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Showing content with the highest reputation on 01/29/2024 in all areas

  1. Now only if his greed made him realize he could make a TON of money if he fixed performance issues/lag. More people would buy/return to the game if it worked properly.
    3 points
  2. 3 answers and all of em complete Trash. Even the mod joins. Wow. i cant help but this permanent sarcasm about ARK and how it sux just ist so annoying
    2 points
  3. Are you gonna make some Tek Greenhouse Walls that can function the same way (transparency on/off and one-way) for the folks who still like to play vanilla-only? I've personally never been a fan of mods, that's why I choose to play on console in the first place. Having to rely on them for everything is bogus and largely time/space consuming.
    2 points
  4. Yeah ...same old rubbish...as for palworld tried it and like it..and get this although pw is in beta it runs better than ASA lmao 👍
    2 points
  5. By best I don’t mean the most powerful I mean if you could have one creature for an entire play through what would it be, consider where it spawns, how easy it is to tame, passive abilities, size, how many creatures naturally attack it, in my opinion I would say either an argentavis is the best with the Andrewsarchus being a honourable mention
    1 point
  6. I wanted to suggest adding airships to Ark, with them players will be able to transport creatures, objects and structures as can be done with the raft but by flying, it could be equipped with cannons, ballista turrets and other weapons as well as being a real flying base, while you are on the ground the balloon is deflated and only the hull is visible to be able to fly it is necessary to consume oil or large quantities of wood to inflate the balloon and fly, it should have equal dimensions in width to the raft and double in length, the players will be able to build on the platform but the structures will not be able to occupy the place of the balloon once inflated, it would certainly have a purpose as a fortress/mobile base, as a tool for transporting creatures and objects in both pvp and pve
    1 point
  7. you should know there's no Confirmation that these skins would be paid or monetized in any way shape and form My guess there's two routes for this it could either be a free market of player driven skin economy Or to do what they did with rust and make them paid. If a player created a skin chances are is going to be the player that made the skin will get Money too which (depending on how cool the skin is) would be a nice income
    1 point
  8. Carnage on the farm after researching more about breeding because was wondering why my mutant counter > mutant stats. Turns out it is not a mutant stats counter if you are cross breeding cloned mutants, instead the same mutations get counted multiple times so you can easily find yourself geometrically progressing into no mutations zone. I was under the impression that if both parents had a mutation like IRL it would be more likely to get new mutations, but instead it rolls for mutant stat then rolls to pick which parent slightly biased to the stronger one. I made the mistake of unclaiming anky mutants all at once and letting the remaining ankys swat them - but got caught in the AOE fracas and the ovi ate my corpse and my gear bag vanished. So I did a manual rollback and had to kill everything twice... I am going to try the tried and true mutant males studding the clean female clones. I got one mutant male anxy that has a clean count (stam, oxy for diving) and will use the argy to find some new ladies for it. I had already snipped the OG anky that I had been using as clearers so they are put out to pasture now. Turns out just in the entrance of Hunters cave there are blue wall crystals that their AOE reaches - got a storage full without even moving. So now i have a light/greenhouse tower, a glass walled chapel for artifacts and trophys and a master bed with wall of glass opening onto deck over the cliff, and got my egg farm garden all glassed in. Rexes will be super rexes starting from low level, mostly because that is the orphans I picked up so I can learn how it works. Though seems infeasible on SP to actually get min-maxed mutants, and with the SP tame buffs not really needed still fun to learn. Finally got an industrial grill so I can cook up all the alpha prime they have been getting me - no walls at my new base just rex aggro leashed to my parasaur
    1 point
  9. It's just used to summon the bravo and alpha ape boss: https://ark.wiki.gg/wiki/Tributes
    1 point
  10. The only animal I would remove is the "Snail" (and I don't mean Achatina) !!
    1 point
  11. all dinos will respawn after a while, water caves included.
