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SunsetErosion

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Everything posted by SunsetErosion

  1. In ASE Titanosaur, and alphas would never be targeted by turrets. It would also be hard for anyone to tame a Titano, just to be able to add it to a exclude list I dont remember the outcome for the Turret, accidently hitting a Titano, but I think the outcome was, the titano ignores those hits... Or something like, it only gets enough agro after 4-5 hits. Edit: I think Alphas, Titanos are in a different "faction" or tamegroup. Like Alpha Raptors are, in my experience never targeted by hyenadons for example. But normal raptors are, when the Hyenadons are in a large group?
  2. A very useful Tip, I say it myself, if you dont have a bunker, but rather just walls, is to keep in mind that Re-fertilizer can recover big rocks (ASE) These other players can use to get dinos over your walls... Remember where those big rocks were, so you can fortify your walls better at that point, or replace your walls more accordingly...
  3. I havent bred on ASA yet. But in OldArk, it was just a pain. The first 30 minutes or so all babies can only hold a stack of 5 food, after that it will go up pretty fast and steady, dependant on the weight stat, how many food it can carry... Having multi babies, lets say a full rex army. It will mean you got to walk from rex to rex, refilling food for a hour or so, before you can actually do something else... Its really going to take your time... Thats why I say, plan breeding carefully to make it fit in your real life days... So you dont have to worry too much about wether 1 stack more or less would be enough...
  4. If you want to do math. Just start doing it... Look at the rate at which the food drops for that dino. Example. Let it lose 500 food. See how long that takes. Its different for each dino/animal. Then look up, or check yourself how much food is restored when you give it a piece of that what you are planning on giving them. Then do math. Then, take in consideration that animals is stasis lose food at a somewhat slower rate. But other players could also get the babies of of stasis. Best to not keep in mind stasis. But it could give you some space... (I used to overdo it for myself. For most dinos I had the rule 1 row of food = 1 hour) (But thats way overdoing it. Its more like 1 stack of meat/berries = 30 minutes) Besides all. Its best to plan Ark breeding, and not let it have to disrupt your daily life. Say to yourself. I will only pop Babies saturday morning. so I can have 4-5 hours of dedication to the babies without creating too much stress on timers and other factors.
  5. What CatInFire sayd. Have you taken a good look at how big that fish actually is? I think max size is 3. But the 3x SaberTooth are as big as Carnos! You dont just reel them in with a rod on a Pelagornis... That sayd. Maybe a Tek-Rod or upgraded Rod, could be an idea for a New Item/Tool?
  6. What do you mean? Everything working as intended on official servers: https://streamable.com/kb63q7
  7. Yes, I made a mistake. I know the bear is really powerful. Despite their "low" HP, I always see them destroy whole packs of Raptors and Terrorbirds... Its just that how they fight looks so lazy. They just stand there and bite... But I guess thats just Ark. But I forgot about the Swipe, that has decent AOE. Though its mobility is still insanely handicapped. But also a LOT of Ark creatures have mobile disfunctionalities...
  8. What do you mean? Everything in Ark is a Dino... Arent there any rules at the Forums you can post submissions?
  9. There is swamp fever, which is only transferable to Dodos -.- But they could make other Dinos be able to get sick also. They can keep it simple or work out a complete system... They could make it not directly noticable also. Maybe add a Resistance Stat to dinos, so that there could be constant Ticks for Resistance checks or something. A Dino going out of base getting in contact with sickness gets its "Sick" meter to 50% It doesnt catch anything. Because it has high Resistance. But having it nearby other dinos will let them have to deal with the AOE of the sickness also. If it fails, it will also get a fast buildup. If its resistance (maybe also food/water/health) is too low it will get sick. Kind of like with Torpor. If your Fort is low, you are easily Ko'ed... Getting "sick" can mean a debuff, loss of stats, or something like slow HP drain, faster food drain...
