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TheDonn last won the day on January 13 2020
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About TheDonn
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If it is Official PvE, you cannot flyer-carry wild dinos. Some unofficial PvE servers have the rule too, though many have wild flyer-carry turned on.
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ARK Fantastic Tames and The Center Ascended are Live!
TheDonn replied to StudioWildcard's topic in Announcements
I'm glad you can do that and that you haven't lost a character. Most people who are server-hopping and ascending have lost a survivor on my cluster, including skipping cutscenes. Couldn't tell you why, but the cutscene bug for Bob's Bullcrap has hit 2 people on this cluster. And it is a zero-mod cluster with everything official except for 3x rates, so mods aren't the reason. Aside from that, we had a guy die during the ascension cinematic somehow, and he lost his survivor too so it isn't just the cutscenes or learning an engram. Anyway, the engram-thing is an idea to prevent it from happening floated by someone to our cluster, and so far no one who ascends, learns a random engram (something they didn't know), and sits in base for ~20 minutes has never lost a survivor, provided they didn't get cutscene-deleted or otherwise deleted during ascension. -
ARK Fantastic Tames and The Center Ascended are Live!
TheDonn replied to StudioWildcard's topic in Announcements
Trying new things... like more payments! This is what I had hoped would not happen to the game. """If YoU dOnT lIkE iT dOnT bUy It""" I won't, for sure. But the issue for me is, that this remake in UE5 went from being a free upgrade, to then a paid game, and now to a new landscape of microtransaction-possibilities. What works perfectly in ASA? The system to accept payments for mods and DLC crap. What doesn't work in ASA? Server transfers are nearly completely borked on the cluster I am on. I have yet to leave Island for SE because my survivor will (not might, it WILL) be deleted. Most likely not the first transfer, probably not the second, but it will happen. People lose survivors after island ascension because they skip the Bob's Bullcrap Ass DLC cutscene. People lose survivors after island ascension because they don't know to learn an engram after ascending. Some things are great in ASA. And some things are 100% exactly the way I had hoped they would never be in the game. I don't know what to think here, but am disappointed. -
On Feb. 23rd, WildCard announced that The Center "wasn’t on track to launch with the level of quality we require" in Crunch #398. That was one month ago. Is there some sort of secret-squirrel Discord message I missed providing more information on when this map would launch, or has no extra information been given and people have simply stopped asking? The crunches and community managers have fully pivoted to talking about the release of Scorched Earth without a single new mention of The Center, and the last we heard, some kind of "partner" was working on The Center. As far as I know, the phrase "partner" denotes someone who is not part of WildCard working on a map through some kind of agreement, and this is concerning. We haven't heard anything for a month about The Center on the forums that I'm aware of, and "partners" usually want money for their work. I am concerned because looking at the store page for ASA, the non-canon maps are listed separate from the canon maps, and set off with the following text: "We also plan to have the previously released free DLC available: The Center, Ragnarok, Valguero, Crystal Isles, Lost Island, and Fjordur." Tinfoil-hat theory below. I am probably nuking this out by overthinking (especially my dumb theory), but at any rate what is the deal here? When is The Center launching? Is it back to the ~May timeline? Is it imminent?