    1 point
  12. decay on server means: anyone in the tribe must re-render the structures and dinos (better: being in rendering area) within the specific decay times https://ark.wiki.gg/wiki/Building#Auto-decay BTW it isn't 7-days decay anymore since literally ages (patch 180.0), not sure why single player tooltip still reports that. decay times can be disabled for dinos and structures (different options) or altered manually with decay multiplier (affecting all types) or specific decay times and multiplier can be altered with live tuning. https://ark.wiki.gg/wiki/Server_configuration
    1 point
  13. You should be able to Make your own custom skin I'm guessing you will need to use the dev kit.
    1 point
  14. I would say the Argy since a really good one can carry, Travel far and can fight. So in terms of considering most things including where to get it and tame and so on than Argy
    1 point
  15. Wow, a relatively wordey crunch but almost the whole thing about mods. Its almost like you're trying to push the players to make their own fun on private servers rather than face the glaring issues plaguing this pretty awesome game. It's shocking that the games in this state and you make absolutely no effort to communicate to the player base, instead preferring to push mods relentlessly while our servers go down for 6+ hours and we hear absolutely nothing. I'm pretty sick and tired of the servers going down and losing eggs etc or having to hope my base will be OK till I can get on. But yeah, we can get glass looking as glass should look without those horrid looking shutters ... That's nice.
    1 point
  16. Still waiting for someone to address the save issue in single player. Been an issue since November and every week it gets ignored. Ignored here. Ignored on the bug report forums. Ignored on every patch. Fix. Your. Game.
    1 point
  17. We don't need these mods to change the appearance of Ark. We need Ark to run well, a console update would be nice every now and then. We need servers to run well; not constantly lagging,etc. People are leaving for other games because your focus isn't on ASA the way it should be. Players want content and maps, not lies and the run around. The overpopulation of some servers won't matter for long, it's quickly getting too late.
    1 point
  18. Will the cosmetic system fix the inability to consistantly save on single player?
    1 point
  19. Well done wildcard you manage to split your playerbase and pretty much kill both arks at the same time,how are your decisions so bad? Heads need to roll and you need to get developers working on the game with common sense
    1 point
  20. Let’s see, what else have I done recently that I haven’t chronicled? Oh, I did finally find a high level female Basilo who is now known as “Betty the Basilo”. There was a 100+ AC saddle waiting for her, too, so she’s pretty beastly. I haven’t found a mate for her yet, though, but I have taken her through both sea caves after leveling her up. I was surprised to see bats in the easy one. Spork the shark, of course, had a retirement party since Betty arrived. I knew I shouldn’t have let my three Pegos rope me into a shot contest, but I figured we’d send Spork off in grand fashion. Talk about a hangover, but it was kinda worth it to see three Pegos bazooka vomit at the same time. I also added the QoL+ mod, seeing as I was really missing the inventory transfer option. The Nanny is also a big help. I wonder if she’d work with Rhynio imprinting? A Rex breeding base was constructed after I found a high level male and female. Right now, all the good stats are on the male, so I’m trying to get females with those stats, but the babies haven’t been cooperating. Today, I didn’t have much time, so I focused on some general upkeep first. And then, I remembered seeing a low level, male unicorn on Herbivore Island and thought what the heck. I grabbed some Rock Carrots and set off for the island on BB Attack. I then came back to base and grabbed a cryopod because I figured I’d need one, before setting out again. Then, I came back again because I forgot to get my ghillie suit, and once again we were off. So after all that, we finally arrived at the island and there was no unicorn to be found. Yargh! I consoled myself by thinking he was probably a jerkwad anyway. Happy Ark’ing all.
    1 point
  21. I started to sail back thinking to try again regroup and wait for another day, it was sunny when I got to the swamp but my beaver was on patrol and ate another croc and snake that got on the raft. I noticed there was some bag floaters, turns out unlike death bags, storage bags do not stay sunk. So I got back all the storage they did not eat the goods! Since the frogs was out chirping now that my marines was on patrol I dove in looking for my death bag hoping it was still there - and it was! So I decided to gamble loosing my loot again, turned around headed back to the island of death, parked at an empty penisula and tried my initial trap idea which was my dino door rafts and an escape hatchway for the pela - but turns out the massive argy slipped right thru with me. Luckily I grabbed a stone drop with what I needed to do the simple Captain Fatdog argy trap with 3 double doors and a ramp. First trial no good since it was on level 2 of my raft and they argys needed to clear level 3 walkway that I had made intending it will be double duty for drop tames. So I moved it to the top floor, too high. I finally came up with the idea of using the dino door as the door part and captured a lvl1 thinking it would make great bait and put a runway extension on the side of the raft. I used the high level pela to take out all the weak argies, and got a max level lined up - and got it briefly trapped - the flaw in my plan was it needs to be double doors the dino doors are too far apart. So it jumped out and landed in the rocky water and drowned. Meanwhile in all the searching I created a lot of lowest level rex orphans, they did a good job protecting my raft from the alpha carnos and raptors. Even got a medium level carno baby for possible caver? Though they are not marines like the Spino was so will see how I can get them all back home to the egg farm (I refuse to use the pokeballs - I am playing OG ark) Finally spotted a near max level argy and decided to try the trap one more time, but I need a better xbow or invest in a dart rifle as it too escaped. But since I have the tek binoculars cheated in I hopped on the pela hoping to get the last narc shot in over land as it was headed for the mainland. Finally it lands in a jungle clearing at the foot of the mountain. 'save the game' as this would be worst time for a crash having spent an hour chasing this bird (it had already crashed repositioning the raft looking out at the sunrise). Reloading also fixes the buggy wild temps so I did not die freezing in the jungly and at last my aggro pela another argy to get some prime takeout. Now to do it again and get a female! Or go home and research a better raft argy trap. At least I can get some IRL sleep tonight. But I think this argy will survive for a bit before needing a backup egg long as I scout carefully. Test out the drop top on the raft with some sabers before I go, then run up the mountain and see if get any doedics - then get to base building!
