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Hodir's Achievements


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  1. Except that it's not just women's healthcare being discussed here and there's a significant portion of the population that also believes there's the healthcare of the human life yet to be born that should be taken into consideration as well. Wildcard effectively alienated that portion with their needless drivel about a subject that unequivocally does not fall within the purview of the products or services they provide as a company. Thus, they stand to lose a not entirely insignificant amount of sales revenue on ARK 2 plus any additional DLCs as well as any other titles they intend on releasing in the future. Moreover, they likely have alienated a number of their own employees who for their own personal reasons, religious or otherwise, may not share the same view. All because Doug and the rest of the C-level execs at Wildcard couldn't resist running their collective mouths in a public space about a highly polarizing political subject. From a corporate perspective, the only objective should be to provide a good product/service while following all established laws and regulations for whatever space that corporation does business in. All else is, or rather should be, supremely irrelevant. Instead of letting yourself get pandered to by a company that's obviously virtue signalling (and failing miserably at it, I might add), I recommend you evaluate whether or not a company's products or services are any good from a usability, quality, and practicality perspective exclusively. Exercise your political beliefs in the voting booth, where it'll actually make a real difference.
  2. All the more reason we should be cheering any and all reductions in the scope of what the Federal government is involved with. They even suck at implementing a fair and reasonable tax system, yet people demand that this same organization of epic suckage also be involved in issues of marriage, the bedroom, reproduction, etc..? It's like putting toddlers in charge of building a bridge and expecting the results to be satisfactory. This is coming from someone who routinely gets shafted by the IRS annually. You wouldn't want my tax bills, trust me.
  3. The Federal government exists to protect the sovereignty of the nation, establish and maintain trade and diplomatic relations with foreign nations, maintain the common infrastructure between states, and enforce the rights codified in the Constitution and the Bill of Rights as well as laws passed by Federal lawmakers. Anything outside the purview of this should fall within the realm of the individual states to handle. Abortion is not a right found in the Constitution or the Bill of Rights or in any law passed by federal lawmakers to date. The SCOTUS decision doesn't deny reproductive rights to anyone, it simply remanded the issue back to the individual states where it belongs. The Federal government is already demonstrably terrible at the things it should be responsible for and any decisions made by SCOTUS that limit or reduce Federal involvement in areas it has no business being involved with in the first place should only be seen as a good thing. There are still states where abortion is legal within their borders and nobody is being held prisoner in states that intend on regulating or outlawing it. People who find themselves in a position of not liking their particular state's stance on abortion can relocate to a state that aligns with their views, or they can band together with likeminded people and actually participate in in the legislative process to effect that kind of change in their state. It would be in the best interests for Studio Wildcard to stick to making video games and not preach politics to potential customers of ARK 2. Seriously, the propensity for CEOs to run their mouths about political issues while representing the company, and with zero regard for the risk of customer alienation and the damage to profitability that entails, never ceases to amaze me.
  4. Yeah I think that's what people are having a problem with. I'm using Fjordur as the map name and nothing is actually getting deployed. There is no Fjordur.ark or any .ark file generated using that map name.
  5. Even updating the server doesn't pull the map or deploy an .ark file. I'm having the same problem. Community Crunch says map name is "Fjordur" but nothing actually deploys and no .ark world file is ever generated.
  6. You really can't run dedicated server for 2 maps plus play the game itself on the same machine with only 16GB of RAM. You need at least 6GB but preferably 8GB of RAM per map you want to run just. Add in the minimum requirements for the game client on top of that and you'll see that 16GB of total RAM to run two instances plus the game client is nowhere near enough. I have an ARK dedicated server running 8 maps in a cluster using 8 cores and 64GB RAM. With all instances online, RAM usage is about 62GB. I know it's not the answer you're looking for, but you're really going to need a dedicated server. Or, at minimum, you need to increase the RAM in your machine. I'd recommend 32GB minimum.
  7. Wildcard introduced a hibernation system for single player games in patch 259, where dinos outside your immediate area will enter a hibernation state and the game won't acknowledge their existence or render them. It's a bit of a lame attempt at dealing with performance problems and hardware resource usage for players running the game on lower end systems. Fortunately, if you're not running an absolute potato of a computer by current standards, hibernation can be disabled. You need to start the game with an additional parameter: -preventhibernation Add the above to your game startup parameters. For Steam, use this short guide on how to add the option: https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955 For Epic, you'll need to refer to their support knowlegebase or forums on how to add command line arguments to ARK, but I believe it's something like: Open Epic Games store. Click Configurations (gear icon) Scroll down until you find ARK Survival Evolved tab and open it. Check the option for Advanced Command Line Arguments Add the -preventhibernation option. Save changes. ?? Profit! Once you have hibernation disabled, you should test again and report back here with your findings.
