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ccz2887

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ccz2887 last won the day on April 16 2025

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  1. Here is few more you guys should add to that list of QoL, first…..ALLOW TEK DINOS TO SPAWN ON ALL MAPS LIKE IN ASE!!!! -fix invisible city terminals in extinction (not a big deal for players with access to transmitter, but a pain for low level or new players). - spawns in rag are not like they were in ASE, they need attention! - allow us to have the ability to level movement speed in ALL flyers but cap it to respective flyers. Obviously a quetz moving at wyv speed is absurd, but what was once a must have in the base has been diminished to a “yeah not wasting my time”. Allow water intakes to be placed on water veins in Ragnarok. It is awesome to see those QoL changes coming, and I’m intrigued to see what the rest of the list contains. Ragnarok release was better than expected and the map is absolutely awesome and tastefully redesigned. Now can you guys do that with The Center, some areas of that map went from awesome to “c’mon man”. I like the idea of a new boss for Ragnarok, The Center really needed that as well. Hopefully these new changes you guys are doing doesn’t break a ton of stuff. Looking forward to what the list entails.
  2. There was a time when there were no timers for transfers, then when they were first put in (end of 2016?, early 2017), they were at a half hour. You are addressing 2 different but related things if that makes sense. CityDuke is correct in why the servers lag every 15 minutes, been like that for 8 years. Now as far as the transfer timers, the main reason why those were put in place (at least what we were told was the reason) was because of dupers. In 2016-2019 and even maybe as long as into 2021-22, duping was a ENORMOUS issue both on PvP AND PvE. I don’t know exactly how it was done because I’m not a worthless cheater, but it had something to do with using an obelisk and/or a drop as well and they instituted the timer to try to combat those so called humans. Like I said I don’t know the whole exact process or what how it worked, because I had no interest in doing it. I do know that was they’re bandaid to the problem instead of actually doing the work that needed to be done. It did help with the duping but as most less than outstanding productive citizens, they find ways to go around it. Unfortunately because of that it punishes us legit responsible players.
  3. In all honesty, it might be better if they delay until Monday, hear me out. I know a delay until Monday is a straight up, raptor that; but most of us if not all have seen this movie before. The comments under this proves that. We all know WC history of breaking things with these content and DLC releases, so that being said what does everyone think is going to happen if they drop this tonight at whatever time they hit the button and it breaks something for the weekend? What happens when there is a coding issue that causes massive server wide crashes on top of the release of probably the most anticipated map next to Fjordur? What kind of panic is going to set in when/if something breaks so bad that people loose leveled characters in transfers? They did say they are going to increase server cap to 100, and to me that spells disaster in all caps. We all know they NEVER release enough servers for ANY map releases, and they are going to try to soften this by upping the server cap for a short time🤨🤨. This is just a catastrophe in the making. Not to mention WC STILL hasn’t done sufficient pest control from the UR 5.5 update. I definitely agree with dropping the trailer BEFORE the DLC, that’s the whole point of a “trailer”. Not an hour before, a few days before at the least!. With the mention of the bugs still in the UR update from a couple of weeks ago, I don’t know how many have noticed but that was supposed to help the game run smoother? I have experienced harder lag spike and crashes, ON THE ISLAND, since that update. Maybe things will be different, but the rag I remember lagged harder than the center! Now you add in 300 players for each of the 10 servers they drop (obviously that is 10 for every mode and region)? I’m just throwing stone arrows into the dark on the numbers but I think I get my point across. The point being we think crashes, spikes etc are bad now? This whole scenario has a strong potential of “hold my beer and watch this s**t!” No I don’t think any of us are surprised by the delay. Yeah this crap of them not hitting a single date they set for ASA DLCs got old in Dec of 2023. Hell what am I saying it got old in May of 2016, but would we rather have a delay over the weekend and they release on Monday and they have all week to “sort” things out through out the week and mitigate the fall out OR MAYBE release it tonight, break something big that they can’t get fixed before the weekend and create straight up chaos? I’m not defending WC in any of this. These delays are just as frustrating to me as well, but given the history, the quality, the communication and stability (or lack there of) that WC is notorious for a longer delay may be in everyone’s best interest. Not all of them, Lost Colony has already been pushed back a month. If I remember right the original road map had a “surprise” content dlc that should have released already. We can B&C about these delays. I get it, the principle of informing us of a delay at the last minute is low, even for WC. Let us not forget though who the real problem of all this is. Not saying that WC doesn’t have their hand to play, THEY DO! All I’m going to say is, there is a reason why acatinas have a very short lifespan in my character’s presence. I would almost bet that if WC had a different publisher things for everyone would be MUCH different. We also don’t know what goes on in their meetings either so it makes it very difficult to hold the proper parties accountable. Yeah delays suck, and even worse when they’re last minute. I’m not giving Wildcard a free pass, I’m just trying to present a different angle. One that is less catastrophic for us the player than it is a defense of the indefensible on the part of WC.
