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FlorianWind9

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FlorianWind9 last won the day on December 24 2023

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  1. You can post things like that in the Creative Chat forum on this site. 🙂 On PVP you definitely had to be careful about that if you weren't the Alpha; unless you wanted to get your stuff blown up. On my original server people were pretty good about it. Even with all the turrets trained on you people still left ways to get around their areas and built bridges over rivers raised high enough that rafts could still travel underneath. I remember when I started taming behemoth sized dinos and decided I needed bigger walls and more room to keep them safe. I lived in a tight area and had to build out into the ocean as well as up against the cliff wall nearby which completely blocked travel along the beach for my neighbors who had "allowed" me to build there. I decided that before I completely blocked their pathway, I should build a large stone ramp from the beach below up to the top of the cliff so that they would have a way to travel around my base. In the middle of constructing that ramp, one of the guys from the tribe who let me build there came by and said; "Hey there. I see you're doing a lot of large scale construction lately. What happened to that thing you said about not needing much space for your house?" I responded by saying; "I didn't realize how much space rexes and brontos took up. I need to build out just a little more, but I'm going to put up a large wall to protect and finalize the area of my base. Then I won't make it any bigger than that. But first I thought I should build this ramp so that people can get around my base since I'll need to build right up to the cliff wall." He looked at me sternly and said; "I see. Well, that's very thoughtful of you. I'll see ya later. You be careful now." As he stomped away on his Giga I had a little chill as I thought; "I'm glad I decided to build the ramp first. What would have happened if I hadn't? Also, looks like I'm going to have to make it wider and reinforce it more than I thought. I forgot about how big Gigas were." Even though I was pretty good "friends" with my neighbors, at that moment I felt like I was just a second away from getting bulldozed. 😛
  2. I agree. The Island didn't get its own unique voted creature because the Rhynio was added to A.S.E. before they decided to make A.S.A. something separate and then they didn't do a new creature vote for The Island. The Gigaraptor could be The Island's A.S.A. voted creature and we could do a new vote for Rag.
  3. Thank you very much for your post. Reading it gave me all kinds of nostalgic warm fuzzies. ☺️ You sound very much just like me, but from the other side of the PVP/PVE divide. 🙂 Yes; that happened on PVP servers to. On my original server the people playing gradually developed a sense of community. It wasn't all about killing or fighting each-other or destruction. We knew that for the server to survive and thrive there had to be some form of balance; so various peoples naturally developed into a kind of society. If you'd like to read a little bit about all that from a PVP perspective then you're welcome to read what journal entries I've posted on here. I've got chapters 1-14 at the moment. You sound like you'd have some really interesting stories from the game as well. If you've posted any anywhere then I'm sure I'd enjoy reading them. 🙂 Yes; I remember people talking about that as well. They'd say they came over to PVP from PVE cause on PVE it was difficult to retaliate against others doing these things. If they were going to get attacked they said, then at least they wanted to be able to attack back. That's why the worst problem was and is that PVE on Ark isn't true PVE. The good PVE servers managed this well. Just like how the good PVP servers managed their bloodshed well. But, that's why I'd say that a true PVE server should have no-build zones built into the map to keep these things from happening. That way the players wouldn't have to worry about pillaring areas and doing it themselves. High density resource areas and creature spawn areas should have no-build zones on them from the start. Perhaps at least some if not most rivers should have no-build zones across the water so people can't wall off areas. And for PVE especially there needs to be build radius limits to keep people from making bases so big that they break the server. I didn't mean to say that there wasn't any. Just that there was more of it and that it was more intense on PVP. There was a lot more danger and risk to every little thing that you did so if you wanted to survive then you had to be very careful. For example: There was one time on my original server where a lesser tribe got wiped by the Alpha due to a dispute over a Pteranodon. Can you believe that? And the lesser tribe wasn't super small either. It was a good-sized middle-range tribe. The dispute was that the leader of this lesser tribe had tranqed down and was preparing to tame a max level 120 Pteranodon. A member from the Alpha tribe came by after the bird had been knocked out and a protective wall placed around it, and he said to the leader of the lesser tribe that he had been tracking this Pteranodon for awhile and had just returned with equipment to tame it himself. He then asked the leader of the lesser tribe to go away and let it wake up so that he could knock it out and tame it instead. Well, the leader of the lesser tribe got angry at this and refused to let this member from the Alpha tribe have the Pteranodon. An argument broke out, which escalated to violence with shots fired and things getting killed. Next thing you know the entire lesser tribe is wiped into oblivion because of the selfish and reckless actions of a single individual from it. Yep. 🙂 Even once I had reached the end game content and had been made part of the Alpha tribe on that server, I constantly found myself going off away from their big established fully stocked city forts and building myself little shacks of my own. Having everything handed to me once I was in the Alpha tribe got boring quick. To keep things fun I had to go make my own little separate forts. That's one of the major things that I am upset with them and one of the major reasons why I have not and may not buy A.S.A. They promised a new and fixed experience, where I only see a shameless reskin.
