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LouSpowells

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Everything posted by LouSpowells

  1. If you buy chow mein without paying attention and expected it to be spaghetti, don't run around complaining that you got crappy Italian food.
  2. Report it here if you haven't already: https://docs.google.com/forms/d/e/1FAIpQLSd8Xn6z_RP7fxGgH_86VZAKDzqmbDboanrC51GSpr_1v9_PLA/viewform The people who work on those issues will get the report faster that way.
  3. So you show up demanding mechanics that already exist, and then lash out at others and accuse them of not knowing the mechanics? That's a bold strategy. Here are examples of mechanics and QOL improvements that you apparently had no idea about: If you need to move the dino to a different place, use a cryopod (a long awaited QOL improvement added with Extinction) to pick it up and take it wherever you want. Alternatively, you can use a dino like the megalosaurus or procoptodon to carry the baby. You can also walk the baby onto a Quezal platform saddle (ramps)...or a bronto, paracer, or titanosaur platform saddle (ramps and ramps and ramps). If you have a gasbag, you can even blow the baby across the map...extra points for distance if you walk the baby up a ramp to the roof of the building and blow it off from there. I haven't tried it in a while, but you should be able to grapple-hook a baby and drag it with you. (Wait till it has a bit of health and use a primitive crossbow) Flying dinos can't directly carry flying dinos, and that's not likely to change at this point. There is no reason for such a change considering all of the mechanics and QOL improvements made that are available to you and every other player.
  4. Decent frogs that have been bred and imprinted can be awesome in certain caves...especially the Island swamp cave. With a good saddle they take very little damage. Keep a dimo on your shoulder and a decent shotgun or compound bow with you. If you see an arthro, plug it from a distance while still mounted. They aren't particularly great in many of the other caves unless your goal is to pump in a bit of movement speed and cruise through and kite dinos away from the cave drops to grab them. I wouldn't recommend them in most caves that have dinos that can dismount you. They're bad at protecting you, and if they're on neutral/attack-target they can be near impossible to get back on unless you whistle them to passive. As others have said, Barys are pretty good, as are a few others smaller dinos that hit hard.
  5. It's the best way to breed. I'd say a solid 1k+ of my played time is me setting timers to check on babies while watching Netflix or Youtube. Great way to pass the time in the most boring part of the game, lol.
  6. Take a piece of wood (6-10" long, 1"x1" or 1"x2" ) and drive a screw or a nail into one end in it so it's hanging out ~2-3". (So it makes an "L" shape) When you want to auto-run, set the screw/nail head on the button and leave the other end of the wood on the desk. That was my DayZ autorun hack. I had used it before in the past, but I'm not really sure if it's still in the game. I tried finding it again a couple weeks back and couldn't find it. Maybe I missed it though.
  7. I don't have any pics/vids of the towers I've built over the years, but here's a tutorial of something similar: EDIT: On a side note, if you can imprint them and up them speed a bit, the gigas and other big dinos have a hard time biting/hitting them.
  8. Brain fart. My bad. And believe it or not, the same strat works on wild gigas too.
  9. Orbital Supply Drop Buffed Legendary Drops in difficulty and quality of loot Can now be claimed by a tribe in PVE Only that tribe can disable shield, eject items, gather loot Fixed bug that eventually only allowed 1 event at a time in a session Improvements to shield behavior on low FPS servers Improvements to attacker pathing and behavior Legendary crates must be completed to wave 7 to eject items Element Vein Can now be claimed by a tribe in PvE Only that tribe can harvest element Fixed bug that eventually only allowed 1 event at a time in a session Improvements to attacker pathing and behavior Eggs Improvements to egg interpolation on low fps servers (less poking through ground) Prevented eggs from falling through structures on load Prevented eggs from ghosting through structures if thrown close to them Fix for invisible Rock Drake and Wyvern eggs Velonasaur Increased accuracy of AOE attack Reduced AOE damage to compensate for increased accuracy Wild Velonasaurs will no longer shoot for too long Fix for Wild Velonasaurs not doing damage in PvE Improvements to desyncs between spines and damage Reduced hovering when walking AOE attack will no longer loot victims Managarmr Fixed anim bug related to Ice Breath Fixes for several orientation desyncs Fixes for desyncs when moving on low fps server Minor buff to landing damage Improvements to ice breath targeting Added message when you are unable to dive Slowed down baby Managarmrs Snow Owl Slowed down baby food consumption rate Manticore Improvements to landing logic Crash Fix low frequency crash Flyers Improved flyer following when in water Added Whistle Land Flyer command Commands a flyer to land nearby I have plenty of criticisms and frustrations with Wildcard and their multitude of mistakes...but I see a ton of stuff in the patch notes that people have been angrily demanding be fixed. I don't expect fixes should be received with fanfare and adulation because they're doing something that I would much prefer had been correct the first time...but for those who haven't perused the patch notes yet, I think it's worth noting that quite a few (but obviously not all) player concerns, frustrations, and outright failures have been addressed. It's best if it's right the first time, and great if it's wrong and fixed quickly...but even when it's painstakingly slow I have that "better late than never" mentality. I hope they keep this up in the coming weeks and months. Hopefully with Extinction released and teams split, this will mean many more fixes and TLC improvements are on the way like they said they were. We will see, but I feel like this is a good sign. Feel free to begin the hate fest, trash talking, and a never ending string insults and vitriol towards anyone who says something remotely nice about the game or WC. ?
