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Everything posted by TheDonn

  1. There's good and bad on both sides, but it's PvP. You are gonna get raided, so the only play is to get on board and be the guy chomping everyone's base with the ol' Desert Pancake.
  2. This is a fairly old Necro'd thread... But Arthros are very very weak to firearm damage. You can kill them quick. Now if you get soaked and decide to leave, they are gonna get in anyway whether they use C4 or an Arthro. If you are offlined and they soak your turrets, again they are gonna get in anyway whether they use C4 or an Arthro. It simply reduces the amount of farming required to take down walls in a post-soak raid.
  3. As far as my limited mind knows: no, there isn't a way to see the exact imprint stat. But there are already a lot of guides on this topic! I just felt like giving you the info directly instead of the usual forum answer people give of "google it lol." It helps to make the information delivery a lot better to answer you directly too, instead of you reading a 2-yearold post from a defunct forum user who you can't ask any followups to.
  4. Lots of great beginner tips in there, and its good that you actually give the stats you used to take down the overseer. I haven't been in there yet so that's good information! However, countless tests for nearly 5 years (repeatable right now) have proved that an Anky at about 500% melee gathers within 5% of the amount that a 1100%+ Anky does from the same group of metal nodes. I have done the test, as have countless others. If you just like having insane melee, so be it, but as long as you understand that ~500 melee is all that is required to gather the maximum from a node in one swing. You gave me advice, so that is my advice in return. Metal-node objects have a "hitpoint" value, and as the Anky deals the node "damage," it gathers metal based on the amount of damage dealt to it. An Anky tail is a more efficient gatherer of metal than a pickaxe, netting more raw metal for the same amount of damage dealt. The reason that test after test after test back up the ~500% melee theory is that the metal-node "hitpoint" value is fixed, and therefore the amount you gather from it is fixed once you hit a certain threshold. Increasing melee damage doesn't seem to add much extra gathering power on normal Official server rates past 500%. Comfortably clearing metal nodes in one swing is definitely where you want to be though, and that's at a bit over 500%, say 550% to guarantee you one-hit clear it. That makes farming metal a LOT easier!
  5. Almost, yes. It is really damn hard. People have said they have 100%'ed Gigas on Official, and I myself have gotten 97% but 97% with only the tiniest slipups over 12 days. The margin is but mere minutes over the 12 days it takes to raise them. I personally find hilarious irony in the fact that the longest raises with the most punishing maturation times also have the very smallest margin for error, while with other dinos you easily cruise to 100% being hours late on an imprint (excluding even Managarmr and the "training" addition).
  6. Simply put: Rounding. Longer answer: Both of the displayed percentages that pop up when you cuddle and on a dino's stat-page are rounded up or down to the nearest whole-value. 3% does not mean 3%, but rather think of it as 2.5% to 3.4%. In the case of Gigas and this example, you can find out a rough but closer estimate of a Giga's actual imprint with division. imprint amount currently is 17%. That of course means 16.5% to 17.4%. -total imprint amount divided by number of imprints for low number ---> 16.5/6= 2.75% -total imprint amount divided by number of imprints for high number ---> 17.4/6= 2.9% So the imprint amount for Gigas is 2.75 to 2.9%. Averaging them for a mean value, we get 2.825% from your numbers roughly, per imprint. Only your provided numbers though, that isn't the actual amount, just the amount here with the numbers you provided.
  7. In the days of legacy (don't know if you played then or not), we saw how much people actually were willing to "share." People hoarded off entire obelisks for themselves (with structures) and/or foundation-spammed metal-spawn areas for the lolz occasionally until GMs implemented the new no-build areas on the new set of officials. I'm not arguing against you or @Aylana314159's point (or points), what I said was more of a joke than anything... But I think "forced cooperation" is being mistaken for "sharing" and it absolutely isn't the same thing. People don't mass-resource-block for months at a time nowadays because they want to "share" with others, but rather because WildCard wipes people's bases for less and they don't want to be the next target. Kindness and true community is something that is very, very rare on Official PvE, much to the chagrin of the developers. Most of the servers are just either silent tribes/players who you will never hear a single word out of, sales-tribes, or people humble-bragging about how it is such a drag that they have 2 dedi-storage full of ingots and already a full TEK base. But at least "forced cooperation" is better than nothing. Left 100% to their own, every mountaintop would be built off, along with every obelisk. The game software limits them from building there and in other places, so they don't, which regardless of how we come to it, is good for the server!