  8. My clan and I run our own, private, dedicated ARK server and I've got some questions about the final mission and requirements. None of us are interested in doing the missions. They were poorly designed, incredibly buggy, and generally terrible on G1. The same is holding true for G2 missions. On G1, I was able to simply force complete the missions myself as the server admin and start the final boss encounter for the tribe. On G2, WildCard apparently is insisting on inflicting these missions on ALL players by needlessly requiring everyone to complete missions just to participate in the G2 boss fight. I'm looking for a creative workaround to this. I'm able to force complete all the missions in a single command, but I can't do it for other players without granting everyone else admin access to the server as well. For obvious reasons, I'd rather not have to go that route if it can be avoided. So my questions are as follows: What is the maximum number of players allowed into the G2 boss fight? I've read some places it's 5, other places I've read it's 10, like The Island, etc.. What is the maximum number of dinos allowed into the G2 boss fight? I'm aware of the command DebugAllowvrMissionTeleport. Does this command work on G2? If so, will it work for everyone standing on the Terminus pad or just the player that initiates it? Is it know what difficulty level the command DebugAllowvrMissionTeleport starts the encounter for if it does work? For example, is it Gamma Rockwell Prime, or is it straight to Alpha? If the above command doesn't work, can I just initiate the commands, port myself and all the dinos into the arena, then force teleport my tribe members into the arena?
  9. To say my tribe is eagerly anticipating the release of The Lost Island would be the understatement of the century, so I know I'm posting this before the actual map drops, and I know the Ark Wiki hasn't been updated quite yet (https://ark.fandom.com/wiki/Server_configuration#Map_names), but if anyone does manage to get the map name, can you post it here? I run a self managed ARK server in AWS EC2 with multiple maps and they're clamoring for this to go into rotation and I'll need the official map name for it to spin that map up.
  10. My tribe runs a small PVE cluster and I attempted to transport an Ice Golem over from Genesis 1 to Genesis 2. The Ice Golem is now stuck in the cryopod, the cryopod has a picture of a Raptor on it and it just says "Cannot Deploy:" when attempting to deploy. As the server admin, I am also unable to spawn one in using admin commands.
  11. @invincibleqc I'm not using a VPN, if that's what you're asking. If you are suggesting I should use a VPN, it's within the realm of possibility, but it doesn't really make much sense to use a VPN to get around a game breaking bug in ARK's voice communication engine. The responsible party (WildCard) should recognize the bug and actually patch it.
  12. Apologies in advance for the length of this post, as it will be somewhat long. As the title suggests, the game is constantly crashing at random times with the same repeated error: Assertion failed: IsValid() [File:F:\build\SummerBash2021\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] VERSION: 332.1 KERNELBASE.dll!UnknownFunction (0x00007ffa119a4b89) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6d885d448) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6d884a188) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>::operator()() (0x00007ff6d75c9145) + 319 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1544] ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::Execute() (0x00007ff6d75d27f5) + 237 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:850] ShooterGame.exe!TBaseRawMethodDelegateInstance_ThreeParams<FAmazonS3GetObject,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfSafe() (0x00007ff6d692e56a) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:375] ShooterGame.exe!TBaseDelegate_ThreeParams<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() (0x00007ff6d8e1c563) + 72 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1126] ShooterGame.exe!FHttpRequestWinInet::FinishedRequest() (0x00007ff6d8e1ccd3) + 56 bytes [f:\build\summerbash2021\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666] ShooterGame.exe!FHttpRequestWinInet::Tick() (0x00007ff6d8e253f2) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783] ShooterGame.exe!FHttpManager::Tick() (0x00007ff6d8e250c1) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\online\http\private\httpmodule.cpp:153] ShooterGame.exe!FTicker::Tick() (0x00007ff6d69137aa) + 30 