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EliteQuarmada

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About EliteQuarmada

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  1. A little abit of an exaggeration for sure. But do you mean you have never tried official pvp?
  2. 1. PvE would be separate from PvP. It would be the first step into PvP. You are going to have to read it to understand. Basically. To summarize as much as possible. You should be able to start a character in official pve and transfer that character to Official PvE. This would let you actually complete the game, get tekgrams...etc... You could then go to PvP at your own discretion without being perpetually "in the hole" so to speak.
  3. Ark needs an Overhaul. To preface; this will be long. Strap in and follow me. Hopefully this makes it to the right people. Even if those people are another game studio. Let's begin. Ark is an amazing idea. An incredible time sink. An addictive ride. A hot mess. A potential masterpiece. What studio wildcard has failed to deliver, a fun and balanced experience, is the huge problem holding this game back. The melding pot of personal experience, taming, breeding, survival, A.I. enemies, and Player enemies is horrible. From potential resource blocking, griefing, offline raiding, the grind to payoff ratio, the setback of starting fresh on a advanced server, or waking up to having nothing and simply not being able to recoup from that (minus the bugs/code) is the most detrimental part of playing this game. They got it all wrong. The only reason most people still play this game is because there isn't a reasonable substitute or competition. If something else better comes along then I am not the only one jumping ship. Facebook did it to myspace. Someone is going to do it to wildcard. But there is hope. Here are a couple ideas that I have for the improvement and longevity of the game. 1. Official P.V.E must be the backbone of COMPETITIVE P.V.P. This one is huge. I want you to fully understand what this means; so for an example, we look to Pokemon. Stay with me. Even if you never played pokemon before I will break this down. Competitive Pokemon starts with the story mode(PvE) and teaches you all about the game as you go. Eventually, you beat the gym leaders and elite 4(Bosses) and can take on the true challenge...other players(PvP). Along the way you learn of breeding and EV's and IV's.(Breeding) You build strategy through move selection.(Builiding & Engrams) Finally you can throw your hat in the ring with a fully trained team.(Tribemates/Dinos/Base). The difference being...if you lose(offline/online raided) you don't lose all your progress. At worst you lose half your pokedollars and faint. You were there for the fight and you can always retrain and try again. In ark....that is just not possible. Both ark and Pokemon at the highest level command time and grinding, but one rewards you the other punishes. If you lost a pokemon battle and had to start all the way over...i.can't even imagine. The problem is the gap created by losing or the gap that exist prior to even competing. Not to mention the multitude of people who can't even build up to do a boss on official because of this gap. Constant wipes and trolls. The playing field is uneven and battles aren't genuine. A PvE core can fix this. If official PvE characters could transfer to official PvP and vice versa, then it would become possible to complete the game, build your character(s), then take them to PvP when you felt ready. Nobody wants to build in peace forever and fight A.I. forever. On that same note, nobody wants to never be able to do anything because they can't progress. This also would build a safe haven that all players would appreciate. Official PvP should be just that....PvP. No bossfights, no breeding, no taming. Just building, destroying, surviving. Tames should be able to be brought over from PvE (One way ticket) to official PvP with the express purpose of helping with the fight. Knowing full well that they can die there. If your breeding pair exist on your PvE then having that as a fallback would be great. Being able to establish a true Homebase(PvE) and go out and compete(PvP) when you wanted is the core this game is missing. PvE to PvP symbiosis. 2. Different PvP game modes must be introduced. The current PvP game mode needs structure and balance. Once the first point is handled, this point is easier to tackle. Building off of what wildcard has implemented with genesis, there needs to be structure to a wide range pvp map. Instead of, or in conjunction to, the mission areas, there should be designated base areas across each PvP map with the ability to be added onto and built up. Think of a fusion between elder scrolls online Cyrodill (I will explain if you are unfamiliar) and the current style. The elder scrolls did this right. Wildcard needs to straight rip the idea and ark it out. In elder scrolls you can opt to compete in online pvp in a huge map called cyrodill. You take your character, and based on which faction you fight for, you wage war across the map by strategically attacking forts and resources occupied by the enemy factions and vying for land and power through teamwork, solo disrupt, raids, player killing, and base defending. You can fortify areas and really make a difference. There are npc's in elder scrolls but a.i. dinos/tames could make up the difference in ark. The idea is to have several premade factions across each map. Let's go with 4. When you join a server you choose which faction you want to fight for. You and your tribe can join the same faction. Each faction fights for the grids (squares that