JetJaguar Posted January 3 Share Posted January 3 I dont understand how folks can even play without punching their monitors. Running into your house 2-3x, spending 5 mins trying to pick a dino up because you rubberband past it, staring at the screen like an idiot because the game is lagging and your character is doing nothing. Its like its 2015 Ark all over again. 1 1 Link to comment Share on other sites More sharing options...
Scheneighnay Posted January 3 Share Posted January 3 Official servers let too many people on them, this hasn't changed. Link to comment Share on other sites More sharing options...
udo Posted January 3 Share Posted January 3 10 minutes ago, Scheneighnay said: Official servers let too many people on them, this hasn't changed. its like it with low player count , 36 /70 and rubberbanding and laggy , its not all down to player count , the servers are screwey along with the game code 1 1 Link to comment Share on other sites More sharing options...
McFlobbs Posted January 3 Share Posted January 3 My server had 26 people on it the other day with a ping of 319. It's terrible. Barely playable. Link to comment Share on other sites More sharing options...
JetJaguar Posted January 3 Author Share Posted January 3 Yeah however many folks are online at a time has nothing to do with it. Seen as little as 18 on with 200+ ping and rubberbanding. Im sure there are dozens of folks with countless babies out during the event and thats not helping things. BUT HEY!!! NEW UNREAL ENGINE FOR ASA MAKES IT ALL RUN BETTER, RIGHT?! 1 2 Link to comment Share on other sites More sharing options...
Pipinghot Posted January 3 Share Posted January 3 3 hours ago, JetJaguar said: BUT HEY!!! NEW UNREAL ENGINE FOR ASA MAKES IT ALL RUN BETTER, RIGHT?! So it's a bummer when you realize you fell for their marketing lies... again, huh? 1 1 Link to comment Share on other sites More sharing options...
Scheneighnay Posted January 3 Share Posted January 3 (edited) 5 hours ago, udo said: its like it with low player count , 36 /70 and rubberbanding and laggy , its not all down to player count , the servers are screwey along with the game code You have 36 online, but hundreds offline where they, their structures, and their tames, are still loaded into the world. Edited January 3 by Scheneighnay 1 Link to comment Share on other sites More sharing options...
Hurebhsdyrgsg Posted January 6 Share Posted January 6 On 1/3/2024 at 11:16 PM, Scheneighnay said: You have 36 online, but hundreds offline where they, their structures, and their tames, are still loaded into the world. The structures are only there if they are rendered. On 1/3/2024 at 11:16 PM, Scheneighnay said: You have 36 online, but hundreds offline where they, their structures, and their tames, are still loaded into the world. 3q Link to comment Share on other sites More sharing options...
RoyalTea Posted January 6 Share Posted January 6 I think WC have admitted that the servers are bad. Probably why we got cryos, to try and help it. I find that if there is 20 or less players online it’s ok but once it’s 30 plus it’s just painful trying to play the game. It reminds me of playing Gen2 when it came out Link to comment Share on other sites More sharing options...
Pipinghot Posted January 6 Share Posted January 6 14 hours ago, Hurebhsdyrgsg said: The structures are only there if they are rendered. That's sort of true, but not entirely. The server has to keep track of everything on the map regardless of whether it's rendered or not, so every single object on the map adds a tiny bit to the overall workload of the server. Having said that, what hits the server much harder is the work it has to do when players are logged in and moving around, causing objects to render and out in all over the map. A server with 500,000 structure items will run slower than a server with 10,000 structure items, even if only 1 person is logged in to the server at a time. How much slower? It's hard to say because there are other causes of lag (internet communications, whether other people in your house are using the internet while you're playing, the tech specs on your machine, you get the idea). And, once a server has accumulated lots and lots of structure items, like they do when a bunch of tribes have all built big bases, that server is going to run a bit slower (and have more lag spikes) that a server would that wasn't heavily built up. So you're party right, servers have to do a lot more work when there are more people logged in and moving around, but this doesn't mean that "structures are only there if they are rendered", the server still has to keep track of every single structure at all times, no matter what. For what it's worth, players who are moving around the map cause a lot more work for the server than people who are staying in a small area. So if there are 10 people running/flying around the world looking for things to tame, they cause a lot more work for the server than 30 people who are all just in their base doing base maintenance. This is why you can sometimes have a larger number of people logged in but things seem ok but other times there can be only a few people logged in and the server has a bunch of lag. The activity, or lack of activity, of the players who are logged in makes noticeable difference for server performance. 1 Link to comment Share on other sites More sharing options...
CervantesMor Posted January 8 Share Posted January 8 On 1/3/2024 at 7:05 PM, JetJaguar said: BUT HEY!!! NEW UNREAL ENGINE FOR ASA MAKES IT ALL RUN BETTER, RIGHT?! yes absolutely everything... including elastics and delays we can say that we are playing it twice in one mhuhhuhahaha ...not that there is much to laugh about actually!! Link to comment Share on other sites More sharing options...
NoobSupreme Posted January 9 Share Posted January 9 Works fine for me. 50/70 server 30 ping no lag, server hasn’t restarted in forever and I’ve never seen it crash for like a month since the last wave of big performance patching Link to comment Share on other sites More sharing options...
Penguin73 Posted January 10 Share Posted January 10 It should help when other maps come out. Players can finally spread out a little. Yes, structures will be on both as people move back and forth....but player counts on individual servers will go down. Waiting in the Que might be a thing of the past soon....I hope. Link to comment Share on other sites More sharing options...
MissAscended Posted January 10 Share Posted January 10 (edited) On 1/3/2024 at 5:26 PM, JetJaguar said: I dont understand how folks can even play without punching their monitors. Running into your house 2-3x, spending 5 mins trying to pick a dino up because you rubberband past it, staring at the screen like an idiot because the game is lagging and your character is doing nothing. Its like its 2015 Ark all over again. I almost die whenever I rubberband. For a split second I think I'm being pulled off my bird 😨 but iirc, we had rubberbanding issues with the original that was eventually fixed. Edited January 10 by MissAscended Link to comment Share on other sites More sharing options...
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