    1 point
  22. @yarnevk: My taming trip went well, and I hope your chaos has calmed down. Speaking of my taming trip, I logged back in and shivered until I got Glenda back on my shoulders. Once she was settled, we scanned the area for nearby threats and didn’t see any, so we hopped on Buggsy and began our hunt. A level 40 female Yuty was found within the first two minutes and flown back to the pen. She tamed up with raw prime meat donations from a couple of mammoths and was podded, leaving me with only one cryopod left. Time for the level 145 male, I thought. Searching for the elusive 145 Yuty wasn’t going well. It obviously wasn’t where I remembered it to be, and it didn’t help that Glenda kept pointing in different directions. Her memory must be as bad as mine. While we were hovering, deciding on what to do next, a Yuty roared off in the distance. Glenda let out a happy squeak, and I immediately steered Buggsy in that direction. It . . . wasn’t the level 145, but it was a level 5 female Yuty. I mean, that’s practically a gimme for a kibble group, so I had to tame it, which we did. Once she was podded, we continued our hunt. Our search area expanded, and we eventually found the 145 going on a rampage by some boulders. Buggsy swooped down, deftly grabbed him, and headed for the trap. The only problem was that the Yuty would chomp my Rhynio to death before we got there, so we had to drop him partway and go heal. The second time was the charm, though. The Yuty plopped into the trap and roared in fury, while an under half-health Buggsy landed a safe distance away to heal up. More than a few shocking tranquilizer darts missed their mark while I was trying to knock him out. I’m totally blaming that on the wind and not on the adult libations that I was enjoying at the time. He toppled to the ground eventually, though, and I hopped off Buggsy to begin the taming process. Since we were a cryopod short, I decided to leave the level 5 female here to be picked up later, and went to throw her pod out. Of course, I received the no cryofridge in range message. Buh! Glenda let out an angry chirp and head-butted me softly. “Oh, like you remembered we forgot to set one up?” I asked my otter. She made a chuckling noise and shrugged her shoulders. I sighed. It was all I could do. The 145 tamed up without issue at least, and then began the long, long trip home with Buggsy hauling a Yuty the whole way. I made saddles when we were finally back and set up the kibble group. Ovira was happy because she had egg-collecting duties again, and we soon had our first round of extraordinary kibble. Huzzah!