  4. Saweeeettttt!!!! Breedable Griffinss!!!! I had some killer griffins on ASE and it always sucked I couldn’t breed them to make them better!
  5. From what I understand and I could be wrong, but there were no “fundamental” changes. Something happen when they opened up transfers to Astraeos. “ Ok so I went back and re-read the live op update and I was wrong about the cause of this. It was the patch that they released to fix the cryo fridges. For that I apologize.
  6. You are absolutely right. Even some of the stuff we witnessed recently pails in comparison to the craziness of the “good ole days”, hahahaha. I specifically remember one update transferring EVERYTHING (Dino’s, base, structures across the map) from one of our alliance tribe’s ownership to our tribe’s ownership, it took them almost a week to sort just that one mess up out.
  7. I want to first start off by stating, I’m sorry about your water tames. That is not insignificant, but imagine yourself in the position of being in the middle of a transfer to another server with stuff and loosing not just tames but structures, resources and possibly even your character. You think players ticked off now, loosing all that leads to rage quitting for 6 months to a year. From what I understand and I could be wrong, but there were no “fundamental” changes. Something happen when they opened up transfers to Astraeos. Long time ago I thought I heard or saw something that mentioned they did have some sort of system testing set up at the office but that was easily 7-8 years ago so I don’t know if that is still in place. Also it’s worth mentioning, that even WC has come out and stated that because of the depth of the game, there are a lot of things that the players do within the game that they had never thought about. So just with that, I’m sure there are bugs in some mechanics that would show up that normally wouldn’t in any sort of testing, IF they do actually run testing. Which we don’t have solid evidence whether they do or not. There is strong suspicion that they don’t given the state of updates over the years, but WC has never laid out any sort of descriptive testing structure. Do they need one? Absolutely! That has been a top 10 complaint for almost a decade. In regards to Ark 2, I don’t even think about that anymore. My thoughts are Ark 2 is at least 3-5 years away and to waste mental capacity even addressing it is a waste of time. I really have to question how many resources WC is actually putting into Ark 2 at the moment. I agree on the rates, this is where WC could have sweetened the pot a little bit more and should. Am I going to talk too much crap about the rates? No because they could have really screwed us over by giving us 2x through the whole event. Not trying to sound hypocritical here, but I’m just trying to point out it could have been worse, but should be better if I’m expressing my point effectively.
  8. I respectfully disagree. I remember the game in 2016 when they would just shut servers down without warning, break the game well beyond what they do now, where ENTIRE BASES would just be wiped due to something they broke with an update. Countless other situations that would take me all day to get into. My point with this was, they are at least admitting they screwed up. They were pretty up front with the low life people DDosing issue. Which obviously they’re not going to go into great detail on that because that would just wipe out all the advancement they have made against those oxygen thieves. Taking away the complete fumble of a launch of ASA, I actually HAVE seen an improvement from what it used to be all throughout ASE. Is it great? Of course not. Has it gotten the game and community exactly where it needs to be? ABSOLUTELY NOT, but if they see that we respond positively to when they put information out like this hopefully it will incentivize them to do that more often. Am I way off base with that idea? I hope not. Will it happen? The magic 8 ball says, don’t count on it. We won’t know until we give it a shot. As far as respawning all the lost stuff that players lost, that is next to impossible. I covered that in my post. The labor hours alone to go across the entire server bank would be out of sight. Wildcard is not Activision or Rockstar, what you’re asking in saying that is that for the entire team to stop working on the game for at least 6 months straight and only handle finding out what people lost, what level it was, going to each server and each tribe on that server and spawning in however many creatures that were lost. They’re a video game developer, not God. Unfortunately this is the situation, and to even think that they could easily and effectively accomplish such a monumental task is unrealistic. After botching this whole ordeal, and unfathomable amount of others, do you real want them to try to go back through and actively fix this with their track record? That’s sort of like inviting the fox into the hen house isn’t it?
