Dinobros2000 Posted October 23, 2020 Share Posted October 23, 2020 @GP why? Am I just being oblivious to something? Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted October 23, 2020 Volunteer Moderator Share Posted October 23, 2020 27 minutes ago, Dinobros2000 said: @GP why? Am I just being oblivious to something? He's basically saying no rates whether its 3x or 8x etc can make up for lost event time. He's basically just saying nothing can make up for it. Link to comment Share on other sites More sharing options...
Dinobros2000 Posted October 23, 2020 Share Posted October 23, 2020 Ohh thought he was asking for 8x 🤦🤦♀️ Link to comment Share on other sites More sharing options...
nworlds Posted October 23, 2020 Share Posted October 23, 2020 Is my Timezone converter off, or are we indeed half an hour overdue? Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted October 23, 2020 Volunteer Moderator Share Posted October 23, 2020 Just now, nworlds said: Is my Timezone converter off, or are we indeed half an hour overdue? We indeed are! Link to comment Share on other sites More sharing options...
nworlds Posted October 23, 2020 Share Posted October 23, 2020 Just now, GP said: We indeed are! Who is indeed surprized? Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted October 23, 2020 Volunteer Moderator Share Posted October 23, 2020 Restart Steam if you don't see the update. Link to comment Share on other sites More sharing options...
Rogue886 Posted October 23, 2020 Share Posted October 23, 2020 Epic Launcher Just keeps crashing Assertion failed: IsValid() [File:d:\build\++portal+release-live+compile\sync\engine\source\runtime\core\public\Templates/SharedPointer.h] [Line: 851] Link to comment Share on other sites More sharing options...
Nungtor Posted October 23, 2020 Share Posted October 23, 2020 Epic is fine here, but download rate went down from initial 40MB/sec to 2MB/sec now. Link to comment Share on other sites More sharing options...
Rogue886 Posted October 23, 2020 Share Posted October 23, 2020 Whelp, time for a system restart to see if that fixes it, otherwise I may end up uninstalling & re-installing it........... Restarted System & the launcher is still consistently crashing.......... Link to comment Share on other sites More sharing options...
MooseX Posted October 23, 2020 Share Posted October 23, 2020 Hi, Is it me? Or is this event lacking stuff we had last year, like the autumn leaf settings, the mounds, scarecrow stuff... Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted October 23, 2020 Volunteer Moderator Share Posted October 23, 2020 Just now, MooseX said: Hi, Is it me? Or is this event lacking stuff we had last year, like the autumn leaf settings, the mounds, scarecrow stuff... The Island is definitely lacking the coloured trees, but the mounds still appear and i think the scarecrows do, although not seen any yet. Link to comment Share on other sites More sharing options...
AngrySaltire Posted October 23, 2020 Share Posted October 23, 2020 I am gutted the Island doesnt have the Autumnal coloured trees. Really disappointed with that one. Link to comment Share on other sites More sharing options...
MasterChief117 Posted October 23, 2020 Share Posted October 23, 2020 16 minutes ago, AngrySaltire said: I am gutted the Island doesnt have the Autumnal coloured trees. Really disappointed with that one. Same here, that was one of the main things about this event i enjoyed. Really disapointed. I thought the event wasn't running until i saw a scarcrow pop out the ground Link to comment Share on other sites More sharing options...
TheGumbo Posted October 23, 2020 Share Posted October 23, 2020 First of part of event broken is the way they want people to make event items the items need on my map are not spawning or only few nods, not sure how other maps are but on island717 you cant find them that often I have cleared from red obi to snow mountain treens and plants and found total of 3 1 stone 1 pumpkin and 1 scarecrow some explain at this rate how your suppose to get any halloween items!!!! Link to comment Share on other sites More sharing options...
MooseX Posted October 23, 2020 Share Posted October 23, 2020 1 hour ago, GP said: The Island is definitely lacking the coloured trees, but the mounds still appear and i think the scarecrows do, although not seen any yet. Yep so far, no mound, no scarecrow and no autumn colors leaves... I just reset one of my server, tried a few maps, Valguero, Island, Ragnarok... Either a failed attempt of a proper launch or they trimmed it down to point of not worth it... BTW I'm on console, PS4, so we have no mod's, so that extra "oumf" in eye candy like the autumn leaves, is something I always look forward too. Link to comment Share on other sites More sharing options...
