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  • Community Crunch 231: An Update on Genesis Pt 2, Upcoming Balance Pass, and Official Rates

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    An Update on Genesis Part 2

    As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges.

    Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment.

    We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more!

    We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to:

    ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020.


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    Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later ;)

    On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021!

    Studio Wildcard
     


     

    Upcoming Balance Pass

    We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day:

    Creatures

    Basilosaurus
     - Increased deep-sea-depth value at which damage taken by approximately 30%
    Bloodstalker
     - Reduced armour penetration by approximately 35%
     - Reduced durability damage by 50%
    Carno
     - Added 30% armour penetration to the Left Click attack
     - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot
       be stacked but the timer can be reset.
    Carbonemys
     - Increased resistance to TEK Turrets by 10%
    Dunkleosteus
     - Reduced weight of Obsidian in inventory by approximately 75%
     - Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
     - Increased swim speed by approximately 20%
    Liopleurodon
     - Increased buff timer from 30 minutes to 6 hours
    Megachelon
     - Reduced Shell Resistance by 30% (from 80% to 50%)
     - Reduced Health Per Level gains by approximately 15%
    Paracer
     - Reduced Health Per Level gains by approximately 15%

    Breeding

     - Reduced Mosasaur maturation time (now matches Yutyrannus)
     - Reduced Basilosaurus maturation time (now matches Gacha)
     - Reduced Tusoteuthis maturation time (now matches Yutyrannus)
     - Reduced Plesiosaur maturation time (now matches Gacha)
     - Reduced Compy maturation time (now matches Otter)
     - Reduced Equus maturation time (now matches Procoptodon)
     - Reduced Quetzal maturation time to approximately 5 and a half days
     - Reduced Phiomia maturation time (now matches Ovis)
     - Reduced Ichthyosaurus maturation time (now matches Roll Rat)
     - Reduced Dunkleosteus maturation time (now matches Mammoth)
     - Reduced Jerboa maturation time (now matches Otter)
     - Increased Rhino maturation time (now matches Doedicurus)

    General

     - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders
     - Baby Creatures will no longer auto-wander when hatched
     - Mounting a flying creature will no longer instantly cause it to take off
     - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod.
     - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern
       and Basilisk spit.
     - TEK Turrets now require double the amount of shards per bullet
     - Metal Ingot stack size has been increased to 300
     - Raw Metal stack size has been increased to 300
     - Spoil time on Lesser Antidote has been increased to 3 days
     - Spoil time on Prime Meat and Prime Fish have doubled
     - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits
     - HLNA and Chibi Creatures no longer disable the protection against Bees buff.
     - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, 
       and Left Alt
     - Added an additional 15 seconds to all race missions on Xbox and PS4
     - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
     - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes.
     - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of 
       gateways that can be placed on platform saddles. This configuration is not retroactive, so applying 
       this change will require some manual administration work to clear up any pre-existing platforms that 
       exceed the limit. 
    
        MaxGateFrameOnSaddles=2
    
       We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. 
       Official PvP players will have approximately 30 days to adjust their current existing platforms
       to remove any that exceed the gateway limit.

     


    Official Rates

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    We’ve heard you loud and clear!

    Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change!

    Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). 

    The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    Official rates will be adjusted accordingly:

    • Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values)
    • Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values)
    • Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values)

    P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’.

     


    EVO Event

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    As mentioned above, the Official Network rates will be increasing to 2X following the next major version update.  Following the update, we'll have more information on EVO events.  Until then, we'll be using the EVO event system to apply the bonuses.

     


    Community Fan Art

    Fan Art Cutscene by @Nightshade_404
    Ed10UljXoAAUQqd.jpg

     

    Rock Drake by @DiN-the-Painter
     
    rock_drake_by_din_the_painter_de224ly-fullview (1).jpg

     

    Child Who Likes Rain by @sis_6193
    EbUHNyxUwAYdpOA.jpg

     

    Wear Your Mask by @PicturesofArkEdtGJNkXkAAEfox.jpg
     

    Japanese-Style Castle by @sam_stimoEdUO5SAXYAAo4GR.jpg

     

    Who's Playing Crystal Isles by @DudeSolo1Edtv_D5XYAAHtUb.jpg
     

    Kanata Castle by @forbanana
    EdtfwrHVoAAz7V_.jpg

     

    El Galeón Capitán Archer by @RikerPlays
    Edoqau1XoAA2h5k.jpg

     

    See you next week!