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\containers\ticker.h:78] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6d691343b) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2534] ShooterGame.exe!GuardedMain() (0x00007ff6d690e2ac) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6d690e2fa) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6d6913b4c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6da052c9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa131a7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa141e2651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa141e2651) + 0 bytes [UnknownFile:0] Fortunately, the game also helpfully includes a crash dump file with every failure! So I fed the crash dump file to the Windows Debugger (Windbg) and every single crash is for the exact same thing: Microsoft (R) Windows Debugger Version 10.0.19041.685 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [D:\SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\Logs\Dump-2123942352.dmp] User Mini Dump File: Only registers, stack and portions of memory are available Symbol search path is: srv* Executable search path is: Windows 10 Version 19043 MP (20 procs) Free x64 Product: WinNt, suite: SingleUserTS 19041.1.amd64fre.vb_release.191206-1406 Machine Name: Debug session time: Wed Jun 30 17:09:33.000 2021 (UTC - 7:00) System Uptime: not available Process Uptime: 0 days 0:42:19.000 ................................................................ ................................................................ .............................................. This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (1a48.299c): Unknown exception - code 00000001 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007ffa`1422ec54 c3 ret 0:000> !analyze -v ******************************************************************************* * * * Exception Analysis * * * ***************************************************************************** KEY_VALUES_STRING: 1 Key : Analysis.CPU.Sec Value: 1 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on THOR Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.Sec Value: 22 Key : Analysis.Memory.CommitPeak.Mb Value: 298 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 2539 CONTEXT: (.ecxr) rax=7265746e69687000 rbx=0000000000003e00 rcx=3a682e7365636166 rdx=735c65005d313738 rsi=000000f0f96c5106 rdi=0000000000000001 rip=00007ffa119a4b89 rsp=000000f0f96c4340 rbp=000000f0f96c4550 r8=6e67697365746167 r9=706d696572757461 r10=31323a6c6e692e6c r11=00000ced005d3236 r12=0000000000000871 r13=000000f0f96ccf50 r14=000002f4689bb210 r15=000000f0f96c45b0 iopl=0 nv up ei pl nz na po nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000206 KERNELBASE!RaiseException+0x69: 00007ffa`119a4b89 0f1f440000 nop dword ptr [rax+rax] Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ffa119a4b89 (KERNELBASE!RaiseException+0x0000000000000069) ExceptionCode: 00000001 ExceptionFlags: 00000000 NumberParameters: 0 PROCESS_NAME: ShooterGame.exe ERROR_CODE: (NTSTATUS) 0x1 - STATUS_WAIT_1 EXCEPTION_CODE_STR: 1 STACK_TEXT: 000000f0`f96c4340 00007ff6`d888891a : 00000000`00001198 00000000`00001198 00007ff6`d88926e6 000000f0`f96ccf50 : KERNELBASE!RaiseException+0x69 000000f0`f96c4420 00007ff6`d884fbde : 00007ff6`dacdacf0 000000f0`f96c4550 000002f4`689bb210 00000000`00003ee4 : ShooterGame!opus_repacketizer_out_range+0x2076aaa 000000f0`f96c4450 00007ff6`d884fc77 : 00270020`006f0074 006f004d`00550026 0065006d`00650076 006f0043`0074006e : ShooterGame!opus_repacketizer_out_range+0x203dd6e 000000f0`f96ccf30 00007ff6`d8f7d2d7 : 00007ff6`da0ca650 000002f1`83fa7800 000002f3`0e818c00 000002f3`0e818c00 : ShooterGame!opus_repacketizer_out_range+0x203de07 000000f0`f96cef90 00007ff6`d908f397 : 00000000`0000230a 000002f3`0e818c00 000002f1`83fa7800 00000000`00000000 : ShooterGame!opus_repacketizer_out_range+0x276b467 000000f0`f96ceff0 00007ff6`d910069c : 000002f3`0e818c00 000000f0`f96cf210 00000000`00000001 000002f3`0e818ce4 : ShooterGame!opus_repacketizer_out_range+0x287d527 000000f0`f96cf070 00007ff6`d9118d35 : 000002f1`83fa8000 00000000`00000000 000002f3`4d590400 000002ef`e21d0080 : ShooterGame!opus_repacketizer_out_range+0x28ee82c 000000f0`f96cf0d0 00007ff6`d8e7938e : 00000000`00000000 000002f1`83fa8000 000002f3`0e818c00 00000000`00000000 : ShooterGame!opus_repacketizer_out_range+0x2906ec5 000000f0`f96cf3b0 00007ff6`d9217fe0 : 00000000`00000000 00000000`00000002 000002ef`8e528238 00007ff6`d87f81b8 : ShooterGame!opus_repacketizer_out_range+0x266751e 000000f0`f96cf3f0 00007ff6`d87ed84c : 000002f0`f8ca1200 00000000`00000000 00000000`00000018 000002ef`e59f1c38 : ShooterGame!opus_repacketizer_out_range+0x2a06170 000000f0`f96cf440 00007ff6`d87eda2d : 000002ef`e59f1c00 