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Showing content with the highest reputation on 04/15/2024 in all areas

  1. ....and the pvp crowd on Ark is the most emotionally stunted, toxic, foul-mouthed aggressive children I have ever played a game with. I have never met a group of gamers that logged on with the sole intention of causing frustration and loss to fellow gamers. Pvp is about competition, not about preventing other people from playing the game and verbally abusing them while you repeatedly force respawn timers and call them racial slurs. When I asked them to politely give me some breathing room to at least progress to metal tools I was not only killed but incapacitated over and over to simply waste my time. When my old ass is dead and gone and these children inherit the adult world I pity them if their real world trappings even remotely resemble the abhorrent behavior and attitudes they display in video games.
    2 points
  2. I agree. The Island didn't get its own unique voted creature because the Rhynio was added to A.S.E. before they decided to make A.S.A. something separate and then they didn't do a new creature vote for The Island. The Gigaraptor could be The Island's A.S.A. voted creature and we could do a new vote for Rag.
    2 points
  3. I dont see how you can say that for sure given how frequently wc changes things around. Rags probably not coming until 2025. Thats plenty of time to do another creature vote or add an all new original creature like they did with the oasisaur. And how do you know Rag wont have new content or map changes to make it feel fresh? SE certainly did. A lot of speculation and conjecture being passed as fact here.
    1 point
  4. so far 95% of the spawns have been the the same on the island and scorched earth, however with the introduction of new dinosaus some spawns had to be removed or relocated, and some dino's share spawns giving you one ore the other (giga or carco) (equus or unicorn). so far the famous rex triangle (SE) and argy mountain (SE) line up 1 by 1. Same goes for 99% of the artifact caves. if you need something more specific for creatures let me know
    1 point
  5. Ark pvp official is a prime example of what happens to a child when they grow up without a father in the household
    1 point
  6. here's a thought. Fix the crashing on Series X. You'd think after 9 years you could at least code a game that doesn't dashboard. How about working on that.
    1 point
  7. I find this thread ironic given OPs avatar.
    1 point
  8. Why not? Rag should 100% get a new creature now that the gigaraptor has been used up as WC's bandaid for screwing up the center launch.
    1 point
  9. Dear Joebl0w13, I apologize, I don't know how to respond directly to you like you did, but I simply wanted to clarify one point. I think you didn't read what I wrote correctly or you didn't understand the meaning of the sentence. I'm not asking to have all the mods for free. On the contrary, prenuim mods are a very good thing. I'm simply saying that it would undoubtedly be preferable and even more profitable for server owners, modders and players to implement the same system that the Bob's Tall Tailes DLC already has by ensuring that players who join a server who owns one or more premium mods does not have to pay to access the server. However, players who do not pay for premium mods will not be able to use the creatures/items from these mods. Exactly the same way as the developers introduced with the Bob's Tall Tailes DLC this will allow the server owner not to lose players and it will allow players to Those who do not buy premium mods from a server could see if premium mods interest them by watching other players who have paid for the mods play.
    1 point
  10. At least nothing to get mad at, because there's nothing here. Crunch rating... 3/10.
    1 point
  11. This. And about 1 year from now it will be the same as in ASE. Devs are told to go work on another cashgrab cause the rum... errr... the money is gone. ASA will be left simmering in a hotpot. People will go full John Wick on the forum, poor Joel, and maps will be delayed even further into 2027. And WildCard looks at it and laughs. Then the company will be "sold" and everyone who paid about 100 bucks way before half of all maps are released are ARKd. History repeats itselves.
