TheLethalKing Posted March 15, 2017 Share Posted March 15, 2017 AIR CITY!!! Hi, I've been thinking of a weird idea for a base. I'm on an unofficial server PC with a 70 harvesting rate. I have like 10 quetzals right now and all platform saddles. On the server, the stat level ups are boosted. My quetzals all have around 200k stam or so. I think I'm gonna try to build an air/quetz city. Each quetz would be devoted to a specific building, like smelting and cooking. There would be a small ground base under it to store ground tames and to get the mats to build. The quetz would be connected by ceiling-roads that are suspended in air between the quetzals. Any tips? Comments? Concerns? Link to comment Share on other sites More sharing options...
heiser Posted March 15, 2017 Share Posted March 15, 2017 Sounds awesome and really hard to accomplish lol. I wish you could actually connect quetz platforms and have a flying base like they fly in formation. I would love to see it but it doesnt sound very practical. Link to comment Share on other sites More sharing options...
BobRoss Posted March 15, 2017 Share Posted March 15, 2017 5 minutes ago, TheLethalKing said: AIR CITY!!! Hi, I've been thinking of a weird idea for a base. I'm on an unofficial server PC with a 70 harvesting rate. I have like 10 quetzals right now and all platform saddles. On the server, the stat level ups are boosted. My quetzals all have around 200k stam or so. I think I'm gonna try to build an air/quetz city. Each quetz would be devoted to a specific building, like smelting and cooking. There would be a small ground base under it to store ground tames and to get the mats to build. The quetz would be connected by ceiling-roads that are suspended in air between the quetzals. Any tips? Comments? Concerns? quetzals start to move around when left in the air for a longer period of time. so that would be a concern. another one is that alot of high end structures cannot be put on saddles like tje industrial forge/cooker etc. piping would be another big concern if that would have been a plan Link to comment Share on other sites More sharing options...
Teddansen Posted March 15, 2017 Share Posted March 15, 2017 I love this idea ! Yes there may be some logistical problems but if it works out then kudos my friend kudos. Link to comment Share on other sites More sharing options...
DomiDarko Posted March 15, 2017 Share Posted March 15, 2017 1 hour ago, BobRoss said: quetzals start to move around when left in the air for a longer period of time. so that would be a concern. Yep, you have to put a small, rideable creature (Pachy, Ovis) on the platform and make the Quetz follow it. Link to comment Share on other sites More sharing options...
BobRoss Posted March 15, 2017 Share Posted March 15, 2017 5 minutes ago, DomiDarko said: Yep, you have to put a small, rideable creature (Pachy, Ovis) on the platform and make the Quetz follow it. even then, when the server restarts, all follow commands get reset and your quetzals will fly off, having a transponder note on em will make it easier to fidn them but i would advise against it since there are alot of server restarts Link to comment Share on other sites More sharing options...
Shrekasaurus Posted March 16, 2017 Share Posted March 16, 2017 I think the devs should just add air-ballons with platforms to build on. That would be sick! Link to comment Share on other sites More sharing options...
Jostabeere Posted March 16, 2017 Share Posted March 16, 2017 Flyers do not fly off if they're far enough off the ground. We had a player on Official losing an Argent near our base high in the air. It just stayed in the air for over 2 weeks. Link to comment Share on other sites More sharing options...
d1nk Posted March 16, 2017 Share Posted March 16, 2017 14 hours ago, Jostabeere said: Flyers do not fly off if they're far enough off the ground. We had a player on Official losing an Argent near our base high in the air. It just stayed in the air for over 2 weeks. Argent =/= quetz Link to comment Share on other sites More sharing options...
Jostabeere Posted March 16, 2017 Share Posted March 16, 2017 1 hour ago, d1nk said: Argent =/= quetz Why would they make different AI mechanics for different flyers? They work the same. Like they all don't land or automatically fly to the shore if they run out of stamina far out on the ocean. Link to comment Share on other sites More sharing options...
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