  10. Bears are generally lazy creatures. But they are pretty strong as fighters. But they dont have good attacks in Ark. I think they would at least deserve a AOE swipe or something. Just with the bite is not representitive as a Bear. Thats what I think. They are not THAT lazy fighters...
  11. Yes, ofcourse. I may have forgotten about that one at that time or something. But the Island doesnt have it and I think it was in response to overpopulation for ASA and how the game could deal with it. Besides that, that Gen1 bugswarm always seems to have the flies to big. On my screen they are bigger than raptors! But a bugswarm more similar to the size and mechanic as the Gen 2 Rockwell Area swarm thing I wouldnt hate on the island also. Yes, there are the Meganeura and the TitanoDrones (Also, Beehives, occasional Scorpion, Achatina) but Biomes like Redwood should be full with insects. In real life thats like life threat N.1. for jungles etc.
  12. At some time they added an "auto-hide-body" function in ASE. I think after 7 days or so no logging, your body would be invisible and invulnerable. Though it would still be there. For example in a bed you cant lay in it if the offline body is there. Even if the bed would be destroyed, the body would still be there... Also if you would survive in the wild for that period, and you would log in eg 1 year later and then be amawed about the fact you are still alive, its because of that... If you cannot drag bodies around to kill and there would be no "auto-hide" AND if there would even be ORP for players also the beaches could be filled with Bobs, you would spawn in a pile of Bobs so high you wouldnt be able to play PVE.
  13. What language are you playing in? Maybe its not translated yet, or its text is overlapping and stuff like that. Maybe its an UI setting that makes it not properly show. Then maybe try different UI scale, resolution. I didnt seem to have much problems reading what they want, but though I also only needed to walk them and that was clearly showing in text, not just an icon...
  14. Dont you have the options to wait and let your dinos restore HP? Maybe make camp somewhere save, put your stuff on your dinos, leave them there, come back with more and better... Can you build inside the cave? Cryo them, put stuff in a box and come back better prepared?
  15. Well, maybe yes. But they are going to be problematic if they will still have the 20 count. I mean it will be really hard to limit yourself to 100 tames. 1 Bronto With a structure on it. 2 Skiffs. And a Few tames to "defend" your base. You will have to cryo your Eggfarm and Breeders, just to trow out your Boss Army... That already will be an issue when Platforms still have ?20? as dino count... I mean, as we are limited not with a lot of things I can imagen people having a "Farm Bronto" and a "Farm/Tame Quetzal. Farm Quetzal + Bronto = 40 tames ( With platforms) Minimalistic Egg Farm = 10 tames (All Yutys, because the best kibble is all you need) Farm dinos = 5 (Anky, Doedi, Argy, Theri, Giga) Minimalistic Unique/fun dinos = 5 (Unicorn, Galli, ~) Cave Critters = 5 (Some may have to be stuck or born inside cave) Functional Animals = 5 (Dung Beetle, Iguanodon, Moschops, Achatina, Procoptodon) Mimimalistic Boss Army = 15 Breeders = 10 (Original Pair, 8 To use for breeding) This will leave 5 spots to Breed a new army, before you will have to kill off the old army with old mutations
  16. When you take in consideration, "later on" especially, you will have to account for Rafts, Platform saddles, Stryder, Skiff. I know Stryder/Skiff will be in distant future. But Platform saddles and rafts count for more dinos towards tame limit, right? If so, if you have a raft and a Bronto + Quetzal with platform saddle, how much will this add up for the dino count? Figured out that 1 Raft = 1 Dino count
  17. Nope, A cute little Dodo is the only thing you will ever need But your ignorance is out of the roof lol.
  18. Maybe my "hardcore" skills and thousands of ArkSE hours make it somewhat a second nature for me to not die lol. But I find it hard to actually die, or even get really hurt from wildlife ASA encounters unless its a decision for me because I need a respawn. Yes movement speed is buffed, no actual fact checking, but so it feels. Stamina also seems "buffed" Maybe its the lag, but I can easily outrun raptors... The animals have a hard time dropping a hit, even when standing still... So the little fast strave to the left, right before beeing attacked by Raptor, will make it miss or you can even trow it off a cliff. Same with Hyenadon, laying on the edge of a cliff will make them all jump over you and dissapear in the void... Swim upwards to avoid a sharkbite, they will even ignore you if you are floating... I feel like its way too easy now... Is it me and my lag or is this a general conviction? Ow and,,, the AI, pathfinding is also insanely terrible!