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I NEED FSR 3.0~! /20 30 AMD 6000-7000 FPS ~LOW
TheDonn replied to 13GLOR13's Suggestion in Game Suggestions
I do not understand why this wasn't added but frame-gen was. Frame-gen only runs on the 4k Nvidia cards so it provides a benefit to a very small segment of users. Very small. But development time was added to the game, which has misspelled menu options, to add this. -
Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ
TheDonn replied to StudioWildcard's topic in Announcements
So Nvidia proprietary tech, and nothing else? Cool beans. -
ARK is an enormous mess of code. Dinos, structures, pathing, player connection and positioning, all these have to seamlessly feed from the server machine out to any computer that requests the info. WildCard has refused to region-lock servers (can still bypass with VPN, but it might help some), so these connections can come from quite literally anywhere in the world. It is definitely both software and hardware related. The game is just too complex after so many years of development to work with less bugs. My personal hope for ARK 2 is that they focus a bit more on consistency of how they code the game. Seems like there is a lack of that in how ARK is currently coded. There are creatures in the non-canon maps and some of them are coded in outside the base game, as a single example, and I don't know that it is 100% necessary for that to be the case. We've always had hardware problems too, on the client-side, getting ARK to run smoothly. I've seen it memory leak to consume right up to 16gb of vram, and at a different time, nearly 32gb of system ram. We can brute-force it with a stacked system, or strip it to DX10 and run in potato-mode, but these problems still hang around. It IS better than it used to be in 2015/16 though, but there is more that could be done. The devs seem to hold a, "that crap is in the past" approach to the current released game as they develop forward. They've done TLCs, I know, and anti-mesh passes on older maps, but fixes for simple map-related problems have gone untouched for years, if they were ever solved. It also usually took an unavoidably game-breakingly bad problem for them to step in to released content and do anything about it. Hopefully the design philosophy in ARK 2 breaks that WildCard tradition, and they spend time refining released maps, systems, and creatures.
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Community Crunch 321: EVO Event, Community Corner, and More!
TheDonn replied to StudioWildcard's topic in Announcements
The crap in this response thread... Holy hell. We look like a bunch of dip-asses to the rest of the world. I know a lot of people are proud to look dumb on the international stage, but many Americans aren't. Jesus Christ. Grow up. -
I just did a fresh install of ARK, and it is 340 GB.
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Maybe, eventually, speaking personally. But if it takes a similar track to ARK 1 in terms of quantity over quality, I don't know. I probably won't buy it. There are a lot of games to play, and my time with ARK 1 has scratched the hell out of that itch! I'm primarily interested in the story continuing, and I don't really have to buy the game to see that. I'm also very patient with stuff like this, so I can wait for Anthomnia to post lore videos and watch em to get my ARK lore nerd-out. EDIT: I don't think I'm alone in my hesitancy, but yeah I bet it'll still sell well enough to stay alive.
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Community Crunch 286: EVO Event, Community Corner, and More!
TheDonn replied to StudioWildcard's topic in Announcements
ARK players... Breeding events aren't a constant thing. They really never have been a constant thing, hell, even EVO events weren't always active every weekend. Every-SINGLE-time there is a new Community Crunch, there are a hundred-eighty comments chastising WildCard for not giving Official Servers a breeding event, and in this week's edition there is even a person bragging about how much they spent on the game, and offering that up as support of breeding-event-griping. They don't do it every weekend. We had a lucky streak. Evidently it is over! I'm not trying to salt people's wounds, but am rather ripping off the BandAid. If current 1x breeding is intolerable, there are solutions, but in ARK, enough is never enough. -
Community Crunch 285: EVO Event, Community Corner, and more!
TheDonn replied to StudioWildcard's topic in Announcements
So one could say, yes, they still ignore Deinonychus. Regardless of small/large, its pretty easy when you just outrange whatever melee attack as the Deinonychus swarm the boss and murder it extremely quickly while it tries to run at you forever, ignoring whatever things you brought. But people don't regularly take Raptors to bossfights, but will take Deinonychus, so the point stands. It's a bypass of sorts, because the bosses are coded wrong with aggro tables, that's my only point. Showing it like Syntac accomplished something crazy is pretty close to saying, "I took 8000 simple pistol ammo and a pistol with God Mode to solo kill the Dragon Boss. Can I do it???" Sorta fun to watch, but not really a noteworthy accomplishment. -
Community Crunch 285: EVO Event, Community Corner, and more!
TheDonn replied to StudioWildcard's topic in Announcements
Do bosses still completely ignore Deinonychus? If so, I'm sure it would be pretty easy to beat really anything with them.