    Studio Wildcard 


    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

     

     


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    updated, I go in and pick up a stone and my surprise is that it is x2, so where is the x4, I do not understand where the x4 is hahaha

    I would have to have 4 rocks in my inventory and I only have 2, the official server

    Edited by edycod

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    Please also put back the 2x in breading, almost 12 real life days for a giganoto and almost 8 days for a yutyrannus is way too much, at 2x it was fine. Thanks.

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    1 hour ago, edycod said:

    updated, I go in and pick up a stone and my surprise is that it is x2, so where is the x4, I do not understand where the x4 is hahaha

    I would have to have 4 rocks in my inventory and I only have 2, the official server

    Yeah, I read the update too quickly as well. It has since been pointed out that this change will happen in the next MAJOR update, which apparently isn't this one...

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    Increasing rates means nothing if breeding stays the same. I quit playing official because breeding just about anything is a ridiculous joke. Watching dinos mature for days and filling their feeding troughs because they starve so easily is the least fun part of this game.

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    GP

    Posted (edited)

    5 hours ago, edycod said:

    updated, I go in and pick up a stone and my surprise is that it is x2, so where is the x4, I do not understand where the x4 is hahaha

    I would have to have 4 rocks in my inventory and I only have 2, the official server

    Rate increases are scheduled for the next MAJOR version patch, this was a MINOR version patch.

    So when you see the patch go from 312.xx to 313.xx that is the major version change.

    Edited by GP

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    Why can dinos no longer consume lesser antidote? It isn't in the patch notes or in the post here. Was this intentional or accidental?

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    4% per imprint on Tuso with new decreased raising time? Need 25x imprints. to get 100% needs 8.3 days but if it is now same as yutty it's only 7days 22hrs max. was this intended? Babies hatched and podded after hatching, before patch.

     

    Edited by Gkar

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    When will the new rates be live on the server ?  2020 2021 ? With TLC 3 ? Want to start with some friends at that time. thx

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    Could you ever make a sponsered mod come to ark again similair to the Primitive+ mode, I think it was great especially if you wanted to rely on dinos instead of tek, Theres a lot of mods people make that are amazing. I think you could easily add some of the small ones in and I hope you see this. Also can't wait for this TLC update.

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    30 minutes ago, Bullz said:

    When will the new rates be live on the server ?  2020 2021 ? With TLC 3 ? Want to start with some friends at that time. thx

    With the next major update, but there's no indication of when that is yet, but it will be 2020 of course.

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    @Jatheish @StudioWildcard  But...what about the lag? It actually causes the game to be hours behind compared to real time. Don't believe me? Check the decay timers, set an alarm, and you'll see the difference. You lose roughly 2 hours per day. I attribute this to the insane lag that has never, and probably will never, be fixed because wildcard is more interested in profit than quality.

    Edited by Calabash

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    I'm passionate about work as a whole, but I won't shut up when I see something wrong, you can explain it to me in a professional way because 504 is always the last server to come back online. The server is online but no one can enter, this is a constant. You can hate the South American people, but I help to pay your salary, be professional stop giving loss in the rank of the server and treat it with respect.

    fail att.gif

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    I have a problem with my ark survival evolved game on the ps4. My engines  and skills keeps getting reset when I go back into my single player game. It's been going on sense the summer Bash came out. I was hoping that this update would fix it but it didn't. Hopefully it'll get fixed sooner than later?

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    The dunk's weight reduction doesn't even work on official. i've tried everything to get it to work. no reduction on stone, crystal, metal or obsidian.

     

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    I have question...

    In story ARKs list, why Genesis part 1 is not last but second?

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    They did not fix the problem with the information of the cryopods in Spanish language, please give it a solution

    IMG_20200731_154710 (1)-min (2) (1).jpg

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    So when do we get this so called Balance QoL update?? I mean I got a 5gb update that did absolutely nothing, except make the game run worse.  

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    3 hours ago, Bringerovstormz said:

    So when do we get this so called Balance QoL update?? I mean I got a 5gb update that did absolutely nothing, except make the game run worse.  

    I sure know that feeling, I run a ps4 prim+ server and I currently have that stupid ass glitch where I'm standing on or through the dinos. My last resort it to uninstall and then reinstall, to be quite honest that's a pain in the ass I really don't wanna deal with. But I guess that glitch isn't worth taking care of or fixing so I'm goin to have to just not tame anything. Which defeats purpose of the game in all honesty.