  19. Its "funny" they even implemented the Display for "> 1 Year". Last year or so i didnt have much problems with steam downloading. But in the past it was always a circus. Dowloading 10mb, then minutes pass by without any progression... Like Invincible says, and I used to restart steam every time to force it to download a few mbs. I think it might be a firewall issue conflicting with steam or something I dunno. Check Firewall, Antivirus, VPN, regions or whatever...
  20. Yeah, dont think a Rex should be intelligent enough to figure out something special to counter trick you or something. The "Popular" smart Raptor might suprise you by tricking you, thinking you are ticking him, but its actually tricking you. But best thing a Rex should be able to do with his AI is realizing something is "wrong" so he wont chase you, or go near structures of you. Maybe use its special "find nearest friend" special feature...
  21. The video shows "Available today" Guess its gonig to be a loooooong day then 0.o ?
  22. I think it has to do with not really giving too much care about it and figuring out in what colour drop it should be etc. I mean it all doesnt really make any sense, and they really never finished puzzling what should belong where. Blue already has lvl 45+ Metal structure blueprints, while Purple still gives Chitin Armor, but Purple already a Pela saddle, which is a lvl 43 Unlock...
  23. I did, I agree with some of its motivation, although a lot of the reasoning feels completely false to me... I really disagree with that. In the game, there is actually no walking. There is only Running and Sprinting. The running speed is actually pretty fast. If you press K and look at how fast your character is moving around it might give you a better perspective of how fast you are actually going. Sprinting makes your time to get from A to B reduce by about 40%, so in comparrison to running, there is a big gap between Running and Sprinting... Everything is big, so walking around will look slow... To me, if you would get default speed to 145%!, then you are able to RUN around indefinite at the speed of a fast paced cyclist.. IRL a sprint is about 10-15 seconds, THEN you start to lose speed. So the Ark stamina is out of the roof actually... -> Maybe they could bind amount of stamina to MaX-Speed... In comparrison to wildlife, you would be way too fast. In my opinion some animals are actually way too slow. Eg. the Saber. I think the saber is a really good example of this. If you look how it moves, it looks like its not really giving it a try... Yes, makes sense ofcourse. IRL after a good sprint and you are out of stam you cant just hop under water and chill there for a minute or 2. Though, having no stam, while in water is allready pretty anoying now... Really unnecessary, neglectible effects... I dont want to discuss how the human body recovers and all and gets blood full with oxygen to muscles, but in short it doesnt make any real sense... Yes, sprinting should be more "impactfull". As it is now, you wait like 15 seconds after a sprint and can do another full speed sprint, and this can go on for an hour, if you happen to have a good few carrots in your pocket... I dont really get it. You want the base movement speed to be buffed A LOT (almost 50%!). Which will make you able to outSPRINT Big cats,,, Terrorbirds 0.o But then reduce the impact leveling speed has? This Athleticism skill will determine how fast you can sprint, and a winded meter, somewhat like a Rage meter, will "overrule" your current stamina levels? The Athleticism skill is too vague to me, as it doesnt/shouldnt have much another value when making oxygen/water/food already connected to stamina recovery and speed. Also those skills are not firm, and you are able to level/boost them up... Overall, it feels to me like you tend to make movementspeed even FASTER, while really no one covers that opinion. The movement speed should be reduced, but not removed. Thats my opinion... The extra winded state, and "interconnecting" food/water to stamina recovery speed (not only when you are completely dried out) sounds like a good idea...
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