  8. Even that is going too far: Sharing isn't necessary really. But playing nice is indeed too much to ask of most people.
  9. Hilarious, but it seems to be accurate even though it is three simple commands. setbabyage .9, setimprintquality 1, and setbabyage 1. But probably not imprinted at all, I'm guessing. It is really anyone's guess what you will get, @howiey! I've gotten, at different times, exact level-for-level replacements, level 120 max replacements, level 150 max replacements, and a level 195 replacement for a Basilisk. In every single instance, the different GMs explained to me that this was the policy for replacement dinos. Every single instance was also post-August 2017, during full release so none of that wonky EA replacements of crazy god-dinos.
  10. You know, unless they made it a no-mutate stat, it would be a matter of time before they were way up there with the current breeds. It would definitely make life more interesting on PvP for people, especially in early-game when you don't have 45-50pt stat lines for every flier. But in truth its a moving target, to balance this game. So they just gutted their speed, and Ptera stats, and left it at that. The thing that kills me is they didn't reduce the damage that Pteras do, just the frequency at which you can c-spin and stamina usage. So you can still fight on them, but it is now more boring!
  11. OP, I don't believe it does on PvE. It makes it easy for people to tunnel-vision on speedy fliers, which is 95% the reason they will choose them over other mounts... Just the speed. On Ab, by far the largest used mount for Queen farming was the Drake for the longest time. Pods have shifted that to Megalosaurus there, but only for some. Many still use Drakes, even though they are horrible mounts for dino-to-dino combat. Sure, you can shoot off their back, but I'm talking just straight melee. But they are faster and more maneuverable. But the PvE META (if you wanna call it that) is always going to include the quickest way to do stuff, so the flyer nerf just made flyers a more boring option. As has been discussed, most dinos carry better and fight better than before the nerf, excepting Ptera c-spin cooldown. They are just more boring to use. PvP is a very different story with that, though.
  12. I always reserve the name Koga until I hatch a high melee Poison Wyvern. All Ankys usually have some variation/inclusion of the word "Pokey" like Madame Pokemore, or Pokenstein, or just Pokie and Pokey. Usually I'll name my first imprinted Quetz "Big Ol' Flapper" Argy for weight, it will either be named "Flappenhaulen" or "Largentavis" There are more... But I'm blanking because I'm tired! Nice necro though, this thread is on a 1-year idle period and then gets revived, 2 years running now!
  13. Yeah, he does that about every 3 hours when he's online. It's fine, the event will be over soon. Just thought it was ridiculous and got a pic, and wanted to share.
  14. The server-admin thinks it is Classic-Flyers related. These are Ice Wyverns (not Zombie Wyverns), a massive overspawn. The MurderSnow is a real threat now, hahaha!
  15. OK I'll say this: Alpha Dragon on Island is... WEIRD. I was partly wrong for sure, but I have no idea how this boss works, I guess. On Singleplayer, I did one run and with infinitestats on and a HP-pumped survivor (800 HP), was killed off the back of a Therizino I spawned in after fighting for a little (yes, I verified actual infinitestats with the expanded console). The meteor was also hitting for barely any damage, as was the bite, but somehow it killed me right off the back. The second time I ran it, the meteor was hitting for about 1/4 the damage of before, and the melee was hitting for over 700 damage. None of these numbers are consistent with current information on the Dragon's melee attacks, sure as hell not at the same time. I would have to load the DevKit and sift through the blueprint for Dragon to see if my inexperienced eyes can find out how this is intended to work, but currently I don't know. I just don't get it. Two boss runs, two different sets of damage. Just bring Hellfire if you are doing that dumb boss. I've done Island Dragon (Alpha), Rag Dragon (Alpha), and Valg Dragon (Beta), but this was different than I've ever seen it behave. I'm guessing people are correct to be so cautious with it. Either way, I'm a bit wrong about this one.