00000000`00000000 00000000`00000001 000002ef`e59f1c00 : ShooterGame!opus_repacketizer_out_range+0x1fdb9dc 000000f0`f96cf4c0 00007ff6`d87fc0f3 : 000002f1`75e614c0 00000000`00000002 00000000`00000002 000000f0`f96cf601 : ShooterGame!opus_repacketizer_out_range+0x1fdbbbd 000000f0`f96cf4f0 00007ff6`d88717a6 : 000000f0`f96cf598 00000000`00000000 000002f1`00000004 000002f1`75e614c0 : ShooterGame!opus_repacketizer_out_range+0x1fea283 000000f0`f96cf570 00007ff6`d92325d1 : 000002f1`2db1dc20 00000000`00000000 00000000`00000000 000002f1`2db1dc20 : ShooterGame!opus_repacketizer_out_range+0x205f936 000000f0`f96cf5f0 00007ff6`d92372a1 : 000002f1`75e61540 00000000`00000001 00000000`00000001 000002f1`00000000 : ShooterGame!opus_repacketizer_out_range+0x2a20761 000000f0`f96cf690 00007ff6`d9045565 : 00000000`00000001 000002f0`0f1a6600 00000000`00000002 00000000`00000000 : ShooterGame!opus_repacketizer_out_range+0x2a25431 000000f0`f96cf6f0 00007ff6`d9050243 : 000002f1`279b4900 000002f0`0f1a6600 000002f0`0f1a6600 00000000`00000001 : ShooterGame!opus_repacketizer_out_range+0x28336f5 000000f0`f96cf720 00007ff6`d8fc84e1 : 000002ef`f65eac00 000002ef`3f000000 000002f1`9d594f80 00000000`00000000 : ShooterGame!opus_repacketizer_out_range+0x283e3d3 000000f0`f96cf870 00007ff6`d6913248 : 000002ef`f6533fc0 00000000`00000000 00000000`00000000 00007ff6`00000000 : ShooterGame!opus_repacketizer_out_range+0x27b6671 000000f0`f96cf9c0 00007ff6`d690e2ac : 000002ef`df304026 00007ff6`da0c8910 00000000`00000000 000002ef`dba778a0 : ShooterGame!opus_repacketizer_out_range+0x1013d8 000000f0`f96cfa90 00007ff6`d690e2fa : 000003e3`bf1854db 00007ff6`d6800000 000002ef`df303f88 00000000`0000000a : ShooterGame!opus_repacketizer_out_range+0xfc43c 000000f0`f96cfb00 00007ff6`d6913b4c : 000002ef`df303f88 00000000`00000000 00007ff6`d6800000 00007ff9`eb5f276b : ShooterGame!opus_repacketizer_out_range+0xfc48a 000000f0`f96cfb40 00007ff6`da052c9d : 000002ef`df3050ef 00000000`0000000a 00000000`00000000 00000000`00000000 : ShooterGame!opus_repacketizer_out_range+0x101cdc 000000f0`f96cfb90 00007ffa`131a7034 : 00000000`00000000 00000000`00000000 00000000`00000000 00007ff9`e7710000 : ShooterGame!opus_repacketizer_out_range+0x3840e2d 000000f0`f96cfbd0 00007ffa`141e2651 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14 000000f0`f96cfc00 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: shootergame!opus_repacketizer_out_range+2076aaa MODULE_NAME: ShooterGame IMAGE_NAME: ShooterGame.exe STACK_COMMAND: ~0s ; .ecxr ; kb FAILURE_BUCKET_ID: APPLICATION_FAULT_1_ShooterGame.exe!opus_repacketizer_out_range OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {176caaa4-ea73-42ee-01b5-3a01a14d344e} Followup: MachineOwner --------- The part that interested me the most here is the opus_repacketizer_out_range line. Opus is an audio codec (https://www.opus-codec.org/) and this specific error relates to the Opus repacketizer returning a failure regarding packet size (https://www.opus-codec.org/docs/html_api-1.0.2/group__opus__repacketizer.html#gac591b550d92125b4abfa11a4b609f51f). It's my guess that line 658 in SharedPointer.h of Ark's source code is calling this specific function in the Opus codec and is getting an error back. Rather than gracefully handling this error with proper exception handling, Wildcard decides that the whole game should crash instead. There needs to be a way in the client to completely disable the ingame voice communication piece, as it is quite literally useless when infinitely superior third party applications already do a better job of real time voice communication. Like, literally turning off the entire Opus subsystem so that the game stops crashing repeatedly over a function that is completely useless in light of things like Discord, Teamspeak, etc.. I've tried pretty much everything else on my end that I can think of to resolve this issue: 1. My system is 100% completely up to date with all drivers for all hardware. 2. My system is 100% completely up to date with Windows Updates. 3. Messing around with HOSTS files and DNS entries doesn't have any effect on the problem. 4. Unsubscribing from mods and clearing them out doesn't have any effect on the problem. 5. Revalidating the game files in Steam doesn't have any effect on the problem. 6. This issue is occurring on two disparate Windows 10 systems; my desktop and my laptop and the laptop is the same in terms of driver and OS updates. I'm not holding out much hope that the issue is even going to be recognized by Wildcard as a bug, but I'll post up here if I find anything that either improves the situation or resolves it in case anyone else is having it.
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