Tylersoh Posted September 11, 2017 Share Posted September 11, 2017 Yesterday I placed a thatch foundation and the next day I get on says it was destroyed from auto decay. I also have a metal foundation placed with my belongings and I'm hoping that this doesn't happen to that one. Link to comment Share on other sites More sharing options...
Weiss Posted September 11, 2017 Share Posted September 11, 2017 Lone foundations and pillars will decay after 12 hours. Be sure to snap two foundations if you want them to last. Usual timers are, if I rember correctly, 4 days for thatch and glass, 8 for wood and adobe, 12 for stone and even longer (15?) for metal and storage boxes. Link to comment Share on other sites More sharing options...
ZaneC Posted September 11, 2017 Share Posted September 11, 2017 I am not convinced it is that simple, Weiss. My tribe just lost a bunch of thatch walls and ceilings as well as a bunch of storage containers. Bear in mind that we are an established tribe on a pve server, so the walls/ceilings I am referring to were already attached to foundations. We logged in just 2 days ago. I think that the timers may be messed up. Link to comment Share on other sites More sharing options...
Weiss Posted September 12, 2017 Share Posted September 12, 2017 9 hours ago, ZaneC said: I am not convinced it is that simple, Weiss. My tribe just lost a bunch of thatch walls and ceilings as well as a bunch of storage containers. Bear in mind that we are an established tribe on a pve server, so the walls/ceilings I am referring to were already attached to foundations. We logged in just 2 days ago. I think that the timers may be messed up. Well that's new to me. OP stated he placed a single foundation so the 12h rule should apply. I never heard of/experienced thatch stuff auto-decay as quick as you say. I didn't read the patch notes though, so idk if it is intended by wc for some reason. Link to comment Share on other sites More sharing options...
cyniikal Posted September 12, 2017 Share Posted September 12, 2017 Thatch and single foundations in particular decay exceedingly quickly. I haven't experienced mass decay like you though. Link to comment Share on other sites More sharing options...
Fealthion Posted September 12, 2017 Share Posted September 12, 2017 single anything decays if its not refreshed every 12h - thatch if attached to other items is 3 days, wood/stone/metal have longer timers (7/9/11 iirc) Link to comment Share on other sites More sharing options...
ArkCreation Posted September 12, 2017 Share Posted September 12, 2017 I was away for 4 days and a friends base I had merged with had stone structures with greenhouse walls for a glass window design. All snapped and connected together as far as I know. After coming back to the game I notice that all his greenhouse parts, not just the window but the greenhouse itself had decayed. Does greenhouse parts auto-decay after 4 days? Seems like they shouldn't have, given the fact that they were connected to the rest of the base structure. Link to comment Share on other sites More sharing options...
maze Posted September 12, 2017 Share Posted September 12, 2017 I'm confused with the 'auto-decay' and 'demolish' timers. Those can't be the same, cause if it would auto decay - no one would be able to demo anything. Rather think it's something like 12 or 24 hours on top of the demo timer of any given structure. Link to comment Share on other sites More sharing options...
ForzaProiettile Posted September 12, 2017 Share Posted September 12, 2017 It depends on the structure. Some structures notably feeding troughs and spiked walls never decay even though they should where as others such as single foundations get deleted within a few hours. To reset the timer you just have to go near it. Link to comment Share on other sites More sharing options...
FeyGriffin Posted September 12, 2017 Share Posted September 12, 2017 1 hour ago, ArkCreation said: I was away for 4 days and a friends base I had merged with had stone structures with greenhouse walls for a glass window design. All snapped and connected together as far as I know. After coming back to the game I notice that all his greenhouse parts, not just the window but the greenhouse itself had decayed. Does greenhouse parts auto-decay after 4 days? Seems like they shouldn't have, given the fact that they were connected to the rest of the base structure. Unfortunately greenhouse parts count as thatch as far as autodecay's concerned, so after 4 days they'd be gone no matter what they're snapped to. Link to comment Share on other sites More sharing options...
Weiss Posted September 12, 2017 Share Posted September 12, 2017 4 hours ago, maze said: I'm confused with the 'auto-decay' and 'demolish' timers. Those can't be the same, cause if it would auto decay - no one would be able to demo anything. Rather think it's something like 12 or 24 hours on top of the demo timer of any given structure. "Demolish allowed" will be visible when someone is in render distance of a sructure while the timer runs out. If no one is in render distance when the timer runs out everything will "auto decay" as soon as someone renders the structure. Animals that are not rendered when the timer runs out will be deleted, if someone is near they can be claimed. If you see "demolish allowed", leave the render distance and come back, everything will decay/be deleted. You can often see the parts breaking and falling in that case. Link to comment Share on other sites More sharing options...