  9. Like many others, I myself have been a long time critic of WC’s ummm less than outstanding communication and practices with their player base, BUT after seeing a pretty substantial shift from almost ten years of absolutely dismal dialogue and (at times) even worse decision making it is refreshing to see them at least making an effort. Now am I saying this makes up for all the situations and scenarios that the player base has endured over the last decade? Absolutely not! The fact is we are all human, we all screw up sometimes and the only thing that I believe the majority of players want to see is…….OWN IT! So let’s take a second, land the quetzal before we go base jumping our gigas off the volcano and hook our spyglasses on some things that stick out to me in the live ops update, and I am by no means giving WC a complete absorbing of sins. There are plenty of things that can be highly critiqued, but in this instance I want to recognize the improvement. #1- THEY ADMITTED THAT THEY SCREWED THE POOCH!!!! Please someone tell me how many times they have ACTUALLY done that in the last 10 years. By my recollection maybe a handful of times! They have owned and came out in front of more of their screw ups since the launch of ASA THAT THEY EVER DID THROUGH 8 YEARS OF ASE! Where I come from we call that improvement! Obviously this is not a blind defense of WC, there is always room for improvement and to be better. Not just for WC, BUT FOR ALL OF US TOO! I am a firm believer that a vast majority of us just want them to be open, honest and admit when they fall short as every other human that inhabits this world should do. #2- THEY ACTUALLY WEIGHED THE CONSEQUENCES OF BOTH OUTCOMES INSTEAD OF READY, FIRE, AIM!!! They took a few minutes to weigh the most likely possibilities of doing a rollback and not doing a rollback. Yes it sucks for all of us affected. Yes it sucks because you do feel like you wasted time, and we all know how much time you can soak up into this game and not even bat an eye at it. I think the biggest thing we ALL should take away from this is, they tried to make the best decisions with the least amount of adverse consequences. We have all been in “damned if you do and damned if you don’t” situations in life, and there are NO easy solutions or answers. You just hope to mitigate the fall out. I think a vast majority of us can relate to that. In a game that is as indepth and expansive as this one is, there is no way WC would be able to go through every single player and make them whole in this situation, the man hours involved to do that alone are astronomical. So in the fact that they came out and laid out the situation they were in honestly (yes that felt fairly genuine to me), speaks for itself. There appeared to be no right answers, and regardless whatever decisions they made, SOMEONE and SOMEWHERE was going to take the hit. I agree with them on this! If it were me, I’d rather loose a cryofridge of tames than an entire base of resources, structures and creatures, WHICH HAS HAPPENED! #3- THEY ARE GIVING US ALMOST 2 WEEKS OF BONUS RATES WITH 3X ON THE WEEKENDS IN COMPENSATION!!!!! As I mentioned above, WC would not be able to go through player by player or tribe by tribe for what is it 8? different server regions, 2 game modes and what 15k? servers to make every player effected by this to feel some what whole. They’re not google that has 20k people on the payroll (exaggerated, I don’t actually know how many people work for google, but my point I pretty clear). Frankly, if someone is so focused on what they lost in comparison to the alternative, that says something. I’m not trying to make the case that loosing something is insignificant, because it isn’t. I’m sure for some players the losses are much more impactful than others. Which for those I have sincere empathy. I just think that in this scenario, the broader picture needs to be in focus instead of the small snapshot of a player’s own individual circumstances, again not to downplay those circumstances. Without blowing the man hour counter into the stratosphere, there’s limited compensation that WC can give. I mean what do you want? An entire boss Rex team with 70k health and 1200 melee? A level 400 mate pair of Carchas or Gigas with 900 melee for every player effected? What would it take for WC to offer to make players effected to be satisfied? Sure I would love to see a 4x on weekends and 3x on weekdays during the event, which probably could be accomplished, but I am also not going to look a gift horse in the mouth and be appreciative for what we have been given. At least they’re making an effort and that should not be lost on any of us. This is already way to long so I’ll end with this reiterating of what I had previously wrote. I am by no means absolving the previous and current sins of WC and SG. There is plenty to answer for on their part, but give acknowledgement to the improvements that are made when they are made. If we constantly criticize and pick apart the improvements that they have tried to reach then there is no incentive to get better or try harder. That’s just basic, factual human nature. So thank you WC for being genuine with us, and trying to lessen the blow back from an impossible decision!
  10. I’m not really a cat person, but c’mon everyone had to have known some where in the deep dark subliminal consciousness we have that this was a possibility. Especially with the addition of the Armadoggo we all should have known this was coming lol. Ya can’t have dogs without their arch nemesis…the cat! By the way WC, the city terminals in extinction are still invisible. If that could be fixed that would be great.
  11. Not to mention modern society would frown upon “zapping” children with a lightning wyvern when they’re not born with what we want.
  12. What happened to server transfers open for extinction on the 7th? There was the one mention of it but after that nothing. No updates, no further discussion. Not too mention Gacha spawns are almost non existent, same as tek Dino spawns, as a matter of fact spawns in general on extinction are pretty dismal, city terminals are still invisible. Which is extremely annoying for those of us that don’t have the transmitter unlocked yet. Otherwise we are forced to use the king titan terminal, which is a pain especially if we only have a small amount of time to do what we gotta do. It would be nice if you guys got this stuff fixed before too much longer as well as release tek dinos on all maps just like it was in ASE, if ya want to keep the tek giga on Extinction as sort of a unique thing only to the map I wouldn’t have an issue with that. It would make taming one that much better. Secondly, the Love Evolved event only a week and at 2x????? C’mon guys! The love evolved event has always been catered to the breeding side of Ark. Not trying to sound like an ungrateful, entitled whine ass but (and I’m sure others would agree) the Love Evolved event would warrant 3x breeding/raising. The winter wonderland event was over 2 weeks, the Turkey Trial was 2 weeks and the Fear Evolved event was 2 weeks, why is the Love Evolved event only a week? I could agree for a week long Love Evolved if say it was 4x or something like that. @ladyteruki, that is a very good thing to bring up! I myself forget there’s more options than just the top ten, I am only human….i think. In this day and age of just looking at the first page of everything, people seemed to have forgot that sometimes the information they want, need or are interested in seeing aren’t until page 3.