  10. Wildcard intended the game to be played on Unoffical as well. Or are you under the impression that the ability to play on unofficial servers with mods and modified rates was an accident, and not something that was intended from day 1?
  11. Oh sweet! I'm glad they implemented that this year...seen any guides on how to set that up? I've seen this: Uses the ActiveEvent system: ActiveEvent=WinterWonderland Cleans up after ActiveEvent is reset Auto applies to all non-TC sessions from 12/18-1/7 (UTC) Run with ActiveEvent=None to disable But haven't had a chance to test how it works yet. Hoping to find a quick-guide for folks like Jakuson.
  12. ...you realize with that mentality in 2018 you'll only ever be able to play vintage games, right? ?
  13. If it's the same this year as it was last year, then it's a client-side patch...meaning the event will not be available in single player mode.
  14. I've never played a game that successfully prevents meshing. If you have the player name and/or some screenshots, report it...but beyond that you're kind of just high and dry. If the fear of this happening again is disuading you from playing, I'd keep a look out for a decent unofficial server where you stand a greater chance of seeing the player banned and potentially having your stuff replaced if the server admin is cool. It'd be nice if this weren't an issue on official...unfortunately there are a lot of buttpipes on official who are always looking for new cheat-and-win strategies.
  15. When I get home I'm going to see about breeding the 24h color dinos. I'm wondering if the colors will pass down the line and maybe even stick that way for the babies.
  16. A backyard full of a dozen or two well bred and good-saddled Kentros will likely be more effective than the balistas or cannons. Pair that with some attack dimos in a sheltered dimo tower and a handful of quick-release rexes and it's GG. The rider will take damage from the dimos and likely start trying to attack them...then in come the kentros...then come the rexes. The kentros basically mean that the player has to walk away without attacking unless they want their gigas to enrage and die quickly. Bonus points if the dimos eat the player and the Giga decides to go ham without a driver.
  17. You don't. If they want to talk, they will talk to you first. Pillars auto-decay quickly...gotta be on that stuff quickly if you don't want to get land snatched. GM's won't do anything about this, and the response they gave you first is the response they will stick with. They don't really get into solving land disputes unless it involves exploits or major bugs. You could try to chat up and reason with the other player...but your best bet will be to find a new spot. They didn't take either side...they followed their normal protocol for situations like these...whether you like the protocol and resolution or not. They probably aren't going to make an exception just for you.
  18. With these easy 8 steps you will be well on your way to being the kind of evil despot that your father would be proud of: Step 1: Tame a dodo Step 2: Bring dodo to swamp Step 3: Locate diseased leech Step 4: Allow diseased leech to mount dodo Step 5: Remove leech Step 6: Pokeball dodo Step 7: ??? Step 8: Profit Class dismissed. Go forth and spread the bird.
  19. It's not a bug simply because you don't like it. I'd recommend getting comfortable with the idea that it was intended. Unless WC indicates that it was a mistake I wouldn't expect it to change.
  20. It was not hacking, it wasn't an admin or an official. There isn't some covert conspiracy and it's kind of concerning that your mind went straight there without first trying to understand what actually happened. "THEY'RE OUT TO GET ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" If a titanosaur is attacked, it will attack back. By the look of things, the titano probably wandered nearby (or was dragged nearby) and your plant turrets aggroed it. If your turrets aggro something and it starts attacking your base, dinos on neutral or attack-target will also attack it. Most smaller dinos that attack a titan die. The more dinos you have, the bigger your fence/walls should be. If you don't have the dinos to defend from large creatures, the walls should be very tall and you should keep your turrets within the walls so they don't attack random creatures walking by. Dino gates are not sufficient to keep your dinos or base safe from titanos. Put the pipe down.
  21. The game was always about technology and futuristic worlds. The problem is that some players decided what the game was about before they knew what the game was about and never considered otherwise. Obelisks, specimen implants, and strange technology have been a fundamental aspect of the game from day one. The first thing you see the first time you load into the game is a human looking at their arm and scratching at a strange electronic implant in their arm that remains after death. The entire premise of the game is a future world where living creatures have been engineered and the players must ascend and travel via otherworldly transport technology to various artificial biomes designed to test them. So do I like tek or hate it? Neither. I think it's fun, but personally I still prefer ghillie.
  22. There have been some times where I haven't seen one for a while, but that's often when the server hasn't been restarted for a while.
  23. I'm glad they nerfed them. Velos were OP and most experienced players have been expecting a nerf since their release. It was fun while it lasted, but the days of plugging down the most powerful endgame creatures with a couple of velos in a matter of seconds are over. They're still extremely useful, just not devastatingly overpowered like they were. From my perspective, WC had two options with them: Leave them the way they were and making them dramatically more difficult to tame like many other end-game dinos that matched their utility and damage output, or to reduce their damage to reflect their ease of locating and taming. When I first heard about them I expected they would be on par with Carno damage output, but with a ranged attack rather than simply melee. I haven't tested numbers directly, but that's more what they feel like now. I think that's appropriate, but I hope they'll continue tweaking the balance to keep them competitive with other dinos that are similarly easily found and tameable.
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