. I still haven't located Nerva Note #28 and Rockwell Record #6. They are 100% not where the wiki link positions them. The purpose of the post was to point out that these are not in the location that they were in ASE, and if anyone HAS found them, if they could provide updated coordinates for all.
    1 point
  25. Hey survivors! We're here with a quick update on some of the top priorities keeping us busy in the trenches throughout early 2024. As always, a smooth and enjoyable ARK experience is our main goal, and we're laser-focused on tackling three key areas: 1. Server Performance: We hear you loud and clear on server performance. We're relentlessly optimizing the server infrastructure to ensure silky-smooth gameplay. Expect continued improvements throughout January, and know that we're constantly monitoring and tweaking to make the Official Network stable. 2. Exploits and Hacks: No one enjoys being disrupted by unfair play. We're actively battling exploits and hacks with a vengeance, deploying new detection and prevention measures at a frequent and regular cadence. We'll keep you posted on our progress, and remember, report any violations to the Code of Conduct to our enforcement team here. Your reports are invaluable in keeping ARK a fair and enjoyable experience for all. 3. Network Movement: Improving network movement for both characters and dinos is a top priority. Expect continued improvement throughout the month of January and going forward. Full server transfers on official servers across all platforms will be enabled on the 24th January. Once enabled, players will be able to download items and creatures onto the map without restriction. We will also launch some fresh non-transfer Official PvP servers at this time and we’ll share more info on those prior. We're thrilled to announce that a SOTF dev kit update will be released by mid next week. Craft custom arenas, create devious new battle-royale style game modes, and sculpt the ultimate battlegrounds where your fellow ARK survivors will fight to see who will be the ultimate survivor! Gather your coding cohorts, fire up your imaginations and show the community what you can do! By the end of this month, we're unleashing a colossal-sized dev kit update that'll put the power of unbridled game creation directly in your hands. Imagine it: crafting not just ARK mods, but entire custom Unreal Engine games to be made available inside ASA. Want to build a Mario-esque rampage through Crystal Isles? Go for it! Dream of a PvP arena where Tek Rexes joust against Spinos? Buckle up. This dev kit update will come with a completely playable Mario-inspired platformer example to help show you the ropes, but your imagination is the true architect. Design custom main menus, host and browse your own multiplayer game sessions from within the mod, and even create a mod that progresses (seamless travel) from one level to the next – the sandbox is officially yours to play in. Get ready to unleash your inner game dev, push the limits of ARK's potential, and build experiences that will leave the community speechless. We can't wait to see what you cook up! Mark your calendars for the end of February! The Center and Gigantoraptor make a grand debut! The Center is a sprawling, diverse map that will redefine your ARK experience. Lush jungles teem with hidden secrets, treacherous ice peaks pierce the sky, and crystalline caverns beckon with untold treasures. Towering above the horizon comes the Gigantoraptor, a feathered behemoth unlike anything ever seen. Whether you choose to tame this gentle giant or respect its territorial might, the Gigantoraptor's arrival will forever alter the delicate balance of power on The Center. The searing sands of Scorched Earth will arrive on April 1st, bringing along a taste of sun-baked survival unlike any you've known. Brace yourselves for an unforgiving desert where every oasis is a hard-won prize and every sandstorm a test of your grit. Don your rugged frontier leather chaps, customize your base with western-themed structures, and tame the ultimate desert steed: the Fasolasuchus. But hold on, pardners’ 🤠, that's not all! April 1st also sees the debut of the Frontier Adventure Pack, a DLC treasure trove of desert-themed goodies that'll make you the envy of any wasteland wanderer. And did we mention trains!? Build train tracks that crisscross the scorching landscape, choo-choo your way past sandworms, and create your own Wild West-style dino raids. Strap yourselves in, because Winter Wonderland was just the first snowflake in a blizzard of freshly-designed ARK events coming your way in 2024! Whether it's Love Evolved or Eggcellent Adventures, we’re planning plenty of new event content! ARK Survival Ascended will be going live on PlayStation in Japan later in January! We’ll follow up with the details in a future Community Crunch. That’s about it for the time being. Keep your feedback, bug reports, player reports and suggestions coming; they’re invaluable to us! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Atlas creatures: Fish by Myrmecoleon Draconis Glaucus by Myrmecoleon Marnii Mods: Hairstyles by Marnii Any Colour Sets by Eclipse Moros Tylosaurus by Moronada Download in full resolution During Extra Life 2023, we hosted a draw along with Clayton and Svala, where chat votes determined the prompts. Clayton's final drawing had to be a unique creature, blending an axolotl head, unicorn horn, ringed-lemur tail, armadillo body, bat wings, T-rex limbs, bioluminescence, and a habitat on Aberration. This collaboration showcased the incredible power of collective creativity in our community. Enjoy Clayton's final product! This weekend, the Official Network will be receiving bonus rates! It will be active until Tuesday, January 16th. PVP/PVE: 1.5x Harvesting, Taming, and Experience + 1.5x Breeding Small Tribes: 4x Harvesting, Taming, and Experience + 3.5x Breeding ARKpocalypse: 4.5x Harvesting, Taming and Experience + 4.5x Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Help us discover your talent by tagging your art with #ARKPhotoMode or #ARKFanart on social media! Creator: MrMEOLA MrMEOLA goes on an adventure to find a new base location... and nothing goes according to plan! Creator: Etholdir Watch these mountain ruins come back to life in the deft hands of Etholdir! Raptor Claus by @Isopod22 Merry Christmas everyone by @TekARK_01 glorp. by @ewo_zaur Are wyverns included in dragons? by @k3zk_627 This year is the year of the dragon! by @feru00 LEGO therizinosaurus by heynoquest Happy New Year by amitaya82 Spreading holiday cheer. by @MamaMullet88 Happy Holidays from Infinite Wrld Order! by @II_Outaker_II Soooo... I've been busy... by @ArxmisGames "It's beginning to look a lot like Christmas" by @KurushiG 𝙼𝚎𝚛𝚛𝚢 𝙲𝚑𝚛𝚒𝚜𝚝𝚖𝚊𝚜 by @Muni_ark Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg View full article
    0 points
  26. When brainstorming ideas on asa which buffoon actually thought allowing oviraptors collecting fert eggs was a good idea? Maybe if we had incubators. Doesn’t take a genius to figure out tribes can steal each other’s eggs using this method, if this is the sort of stupidity and brain dead ideas that we are up against you’ve ruined the game more than what it all ready is. Brought a new gen Xbox and upgraded to unreal engine5 to still lose tames falling through the map! Lol you’re the worst ever you never fail to amaze me with how Little effort you make
    0 points
This leaderboard is set to New York/GMT-04:00
×
×
  • Create New...