    1 point
  12. I agree with most of this. As also a PVE player who started playing this game not long after its release on Xbox, I remember all of these issues. For the most part, PVE was/is more friendly than PVP. Not saying there weren’t servers that were completely run amuck of power hungry “alpha tribes” that had the moto of all for me and none for all, and would block caves and obelisks, fortunately those servers were much fewer than the ones that didn’t do that. After a time most of the servers started naturally developing kind of a community, some were close and some were an uncomfortable tolerance with each other. I don’t know if that ever happened on PVP because I didn’t play and still don’t. I like to play the game to have fun, and to me I’m not having fun when I log in everyday to my base gone and creatures dead, but that’s me and to each their own. I do differ from you in that yeah I deal with nimrod people in real life, I didn’t want to deal with them playing the game. Even on PVE though there were still times when it wasn’t easy to get things done or there was some crap from mother tribe that we had to deal with. Back in those days though offline damage prevention wasn’t a thing and for a long time kiting was an everyday threat (and it was legal), I know I mentioned that it to me it wouldn’t be fun to walk up everyday to a destroyed base and dead creatures, and most of the time it didn’t happen if you had enough of a base and decent defenses, but the threat was still real even for PVE players. It also wasn’t that boring, it was typical Ark and the grind was there but we made up things to do. Kinda how like the creators on the monarky servers come up with different challenges, we were in a way doing that 8 years ago we just didn’t realize it at the time. We would have bets on who could run on foot from one end of spino river to the other with nothing but stone tools and a bow and see who could survive( a lot harder than what you think it is lol), we would tame the shoulder monkeys and turn them loose on aggressive wander on the river and see how long they would live, boxing matches in the volcano. Stuff like that. I definitely see where you coming from on the note runs and getting to a higher level quicker and kinda in a way bypassing the hard ships along the way, but also in the old days that wasn’t as big of a thing like it is now. There were faaaarr less notes on the map and finding one was a pretty awesome thing as I remember it. So even in PVE it was still a grind from level 1 to 80. We also made friends and personal connections along the way and I would like to believe that it benefited the server and all those on it, because we all had the same goal to keep the server playable and fair to EVERYONE! Which also brings me to the practice of pillaring land. Now pillaring was to combat 2 things mostly. Protecting spawns (resources and creatures) and keeping the map playable. Obviously rivers got pillared, beaches got pillared and high density resource spawns got pillared, because tribes would come into a server and build a full base right on top of a resource spawn and not have a care in the world how it effected the whole server (still happens to this day), or would build a massive 40w x 60l x 25h lag box of a base that would completely close off a river to where no one could get through on a meat run and it would ruin creature spawns and/or cause a disconnect area where even if you looked in the direction of that base it would dashboard ya. Why people build bases like that I have no idea, maybe they can’t build? I dunno, but given situations like that it causes the map and game to not be fun for anybody at that point. I’ve been on servers like that and my god everybody that plays on it is just miserable all the time. Lastly, there was excitement, nuance and intrigue on PVE. A lot of it was in different areas though, since for the most part we didn’t have to worry about getting our stuff wrecked, we channeled it in running the hard snow cave with another tribe (it was just as hard then as it is now, in some cases maybe more so). We also pushed the building aspect a lot, finding out new ways to manipulate the sideways mechanics, of course breeding creatures to insane stats. Now yes did it get monotonous and feel like just another job? Oh yeah many times, but it took a while if you were solo or only maybe a 4 player tribe. We had a 25 member tribe upon entering the center for the first time in may of 2016, and things happen so fast it made our heads spin. Within the first 4 days we had quetzs, Rexes, spinos max level untility creatures and had pretty much the entire run of the map to ourselves before most tribes even upgraded their thatch huts to wood and a raptor pack for protection. There was still new things to see and fun to be had but I guess my point is that it went stale quicker. By the end of the summer of 2016 all but 4 of our tribe had up and quit and by the end of that year we all took a break. So there can still be excitement and cool things to check out even in an 8 almost 9 year old game, but the big thing is the pace that you go. Obviously if your solo or smaller tribe it is a lot more satisfying to accomplish things, and it keeps the spark of the game alive. So in that aspect I agree with you in regards to you spending a year and 1/2 building up, by yourself it takes that long, but where I disagree is that PVE can be just as fun and intriguing as PVP, it’s just in a different way and how your perspective is on it. Now there are a ton of things that WC could do that would make the 2 modes drastically different, but like you said in another post it would be all in the coding and being the game was coded more to the PVP aspect when PVE was conceptualized they will be permanently linked to adversely affect each other when balances are made. Now if WC ACTUALLY did recode the game with an real cleaned up code base, that would have been the time to completely split the 2 modes and balance them individually from each other and not affect each other negatively. Unfortunately we as players pay the price for their (or their publishers) lack of competence within this matter.
