Jump to content

  • Community Crunch 231: An Update on Genesis Pt 2, Upcoming Balance Pass, and Official Rates

    ARK_Gen_02_Poster_HRes.jpg

     

    Download in full resolution

    An Update on Genesis Part 2

    As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges.

    Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment.

    We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more!

    We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to:

    ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020.


    ss_e185aef3aa68967776d0088ee65ddc1be8b4e4f8.1920x1080_2.jpg

    Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later ;)

    On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021!

    Studio Wildcard
     


     

    Upcoming Balance Pass

    We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day:

    Creatures

    Basilosaurus
     - Increased deep-sea-depth value at which damage taken by approximately 30%
    Bloodstalker
     - Reduced armour penetration by approximately 35%
     - Reduced durability damage by 50%
    Carno
     - Added 30% armour penetration to the Left Click attack
     - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot
       be stacked but the timer can be reset.
    Carbonemys
     - Increased resistance to TEK Turrets by 10%
    Dunkleosteus
     - Reduced weight of Obsidian in inventory by approximately 75%
     - Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
     - Increased swim speed by approximately 20%
    Liopleurodon
     - Increased buff timer from 30 minutes to 6 hours
    Megachelon
     - Reduced Shell Resistance by 30% (from 80% to 50%)
     - Reduced Health Per Level gains by approximately 15%
    Paracer
     - Reduced Health Per Level gains by approximately 15%

    Breeding

     - Reduced Mosasaur maturation time (now matches Yutyrannus)
     - Reduced Basilosaurus maturation time (now matches Gacha)
     - Reduced Tusoteuthis maturation time (now matches Yutyrannus)
     - Reduced Plesiosaur maturation time (now matches Gacha)
     - Reduced Compy maturation time (now matches Otter)
     - Reduced Equus maturation time (now matches Procoptodon)
     - Reduced Quetzal maturation time to approximately 5 and a half days
     - Reduced Phiomia maturation time (now matches Ovis)
     - Reduced Ichthyosaurus maturation time (now matches Roll Rat)
     - Reduced Dunkleosteus maturation time (now matches Mammoth)
     - Reduced Jerboa maturation time (now matches Otter)
     - Increased Rhino maturation time (now matches Doedicurus)

    General

     - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders
     - Baby Creatures will no longer auto-wander when hatched
     - Mounting a flying creature will no longer instantly cause it to take off
     - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod.
     - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern
       and Basilisk spit.
     - TEK Turrets now require double the amount of shards per bullet
     - Metal Ingot stack size has been increased to 300
     - Raw Metal stack size has been increased to 300
     - Spoil time on Lesser Antidote has been increased to 3 days
     - Spoil time on Prime Meat and Prime Fish have doubled
     - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits
     - HLNA and Chibi Creatures no longer disable the protection against Bees buff.
     - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, 
       and Left Alt
     - Added an additional 15 seconds to all race missions on Xbox and PS4
     - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
     - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes.
     - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of 
       gateways that can be placed on platform saddles. This configuration is not retroactive, so applying 
       this change will require some manual administration work to clear up any pre-existing platforms that 
       exceed the limit. 
    
        MaxGateFrameOnSaddles=2
    
       We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. 
       Official PvP players will have approximately 30 days to adjust their current existing platforms
       to remove any that exceed the gateway limit.

     


    Official Rates

    aa4e192458c58076fa393b4f49364c94.jpg

    We’ve heard you loud and clear!

    Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change!

    Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). 

    The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    Official rates will be adjusted accordingly:

    • Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values)
    • Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values)
    • Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values)

    P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’.

     


    EVO Event

    c4d1c70db94b99199a88d21dbf29f34d_2.jpg

    As mentioned above, the Official Network rates will be increasing to 2X following the next major version update.  Following the update, we'll have more information on EVO events.  Until then, we'll be using the EVO event system to apply the bonuses.

     


    Community Fan Art

    Fan Art Cutscene by @Nightshade_404
    Ed10UljXoAAUQqd.jpg

     

    Rock Drake by @DiN-the-Painter
     
    rock_drake_by_din_the_painter_de224ly-fullview (1).jpg

     

    Child Who Likes Rain by @sis_6193
    EbUHNyxUwAYdpOA.jpg

     

    Wear Your Mask by @PicturesofArkEdtGJNkXkAAEfox.jpg
     

    Japanese-Style Castle by @sam_stimoEdUO5SAXYAAo4GR.jpg

     

    Who's Playing Crystal Isles by @DudeSolo1Edtv_D5XYAAHtUb.jpg
     

    Kanata Castle by @forbanana
    EdtfwrHVoAAz7V_.jpg

     

    El Galeón Capitán Archer by @RikerPlays
    Edoqau1XoAA2h5k.jpg

     

    See you next week!

    Studio Wildcard 


    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

     

     


    • Like 12
    • Thanks 7



    User Feedback

    Recommended Comments



    1 hour ago, Ministeri said:

    Considering the next-gen consoles are coming, is ARK going to get any enhancements and improvements for those platforms? Or possibly brand new versions?