    Edited by Tigerlilly

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    Quote
    
    Dunkleosteus
     - Reduced weight of Obsidian in inventory by approximately 75%
     - Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
     - Increased swim speed by approximately 20%


    So when is this supposed to take effect? 
    It certainly felt like the movement speed was boosted. If I'm not imagining it. But the weight reduction is not applied at all to my X-Dunk

    dunReduction.thumb.jpg.0d27ec758629361a6143dfa74209d10b.jpg

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    Look, im solo, i managed to get get all kinds of top lines through raiding and the only problem was the maturation times. Being solo i cant maintain a crazy base, so i have to find hiding spot for a few hrs to raise dinosaurs, many babys get killed by raiders, but some make it. And then I finally get giga babys and that maturation time made me totally quit the game. If you please bring back 2x maturation i would love this game so much. Honestly x3 or 4 would be bettet but x2 is nessasary

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    First I want to start by saying that I like what I saw in the info as far as this community crunch!  Sweet!  It’s about time!  On the flip side it doesn’t go far enough.
    Well I know I’m late to the party but I have the same concerns about the breeding/raising rates as everyone else.  Seriously who had that brainless idea?  Yeah as a solo pve player the harvesting rates help but in the name of all things holy why was breeding/raising not considered?  I don’t breed dinos that much because it’s such a time consuming task, and especially those of us out there that have a life outside of ark(Work, families, kids etc).  Yeah cryopods are nice but that 13 day raise for a giga turns into a 1 month raise for a good share of players, unless an event comes along.  With cryopods, how about adding in a little more info with them, like whether a dino is saddled or not, or the imprint value, maybe even a mutation counter on it so we don’t have to throw 50 cryos just to find what we need.  Speaking of events, part of the lag is when a normal server pop of 15-20 skyrockets to almost 50 pop in an instant.  Not to mention that the last 5-6 events starting with the fear evolved event have been plagued with patches and updates just to get the event to run right within the first week! 
      
    In regards to the TLC, c’mon Wildcard I could step just outside of my base with a slingshot and have the rock bounce off 15 dinos heads that need a TLC.  Quetz, mammoth, pteranodon, carno, bronto, woolly rhino, anky, and doed just to name a few.  While I’m on this topic how about fixing some mistakes you guys made with nerfs (part of separate balances between pve and pvp).  If the dinos getting the TLC were part of those nerfs REMOVE THE NERF PLEASE!  

    The topic of the balances, allow movement speed on flyers in pve again!  The last 4 maps that have been added are freaking enormous, with the inclusion of CI, and you guys kicked flyers in the nuts right before you released the biggest map ever at that point (ragnarok).  If it appeals to both sides put a limit on the movement speed for them proportional to the flyer!  Give the quetz a weight reduction of mats.  Could we get a better spyglass?  Maybe like a tek scope or something that we can check stats of animals before knock out.  Allow element to be transferred in pve?  That would be super nice especially for small and solo tribes.  You opened that can of worms with the addition of extinction.  One more thing on transfers, GET RID OF THE TIMER ON TRANSFERS FOR PVE!!!  That might help with the lag on pve servers because of the timers every 15 minutes.  Most of us pve players have come to accept the render lag that comes from bases.  Yes some bases are massive and have a tendency to dashboard players, we just give that tribe a razing and stay away from that area as much as possible.  Basically what I’m getting at is that there was actually a lot to do in pve before you guys started breaking what was working and added more broken content on top of broken mechanics.

    Last thing, can you please stop giving us console players little appetizers in regards to mods.  I’m no coder and I understand that there’s a lot of work in getting a pc mod to work on a console, but the S+ mod is a perfect example of what I’m talking about.  We got a fraction of what that mod has in regards to structures, and from what I have seen is there are a lot of things in that mod that could have been added to console and were just shrugged off.  You said that you guys heard us loud and clear, but from what I read it almost sounds like you only heard what you wanted to and that was it.  Sorry for the book, don’t disappoint us anymore WC, please.  Looking forward to what is coming in the future and you guys have done an awesome job in the heart of some very strange times in this crazy ass world.  I hope you all are staying safe and healthy!
     

     

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    Thank you for fixing the skybox on Crystal Isles for Linux/MacOS.

    There are still textures missing for terrain - but this helps a lot.

    skybox1.png

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    Where the fudge is the dunkleostus changes that you promised on Thursday july 30th? Why can't these clowns ever deliver what they say? At a certain point it just gets to be too much. I don't like insulting people, but you numbskulls take the cake I swear! Just stop promising stuff, put your noses to the grindstone and work!! Only talk what you know when you deliver it! I am beyond fed up with these LIES!!! 

    • Facepalm 2

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