  13. The reason for that is because it started with Scorched Earth being delayed by a month, then the center was 2 months and it just snowballed from there. Also remember what information came out the summer of 2023 and into the fall. Not all of this might have been WC choice, not trying to defend them just pointing out that there were bigger things at play surrounding this roadmap and how things got released.
  14. As far as size, capability and potential, yes it was. As far as what’s in it, no it wasn’t, but I could have been. SE was never really a map that players had their home bases on anyway. Maybe some did, but it was a small fraction compared to the entire player base. That could even be said for most of the story maps, except for the island and Gen 2. Most of the player base throughout ASE (from what I saw playing for so long) had their home bases on the free dlc maps The Center (until Ragnarok), Ragnarok, Crystal Isles etc. Yes they probably should have dropped 3 maps all at once and it would have helped with the migration of players from ASE TO ASA and server pop caps upon launches (I would have thought they at least learned that lesson from ASE). I don’t think the number of the maps are the problem. We all have our favorites and our not so fond of, but I think it helps with the whole sandbox idea that was Ark’s founding principal. In ASE, like most players, I had outposts on most of the story maps to get the things that I couldn’t get or weren’t as abundant on a non story map. Believe me, I am well versed in the incompetence and lack of concern for their players that WC and SnailGames has. There was a point in time where they weren’t incompetent and they DID give 2 fly sh$*s on the wall about their players. It was way back in the very beginning before WC became an indentured servant to SnailGames. My belief is as long as they are under that cloud this is what we are forced to deal with. Unfortunately when a partner of a company that basically owns you goes out on a “field trip” to Vegas and all your cash needed to run the company and develop more products goes up in smoke, things turn even less about the player base and more about the all mighty dollar. That’s why they launched ASA to start with is because they were basically out of money. As far as the CEO being a communications major, that means about as much as a bug fart in a hurricane when ya get down to it. Just because someone got an education in a particular field doesn’t mean they don’t have other skills outside of that they they’re good at. Most of my schooling after high school was to become a cop(never came to fruition), but I’m a pretty good auto mechanic and metal fabricator. Yes WC doesn’t have the greatest track record when it comes to this sort of business, I am no ways blind to this. If they would listen to their community and stand up to those that push them to do the things they do for some one else (tongue in cheek here), they probably wouldn’t be so incompetent. If they don’t do that well yes they always will be incompetent. Being mean and nasty yelling at them on here or twitter or discord isn’t going to change anything. Giving them a “hey good job on this that’s really awesome” and a “oh come on guys, what were you thinking” probably won’t do much either, but I’m a firm believer that the people that work there really do work hard at their jobs, and those are the ones who should get the praise of a job well done, and those are the ones who appreciate it the most. The publisher, the head hanchos, management etc, might not care about the players but I’m willing to bet the people that actually BUILD the game do!
  15. The map looks amazing guys, not really sure on the pyromane. If it’s as OP as people or saying then I definitely have to say you guys are dipping too much into the pay-to-win pond. Not a fan of that, kinda defeats the whole purpose of the game. Back to the map though it’s a nice balance between the new and old. There’s enough of the old map features for it to be familiar and just the right amount of updating to give it that fresh new adventure feel. The skull island looks awesome, all the other landmarks that made the center The Center have been enhanced and not completely redesigned with the exception of half burnt island and the lava island. HOLY CRAP, took me a hot second to realize where I was when I was checking out the map in single player (due to servers being loaded). Now as far the servers…….WHY DO YOU DO THIS WC??????? Every time you guys launch a map you NEVER EVER EVER EVER EVER EVER put out enough servers! Then for the next 2 weeks to a month adding servers. It’s insane thought process, and I never understood that way of releasing servers even during ASE. I know more servers are coming so I’m not completely broken up about not being able to jump onto the server right away. I will say though just from a couple hours in single player, I’m not seeing a whole lot that kinda puts The Center in the same arena as Ragnarok, Crystal Isles and Fjordur, unfortunately I don’t see much in the way of that yet. Hopefully that’ll change to give the map the traffic q, the staying power of a great map!
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