    This is what I am curious about. Is Ark going to try to transfer over to the next gen consoles (and maybe continue with the lifespan a bit; Extinction was supposed to be the epic conclusion, too) or finish out the game on the current hardware and move onto that sequel that has been talked about since 2017?

    Edited by Calico45
    To add the "?"
    • Like 1

    Share this comment


    Link to comment
    Share on other sites

    I'm hoping that this being "the end" means you guys will start working on a sequel, rather than completely moving on from the franchise

    • Like 1
    • Thanks 1

    Share this comment


    Link to comment
    Share on other sites

    I think this is one of the biggest set of general QoL changes I've seen since Early Access.  Damn, well done.

    • Like 1

    Share this comment


    Link to comment
    Share on other sites

    y para cuando una actualizacion de optimizacion! ya que hay demasiadas desconexciones o lag en los server!  

    LIKE PARA QUE LO LEEAN.

    Share this comment


    Link to comment
    Share on other sites

    Make ele transferable!  Nothing worse than spending days grinding and feeding gachas and owls for dust.  Not to mention gems, ore, and gas on Ab to get 3 ele.  That is if u can find more than a couple that aren't closed in by other tribes.  

    Share this comment


    Link to comment
    Share on other sites

     This is all great guys, well I definitely agree about the multiplying rates, I think x 4 is actually the way to go... But this is the serious issue... 

    What's with your god damned servers? The lag is constant, it's genuinely broken, from the 20 second lag every 15 minutes, to the constant jittering, guys seriously... You're holding the game back so much and it's so frustrating for people like me who have literally... PLAYED NOTHING ELSE since I came across Ark 2 months ago... 

    Much love for the game, but servers, plllllllllllleeeeeeeeeeeaaaaaaaaaaassssssssseeeeeeeee!!!!!!!! ❤️ 

    Also another massive issue... Why can't people keep their properties and dinos they had before joining a tribe? That's really messed up and caused incredible heartache... 

    Edited by Gumbar

    Share this comment


    Link to comment
    Share on other sites

    Haha not to toot my own horn, but called the delay way back when they announced Genesis 1&2. 

    But of course this is WC! So they won't hit March. It will be delayed until May. 

    And consoles will probably have to wait until October! ?

    Share this comment


    Link to comment
    Share on other sites

    4 hours ago, foxyfoxtrot said:

    i completely agree with you. something needs to be done about the insane amount of dinos people leave just laying out for no reason. breeding i get it. no one literally needs 500 dinos at the same time. one individual on Scorched Earth 55 has built over nearly a quarter of the map by themselves. it is just irresponsible that that is even able to happen on an official server.

    like my previous post this sort of thing is above and beyond being ridiculous.

    Ridiculous Wyvern overload.jpg

    To mutation breed and have the best chances we keep out 75 of each species we want to mutate. Rhinos, Velos, Gigas, Wyverns, etc etc. 500 is just too little. Even on MTS it was a struggle because you need to think about raid defense/offense. Or we can go back to what happened the last time they limited the amount. Alt tribes everywhere.

    Share this comment


    Link to comment
    Share on other sites

    15 hours ago, invincibleqc said:

    Which makes it boring! This won't win me any friends but; they should make Mantas the "Dimorphs" of the sea and make them target riders. I think this could bring some challenging aspects of being in the sea regardless of the mount you have on both PvP and PvE. Imagine a pack of Mantas breaking your scuba tank before you have time to react. ?

    Mantas with a saddle might be a bit OP, maybe the ability to tame piranhas and breed them would be a better solution for a "sea dimorph." Either way I agree with you, it woul dmake sea life much more interesting to have something like this :)

    Share this comment


    Link to comment
    Share on other sites

    - TEK Turrets now require double the amount of shards per bullet
     Carbonemys
     - Increased resistance to TEK Turrets by 10%
    

    Maybe tek turrets shouldn't use twice as many shards each bullet on small tribes especially not on the island and other maps that is hard to get element on. It's hard enough for 6 people to be online 24/7 so you are not getting raided  but now with this update it will be so much easier to soak a base offline so you basically have to be more online. The turtle lines on official are already extremely good so why increase the resistance on turtles to tek turrets when they also use twice as many shards?

    Edited by Bibbesnip

    Share this comment


    Link to comment
    Share on other sites

    19 hours ago, Swish said:

    Breeding should be address.. almost 2 days to breed Snow Owls or any other dinos. Thats crazy and takes the fun out of breeding anything. Might as well buy dinos off of other people. Also, should address all the Lag on 90% of the servers. This lag makes the game almost unplayable at times. I've even had a GM comment on how bad the server lag was, and they were only there for 5 mins.

