Sh4rk Posted December 16, 2017 Share Posted December 16, 2017 ....anything is not as much a threat as long as you pay attention to your surroundings. If you run around haphazardly, expect to be killed swiftly. I'd rather not see the content get nerfed because people are being buffoons not watching what they are doing. The difficulty of aberration is really nice and freshens up the Ark experience by high magnitudes. Link to comment Share on other sites More sharing options...
LouSpowells Posted December 16, 2017 Share Posted December 16, 2017 I feel like the bleed could be toned down a bit. As of now, they feel very similar to Allos when they were first released. Link to comment Share on other sites More sharing options...
Jungnur Posted December 16, 2017 Share Posted December 16, 2017 Honestly one of the most refreshing things about aberration is having to pay attention to your surroundings, I haven't had to do that in a long time in this game. I hope that they remove the nerf and buff other dinos in the wild so we can actually have to try to survive. Anyways back to what topic creator said comparatively they are extremely strong in the wild for the areas they frequent but definitely not OP. Link to comment Share on other sites More sharing options...
DemonLordCronos Posted December 16, 2017 Share Posted December 16, 2017 Playing single player my ravager that i named "Muppet Fart" is easily my strongest tame and fastest at this point Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 16, 2017 Author Share Posted December 16, 2017 4 hours ago, Jungnur said: Honestly one of the most refreshing things about aberration is having to pay attention to your surroundings, I haven't had to do that in a long time in this game. I hope that they remove the nerf and buff other dinos in the wild so we can actually have to try to survive. Anyways back to what topic creator said comparatively they are extremely strong in the wild for the areas they frequent but definitely not OP. Yes! Buff other dinos. That would be the best solution. Thanks for all your answers, except smokey, noone cares what you think. Link to comment Share on other sites More sharing options...
Drahkon Posted December 16, 2017 Share Posted December 16, 2017 That excessive damage nerf was a mistake. It's not the attack damage they do that is an issue, combat damage for tamed ones is sad now. Flat percentage of target hp damage is just a bad design choice for a creature attack, and the slow is excessive. Having bleeds ignore armor is enough to make them strong, they should scale with attack damage not target hp. This applies to giga/allosaurus bleed and Dragon breath as well. Ever seen someone use an Allo pack to solo a Titanosaur? It happens, nothing like doing over 11000 damage with 1 attack, and the strength of your dino doesn't matter. To me, this attack doesn't make the game challenging, it makes it tedious. Link to comment Share on other sites More sharing options...
ArkCreation Posted December 16, 2017 Share Posted December 16, 2017 On 12/14/2017 at 11:39 AM, BaldBudgie said: I think you'll change your mind once you start using tames to travel and explore. They will die ! The ravager is the only creature not glowing on this map so they are easy to overlook. First bite will slow your raptor, carno or whatever down and then its doomed. I have a playing the new map with a tribe and they use the dinos, tamed dinos more than me. Right now I mostly just explore on foot. I may have tamed one iguanodon. I usually avoid them while on foot. I can understand it difficult to deal with the way they slow you down. It’s a risk, but Half of my ark experience comes from The no-taming servers. The reason I mention this is regardless of the Challenge I put myself through when playing sometimes I am still affected and grieve when dinos I have tamed die to the slow bleed and swarm and pack buff. I suppose they wanted to make the map harder they certainly did with this one dinosaur .So whether or not wildcard set up wild dinos to be more dangerous than the tamed counterparts will still be up to debate, but it’s definitely going to take more months of play and testing before these get balanced where they need to be. Most common habit of players is that they always ride out with one Dino. Not because they don’t want a good escort, but out of convenience because the pathfinding can be horrible and would rather take the risk with one Dino then have several that get stuck on the way. Difficult, yes. Impossible, no. But wildcard is not known for subtle changes to the game. Should they be more subtle? So does it all come down to style of play and Less of an imbalance concern? I have no idea but that’s a common thing to say isn’t it? Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 16, 2017 Author Share Posted December 16, 2017 1 hour ago, Drahkon said: That excessive damage nerf was a mistake. It's not the attack damage they do that is an issue, combat damage for tamed ones is sad now. Flat percentage of target hp damage is just a bad design choice for a creature attack, and the slow is excessive. Having bleeds ignore armor is enough to make them strong, they should scale with attack damage not target hp. This applies to giga/allosaurus bleed and Dragon breath as well. Ever seen someone use an Allo pack to solo a Titanosaur? It happens, nothing like doing over 11000 damage with 1 attack, and the strength of your dino doesn't matter. To me, this attack doesn't make the game challenging, it makes it tedious. Yes! That is very very true. % of hp damage doesn't belong anywhere on ark. Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 16, 2017 Author Share Posted December 16, 2017 Btw i'm on ps4 and dont know if they nerfed the ravagers here yet, but the alpha in my pack of 4 ravagers does 450 damage. That seems like alot to me. I dont have to fear anything when out on them and they aren't even imprinted. (Well except wild ravagers) Link to comment Share on other sites More sharing options...
