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Scheneighnay

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Everything posted by Scheneighnay

  1. Followup on using seagulls: it's not clear if they actually aggro on the microraptors or not, because they take so long to hunt every compy in a mile radius that they can't keep up. Either way they're not good for screening. No big deal, just a pet project.
  2. This may be too late, but this will have a big impact on the Center coming back. The rivers so far in ASA are too shallow in most places. There are many shallow stretches where not only can rafts not pass, but neither can water dinos, and amphibious tames have to walk through the shallows. Moving forward, rivers should be made more accessible so they can be better used for transport.
  3. Female megaloceros just needs some utility in general. The iguanodon's inability to defend itself despite the dossier indicating otherwise also needs to be looked at separately. Gallimimus can outrun anything on the Island already, which isn't what I'm asking for the Equus to do.
  4. I gave up on official servers in 2016. Haven't seen a cheater because I play on a private server.
  5. Now that movement speed is locked in vanilla, please make the tamed Equus sprint slightly faster. As of right now, they aren't able to outrun wild raptors, which hampers their usefulness.
  6. I don't think so, I have yet to find a BP that can't be tiered
  7. Giant bees also weren't tameable for quite a while Or was it that they weren't even in for a while? Forgot how you used to get honey or what substituted it
  8. Official rates are ridiculous. I can't imagine trying to tame something with high torpor drain without at least a tame speed boost.
  9. I think there's a setting you can edit to already do that.
  10. My suspicion is that allowing them to be ridden would allow players to glitch through the ground mesh while they're buried, but devs should still try to improve that. I like the look of purlovias and that would be a good way to get more out of them.
  11. Yeah they need an overhaul. Their size really doesn't help because it really helps you see the lack of detail.
  12. Are you using lights? Troodons flee from any and all light sources.
  13. Rebuilding the maps takes time and at some point it just becomes asset flipping, so it's a slow tedious process independent of Ark 2 development.
  14. I patrol the whole redwoods for more gigantopithicus to bring into the gene pool, so that's a few too many. Might be worth trying just on the short path between the two bases though. I like the dimorphodon idea, last night I tamed a breeding pair of seagulls to attempt something similar and see if they grab microraptors while in hunt mode like they do dodos and lystrosaurs.
  15. Yep circle of death, what I was talking about earlier. My main base right now is in the redwoods which is full of them. My old base which I'm still using as a farm and breeding area for some tames is at the green obelisk, where if I go to the islet between it and the redwoods, they're still not uncommon. https://youtu.be/eCLQXKuFA3Y?si=Ah2RVHi_yYPc487P
  16. So my situation is that with where my bases and the resources I go after are located, being in and around the redwoods, I can't take land routes without using my rex or the like without having to fight one every 30 seconds. It's not like an alpha where I can just see it, kill it, and be done with it. I get dismounted out of nowhere and stunned for 10 seconds while my tames keep failing to catch it because it's orbiting me at mach 6. Once I'm able I'll try to upload an example clip of what I'm dealing with. Hiding doesn't really solve anything for me. Best case scenario I want to avoid them altogether while keeping my normal routes, but failing that I want something that can kill them quickly, like when a thyla grabs me and it dies in 3 seconds.
  17. Correct, on my rex, paracer, or diplodocus they won't aggro. Same with anything that size, but I'd like to be able to use the other 80% of tames. Again looking at the wiki, seagulls might be the answer. When set to hunt and aggressive, they supposedly only target small creatures which I assume includes the microraptor.
  18. Will seagulls hunt them like they do dodos?
  19. These things are getting annoying so I'm looking for a solution. Aside from riding something big enough to avoid aggro from them, what's the best way to deal with wild microraptors? Right now I've been mass breeding monkes big and small, so my best idea so far is to go out on a squad of gigantopithicus each with a 1000% damage mesopithicus on their shoulders, but that will probably only work after they've already hit me. Anyone have a good solution?
  20. The microraptor idea is great, how well can frogs follow you? I'd love to have a tame with me to intercept those pests so I can ride my monkes in peace.
  21. I wanna try my hand at herding morellatops in SE. It's a playstyle I never really attempted when I went through SE last since I built on an oasis, but I want to try it this time. Been pumping my own water and fortitude stats to prepare.
  22. Tether distance is there to stop performance problems. Whatever system is being used to host has to render and account for twice as many things when the players get too far apart. I remember the Xbox One X in ASE got around this by letting you untether if you run at low settings, however.
  23. You have 36 online, but hundreds offline where they, their structures, and their tames, are still loaded into the world.
  24. I'm not sure how much of that is technically doable without sweeping engine changes, which is why I left the spear mostly as-is. Like I don't think the spear will play nice with throwing mechanics if it has a durability bar.
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