     

    what? read the patch notes before posting comments XD... they are buffing breeding, 2x is now 1x, so everything will take half the time it use to take to raise

    Share this comment


    Link to comment
    Share on other sites

    17 hours ago, Evandinoboy said:

    I love all of this news, but there is one issue I wanted to ask about that I don’t see anyone else asking. Is there a way to make the underwater goggle effect work on every map and not just on the island? I keep missing out on underwater event coloring because I can’t see any of the creatures clearly and the effect doesn’t work on either the goggles or the tek helmet outside of the island map.

    If you use a gas mask and go into first person mode everything under water is clear as on land 

    Share this comment


    Link to comment
    Share on other sites

    • double the building destruction time on pve x2 so that you can go on vacation, or add something usefull things where you are offline like no loosing food by a dino 
    Edited by Cwiku

    Share this comment


    Link to comment
    Share on other sites

    15 minutes ago, Rodrigo339294 said:

    what? read the patch notes before posting comments XD... they are buffing breeding, 2x is now 1x, so everything will take half the time it use to take to raise

    Maybe you should read the patch notes before commenting.. Official Server rates will now have increased default rates for Harvesting, Taming, and XP.  Where does it say breeding? SMH

     

    Edited by Swish

    Share this comment


    Link to comment
    Share on other sites

    11 hours ago, GP said:

    They will still be set to follow though so you can lead them away yourself.

    But you have to claim them first and if they don’t wonder they won’t come out from their mothers to be claimed

    Share this comment


    Link to comment
    Share on other sites

    19 hours ago, Ironpancakemoose said:

    Cuz gigas can beat anything and everything.

    You have not seen water bases get simultaneously soaked and meatran by a squad of Tusoteuthis. This is a straight up nerf/death sentence for water bases especially since tek turrets are getting a nerf.

    Share this comment


    Link to comment
    Share on other sites

    Yay A space tiger (this new “Dino” Can fly and shoot lasers out of his paws) to tame you must feed him pounds and pounds of dodo s*** lol

    Share this comment


    Link to comment
    Share on other sites

    1 hour ago, Rodrigo339294 said:

    what? read the patch notes before posting comments XD... they are buffing breeding, 2x is now 1x, so everything will take half the time it use to take to raise

    Please take your own advice. The patch notes state XP/Harvesting/Taming will be increasing 2x. Breeding is not.

    Share this comment


    Link to comment
    Share on other sites

    9 hours ago, Penney said:

    That isnt true at all. You have to claim the babys first to make them follow you but if mosa and other babys are literally inside the adult mosa and not wandering anymore u cant even claim them without cryoing the mothers which will be really annoying for mutation breeders. Ofc there is mods that autoclaim babys etc but ppl with those mods dont even use more than 10 females for mutation breeding. Official ppl have like 50-100 females and imagine u have 100 pregnant mosas with babys inside the mother and cant claim a single baby and have to cryo and uncryo 100 females every hatch with cryosickness on pvp.

    56 minutes ago, Brekot said:

    But you have to claim them first and if they don’t wonder they won’t come out from their mothers to be claimed

    Yup I forgot they only follow if claimed. ?

     

    Share this comment


    Link to comment
    Share on other sites

    Genesis Part 2, "Your survival ends here"   No more expansions??

    I hope so, about time they fixed things rather than keep adding more broken stuff.  I cant line WC pockets with cash anymore, Genesis has really thrown me off buying future packs.  Genesis was a massive flop for most of the player base with almost everything broken. 

    By the way, what's with the sea platform?  This turned out to be a complete useless structure, cant even build more than 3 walls down and the ceiling doesn't even snap to the third wall. Want a water pen or breeding area for sea creatures, this structure is not going to cut it,  most of us rather build from the ocean floor and up which makes the platform useless as by the time the build is completed its the same size or bigger than a sea platform.

    • Thanks 1

    Share this comment


    Link to comment
    Share on other sites

    14 hours ago, Archer said:

    Please dont bring the NoWander online 

    This is the hell of a crap if your babys are stuck in the mothers(like dunkleo, Mosa, Basilo and a lot of other mammal births are gonna have this Problem.) 

     

    It would be nice if you can exclude creatures from this poop. 

     

    13 hours ago, GP said:

    They will still be set to follow though so you can lead them away yourself.

     

    10 hours ago, Penney said:

    That isnt true at all. You have to claim the babys first to make them follow you but if mosa and other babys are literally inside the adult mosa and not wandering anymore u cant even claim them without cryoing the mothers which will be really annoying for mutation breeders. Ofc there is mods that autoclaim babys etc but ppl with those mods dont even use more than 10 females for mutation breeding. Official ppl have like 50-100 females and imagine u have 100 pregnant mosas with babys inside the mother and cant claim a single baby and have to cryo and uncryo 100 females every hatch with cryosickness on pvp.

    They only needed to add a whistle command to disable wandering, let the little ones wander until u whistle them to stop :) if they didn't wander far enough whistle again to re-enable wandering to catch those stragglers that didn't make it out of the mother.  I can see the no wander thing being a big issue.

    • Thanks 1

    Share this comment


    Link to comment
    Share on other sites




    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...