Cowgirl Posted February 19, 2022 Share Posted February 19, 2022 So I am not 100% sure what happened, I think something spawned in my walls at a specific point and everything rushed to protect stuff. Anywho, this is what happens when a 4x4 building gets stuffed full of 10 beetles, 2 therizinos,, 2 phiomias, a doed, an oviraptor, a ptera, 3 turtles, a rex and a queztal. It took me forever to clean this mess up! Please excuse the flying beetle, he thinks that because his name is Dung King he is better than all the other beetles. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted February 19, 2022 Volunteer Moderator Share Posted February 19, 2022 Maybe they just wanted to party! 🥳 Link to comment Share on other sites More sharing options...
Yggdrassil Posted February 19, 2022 Share Posted February 19, 2022 I bet you actually tried that bug that unlocks all engrams and gives you bunch of element by standing in the middle of your base and spamming 'J' didnt you?........ 😛 Link to comment Share on other sites More sharing options...
Cowgirl Posted February 19, 2022 Author Share Posted February 19, 2022 3 hours ago, Yggdrassil said: I bet you actually tried that bug that unlocks all engrams and gives you bunch of element by standing in the middle of your base and spamming 'J' didnt you?........ 😛 For a second I thought you were serious and that there was some bug that I didnt know about LOL. I changed from J a LOOOONG time ago lol Link to comment Share on other sites More sharing options...
wizard03 Posted February 20, 2022 Share Posted February 20, 2022 Link to comment Share on other sites More sharing options...
Cowgirl Posted February 20, 2022 Author Share Posted February 20, 2022 2 hours ago, wizard03 said: Mine is more "if something spawned in your base" (which I am pretty sure is programmed to happen any time I organize my stuff, I have weighed a lot of stuff down these days) I moved my "follow all" off of J a long time ago, its too easy to accidentally press. Mine is the - on the num pad Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted February 20, 2022 Volunteer Moderator Share Posted February 20, 2022 20 minutes ago, Cowgirl said: "if something spawned in your base" From what I know; it's not that they "spawn" directly inside your base, but clip in when rendered because they are being loaded before non-static player-made structures and that their AI kicks in and perform moves while there is no known obstruction. That said, if you are on unofficial (or single-player on a platform that allows you to configure your launch parameters), then you could use the following option: -UnstasisDinoObstructionCheck Which I believe should help prevent such issues within 15,000 units (roughly ~100 foundations). Link to comment Share on other sites More sharing options...
Cowgirl Posted February 20, 2022 Author Share Posted February 20, 2022 15 minutes ago, invincibleqc said: From what I know; it's not that they "spawn" directly inside your base, but clip in when rendered because they are being loaded before non-static player-made structures and that their AI kicks in and perform moves while there is no known obstruction. That said, if you are on unofficial (or single-player on a platform that allows you to configure your launch parameters), then you could use the following option: -UnstasisDinoObstructionCheck Which I believe should help prevent such issues within 15,000 units (roughly ~100 foundations). Thats possible, I am trying to not go into too much detail because in case anyone tries to use it to exploit but there was definitely loading in when it must have happened. I cant think how else a rex and Q (with a platform) would end up in a teeny beetle barn with a dino gate being the biggest entrance I suppose if a troodon had been against my wall when it happened it could have rushed into the beetle barn. Link to comment Share on other sites More sharing options...
shiny Posted February 21, 2022 Share Posted February 21, 2022 On 2/20/2022 at 10:12 AM, invincibleqc said: From what I know; it's not that they "spawn" directly inside your base, but clip in when rendered because they are being loaded before non-static player-made structures and that their AI kicks in and perform moves while there is no known obstruction. That said, if you are on unofficial (or single-player on a platform that allows you to configure your launch parameters), then you could use the following option: -UnstasisDinoObstructionCheck Which I believe should help prevent such issues within 15,000 units (roughly ~100 foundations). I am sorry, where did this command pop out from ? Please confirm it's an actual working thing and not just a random guess ? Link to comment Share on other sites More sharing options...
Cowgirl Posted February 21, 2022 Author Share Posted February 21, 2022 For reference this is what it's SUPPOSED to look like lol Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted February 22, 2022 Volunteer Moderator Share Posted February 22, 2022 21 hours ago, shiny said: I am sorry, where did this command pop out from ? Please confirm it's an actual working thing and not just a random guess ? I cannot confirm that it "actually works", or as a matter of fact, that this is "precisely what it does" because I never actually tested it. What I can confirm, however, is that this parameter exists, and that when defined, an obstruction check with a distance of 15000 units is being performed whenever a creature is being "unstasised". So, according to its name, as well as what it [appears] to internally be doing, I believe it should help with such issues. Link to comment Share on other sites More sharing options...
resincake Posted February 23, 2022 Share Posted February 23, 2022 On 2/19/2022 at 8:57 AM, Cowgirl said: .. Please excuse the flying beetle, he thinks that because his name is Dung King he is better than all the other beetles. Lol, love it. Link to comment Share on other sites More sharing options...
Cowgirl Posted February 23, 2022 Author Share Posted February 23, 2022 9 hours ago, resincake said: Lol, love it. I had to give up trying to get him to behave (I tried like 3 times to get him to stay on the ground) but right now he is on the ground with everyone else, who knows if he will stay there though He has been flying for like 2 years. Link to comment Share on other sites More sharing options...
jerry414 Posted February 23, 2022 Share Posted February 23, 2022 On 2/20/2022 at 5:59 AM, wizard03 said: literally happened to me 1h ago, 400 creatures to move to their spots... Link to comment Share on other sites More sharing options...
Cowgirl Posted February 24, 2022 Author Share Posted February 24, 2022 3 hours ago, jerry414 said: literally happened to me 1h ago, 400 creatures to move to their spots... Weigh any that you dont use regularly down with stone and wood, thats what I do, I want them to be able to protect themselves so I weigh them down lol Link to comment Share on other sites More sharing options...
wizard03 Posted February 24, 2022 Share Posted February 24, 2022 10 hours ago, jerry414 said: literally happened to me 1h ago, 400 creatures to move to their spots... holy.....400?!?!! Time for some cryo pods and fridges man. o.o Link to comment Share on other sites More sharing options...
jerry414 Posted February 24, 2022 Share Posted February 24, 2022 1 hour ago, wizard03 said: holy.....400?!?!! Time for some cryo pods and fridges man. o.o most of them are females meant for breeding almost all males are in cryopods Link to comment Share on other sites More sharing options...
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