  4. I guess that my perspective is that I did make it to end game, starting from absolute zero, during a time period of the game where these types of things were even worse than they are now. So, I guess that I am not able to see the problem. Maybe I am not understanding something correctly? The original person I responded to said that PVP may as well be PVE now and then that caves should be unbuildable. I don't play A.S.A. and haven't played official A.S.E. in a very long time. What did they mean by that?
  5. 😆That's kinda how I felt when I first started playing Ark. As a lone beach bob, all the stronger larger tribes kept saying; "Nope, you can't build here. Nope, you can't build here. Nope, you can't build here." Then Meatstick and Ghostface finally said; "Well, in this little area right here, between the giant rock on the end of the peninsula and the start of the slope that goes up into the tall cliff-edged hill, but not the area including the dense bushes where we harvest fiber. If you want you can build a little house there and we'll protect you." Then from that day on for quite a surprisingly long time, after having been trying to setup a small shack for like two months, I finally had a place where I could call home.😂
  6. I mean, I do get it. But, I'm not entirely sure if you got my point. If I were in charge of Ark then on PVE servers there would be no-build zones built into every single cave, a good distance around every single cave entrance, a good distance around every Obelisk, a good distance around every built in spawn point, and a good distance around areas with a high density of important resources and creature spawns. This is because, PVE servers and single player are what is meant to allow the majority of a video game's player-base to have access to reaching endgame content. If this is what you want out of the video game; if access to a wide range of content is what you want to see and play; then PVE servers and single player are where you should go in a game like this. (Unfortunately I know that PVE on Ark is not fully designed this way and is another thing that wc/sg have failed in.) But, PVP servers is where people should go when experiencing endgame content is not their ultimate goal. If your ultimate goal is to have the most challenging experience, then PVP is where you should go. Restricting things in PVP takes this unique challenge away. If you do not want this challenge, then my question would be why are you on a PVP server? It's a question that people on my original server asked new players countless times back in the good old days. The answer almost always was; "Because on PVE they pillar everything off and slot cap the tames. At least on PVP we have a chance of blowing other peoples' stuff up so we can open up space for ourselves." This is why pillaring and slot capping tames should not be allowed on PVE servers and is one of the things wc/sg have failed on. But, if this is a person's answer then why should they complain when the different rules of a PVP server work negatively against them as well? If you want the extra freedoms that a PVP server provides over a PVE server, then you should be willing to accept when those freedoms become negative towards you as well. The thing with Ark ever since the very beginning when pertaining to this subject comes down to how wc/sg have handled the game with concern to its multiplayer servers. They never truly thought through how people would receive and play this game. So, from the very start they didn't code the game with PVE or single player in mind. When they finally did decide that the modes should be differentiated and split, they had a difficult time implementing coding that would specifically affect one but not the other. So when things were balanced for PVP, PVE got negatively affected. (Example: Flyer Speed Nerf) When things were balanced for PVE, PVP got negatively affected. (Example: Creating Tame Slot Caps and Build Radius Limits) Creating no-build zones and dealing with the pillaring and tame slot capping on PVE became something they couldn't realistically do because those things would drastically affect PVP in a negative way. Since A.S.A. is just a copy/paste of A.S.E.'s coding, then the same still applies today. If PVE servers truly were PVE, then the majority of the game's player-base would not need to even think about PVP servers if they wanted to experience the game's endgame content. The extra struggle to get to that endgame content on PVP is what should make PVP different from PVE on any multiplayer game.
  7. That's exactly my point. On PVE servers where everyone is "supposed" to be friendly and your only challenge or danger should come from the game's creatures, not other players, then the caves should absolutely not be buildable. Pillaring also should not be possible or any kind of blocking in any way. PVE is meant to allow the widest range of people access to the entire game. On PVP however, your main challenge in the gameplay is meant to come from other human players. Alpha tribes blocking things is supposed to be part of the challenge in pvp. PVP is not supposed to be easy. Yes, it sucks. Yes, it's difficult. Yes, it is unfair. But, that's what PVE is for. Back in the glory days of Ark when I first began playing soon after it released in Early Access, I intentionally chose to play on a PVP server because the freedom and challenge from that mode and from the other human players would make the experience feel more real and immersive. More like in real life where people can be mean; destroy your stuff; block you from things; take you prisoner. There were many times where I was harassed by people; where people destroyed my stuff and killed my creatures; where people killed me; where people knocked me out and took me prisoner; where I wasn't able to access certain areas because of stronger people blocking my path. But do you know how wonderful the stories were that came from all that? How exciting and interesting the experiences were because of those things? How terribly boring it would have all been if on a PVE server where those things couldn't have happened? I played on that server for 2 years, and I didn't get to experience the bosses or even most of the caves until about 1 1/2 years in. Can you imagine the excitement and satisfaction once I finally did get to? How boring and tedious would it have been if I'd been able to note XP my way from level 1 to 100 in a day and then expert gather resources to get the artifacts in 1 or 2 more and then defeat all the bosses a week later? Instead the suspense built up over 1 1/2 years. I had to work hard during all that time. I had to build my way up until the Alpha tribe on that server let me into their tribe. All the trust and personal connections built over all that time. And all the exciting stories of hardships along the way. Back in those days, the Alpha tribe could completely block access to the Obelisks and they were the only way to do the bosses and when transfers first came also the only way to transfer in and out of a server. So cool to finally gain access to the sacred Obelisks and gain such abilities. The Alpha tribe used one of the Obelisks as a prison center where those deemed hostile to the server were kept knocked out and fed under 24/7 watch by various wardens. The sneaky ways those prisoners used to try to escape; the cunning involved. The vigilance needed to keep the prisoners locked up so they wouldn't harm the server. Just so much excitement and nuance and suspense and intrigue that no longer is truly possible in the game; and mostly never was on PVE. You start restricting things in PVP, and you take all that away; which they already have long ago. Making the game easier for the masses only takes away the excitement and challenge for those who truly have the will to survive.