are 10 lat by 10 long) on the map , lets call them areas. Each area is resource specific and tame specific and having control of them grants benefits. They can be won or lost King of the hill style after all enemy presence is cleared. In specific areas, there can be locations to build onto a pre-existing structure and set up a castle/fort. These can be faction accessible, but tribe owned. Ownership of an area means dominance in that area. For example, wild tames become pseudo domesticated. They will not attack the faction who owns the area but will attack the intruders. These become the NPCs. Players are not allowed to tame for this reason, so bringing in personal tames is allowed. Faction Warfare is a timed game mode that can last for as short as a week to as long as a month. Rewards of blueprints, kibble, items, tames...etc..is handed out at the end of each faction war. Participation is the only requirement. And for the sake of fairness 1 to 4 grids will permanently belong to each faction so that you don't join a map and have no breathing room. Raids will still be possible as arms and gear will still have to be crafted and stored. This is just one example. 3. Tames need a overhaul. Defined Roles and usability against other tames in their weight class so to speak. There shouldn't just be a pick this one and win tame. Weaknesses must be created to overcome great obstacles. I can't even begin to list some possible changes here. The list is too many and too variable. Just know that it's broken now and in serious need of fixing. Or at the very least, some tames need to be excluded from Competitive PvP. 4. More items, customisation, and player abilities. I won't dive too deep here. I and many others have posted several threads on this point. A simple search of the forums should yield inspiration. Anybody agree/disagree/or have something to add?
  4. Ark needs an Overhaul. PvP is flawed. PvE is flawed. How we grow from here. To preface; this will be long. Strap in and follow me. Hopefully this makes it to the right people. Even if those people are another game studio. Let's begin. Ark is an amazing idea. An incredible time sink. An addictive ride. A hot mess. A potential masterpiece. What studio wildcard has failed to deliver, a fun and balanced experience, is the huge problem holding this game back. The melding pot of personal experience, taming, breeding, survival, A.I. enemies, and Player enemies is horrible. From potential resource blocking, griefing, offline raiding, the grind to payoff ratio, the setback of starting fresh on a advanced server, or waking up to having nothing and simply not being able to recoup from that (minus the bugs/code) is the most detrimental part of playing this game. They got it all wrong. The only reason most people still play this game is because there isn't a reasonable substitute or competition. If something else better comes along then I am not the only one jumping ship. Facebook did it to myspace. Someone is going to do it to wildcard. But there is hope. Here are a couple ideas that I have for the improvement and longevity of the game. 1. Official P.V.E must be the backbone of COMPETITIVE P.V.P. This one is huge. I want you to fully understand what this means; so for an example, we look to Pokemon. Stay with me. Even if you never played pokemon before I will break this down. Competitive Pokemon starts with the story mode(PvE) and teaches you all about the game as you go. Eventually, you beat the gym leaders and elite 4(Bosses) and can take on the true challenge...other players(PvP). Along the way you learn of breeding and EV's and IV's.(Breeding) You build strategy through move selection.(Builiding & Engrams) Finally you can throw your hat in the ring with a fully trained team.(Tribemates/Dinos/Base). The difference being...if you lose(offline/online raided) you don't lose all your progress. At worst you lose half your pokedollars and faint. You were there for the fight and you can always retrain and try again. In ark....that is just not possible. Both ark and Pokemon at the highest level command time and grinding, but one rewards you the other punishes. If you lost a pokemon battle and had to start all the way over...i.can't even imagine. The problem is the gap created by losing or the gap that exist prior to even competing. Not to mention the multitude of people who can't even build up to do a boss on official because of this gap. Constant wipes and trolls. The playing field is uneven and battles aren't genuine. A PvE core can fix this. If official PvE characters could transfer to official PvP and vice versa, then it would become possible to complete the game, build your character(s), then take them to PvP when you felt ready. Nobody wants to build in peace forever and fight A.I. forever. On that same note, nobody wants to never be able to do anything because they can't progress. This also would build a safe haven that all players would appreciate. Official PvP should be just that....PvP. No bossfights, no breeding, no taming. Just building, destroying, surviving. Tames should be able to be brought over from PvE (One way ticket) to official PvP with the express purpose of helping with the fight. Knowing full well that they can die there. If your breeding pair exist on your PvE then having that as a fallback would be great. Being able to establish a true Homebase(PvE) and go out and compete(PvP) when you wanted is the core this game is missing. PvE to PvP symbiosis. 