sjskdjkfa Posted August 26, 2020 Share Posted August 26, 2020 Why in the world is hand harvested rocks decoupled from the base rate? Link to comment Share on other sites More sharing options...
Luewen Posted August 27, 2020 Share Posted August 27, 2020 12 hours ago, GrumpyBear said: Crystal heirs are now giving half as much primal . That is correct amount as the multiplier is 1x. It was 2x prior the patch. Same deal as with picking up 2 stones. Link to comment Share on other sites More sharing options...
Pipinghot Posted August 27, 2020 Share Posted August 27, 2020 15 hours ago, sjskdjkfa said: Why in the world is hand harvested rocks decoupled from the base rate? Because the base rate is for everything other than picking up rocks off the ground. The basic concept is that picking up a single rock from the ground will always get you a single rock, regardless of the harvesting rate. Rocks on the ground aren't there increase efficiency, they are there to give players a chance to harvest the bare minimum of rocks with their bare hands, and then use those rocks to create tools for real harvesting. Ground rocks only exist so that players can at least pick up a few rocks no matter how desperate they are. Link to comment Share on other sites More sharing options...
sjskdjkfa Posted August 27, 2020 Share Posted August 27, 2020 27 minutes ago, Pipinghot said: Because the base rate is for everything other than picking up rocks off the ground. The basic concept is that picking up a single rock from the ground will always get you a single rock, regardless of the harvesting rate. Rocks on the ground aren't there increase efficiency, they are there to give players a chance to harvest the bare minimum of rocks with their bare hands, and then use those rocks to create tools for real harvesting. Ground rocks only exist so that players can at least pick up a few rocks no matter how desperate they are. There is some logic to that, but in that case they should have also always been decoupled from evolution events. Actually I remember the first time someone told me in global to pick up a rock instead of asking if the event had started, and me being like really even that is 2x? So in retrospect it's more intuitive they give 1 rock. Link to comment Share on other sites More sharing options...
Pipinghot Posted August 27, 2020 Share Posted August 27, 2020 50 minutes ago, sjskdjkfa said: There is some logic to that, but in that case they should have also always been decoupled from evolution events. Actually I remember the first time someone told me in global to pick up a rock instead of asking if the event had started, and me being like really even that is 2x? So in retrospect it's more intuitive they give 1 rock. While I understand your idea that "in that case they should have also always been decoupled from evolution events" I disagree with you. Evolution events are, by their very nature, special occasions, temporary events, and should have their own logic that is different from the logic that is applied when permanently modifying the base game. I don't agree that the permanent change to harvesting rates should be bound by the same logic as temporary evolution events. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted August 27, 2020 Volunteer Moderator Share Posted August 27, 2020 56 minutes ago, sjskdjkfa said: There is some logic to that, but in that case they should have also always been decoupled from evolution events. Actually I remember the first time someone told me in global to pick up a rock instead of asking if the event had started, and me being like really even that is 2x? So in retrospect it's more intuitive they give 1 rock. I don't believe it is possible to decouple rocks from evo events. It is all part of the base rate which for rocks is 1. So when the 1.0 harvesting is increased there's no way to seperate rocks from that. Link to comment Share on other sites More sharing options...
sjskdjkfa Posted August 27, 2020 Share Posted August 27, 2020 6 minutes ago, GP said: I don't believe it is possible to decouple rocks from evo events. It is all part of the base rate which for rocks is 1. So when the 1.0 harvesting is increased there's no way to seperate rocks from that. What I'm imagining is that there is some constants at the top of some code e.g. BASE and EVO. It might look something like (in pseudo c) - import something const BASE = 1; const EVO = 2; if(!evloution){ int stoneMultiplier = 1; }else{ int stoneMultiplier = 1*EVO; } But else where in the code you'd have stuff like pickMultiplier = 100*BASE*EVO; Link to comment Share on other sites More sharing options...
TheDonn Posted August 27, 2020 Share Posted August 27, 2020 If all that is still true, then picking up a rock will still be a perfect indicator of whether or not an evolution event is going on, as stated. Not indicative of a base rate change, no, but if WildCard does a 2x evolution event 2 weekends from now, with the new base rates, it will give you 2 stone when you pick up a rock off the ground if the evolution event is active. I don't know any ARK players that pick up a stone to test base rate gathering (who the hell would do that?), only to see if an evolution event is active. EDIT: The only place that would help is on an unofficial server with custom rates. If that is the case, one can just read about the specific server they are on. Link to comment Share on other sites More sharing options...
TR-8R Posted August 29, 2020 Share Posted August 29, 2020 So the rock picking is not affect by the new X2 base ? My friend pick only 1 stone on the ground so he is questioning if this X2 normalizing is a real thing . Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted August 29, 2020 Volunteer Moderator Share Posted August 29, 2020 53 minutes ago, TR-8R said: So the rock picking is not affect by the new X2 base ? My friend pick only 1 stone on the ground so he is questioning if this X2 normalizing is a real thing . It's already been explained in this topic if you read all the posts. I quoted Dollie earlier explaining it. 2x is the new base, but stone picking is kept as 1 stone as has always been when the base has been increased. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted August 31, 2020 Volunteer Moderator Share Posted August 31, 2020 1 hour ago, ArkRage said: The real question is, has dododex adjusted its rates to reflect that 2x is the base rate? No, you (as of yet) have to set it to 2x. He has, he did it ages ago, the very day after the base rates were changed. Link to comment Share on other sites More sharing options...
danleveille Posted September 1, 2020 Share Posted September 1, 2020 18 hours ago, GP said: He has, he did it ages ago, the very day after the base rates were changed. Hi! I'm the developer of Dododex. Just wanted to confirm that this is correct. Also, just note that you need to be on the latest version of the app (v2.4 or higher). There's an in-app notice. The website has already been updated as well. ? Link to comment Share on other sites More sharing options...
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