  16. The Alpha Dragons on Valguero and Ragnarok aren't nerfed. They do the same damage and same HP as Island Dragon. Test-loading arena instances can verify this, even on Singleplayer. The fact that the bosses are weaker on Singleplayer is irrelevant, because the boss-tuning is still consistent from ARK to ARK. Dragon on Island doesn't magically hit for 4000 damage while everywhere else it is 500. It's just that on Island the Dragon is more willing to fly up, and there are more environmental hazards (primarily the lava). EDIT: I'm testing in Singleplayer right now to verify consistency. If it has changed I will recant this entire statement, no questions asked. I'm not saying Island Dragon is a walk in the park. It sucks, because you can get knocked into lava, and as I said it likes to fly more often there than when you fight it on other ARKs. But like on Ragnarok Arena, it loves to stay landed for good, long stretches so you can get massive DPS into it, and it goes down pretty quickly. Especially with the modern boss-dinos, it is a cakewalk. I mean people kill Alpha Dragon with shotguns and veggie-cake deers for ARK's sake.
  17. I test frequently for my own curiosity, to see how things come together with builds, taming, and caves and such. I'd do whatever they asked me to, to test the game in a rigorous and scientific manner.
  18. That is pretty much the playerbase of Official, even from my limited experience on Official PvP. If you have tons of time to commit and get lucky, you can build up solo. Understand, I'm not saying it's impossible and could never happen, but for the average PvP player (definitely me), it isn't really possible. You will be found, and you will be wiped. It's really less of a thing of "you pose a threat to our tribe" and more of a thing of "i like the general feel of raiding, so i raid for the sake of blowing poop up and killing tames because i rightfully can." You are either an underfoot dupe-figure for a larger tribe, or you are small/medium-time and get constantly wiped. I'm sure outliers exist, more talented people who can stand up on their own or in a 2-man tribe, but FOR THE MOST PART, the playerbase are those two groups: The "alpha" tribe people (who aren't really alphas, they just are strong and kill everything), and everyone else that constantly gets raided and wiped. Please don't get hung up on my usage of the word "alpha." A long time ago (circa 2016) in ARK specifically an Alpha tribe was one that looked after the server in a sense. Sometimes you did have to get permission for things (building, tames, etc), but they didn't just wipe for the sake of wiping and owning a server. Nowadays its all about that generic feeling of raiding.
  19. Also when you uncryopod, too. So you can keep a monster-level dino in a pod just as a trophy, kinda... But if you throw it out, the cryo-flash happens and no dino appears. Doesn't even show up on the tribelog, but that's kinda expected I guess!
  20. It just seems like adding more information for the sake of adding more information, and though it is possible, it is not useful information for a beginning breeder. It's like, "Hey OP, look out for a double mut that mutates 2 existing color regions to their same color!" Is it possible? Maybe 1 in several trillion? But even the above isn't worth examining unless the subject is planning on personally breeding more ARK creatures than have currently been bred in the 4-year history of ARK. You would have absolutely no way of knowing if it mutated an existing color region to the same exact color, as well. ARK players would imagine that an un-used color region mutated and the color-mutation was wasted, because it has happened to me and many friends I know plenty of times. Not once did we theorize that an existing color region on the dino was mutating to an existing color. It doesn't guarantee the dino will color-mutate, but that you will be able to see the mutation. Unless your dino is the .00082% chance that mutates to the existing color.
  21. I guess the better question is: What is this choice, and who is supposedly making it? Or is this statement not really about the topic of bugs and optimizations and about who voted on the poll? Because it's probably just bored people voting because they know it might maybe, possibly, sorta irritate someone on the internet to see the poll skewed. However, if votes for either side are wasted time (which they might be), then legitimacy doesn't matter because it is still irrelevant. Also, understand that as I and countless others have stated here, and in other threads, and on live servers, and on older forum threads, this is not a new topic. This is old poop, we have all wore the threads out on this topic and now its being rehashed like some new vintage designer fashion stuff. We've been saying for close to 4.5 years now that we'd like to see more spit-shine on various aspects of ARK. Deep in Early Access, our voices were but whispers, because we expected things to be wonky and WildCard was steady (but slow) at squashing bugs and fixing problems. As release was announced, the voices grew to a chorus of discontent, until erupting into a full-blown cacophony of anger in the months proceeding the August launch. We watched as toddler-aged bugs grow legs and walk out alongside a full-release product. The ARK community has never been silent about this. WildCard ultimately has the choice to address or ignore these things, as they always have. This is sorta what I have heard too. I don't believe it really, but I heard it way back.