MooseX Posted October 23, 2020 Share Posted October 23, 2020 What do you expect from WC, its broken, same type of deployment aka broken... Link to comment Share on other sites More sharing options...
Rogue886 Posted October 23, 2020 Share Posted October 23, 2020 Looks like I`m missing the Event, even a complete re-install of the launcher has not fixed the issue Link to comment Share on other sites More sharing options...
Nungtor Posted October 24, 2020 Share Posted October 24, 2020 I found a lot of pumpkins,scarecrows and gravestones right next to me when i landed. They pop out of the ground next to me after a couple seconds. edit: I am on Crystal Island, maybe its different on other maps, i cant compare. Link to comment Share on other sites More sharing options...
nikfenrir Posted October 24, 2020 Share Posted October 24, 2020 Noticed stuff on rag and val.. that being said how do you claim the zombie wyverns? Link to comment Share on other sites More sharing options...
Bckjerome Posted October 24, 2020 Share Posted October 24, 2020 So im all about new skins and i love the new ghost skins, but am i the only one out there that was hoping these things would be like uber cheesy skins that was basicly a white sheet pulled over a dino with 2 holes cut out for their eyes? I feel like this would have been brilliant and super fun. Link to comment Share on other sites More sharing options...
joruscboath7 Posted October 24, 2020 Share Posted October 24, 2020 Liking the event so far! Link to comment Share on other sites More sharing options...
Axyorix Posted October 24, 2020 Share Posted October 24, 2020 So on my server, we are getting everything BUT Dino Bones. Tons of Pumpkins, Headstones and Scarecrows. ZERO Dino Bones. 4 of us for the last 2.5 hours looking. Link to comment Share on other sites More sharing options...
nikfenrir Posted October 24, 2020 Share Posted October 24, 2020 1 minute ago, Axyorix said: So on my server, we are getting everything BUT Dino Bones. Tons of Pumpkins, Headstones and Scarecrows. ZERO Dino Bones. 4 of us for the last 2.5 hours looking. Dino bones are only from Skele dinos Link to comment Share on other sites More sharing options...
jarvz Posted October 24, 2020 Share Posted October 24, 2020 My game crashed on a private server after the Halloween update (10/23/2020). I was riding a blood crystal wyvern over the eastern floating islands and received the following error. This error occurs each time I load the game. The custom server runs the following mods: 569786012,731604991,1808536179,821530042,761535755 I understand that this error may be a combination of the mods and an update, but I thought I'd post here for help anyway. PC: Windows 10, GTX 2080TI, 9900k, 16Gb RAM. The error is as follows: LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3920] Bad name index 49024/3922 VERSION: 315.3 KERNELBASE.dll!UnknownFunction (0x00007ff856c43e49) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff676e3a455) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff676ed834e) + 34 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920] ShooterGame.exe!operator<<() (0x00007ff6771ec08d) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\private\shader.cpp:209] ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff677654152) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\public\shader.h:1073] ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff677aa8747) + 14 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshader.cpp:1748] ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff677aad133) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshared.cpp:791] ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff677a51e15) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\material.cpp:450] ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff677a93258) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff676ed5b3b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff676eafb2b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff676eae312) + 8 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] ShooterGame.exe!ProcessAsyncLoading() (0x00007ff676eb1108) + 24 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGame.exe!FlushAsyncLoading() (0x00007ff676eb0e22) + 17 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff6776e289f) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelstreaming.cpp:501] ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6778f67ae) + 23 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2563] ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6778f6b9d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2680] ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff67762ffe4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameviewportclient.cpp:901] ShooterGame.exe!FViewport::Draw() (0x00007ff6778b2878) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealclient.cpp:1147] ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6776129d1) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:597] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6776149c7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1260] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff675152d4c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff67514d39c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6751542da) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff675154429) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff67893e711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff857927034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.