    1 point
  23. Remember the upcoming Simple Game Framework and Custom Cosmetic system we unveiled last week for the Development Kit? Well, this week we're diving deep into how you will be able to unleash your inner architect and fashionista to transform your ARK experience! The new "Custom Cosmetic" system allows players to dynamically apply player-generated costumes to players and dinos, end-user-created skins to armors and weapons, and end-user-created skins to all the game's structures. These can have endless client-side functionality, including network messaging and limited persistent replicated data storage. For structures, this effectively enables infinite visual variety and functional enhancement through player-created cosmetics, which do not require any server-updating or loading onto the server. Phase 1, launching Feb 1, will require clients to manually install such Custom Cosmetic Mods in order to see and use them on Official Servers. Phase 2, launching April 1, will automatically download them in the background when encountered during gameplay. Note: Clients can disable usage of these globally or per-Mod-ID. Servers can disable globally or use a whitelist (we suggest servers use our official whitelist, which will be the default). The cosmetics allowed on official servers will be dynamically-white-listed on a daily basis by Overwolf and Studio Wildcard to avoid any exploity or issue-causing cosmetics. Here are some initial functional Structure Custom Cosmetics that we'll be launching next week, as simple examples to show Modders some things that can easily be done in addition to visual swaps: Can be placed over any normal wall & turns it into an adjustable glass panel (can hide borders to create larger or different-sized panes & can make it opaque, transparent, or one-way) Can be placed over the normal or the omnidirectional lamppost. Adds the ability to set a primary & secondary color (White, Red, Green, Blue, or the paint color of the light), a primary & secondary intensity (off, low, medium, high) & a blink speed (fast, slow). Fast blinking creates a strobe effect & slow blinking blinks every second. The slow blinking is synchronized to the network time so that turning on multiple lamps will keep them all blinking in sync. (network time is overkill for this, but we wanted to give modders an example that’s useful for longer periods as well) Two players can play a game of tic tac toe on the wooden table. Keeps a running total game wins & identifies players by their unique ID string, so should be able to keep playing across sessions (no time out, so can each make a move when back at base... the game can be reset at any time, though). Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Eocarcharia by Tristans_Modding Sivatherium by Wildwaghorn Randi’s Cooking and Kitchen Mod by RandiBeers Sgt. Duckie Chibi by CyrusCreates Forglar by SnowyTrain ARK Football by Matheusrp11 Primitive Stations [CROSSPLAY] by Frenchie GoT Additions by Elkay Are you interested in modding for ARK? Here's your chance to dive in! Our seasoned modding expert, Garuga123, will guide you through the creative process of making a new character - from animations to physics. This three part series will start on Saturday, February 3rd, at 10:00 AM to 12:00 PM Pacific and continue every other week at the same time. Bring your questions, enthusiasm, and a thirst for knowledge as we embark on this modding journey together. Don't miss out on the opportunity to learn from one of our most popular modding members. Session 1 February 3rd, 10 AM - 12PM Pacific Visual elements - starting a new character, setting up the animations, mesh, physics, etc. Session 2 February 17th, 10 AM - 12 PM Pacific Blueprinting - setting up the actual character BPs Session 3 March 2nd, 10 AM - 12 PM Pacific Going Live - getting the mod prepped, testing issues, uploading, etc. Watch on Garuga or on SurvivetheArk's Twitch channels! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, January 29th. PVP/PVE: 1.5x Harvesting, Taming, and Experience + 1.5x Breeding Small Tribes: 4x Harvesting, Taming, and Experience + 3.5x Breeding ARKpocalypse: 4.5x Harvesting, Taming and Experience + 4.5x Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Help us discover your talent by tagging your art with #ARKPhotoMode or #ARKFanart on social media! Creator: Veno feat. Raasclark Veno and Raasclark's editors have a minute to draw Ark Creatures from memory. Then Veno and Raasclark have to guess (by taming) what creature it is! Creator: MissVadams A beginners guide to ARK: Survival Ascended; how to tame your very first dino! Fan art by rainichor Light Pets by @ewo_zaur ARK Mosasaurus by @DW_ARK Sky by @WolfTek7 An ill-tempered stegosaur by @Fern_paleo1 Mía vs giga by @StudiosGoji Lava Lizard by BumpySlays22 Minas Tirith, capital of Gondor (no mods) by I BARDEN I One King To Rule Them All by ar0y2810 The sea is so wide, so big, so scary by @sulumee55 The Challenger by @SwordswiperYt Photo Mode by cosmicman5455 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg View full article
    0 points
  24. NO! ma consentirà a WC di lasciare che il moderatore sviluppi il proprio gioco, mentre WC continuerà a non gestire il single player, a non rendere stabili i server ea non aggiungere modalità di gioco come pvp hardcore e orp. Al giorno d'oggi questo gioco si basa solo sulle mod (anche se sono molto belle, elaborate e apprezzate) e non più sul gioco stesso
    0 points
  25. Gigas are now tamed by feeding them lag or even better, rollbacks. I think your server runs too smooth.. Then it would just STARVE, TAMED or not...
    0 points
  26. Am I the only one who gets the feeling that WC wants mods to develop the game because they can't? the mods on the official servers are clear proof of this, with this they will no longer have to make updates on the creatures and structures on the aesthetic side since the players will take care of it. Is this just my thought or do you also have this doubt?
    0 points
  27. why 1,5? on ASE it was x2 on weekend. so no Ark this weekend we see us in Palworld 😛
    0 points
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