  22. A very, very, very, very, very small chance. I would go so far as to say there is a mathematically insignificant chance for it to mutate a color region to the exact same color it has, especially compared to the 1 in 5 chance of mutating a different color zone with a further 1 in ~80 chance that the color is NOT the same. Understand, I said 1 in 5 because we are examining the chance that the color mutation goes to a different color zone than one already present and used on the dino. In the case of a creature that uses less than all 6 color zones, there is still an exactly equal chance of 1 in 6 for the mutation to go elsewhere. Hopefully that makes sense. Dis guy gets it. And dis guy gets it. For further reading, see https://ark.gamepedia.com/Thylacoleo#Color_Scheme_and_Regions and https://ark.gamepedia.com/Dire_Bear#Color_Scheme_and_Regions.
  23. I am inclined to believe that vertical distance will provide the same results, honestly. The way I believe it to work is this: The Spyglass is a magnifier. It does not physically move your survivor when it zooms in, it only magnifies the target area. This is why you can use the Spyglass while flying and you can see all the drawn objects as they pop in, like trees, rocks, and ground clutter. Keeping this in mind, we certainly know that the range on a survivor's whistle-command is fixed, and thusly, commands will only affect dinos within a fixed distance of where the survivor is at the time of whistling a command. If this is true, which I'm 99.9% sure it is, and if it is true that the Spyglass only magnifies the target area (and doesn't somehow move the survivor closer to the target area), which I'm fairly sure is the way it works, then I strongly believe whistle-command range won't change with Spyglass usage, even when whistling over greater vertical distance. But shoot, there is always room for that to be wrong. I'll put a test together with some Pteras in the air, build a staircase underneath them, and repeat the same test later. I'll post my findings.
  24. @Benjow, a few thoughts: To echo several things already said by @wildbill, @SMP, and @LEDminer: Try to tame higher level ones and breed them. They raise quickly, even on 1x, and if you can get some imprinting on them, they will serve you better in every way. They'll hit harder, carry more, and take less damage. Hunt drops on Ragnarok, in the flyable section of the Ice Cave, because Ptera saddles and BPs can drop there. Put better-than-primitive saddles on them: This will go miles for damage reduction if you get dismounted! Remember to be careful, as the sands can shift against you in an instant with environmental hazards, creatures, and game bugs. Really, it's a guideline none of us can violate unless we want to lose tames. It doesn't matter how high level a Ptera (or Argy or Rex or any dino really) is, it can and will die in certain situations. That's just ARK, ya know. **********As a general Public Service Announcement********** Long have I suspected the spyglass-whistle trick doesn't at all increase the range from which you can whistle tames to follow you. After reading this, I did a very simple test to check the distance the Spyglass actually adds to the survivor's range to whistle-command tames. I sat two Pteranodons on the ground, right next to each other. I ran back, to where I was ALMOST out of render distance. Now, so it can be followed, my theorized test (in explicit terms) was to walk toward them with the Spyglass out, whistling 't' (or whatever "whistle follow one" is keybound to). When the one I was Spyglassing actually follows, I would stop, put away the Spyglass, and whistle the other Ptera while walking toward it. Depending on when the other Ptera jumped up, I would know the distance the Spyglass actually adds to the survivor's range. The thing is, the distance is zero. In the instant the Spyglassed Ptera showed "following" and jumped off the ground, I froze in place. I put away the Spyglass and was still 100% able to whistle the other Ptera to follow me. Also, my graphics are a mix of High/Epic with view distance on Epic in case anyone is going to claim that the Spyglass does add range because my view distance isn't high enough. It does not work. Spyglass adds absolutely zero range to your whistle commands.
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