  8. I'm not exactly sure what that has to do with pvp, but the funny thing is that if you ask the next person they'll tell you that caves should be buildable on pvp servers. 😛 Caves being buildable or not buildable has more of an impact on pve servers. I think most would agree that on pve caves should be unbuildable as building in them completely blocks access to end game content. On pvp servers though, most tend to want the freedom to build anywhere they want; since the option of blowing things up is always a possibility. I remember back when they first started debating this decision of making them unbuildable or increasing damage dealt to structures; most of my tribe mates wanted them to just leave the game alone. 😛 Restricting things on pvp servers always made the game more problematic and less immersive.
  9. I can not deny that the western pack items and cosmetics are really cool. The trains are really cool. Love the player piano. Love the poker table. If this expansion pack was coming to A.S.E. I would definitely buy it. Unfortunately, it is only on A.S.A. The Faso and Oasisaur also aren't as OP as previously thought. Neither of them truly adds any extreme pay to win advantages. In fact, on a PVP server Oasisaurs look like they'd be almost entirely useless. On PVE servers, they'd add just a very slight advantage to whoever owned them. Slight enough to the point where they'd be more like a trophy creature than an actual leg up on any rival tribe. Fasos are actually fairly well balanced in what they can do. I think it looks like their sand sinking tornado just stuns for a while and doesn't actually burry you forever. It's just a little bit worse than a Bary stun I think; or maybe actually better as I don't think the faso can attack you while it is tornadoing, and after it is done tornadoing you aren't stunned anymore. They could be used to troll single peoples but not groups of people. They need a good amount of stamina to use their OP abilities. Maybe I'll buy A.S.A. in 4-8 years afterall once all the content is "finished" and available. Still would really rather they just added the new creatures and items to A.S.E. though.
  10. They are by nature incapable of accurately hitting a release time. So, having a countdown to a specific time would only cause more people to hate and complain when they inevitably end up releasing the content hours or days after the countdown's end. Really, even saying a specific day isn't a good idea for them. What they should do is just stealth release every single bit of content every time and let the people figure out that it has been released. That way, the majority of the response will be elated surprise rather than grumbling hate. At least at first anyways; regardless of their release methods, the grumbling hate will come soon after as people find it difficult to download the content or find that the content is unable to be played.
  11. "Looks like all that desert heat's gone to our heads, planning a release over the holiday weekend… So to avoid any holiday mishaps and the complications of a cross-platform rollout on a Sunday, the launch is just getting moved to Monday, April 1st, for a proper showdown!" I just...........really.........I just.........wow........... At this point I truly feel that wc and/or sg really is doing all of this on purpose. I think that south park cable tv company meme actually is accurate here. I gotta say; it doesn't really make me want to give them any more of my money than I already have.
  12. Yes. Unfortunately, the current owners of Ark aren't in the habit of providing information about anything. Except how to buy what they sell.
  13. That's exactly what I was thinking when I saw Mei Yin toss her a limp otter corpse! 🤣 Of all the possible creatures in Ark, you choose one of the ones that fans have gotten the most friendship adventure partner cute pet attached to? This is as bad as it would be if they were to eat a Jerboa on Scorched Earth! 🤣 But we can't eat the chicken Dodo I guess! 😛
  14. I saw that. I'm very concerned about that to. Wassatoo says that longneck rifle scopes don't work anymore after the last A.S.E. update. If so, then that's a major break from just a couple MB of data difference that was just supposed to add in skins. What could they break if they decide to do another update? My fears are being realized. By the Steam developer agreement a developer can't just decide to completely break a game that others have already paid for just to make them have to buy their new game right?
  15. The Raptor yes, and I think also the Parasaur, when they did the promo for it back when they first announced that the series was being worked on. But now they've added an animated Dodo skin, Bob skin, and Helena skin and will probably add even more as time goes on and more episodes are released. You didn't notice the couple MB update for your A.S.E. game files? What I'm concerned about is that any update they do to A.S.E. might break something important and then they won't bother to even pretend to try to fix it.
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