Tylersoh Posted September 12, 2017 Author Share Posted September 12, 2017 So every few days I'll have to replace my foundation and walls otherwise it gets destroyed? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted September 12, 2017 Volunteer Moderator Share Posted September 12, 2017 Greenhouse structures are 5 days, not 4. v247 had the following note: Quote * PvE Greenhouse auto-demolish timers are now 25% more than Stone But this was all a lie. Link to comment Share on other sites More sharing options...
Weiss Posted September 13, 2017 Share Posted September 13, 2017 20 hours ago, Tylersoh said: So every few days I'll have to replace my foundation and walls otherwise it gets destroyed? Not replace, just log in and make sure everything is within render distance to reset the timers. Link to comment Share on other sites More sharing options...
hongomongo Posted September 15, 2017 Share Posted September 15, 2017 My Doedicurus auto decayed 4 minutes after taming. The timer is broken. Link to comment Share on other sites More sharing options...
jenea Posted September 15, 2017 Share Posted September 15, 2017 Oh man @hongomongo you said that so calmly! Knowing what a pain in the @$$ it is to tame a doedicurus that must have been extremely frustrating! Link to comment Share on other sites More sharing options...
ZaneC Posted September 18, 2017 Share Posted September 18, 2017 I am not sure what is happening but either we got days mixed up, the thatch wasn't really snapped, or timers are broken. For the record, I play on a legacy Primitive Plus server....not sure if that enters into the equation. Link to comment Share on other sites More sharing options...
NathanAndDaddy Posted September 18, 2017 Share Posted September 18, 2017 lone structure (foundation, pillar, etc.) 12 hours Thatch 4 days Wood and dinos (I think adobe) 8 days Stone 12 days Metal 16 days Tek I saw a structure with 40 days remaining. So tek foundation with thatch walls will decay in 4.5 days... 4 days for thatch and then when foundation is alone another 12 hours. I see a lot of people make this mistake. They put thatch on a stone or wood foundation, work m-f, then when they get on Friday night their structures are gone. If you really lost your doedec that quickly and are not legacy submit a support ticket maybe? Link to comment Share on other sites More sharing options...
berzardo Posted October 4, 2017 Share Posted October 4, 2017 I lost everything I had built yestarday (10/03/2017)... auto decay destroyed... my entire base, all my itens, hours of hard work, everything.... I m piss of and thinking given up ark... its not fair... Its ridiculous.... Imagine lost all your entire base in a blink (a couple of hours)... no way... imagine... broke those rocks again.... no no no... I m loving this game but this is a shame and maybe an end for me... PS4 #removeautodecay Link to comment Share on other sites More sharing options...
EpicSmashMan Posted October 21, 2017 Share Posted October 21, 2017 my entire base autodecayed Link to comment Share on other sites More sharing options...
ducttapefixeseverything Posted October 21, 2017 Share Posted October 21, 2017 Auto decay is severely screwed up. Badly. We have had multiple dinos right out side our base autodecay. We also had a METAL wall autodecay right where we had been filling troughs for juvie rexes all night. But, the mods are either going to move, lock, or delete this thread. They dont like it when you want answers on obvious screwups and call out the devs on their screwups. Link to comment Share on other sites More sharing options...
Weiss Posted October 22, 2017 Share Posted October 22, 2017 A part in the middle of my base auto-decayed. The roof is still there, the foundations intact, the middle part except one wall is gone. Great. Link to comment Share on other sites More sharing options...
Weiss Posted October 22, 2017 Share Posted October 22, 2017 A part in the middle of my base auto-decayed. The roof is still there, the foundations intact, the middle part except one wall is gone. Great. Link to comment Share on other sites More sharing options...
ducttapefixeseverything Posted October 22, 2017 Share Posted October 22, 2017 A tribemate of mine went out and koed a shark. Normally, even on 1X, those are fire and forget with kibble. I had to warn him about the new auto decay killing it if he was not there to keep it rendered during tame and the fact that torpor does not rise on derendered dinos. He was a little irritated, especially since he went to the trouble of fencing it in in the shallows to keep it from running away due to the new freak out and run away mechanism implemented on dinos. He's not so hot of a squid pilot, and did not want to use it to move the shark closer to base before tranking. Link to comment Share on other sites More sharing options...
Kingpinslife420 Posted August 30, 2018 Share Posted August 30, 2018 Ok so we just lost every tame we had on aberration the other day on the cluster servers i know this kind of a old post line here but was hoping someone else knows something. All of r generators were still running with 300 or more gas! Link to comment Share on other sites More sharing options...
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