Drahkon Posted December 16, 2017 Share Posted December 16, 2017 2 hours ago, BaldBudgie said: Btw i'm on ps4 and dont know if they nerfed the ravagers here yet, but the alpha in my pack of 4 ravagers does 450 damage. That seems like alot to me. I dont have to fear anything when out on them and they aren't even imprinted. (Well except wild ravagers) PS4 nerf isn't out yet, expect that to get cut in half [ Upcoming Version: v518.2 IN CERT ] Link to comment Share on other sites More sharing options...
ZRISTWI10 Posted December 16, 2017 Share Posted December 16, 2017 On 12/15/2017 at 7:41 AM, BaldBudgie said: I started over and I'm taking my time in each level to really get to know all tiers of the game. Couldn't you really get to know all tiers of the game without resetting your character? Link to comment Share on other sites More sharing options...
StickmanStan Posted December 16, 2017 Share Posted December 16, 2017 On 12/15/2017 at 3:12 AM, Nova76 said: I must admit the Spinos deal with them (even in packs) with ease. Im roaming the map like a boss on SP with no backup but my Spino I had a tamed ravager at level 71 and a tamed spino at level ~35. A pack of three ravagers, two level 15s and one level 8, killed both my ravager and my spino. Wild ravagers are broken as FFFFK and need to be fixed. Link to comment Share on other sites More sharing options...
StickmanStan Posted December 16, 2017 Share Posted December 16, 2017 22 hours ago, BaldBudgie said: I had 4 by lvl 30. Doesnt mean you're good. I can take a max lvl paracer, with only lvls in weight, out and abd fight off hordes of rexes, but wouldn't be able to fight off 4 ravagers. Maybe OP is the wrong word. Unbalanced is better. If you can't see that, you're as dumb as your way of discussing this topic makes you look Well said. The guy acting like a jackass with this "if you're having a hard time you're just bad" attitude. Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 17, 2017 Author Share Posted December 17, 2017 3 hours ago, ZRISTWI10 said: Couldn't you really get to know all tiers of the game without resetting your character? No I can't. For example why would i use a carno if I got the spino saddle unlocked. Link to comment Share on other sites More sharing options...
Utlagi Posted February 5, 2018 Share Posted February 5, 2018 gnashe should be caped not stack and a cooldown when it can be reapplied. Link to comment Share on other sites More sharing options...
Vaculity Posted February 5, 2018 Share Posted February 5, 2018 22 minutes ago, Utlagi said: gnashe should be caped not stack and a cooldown when it can be reapplied. Its already capped at 10 seconds and can't be stacked; only refreshed. you don't get a cooldown when you bleed IRL, so it makes absolutely no sense to have a cooldown on Gnashed debuff, as annoying as it may sound. Link to comment Share on other sites More sharing options...
Flaming104 Posted February 20, 2018 Share Posted February 20, 2018 the gnash debuff destroy my 25k health mega which I had just gotten so it may as well have like a 10 second cooldown to enable you to fight them off once you have it applied or armour should give a chance to ignore the application so that you have a chance Link to comment Share on other sites More sharing options...
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