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Separate PvE and PvP balances


DauntedVenus
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There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

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On 4/23/2019 at 11:11 PM, DauntedVenus said:

There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

Oh please leave the flyers and manas as they are. I remember the flyers on full speed and I hope you are not still talking about that because it was all pretty next level crazy. They are fine as thay are now. The only thing I dont like is that in PVE you cant drag or take wild ko's to a more suitable area, as you can in pvp. That right, right? Long time since i really played pvp. You are stuck to tame your dino on other peoples turfground and are forced to stay there many times because everything is pillared. many of those pvp "advantages" are really anoying pve gameplay, since Ark's "wildlife" already has little to offer anymore, these disadvantages really keep me from doing anything with Ark's "Wildlife" :) anymore...

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Still waiting about disabling FF in PVE. Lost 90 babies into cryo. Almost lost all dinos of a 10yo tribermate that play with us (I just logge in time by chance). Looks like ark support doesn't know about this, since they told me it was my fault! (yeah, admin tribe can precent anyone to get magmasaur to FF bombing! And blue prokies fly in the sky, there is pece all over the world and the moon is a piece of sugar)

Edited by Alessio89
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I agree that PvE balancing should be different from PvE... But like how should that be done is uncertain. And the flyer nerf is needed not only it is b/c the game is better when flyers have fixed movement speed but also 1 less waste attribute for breeders to worry about.

Speaking of flyers, most flyers especially Quetz are completely obsolete at this point especially in PvE when there is hover skiff in the game with easy element source in Gen 2... 

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On 7/8/2021 at 12:18 AM, Courage15 said:

I agree that PvE balancing should be different from PvE... But like how should that be done is uncertain. And the flyer nerf is needed not only it is b/c the game is better when flyers have fixed movement speed but also 1 less waste attribute for breeders to worry about.

Speaking of flyers, most flyers especially Quetz are completely obsolete at this point especially in PvE when there is hover skiff in the game with easy element source in Gen 2... 

well for starters, PvE doesnt need the upload decay timer, that's meant to keep people from hiding stolen goods without people being able to get it, a personal vault, while in PvE this just hurts players who either A) are not able to get cryopods yet or B) are trying to store unpoddable tames such as the stryder or titans, now, that being said a player should only be able to have 1 titan in upload, but the stryders are a big problem
next, quetzal are not obsolete, i use them quite often, the genisis 1 boss fight is probably the hardest fight of all of them (except maybe king titan, but even then king titan isnt really hard, just needs a lot of prep) yet gamma final test is too hard, from the gigas in the arena being able to bleed to the fact you HAVE to go on foot and survive the mob in order to even progress, quetzals only become obsolete after you beat that and even then, a good quetzal will easily surpace the skiffs weight and health, as well as if you want to store things on it you can put it on passive flee to have a better chance, quetzals are also breedable, so while a skiff is cheap, a quetzal is cheaper, and the only thing it loses is speed and the ability to pick up things larger than mammoths,
 

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On 4/23/2019 at 11:18 PM, covenantgrunt said:

In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance don't matter.

You clearly don't understand what PvE is about. >:(

Edited by Griffin998
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On 4/23/2019 at 5:12 PM, d1nk said:

I agree with the topic but not the flier nerf bit. It was needed and shouldnt be put back in.

Sorry but I agree and Disagree.  For example Pteranodon's  have litle melee compared to other flyers (Argies, wyverns) they should be able to have speed increases. just make sure the melee is lowered. I used to have a lot of fun flying around on my Pteranodon's years ago before the fly patch.  Also they should give them backpacks to carry more. I used to love them but now never use them. It does make sense however for other dinos such as wyverns to not have speed increases

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On 8/2/2019 at 3:10 PM, MagUruk said:

there's also the problem with placing the Tek Generator and the long range it needs to be away from others foundations. I guess it has this long range for PvP reasons (long range of Tek Turret and all that) but on PvE you build your base and just after it is finished and you want to place a Tek Generator you realize that your neighbours are too close and you aren't allowed to place it anywhere inside your own base and there is nothing you can do about it

make aliance  with yout neighbors :-).  

 

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31 minutes ago, AveryParker said:

For real though. For example the inability to pick up wild dinos in PvE is just ridiculous 

Unless you lived back when we could. And all everyone did was pick up and drop wild Dino’s into your base and pens, on your head while you tamed… 

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On 4/23/2019 at 11:22 PM, Oieru said:

As the title says, we need SEPARATE buffs/nerfs/balance tweaks for PVE and PVP. 2 completely different game modes with completely different strategies, objectives and player types need different tweaks to the game.

This has become especially evident in the cases of the extreme and repeated nerfs of the Managarmr, a new and versatile creature that quickly became as useful as throwing small feces at a wild Giga... All because of the outcry of a portion of PVP players, while completely ignoring, disregarding the PVE community. While PVP was focused on griefing fellow players with Manas, PVE players needed that versatility to focus on boss taming/killing. You can see the frustration on both sides. PVP is still and will be forever complaining about Manas, while PVE clings to being able to still play with that creature. This is only one example.

For two game modes you need two game settings. It is only logical, as a famous saying goes.

So please, for the sake of the PVE and PVP communities, revert those extreme tweaks and focus on implementing them completely different in PVE and PVP game modes. This might be the most urgent game balance.

 

PS: DO NOT, I repeat, DO NOT make this a discussion over PVE/PVP supremacy. If you want to know, they both suck equally bad for different reasons!

 

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exactly, I believe that separating them would provide more enriching experiences in both game modes

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