2. Different PvP game modes must be introduced. The current PvP game mode needs structure and balance. Once the first point is handled, this point is easier to tackle. Building off of what wildcard has implemented with genesis, there needs to be structure to a wide range pvp map. Instead of, or in conjunction to, the mission areas, there should be designated base areas across each PvP map with the ability to be added onto and built up. Think of a fusion between elder scrolls online Cyrodill (I will explain if you are unfamiliar) and the current style. The elder scrolls did this right. Wildcard needs to straight rip the idea and ark it out. In elder scrolls you can opt to compete in online pvp in a huge map called cyrodill. You take your character, and based on which faction you fight for, you wage war across the map by strategically attacking forts and resources occupied by the enemy factions and vying for land and power through teamwork, solo disrupt, raids, player killing, and base defending. You can fortify areas and really make a difference. There are npc's in elder scrolls but a.i. dinos/tames could make up the difference in ark. The idea is to have several premade factions across each map. Let's go with 4. When you join a server you choose which faction you want to fight for. You and your tribe can join the same faction. Each faction fights for the grids (squares that are 10 lat by 10 long) on the map , lets call them areas. Each area is resource specific and tame specific and having control of them grants benefits. They can be won or lost King of the hill style after all enemy presence is cleared. In specific areas, there can be locations to build onto a pre-existing structure and set up a castle/fort. These can be faction accessible, but tribe owned. Ownership of an area means dominance in that area. For example, wild tames become pseudo domesticated. They will not attack the faction who owns the area but will attack the intruders. These become the NPCs. Players are not allowed to tame for this reason, so bringing in personal tames is allowed. Faction Warfare is a timed game mode that can last for as short as a week to as long as a month. Rewards of blueprints, kibble, items, tames...etc..is handed out at the end of each faction war. Participation is the only requirement. And for the sake of fairness 1 to 4 grids will permanently belong to each faction so that you don't join a map and have no breathing room. Raids will still be possible as arms and gear will still have to be crafted and stored. This is just one example. 3. Tames need a overhaul. Defined Roles and usability against other tames in their weight class so to speak. There shouldn't just be a pick this one and win tame. Weaknesses must be created to overcome great obstacles. I can't even begin to list some possible changes here. The list is too many and too variable. Just know that it's broken now and in serious need of fixing. Or at the very least, some tames need to be excluded from Competitive PvP. 4. More items, customisation, and player abilities. I won't dive too deep here. I and many others have posted several threads on this point. A simple search of the forums should yield inspiration. That's about all for now. I need to get to bed, but I think I nailed the most important parts. Anybody agree/disagree/or have something to add?
  5. So let me spell it out for you. If people farm an egg area with high powered mounts they should not have then you have no chance(very little) to get any eggs because they are always going to be there and be able to get them before you due to the mounts in question(reapers). Unless you are on equal footing you would have a hard enough time to even be in the area, due to the danger, much less grabbing and successfully escaping with an egg. And even if you did...the prime eggs (high level) ones would probably be taken anyway. Get it now?
  6. Your troll too much. Clearly you know what they mean.
  7. Chibi levels probably don't count. They are "bonus" levels I believe.
  8. But wildcard doesn't balance separately, so if it's a problem in pve then it's a problem in pvp.
  9. Tribe section help. So I posted a thread a while back for recruits on xbox for genesis. Solo player looking to group up and beat it. A mod, deleted my post and said it had to be posted in "tribes". The problem is I can't post in tribes....literally nothing. How do I navigate that section? If I can't post there then this becomes the only place to look for people.
  10. You should state specifically that this is only on pc as of now. Xbox and Ps4 can still get them.
  11. The rhino got a nerf? Where?
  12. If there is a glitch inside then you are obstructing players from getting that glitch and completing that mission.
  13. Artic Biome resources lacking So I have noticed that, in addition to no standing water locations, the metal nodes are only giving up about half of what they would yield normally on any other map. I haven't testes the bog metal nodes, but after shortly visiting the volcano, those nodes give around 2x as much as normal. What is the deal with nerfing the metal nodes in the artic? Unless you want to drag on, they pretty much force you to take up residence in the volcano for serious metal gathering. The area is highly contested however and that seems to be the quickest way to get raided if you don't get an impressive setup from the jump. My overall dissatisfaction with the reduced metal yield is that there is no resource specific that is abundant there as compensation...except wood...smh. No element, barely any crystal, obsidian, anything. What's the deal?
  14. If it's as simple as that then a gamewide reset should do. I stopped playing for 2 years came back and my guy was level 1 with about 96 level ups to apply. They have done it before surely they can do it again.
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