    1 point
  13. I mean, I do get it. But, I'm not entirely sure if you got my point. If I were in charge of Ark then on PVE servers there would be no-build zones built into every single cave, a good distance around every single cave entrance, a good distance around every Obelisk, a good distance around every built in spawn point, and a good distance around areas with a high density of important resources and creature spawns. This is because, PVE servers and single player are what is meant to allow the majority of a video game's player-base to have access to reaching endgame content. If this is what you want out of the video game; if access to a wide range of content is what you want to see and play; then PVE servers and single player are where you should go in a game like this. (Unfortunately I know that PVE on Ark is not fully designed this way and is another thing that wc/sg have failed in.) But, PVP servers is where people should go when experiencing endgame content is not their ultimate goal. If your ultimate goal is to have the most challenging experience, then PVP is where you should go. Restricting things in PVP takes this unique challenge away. If you do not want this challenge, then my question would be why are you on a PVP server? It's a question that people on my original server asked new players countless times back in the good old days. The answer almost always was; "Because on PVE they pillar everything off and slot cap the tames. At least on PVP we have a chance of blowing other peoples' stuff up so we can open up space for ourselves." This is why pillaring and slot capping tames should not be allowed on PVE servers and is one of the things wc/sg have failed on. But, if this is a person's answer then why should they complain when the different rules of a PVP server work negatively against them as well? If you want the extra freedoms that a PVP server provides over a PVE server, then you should be willing to accept when those freedoms become negative towards you as well. The thing with Ark ever since the very beginning when pertaining to this subject comes down to how wc/sg have handled the game with concern to its multiplayer servers. They never truly thought through how people would receive and play this game. So, from the very start they didn't code the game with PVE or single player in mind. When they finally did decide that the modes should be differentiated and split, they had a difficult time implementing coding that would specifically affect one but not the other. So when things were balanced for PVP, PVE got negatively affected. (Example: Flyer Speed Nerf) When things were balanced for PVE, PVP got negatively affected. (Example: Creating Tame Slot Caps and Build Radius Limits) Creating no-build zones and dealing with the pillaring and tame slot capping on PVE became something they couldn't realistically do because those things would drastically affect PVP in a negative way. Since A.S.A. is just a copy/paste of A.S.E.'s coding, then the same still applies today. If PVE servers truly were PVE, then the majority of the game's player-base would not need to even think about PVP servers if they wanted to experience the game's endgame content. The extra struggle to get to that endgame content on PVP is what should make PVP different from PVE on any multiplayer game.
    1 point
  14. The oasisaur should absolutely be standard content. Probably the shovel too. This expansion was originally marketed as a cosmetic pack. It's absolutely not. The shovel, train, cart, and oasisaur all introduce new gameplay mechanics that in some cases drastically alter what you are capable of in-game (like bringing tames back to life). Plenty of games like Rust and Warzone offer true cosmetic packs and rake in tons of revenue. Just another lie and predatory practice from snail/wc.
    1 point
  15. I agree. It should have never been released for the S.
    0 points
  16. Don’t give snail any ideas… cause they would prob charge u 50$ for a silica pearl
    0 points
  17. well im not talking about a mini game reward system. im talking about spending $$ so i don't need to waste an hour finding bpearls or grinding the same mission. I know genesis has the hlna store but im talking about a real store where i can buy currency to spend in game or just buy the items flat out. Diablo you can buy currency to spend in game. Why let all the other game companies rake in the money?
    0 points
  18. I said Atlas was not made by Wildcard. That's a true statement. Having the same publishing is a different thing.
    0 points
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